OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
3 infantry moved from 109 Sea Zone to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 109 Sea Zone
1 fighter and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,3,6,5,5,4,3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,6,2,4,2,1,3,5,1,2
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.00
I decided it was in your best interest to to sink 9 of the 10 DDs and sink a third CV. The DD had the same defensive value as the CV, but protected against (two) pre-emptive sub strikes the following round.
Marti definitely did the Axis a favor. The Japanese expected 19 hits the first round and got 23, the Allies expected 18 hits and got only 13. The Japanese then got another 23 hits the second round.
@ArtofWar1947 Yeah. I was not expecting an attack because the number of surviving unit was very low. That might very well have been a fatal blow for the allies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 104 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
3 fighters moved from 104 Sea Zone to Gibraltar
1 bomber moved from 104 Sea Zone to Western Germany
1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Germany
1 armour moved from Slovakia Hungary to Germany
1 fighter moved from Belarus to Germany
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Italians
1 fighter placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Eliminating the Ally fleet in SZ 41 takes a lot of pressure off the Japanese in the Pacific–especially with the Ally fleet in the Atlantic heading toward Western Europe. However, it does not ensure an Axis victory. The Ally fleet off the coast of Western Europe puts a lot of stress on the Axis in Europe and necessitates careful planning to avoid a fatal misstep.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 31 Sea Zone to 50 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 31 Sea Zone to 50 Sea Zone
2 fighters moved from Hawaiian Islands to New Zealand
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Nenetsia to Evenkiyskiy
2 armour and 13 mech_infantrys moved from Belarus to Karelia
4 fighters moved from 92 Sea Zone to Western Germany
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
7 mech_infantrys moved from Germany to Western Germany
8 mech_infantrys moved from Eastern Poland to Germany
1 aaGun, 2 armour, 2 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland
2 armour and 8 mech_infantrys moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun, 2 armour, 11 artilleries, 19 infantry and 26 mech_infantrys moved from Belarus to Baltic States
2 tactical_bombers moved from Southern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
9 infantry placed in Germany
4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 armour and 1 mech_infantry moved from Russia to Urals
3 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
8 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Smolensk to Bryansk
Place Units - Russians
3 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry, 2 marines, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra
2 bombers and 2 tactical_bombers moved from Malaya to Sumatra
4 artilleries, 6 infantry and 1 tactical_bomber moved from Malaya to Shan State
4 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 artillery, 3 infantry and 2 marines
Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Sumatra, round 2 : 9/14 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery, 3 infantry and 2 marines in Sumatra, round 2 : 4/6 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 marines owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for British: 1 artillery, 3 infantry and 2 marines
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 8/16 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
2 bombers moved from Sumatra to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 armour and 6 mech_infantrys moved from Yunnan to Malaya
2 fighters moved from Java to Malaya
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Shan State
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 marines placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 1.67
Japanese : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 15 submarines, 3 tactical_bombers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 15 submarines, 3 tactical_bombers and 4 transports moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to India
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Iraq
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 fighter and 1 infantry placed in Egypt
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Holland Belgium
3 fighters moved from Gibraltar to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 4 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to Eastern Poland
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
2 infantry and 4 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to 26 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to 26 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
2 bombers moved from Western Germany to Archangel
1 bomber moved from Western Germany to Belarus
2 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 bombers and 3 infantry in Archangel, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 5 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Western Germany
2 bombers moved from Archangel to Novgorod
1 bomber and 1 fighter moved from Belarus to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Baltic States to Novgorod
1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
Place Units - Germans
2 artilleries and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Southern France
1 fighter and 1 mech_infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Evenkiyskiy
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
5 armour, 29 artilleries, 70 infantry and 5 mech_infantrys moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Evenkiyskiy
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Evenkiyskiy, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 0/4 hits, 1.50 expected hits
3 mech_infantrys owned by the Germans lost in Evenkiyskiy
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 8 armour, 29 artilleries, 70 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 8 armour, 29 artilleries, 70 infantry and 5 mech_infantrys in Belarus, round 2 : 41/112 hits, 31.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 armour, 29 artilleries, 70 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Evenkiyskiy to Vologda
Place Units - Russians
1 infantry placed in Ukraine
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 10.50
Apparently, I forgot to move the German tank and 3 MI east out of danger.