19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 infantry moved from Queensland to 54 Sea Zone
            3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 6 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to 41 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 infantry moved from Queensland to 54 Sea Zone
            3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 6 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 41 Sea Zone
            2 fighters moved from 55 Sea Zone to 41 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 3 infantry and 2 marines moved from Persia to 80 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 marines and 2 transports moved from 80 Sea Zone to 41 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from 41 Sea Zone to Sumatra
            2 fighters moved from India to Sumatra
            2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
            1 infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Germans
    
        Combat - British
            Battle in Sumatra
                British attack with 1 artillery, 2 fighters, 3 infantry and 2 marines
                Japanese defend with 2 infantry
                    British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Sumatra, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 3 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 armour, 1 infantry and 1 mech_infantry moved from West India to India
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Egypt to India
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Egypt
            1 carrier and 2 submarines placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    British : -2.17
    Americans : -2.17
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 bomber moved from Slovakia Hungary to Western Ukraine
            1 fighter moved from Belarus to Western Ukraine
            1 armour moved from Belarus to Archangel
                  Italians take Archangel from Russians
            1 armour moved from Archangel to Belarus
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Western Germany
            1 fighter moved from Western Ukraine to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 armour, 1 artillery and 3 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 31 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 marine moved from Queensland to New South Wales
            2 fighters moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 31 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 marine moved from Queensland to New South Wales
            2 fighters moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            1 artillery, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 1 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 bombers moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            1 artillery, 1 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 1 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 bombers moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Nenetsia: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            2 mech_infantrys moved from Volgograd to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Samara
    
        Place Units - Russians
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : -1.00
    

    Savegame


  • Japanese scored 3 sub hits and 20 another hits on the Ally fleet in SZ 41.

    Standard casualties are:
    Tip the 4 BBs and 4 CVs (8 hits);
    Sink the sub, all 10 DDs, and 2 CVs (15 hits).

    Is this what you want to do?


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 carriers, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to 41 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Malaya to 41 Sea Zone
            1 fighter moved from Java to 41 Sea Zone
            1 fighter moved from Borneo to 41 Sea Zone
            1 fighter moved from Philippines to 41 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 44 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters, 7 submarines and 8 tactical_bombers
                British defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports; Americans defend with 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 7 submarines in 41 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 2 : 20/30 hits, 16.67 expected hits
                Units damaged: 1 battleship owned by the British and 3 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 4 battleships, 6 carriers, 5 cruisers, 10 destroyers, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 2 : 13/36 hits, 17.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the British, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 4 submarines in 41 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 14 fighters and 8 tactical_bombers in 41 Sea Zone, round 3 : 21/30 hits, 16.67 expected hits
                    Americans roll dice for 4 battleships, 3 carriers, 5 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 5 transports in 41 Sea Zone, round 3 : 14/24 hits, 13.67 expected hits
                    2 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans, 4 fighters owned by the Americans, 1 battleship owned by the British, 4 fighters owned by the British and 2 battleships owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers in 41 Sea Zone, round 4 : 15/20 hits, 11.50 expected hits
                    Americans roll dice for 1 battleship and 5 transports in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the British, 6 infantry owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 280
                Casualties for Japanese: 4 carriers, 1 destroyer, 7 fighters, 7 submarines and 2 tactical_bombers
                Casualties for Americans: 3 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 3 transports
                Casualties for British: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to Java
            1 fighter moved from 41 Sea Zone to Java
            3 tactical_bombers moved from 41 Sea Zone to Malaya
            3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
            2 bombers moved from 41 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 mech_infantry moved from Malaya to Yunnan
            2 mech_infantrys moved from Kweichow to Yunnan
            2 mech_infantrys moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kiangsu to Anhwe
            1 destroyer, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 carriers placed in 37 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.17
    Japanese : 12.50
    

    Savegame


  • @ArtofWar1947 That sounds fine to me. That battle was horrible for me. The battle calculator was saying 75% with less than 8 units left. 21 left is brutal


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:54:04 AM
    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
            3 infantry moved from 109 Sea Zone to United Kingdom
            4 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 15 submarines, 3 tactical_bombers and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
            3 infantry moved from 109 Sea Zone to United Kingdom
            4 bombers moved from Eastern United States to United Kingdom
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 carriers, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            1 fighter and 1 tactical_bomber placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,3,6,5,5,4,3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,6,2,4,2,1,3,5,1,2
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 1.00
    

    Savegame


  • I decided it was in your best interest to to sink 9 of the 10 DDs and sink a third CV. The DD had the same defensive value as the CV, but protected against (two) pre-emptive sub strikes the following round.

    Marti definitely did the Axis a favor. The Japanese expected 19 hits the first round and got 23, the Allies expected 18 hits and got only 13. The Japanese then got another 23 hits the second round.


  • @ArtofWar1947 Yeah. I was not expecting an attack because the number of surviving unit was very low. That might very well have been a fatal blow for the allies.


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Italians
            Battle in 104 Sea Zone
                Italians attack with 1 bomber, 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 104 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Western Germany
            1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Western Germany
            1 armour moved from Northern Italy to Germany
            1 armour moved from Slovakia Hungary to Germany
            1 fighter moved from Belarus to Germany
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 artilleries and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : 0.67
    

    Savegame


  • Eliminating the Ally fleet in SZ 41 takes a lot of pressure off the Japanese in the Pacific–especially with the Ally fleet in the Atlantic heading toward Western Europe. However, it does not ensure an Axis victory. The Ally fleet off the coast of Western Europe puts a lot of stress on the Axis in Europe and necessitates careful planning to avoid a fatal misstep.

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