19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to 41 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Malaya to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from Borneo to 41 Sea Zone 1 fighter moved from Philippines to 41 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters, 7 submarines and 8 tactical_bombers British defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports; Americans defend with 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 2 fighters Japanese roll dice for 7 submarines in 41 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 2 : 20/30 hits, 16.67 expected hits Units damaged: 1 battleship owned by the British and 3 battleships owned by the Americans Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 4 battleships, 6 carriers, 5 cruisers, 10 destroyers, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 2 : 13/36 hits, 17.67 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the British, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the British lost in 41 Sea Zone Japanese roll dice for 4 submarines in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 3 : 21/30 hits, 16.67 expected hits Americans roll dice for 4 battleships, 3 carriers, 5 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 3 : 14/24 hits, 13.67 expected hits 2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 4 fighters owned by the Americans, 1 battleship owned by the British, 4 fighters owned by the British and 2 battleships owned by the Americans lost in 41 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers in 41 Sea Zone, round 4 : 15/20 hits, 11.50 expected hits Americans roll dice for 1 battleship and 5 transports in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 transports owned by the British, 6 infantry owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 280 Casualties for Japanese: 4 carriers, 1 destroyer, 7 fighters, 7 submarines and 2 tactical_bombers Casualties for Americans: 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports Casualties for British: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to Java 1 fighter moved from 41 Sea Zone to Java 3 tactical_bombers moved from 41 Sea Zone to Malaya 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 bombers moved from 41 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Malaya to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 destroyer, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 carriers placed in 37 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -5.17 Japanese : 12.50
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@ArtofWar1947 That sounds fine to me. That battle was horrible for me. The battle calculator was saying 75% with less than 8 units left. 21 left is brutal
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:54:04 AM
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 3 infantry moved from 109 Sea Zone to United Kingdom 4 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom 3 infantry moved from 109 Sea Zone to United Kingdom 4 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 2 transports placed in 109 Sea Zone 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British British collect 36 PUs; end with 37 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,3,6,5,5,4,3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,6,2,4,2,1,3,5,1,2 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00
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I decided it was in your best interest to to sink 9 of the 10 DDs and sink a third CV. The DD had the same defensive value as the CV, but protected against (two) pre-emptive sub strikes the following round.
Marti definitely did the Axis a favor. The Japanese expected 19 hits the first round and got 23, the Allies expected 18 hits and got only 13. The Japanese then got another 23 hits the second round.
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@ArtofWar1947 Yeah. I was not expecting an attack because the number of surviving unit was very low. That might very well have been a fatal blow for the allies.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 104 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 3 fighters moved from 104 Sea Zone to Gibraltar 1 bomber moved from 104 Sea Zone to Western Germany 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Germany 1 armour moved from Slovakia Hungary to Germany 1 fighter moved from Belarus to Germany 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland Place Units - Italians 1 fighter placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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Eliminating the Ally fleet in SZ 41 takes a lot of pressure off the Japanese in the Pacific–especially with the Ally fleet in the Atlantic heading toward Western Europe. However, it does not ensure an Axis victory. The Ally fleet off the coast of Western Europe puts a lot of stress on the Axis in Europe and necessitates careful planning to avoid a fatal misstep.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to New Zealand Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Nenetsia to Evenkiyskiy 2 armour and 13 mech_infantrys moved from Belarus to Karelia 4 fighters moved from 92 Sea Zone to Western Germany 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 9 submarines moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Western Germany 7 mech_infantrys moved from Germany to Western Germany 8 mech_infantrys moved from Eastern Poland to Germany 1 aaGun, 2 armour, 2 infantry and 5 mech_infantrys moved from Belarus to Eastern Poland 2 armour and 8 mech_infantrys moved from Belarus to Novgorod 1 bomber moved from Archangel to Novgorod 1 aaGun, 2 armour, 11 artilleries, 19 infantry and 26 mech_infantrys moved from Belarus to Baltic States 2 tactical_bombers moved from Southern Italy to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 9 infantry placed in Germany 4 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Russia to Urals 3 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Volgograd to Novosibirsk 8 infantry moved from Russia to Bryansk 1 aaGun and 3 infantry moved from Smolensk to Bryansk Place Units - Russians 3 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : 1.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 infantry, 2 marines, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 41 Sea Zone to Sumatra 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Sumatra 2 bombers and 2 tactical_bombers moved from Malaya to Sumatra 4 artilleries, 6 infantry and 1 tactical_bomber moved from Malaya to Shan State 4 mech_infantrys moved from Yunnan to Shan State 1 armour moved from Yunnan to Shan State 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Sumatra Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 1 artillery, 3 infantry and 2 marines Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Sumatra, round 2 : 9/14 hits, 7.50 expected hits UK_Pacific roll dice for 1 artillery, 3 infantry and 2 marines in Sumatra, round 2 : 4/6 hits, 2.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 marines owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter, 1 infantry and 2 tactical_bombers Casualties for British: 1 artillery, 3 infantry and 2 marines Battle in Shan State Japanese attack with 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 8/16 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 2 bombers moved from Sumatra to Malaya 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 armour and 6 mech_infantrys moved from Yunnan to Malaya 2 fighters moved from Java to Malaya 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 aaGun moved from Yunnan to Shan State 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Shan State 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 marines placed in Malaya 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 1.67 Japanese : 4.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 15 submarines, 3 tactical_bombers and 4 transports moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 15 submarines, 3 tactical_bombers and 4 transports moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 1 armour, 4 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to India 2 fighters and 1 tactical_bomber moved from Egypt to Persia 2 fighters moved from United Kingdom to 110 Sea Zone 1 armour and 3 mech_infantrys moved from Egypt to Iraq Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 fighter and 1 infantry placed in Egypt 2 transports placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Holland Belgium 3 fighters moved from Gibraltar to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 4 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 4 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from Southern Italy to Eastern Poland 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 infantry and 4 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to 26 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :