19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 2 artilleries, 1 infantry and 13 mech_infantrys moved from Karelia to Novgorod
            2 armour and 16 mech_infantrys moved from Poland to Novgorod
            1 fighter moved from Poland to Belarus
            3 mech_infantrys moved from Western Ukraine to Belarus
            2 bombers moved from Germany to Novgorod
            2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Novgorod
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 submarine moved from 83 Sea Zone to 67 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour and 27 infantry
                    AA fire in Novgorod : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 infantry, 29 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/45 hits, 13.67 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 10 artilleries and 27 infantry in Novgorod, round 2 : 11/38 hits, 12.83 expected hits
                    8 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 16/34 hits, 11.83 expected hits
                    Russians roll dice for 1 armour, 10 artilleries and 19 infantry in Novgorod, round 3 : 10/30 hits, 10.17 expected hits
                    16 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Novgorod, round 4 : 9/24 hits, 10.17 expected hits
                    Russians roll dice for 1 armour, 10 artilleries and 3 infantry in Novgorod, round 4 : 6/14 hits, 4.83 expected hits
                    3 infantry owned by the Russians, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 2 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 5 : 12/18 hits, 9.17 expected hits
                    Russians roll dice for 1 armour and 4 artilleries in Novgorod, round 5 : 2/5 hits, 1.83 expected hits
                    1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour, 2 artilleries, 4 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 fighters, 1 infantry and 28 mech_infantrys
                Casualties for Russians: 3 aaGuns, 1 armour, 10 artilleries and 27 infantry
            Battle in Tobruk
                Germans attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tobruk, round 5 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Tobruk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Tobruk
                Germans win, taking Tobruk from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 67 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 67 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 armour and 21 mech_infantrys moved from Western Ukraine to Eastern Poland
            2 armour and 5 mech_infantrys moved from Ukraine to Eastern Poland
            2 aaGuns, 11 artilleries and 30 infantry moved from Poland to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            4 bombers moved from Novgorod to Germany
            2 fighters and 3 tactical_bombers moved from Novgorod to Baltic States
            1 aaGun moved from Karelia to Novgorod
            1 fighter moved from Eastern Poland to Poland
            7 infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Southern France to France
            3 mech_infantrys moved from Germany to Western Germany
            4 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
            EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 10 infantry
            EDIT: Adding units owned by Germans to Poland: 10 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Poland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sakha: 1 mech_infantry
            EDIT: Removing units owned by Germans from Amur: 1 armour
            EDIT: Adding units owned by Germans to Buryatia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Soviet Far East: 1 armour
            EDIT: Changing ownership of Soviet Far East from Russians to Germans
            EDIT: Changing ownership of Siberia from Russians to Germans
            EDIT: Changing PUs for Germans from 60 to 62
            EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.17
    ANZAC : -1.33
    Americans : 0.67
    Russians : -1.00
    AA fire in Novgorod : : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 artillery and 3 infantry moved from Bryansk to Belarus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine; Italians defend with 1 destroyer
                    Italians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 110 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 infantry moved from Nenetsia to Vologda
            1 artillery and 3 infantry moved from Russia to Vologda
            1 aaGun, 2 artilleries and 3 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Rostov to Bryansk
            2 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.17
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from Dutch New Guinea to New Guinea
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            3 fighters and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Shan State to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
    
        Combat - Japanese
            Battle in New Guinea
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Java
            3 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from New Guinea to 35 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            2 marines moved from Malaya to 37 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 infantry moved from Amur to Buryatia
            1 artillery and 1 infantry moved from Amur to Manchuria
            1 fighter moved from Buryatia to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from Manchuria to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 bombers and 1 fighter moved from Burma to Malaya
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 86 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
            3 bombers moved from United Kingdom to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            6 bombers moved from United Kingdom to Morocco
    
        Combat - Americans
            Battle in Norway
            Battle in 92 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Italians defend with 5 artilleries and 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits
                    Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Italians: 5 artilleries and 6 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
            EDIT: Changing ownership of Norway from Americans to Germans
            EDIT: Turning off Edit Mode
            2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone
            6 bombers moved from Morocco to Gibraltar
            3 bombers moved from 92 Sea Zone to Gibraltar
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 67 Sea Zone to 86 Sea Zone
            2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            7 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 3.33
    Americans : 1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Chahar
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 86 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
            3 bombers moved from United Kingdom to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            6 bombers moved from United Kingdom to Morocco
    
        Combat - Americans
            Battle in Norway
            Battle in 92 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Italians defend with 5 artilleries and 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits
                    Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Italians: 5 artilleries and 6 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
            EDIT: Changing ownership of Norway from Americans to Germans
            EDIT: Turning off Edit Mode
            2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone
            6 bombers moved from Morocco to Gibraltar
            3 bombers moved from 92 Sea Zone to Gibraltar
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 67 Sea Zone to 86 Sea Zone
            2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            7 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Chahar
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Egypt to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter; Americans loiter and taunt
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/13 hits, 6.00 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 2 infantry
            EDIT: Changing ownership of Morocco from Italians to British
            EDIT: Adding units owned by British to Morocco: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber, 7 fighters and 2 tactical_bombers moved from Burma to India
            1 armour and 1 mech_infantry moved from West India to India
            3 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from 96 Sea Zone to Egypt
            1 armour, 3 artilleries and 6 infantry moved from Egypt to Alexandria
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 3.33
    British : 0.00
    Americans : 1.83
    Chinese : -1.33
    Japanese : -1.00
    

    Savegame


  • @samuel06 Hey, I did a couple mistake on my turns, nothing major just stupid mistake. I should have probably played my turn tomorrow when I’m rested. I undid a combat move with the US, just got exited about the opening to Norway and didn’t think about the scramble and I forgot a combat move with the British. Take Morocco. I hope it’s ok, if you have any problem with any of that let me know.


  • Been there; done that. No problem.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 4 armour, 1 artillery and 4 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 1/9 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 3 mech_infantrys
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            5 fighters moved from Germany to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Western Germany to France
            1 artillery and 2 infantry moved from Germany to Poland
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 artillery, 1 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            1 submarine moved from 50 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @samuel06 No moves for the French


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            4 armour and 1 mech_infantry moved from Novgorod to Karelia
            2 artilleries moved from Novgorod to Belarus
            4 mech_infantrys moved from Baltic States to Karelia
            2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
            1 fighter moved from Poland to Novgorod
            2 aaGuns, 4 armour, 11 artilleries, 30 infantry and 26 mech_infantrys moved from Eastern Poland to Belarus
            11 infantry moved from Poland to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 9 submarines moved from 95 Sea Zone to 97 Sea Zone
            4 bombers moved from Germany to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Germany to Western Germany
            1 armour moved from Soviet Far East to Sakha
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 infantry and 7 mech_infantrys placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Tambov
            3 aaGuns, 9 armour, 21 artilleries, 37 infantry and 7 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Amur to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Kiangsu to Shantung
            3 infantry moved from Anhwe to Hopei
            1 fighter moved from Kiangsu to Hopei
            1 bomber moved from Japan to Hopei
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            2 bombers and 1 fighter moved from Malaya to Burma
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Jehol
                Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Caroline Islands from ANZAC, taking Jehol from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter and 3 infantry
                British defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 4/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Burma to Malaya
            3 mech_infantrys moved from Malaya to Shan State
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Kiangsu
            1 bomber moved from Hopei to Kiangsu
            1 fighter moved from Shantung to 20 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 33 Sea Zone
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Buryatia to Japan
            1 infantry moved from Amur to Buryatia
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    UK_Pacific : 1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
            EDIT: Adding units owned by Americans to Western United States: 9 bombers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            10 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 9 bombers
            EDIT: Adding units owned by Americans to Western United States: 9 bombers
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            10 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Central United States
            1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Anhwe
            2 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            2 infantry moved from India to Burma
            1 bomber, 7 fighters and 3 tactical_bombers moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 10/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Persia
            1 armour, 3 infantry and 2 mech_infantrys moved from West India to India
            3 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            6 infantry moved from Egypt to Trans-Jordan
            1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
            1 armour moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to Persia
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 artillery and 1 fighter placed in United Kingdom
            1 airfield, 1 infantry and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 3.50
    Chinese : 2.17
    Japanese : 0.00
    

    Savegame


  • @samuel06 Hey, sorry for all the edits with America, I accidentely hit done with non-combat move when I was clearly not done. My computer lag it’s annoying


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Belarus to Smolensk
            1 bomber moved from Romania to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Smolensk to Romania
            2 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            1 battleship, 1 carrier, 2 cruisers, 6 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
            4 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            1 fighter moved from Southern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 bomber placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            4 fighters moved from 62 Sea Zone to New South Wales
            2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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