19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)


  • Been there; done that. No problem.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 4 armour, 1 artillery and 4 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 1/9 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            5 fighters moved from Germany to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Germany to Poland
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 artillery, 1 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 50 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @samuel06 No moves for the French


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            4 armour and 1 mech_infantry moved from Novgorod to Karelia
            2 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Baltic States to Karelia
            2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
            1 fighter moved from Poland to Novgorod
            2 aaGuns, 4 armour, 11 artilleries, 30 infantry and 26 mech_infantrys moved from Eastern Poland to Belarus
            11 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 9 submarines moved from 95 Sea Zone to 97 Sea Zone
            4 bombers moved from Germany to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Germany to Western Germany
            1 armour moved from Soviet Far East to Sakha
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 infantry and 7 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            3 aaGuns, 9 armour, 21 artilleries, 37 infantry and 7 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Amur to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            3 infantry moved from Anhwe to Hopei
            1 fighter moved from Kiangsu to Hopei
            1 bomber moved from Japan to Hopei
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Jehol
                Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Caroline Islands from ANZAC, taking Jehol from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 3 infantry
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 4/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Burma to Malaya
            3 mech_infantrys moved from Malaya to Shan State
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Kiangsu
            1 bomber moved from Hopei to Kiangsu
            1 fighter moved from Shantung to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Buryatia to Japan
            1 infantry moved from Amur to Buryatia
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    UK_Pacific : 1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
            EDIT: Adding units owned by Americans to Western United States: 9 bombers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
            EDIT: Adding units owned by Americans to Western United States: 9 bombers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            2 infantry moved from India to Burma
            1 bomber, 7 fighters and 3 tactical_bombers moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 10/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Persia
            1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
            3 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            6 infantry moved from Egypt to Trans-Jordan
            1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
            1 armour moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Persia
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 artillery and 1 fighter placed in United Kingdom
            1 airfield, 1 infantry and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 3.50
    Chinese : 2.17
    Japanese : 0.00
    

    Savegame


  • @samuel06 Hey, sorry for all the edits with America, I accidentely hit done with non-combat move when I was clearly not done. My computer lag it’s annoying


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Belarus to Smolensk
            1 bomber moved from Romania to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Smolensk to Romania
            2 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 battleship, 1 carrier, 2 cruisers, 6 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 fighter moved from Southern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 bomber placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from 62 Sea Zone to New South Wales
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from 62 Sea Zone to New South Wales
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Vologda
            3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            3 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Bessarabia
            1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
            10 fighters moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            10 fighters moved from 95 Sea Zone to Western Germany
            2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
            3 infantry moved from Novgorod to Belarus
            8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 infantry moved from Poland to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Sakha to Buryatia
            2 bombers moved from Western Ukraine to Novgorod
            1 bomber moved from Western Ukraine to Slovakia Hungary
            2 bombers moved from Bessarabia to Slovakia Hungary
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Belarus to Vologda
            3 fighters and 3 tactical_bombers moved from Novgorod to Vologda
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            3 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Bessarabia
            1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone
            10 fighters moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery and 5 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 5 infantry
            Battle in 95 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt
                Americans defend with 1 submarine
                    Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            10 fighters moved from 95 Sea Zone to Western Germany
            2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone
            3 fighters and 3 tactical_bombers moved from Vologda to Novgorod
            3 infantry moved from Novgorod to Belarus
            8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 infantry moved from Poland to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Sakha to Buryatia
            2 bombers moved from Western Ukraine to Novgorod
            1 bomber moved from Western Ukraine to Slovakia Hungary
            2 bombers moved from Bessarabia to Slovakia Hungary
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 bomber
            EDIT: Adding units owned by Germans to Novgorod: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                 retreated to Smolensk
                Italians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Evenkiyskiy
            1 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 5 infantry, 8 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            2 artilleries and 1 mech_infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
            1 bomber moved from Kiangsu to Chahar
            1 fighter moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Anhwe
            2 mech_infantrys moved from Hunan to Kweichow
            3 armour and 4 mech_infantrys moved from Yunnan to Kweichow
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
    
        Combat - Japanese
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 3 : 3/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 3 armour and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour and 6 mech_infantrys in Kweichow, round 2 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Kiangsu
            2 mech_infantrys moved from Kiangsu to Hunan
            2 bombers and 1 fighter moved from Burma to Malaya
            3 mech_infantrys moved from Malaya to Yunnan
            1 fighter moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kiangsu
            6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Java to 33 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
            2 submarines moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to Kwangtung
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 submarines placed in 6 Sea Zone
            4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -1.33
    UK_Pacific : -1.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            9 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 11 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 99 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 96 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            3 fighters and 3 tactical_bombers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            5 infantry moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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