Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)



  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.17
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
            EDIT: Adding units owned by Americans to Western United States: 9 bombers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            2 infantry moved from India to Burma
            1 bomber, 7 fighters and 3 tactical_bombers moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 10/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Persia
            1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
            3 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            6 infantry moved from Egypt to Trans-Jordan
            1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
            1 armour moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Persia
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 artillery and 1 fighter placed in United Kingdom
            1 airfield, 1 infantry and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 3.50
    Chinese : 2.17
    Japanese : 0.00
    

    Savegame



  • @samuel06 Hey, sorry for all the edits with America, I accidentely hit done with non-combat move when I was clearly not done. My computer lag it’s annoying


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Belarus to Smolensk
            1 bomber moved from Romania to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Smolensk to Romania
            2 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 battleship, 1 carrier, 2 cruisers, 6 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 fighter moved from Southern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 bomber placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Russians : -1.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from 62 Sea Zone to New South Wales
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from 62 Sea Zone to New South Wales
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Vologda
            3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            3 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Bessarabia
            1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
            10 fighters moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            10 fighters moved from 95 Sea Zone to Western Germany
            2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
            3 infantry moved from Novgorod to Belarus
            8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 infantry moved from Poland to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Sakha to Buryatia
            2 bombers moved from Western Ukraine to Novgorod
            1 bomber moved from Western Ukraine to Slovakia Hungary
            2 bombers moved from Bessarabia to Slovakia Hungary
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Vologda
            3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            3 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Bessarabia
            1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
            10 fighters moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            10 fighters moved from 95 Sea Zone to Western Germany
            2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
            3 infantry moved from Novgorod to Belarus
            8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 infantry moved from Poland to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Sakha to Buryatia
            2 bombers moved from Western Ukraine to Novgorod
            1 bomber moved from Western Ukraine to Slovakia Hungary
            2 bombers moved from Bessarabia to Slovakia Hungary
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Italians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Evenkiyskiy
            1 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : 1.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 5 infantry, 8 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            2 artilleries and 1 mech_infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
            1 bomber moved from Kiangsu to Chahar
            1 fighter moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Anhwe
            2 mech_infantrys moved from Hunan to Kweichow
            3 armour and 4 mech_infantrys moved from Yunnan to Kweichow
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 3 : 3/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 3 armour and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 6 mech_infantrys in Kweichow, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Kiangsu
            2 mech_infantrys moved from Kiangsu to Hunan
            2 bombers and 1 fighter moved from Burma to Malaya
            3 mech_infantrys moved from Malaya to Yunnan
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kiangsu
            6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Java to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 submarines placed in 6 Sea Zone
            4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -1.33
    UK_Pacific : -1.00
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            9 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 11 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 96 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 fighters and 3 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            9 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 11 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 96 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 fighters and 3 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters and 2 infantry moved from India to Burma
            1 bomber moved from Persia to Burma
            2 artilleries and 2 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Burma to India
            1 infantry moved from Persia to Northwest Persia
            6 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Northwest Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 carrier, 1 cruiser and 6 transports moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            2 carriers placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.50
    Japanese : 0.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Smolensk to Archangel
            1 bomber moved from Romania to Archangel
            1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Slovakia Hungary
            1 bomber moved from Archangel to Poland
            4 armour and 3 mech_infantrys moved from Belarus to Karelia
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Northern Italy to Western Germany
            1 infantry moved from Western Germany to France
            3 infantry moved from Northern Italy to France
            2 mech_infantrys moved from Romania to Northern Italy
            3 aaGuns, 12 infantry and 2 marines moved from Southern Italy to Northern Italy
            1 fighter moved from Romania to Germany
            5 fighters moved from 95 Sea Zone to Germany
            1 fighter moved from 95 Sea Zone to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            2 infantry moved from Yugoslavia to Greater Southern Germany
    
        Place Units - Italians
            3 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : -0.67
    

    Savegame



  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 13 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 52 Sea Zone to 28 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
            ANZAC collect 9 PUs (1 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @samuel06 The French don’t do anything. Error 500


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Buryatia to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Buryatia
            2 mech_infantrys moved from Belarus to Vologda
            1 fighter and 3 tactical_bombers moved from Novgorod to Vologda
            3 bombers and 2 fighters moved from Novgorod to Russia
            2 bombers moved from Slovakia Hungary to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 3/5 hits, 0.83 expected hits
                3 bombers killed by AA
                Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Vologda
                Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            1 fighter and 3 tactical_bombers moved from Vologda to Novgorod
            3 mech_infantrys moved from Novgorod to Karelia
            3 armour and 22 mech_infantrys moved from Belarus to Karelia
            4 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Poland to Germany
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            2 aaGuns moved from Northern Italy to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 fighters moved from Russia to Belarus
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 infantry and 3 mech_infantrys placed in Germany
            1 infantry and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 2.17
    Germans : 1.00
    Russians : -1.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    The Russian AA should be awarded a medal. Have never seen AA so effective.



  • @ArtofWar1947 I know! I saw that this morning. That started the day well hahaha



  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            3 infantry moved from Russia to Vologda
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Tambov to Rostov
            1 fighter moved from Western Ukraine to Russia
            1 aaGun, 5 artilleries and 8 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 aaGun, 5 armour, 10 infantry and 5 mech_infantrys moved from Russia to Tambov
            8 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Vologda
            5 artilleries moved from Russia to Tambov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.67
    Russians : -0.83
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 armour and 6 mech_infantrys moved from Kweichow to Szechwan
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Shan State to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 3 armour and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 6 mech_infantrys in Szechwan, round 2 : 1/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 bombers and 1 fighter moved from Burma to Malaya
            3 mech_infantrys moved from Malaya to Shan State
            1 artillery moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            2 artilleries and 1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            3 fighters moved from Kwangtung to Japan
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 bomber moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -1.67
    

    Savegame



  • TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
            2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
            3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
    

    Savegame



  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
            2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
            3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
            2 aaGuns moved from Gibraltar to Spain
            3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            9 bombers moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Neutral_True : 1.00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 11 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 24 infantry moved from 91 Sea Zone to Spain
            2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain
            3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
            2 aaGuns moved from Gibraltar to Spain
            3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            9 bombers moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Suiyuyan to Kansu
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 4 infantry moved from Northwest Persia to Turkey
            6 infantry moved from Iraq to Turkey
            6 fighters and 3 tactical_bombers moved from Persia to Turkey
            2 artilleries and 2 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 bomber, 3 fighters and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Turkey
                British attack with 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers in Turkey, round 2 : 5/20 hits, 7.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers in Turkey, round 3 : 7/17 hits, 6.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Burma to India
            2 mech_infantrys moved from Eastern Persia to India
            3 infantry moved from Persia to Iraq
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            2 fighters moved from Gibraltar to 109 Sea Zone
            1 fighter moved from United Kingdom to 109 Sea Zone
            6 fighters and 3 tactical_bombers moved from Turkey to Persia
            1 bomber moved from India to Persia
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 carrier, 1 destroyer and 1 transport placed in 80 Sea Zone
            1 infantry placed in Egypt
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -3.33
    Americans : -1.83
    Neutral_True : 0.33
    Japanese : 1.33
    

    Savegame


  • 2019 2018 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Poland to Smolensk
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Slovakia Hungary to Bryansk
            2 marines moved from Northern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 marine moved from 92 Sea Zone to Morocco
            2 fighters moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Morocco
            Battle in Gibraltar
                Italians attack with 2 fighters and 1 marine
                British defend with 1 airfield and 1 harbour; French defend with 1 fighter
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 fighter owned by the Italians lost in Gibraltar
                Italians win, taking Morocco from British, taking Gibraltar from British with 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter
                Casualties for French: 1 fighter
            Battle in Bryansk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Bryansk to Novgorod
            4 armour and 3 mech_infantrys moved from Karelia to Belarus
            1 artillery moved from Archangel to Belarus
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            3 armour and 4 mech_infantrys moved from Northern Italy to Yugoslavia
            2 fighters moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Western Germany to Yugoslavia
            6 fighters moved from Germany to Western Germany
            2 infantry moved from Greater Southern Germany to Northern Italy
            9 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            2 artilleries and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.33
    Russians : 0.33
    

    Savegame


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 129
  • 144
  • 297
  • 249
  • 17
  • 5
  • 54
  • 34
I Will Never Grow Up Games

69
Online

13.1k
Users

33.2k
Topics

1.3m
Posts