Avin (Allies) vs DizKneeLand33 (Axis) Classic 3rd edition
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17 Purchase Units - British British buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Karelia S.S.R. to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Non Combat Move - British 1 armour and 4 infantry moved from Algeria to French Equatorial Africa 6 fighters moved from Karelia S.S.R. to South Europe 2 armour moved from Karelia S.S.R. to South Europe 3 infantry moved from Karelia S.S.R. to East Europe 4 infantry moved from East Europe to South Europe 1 battleship and 1 transport moved from Baltic Sea Zone to North Sea Zone 3 transports moved from West Spain Sea Zone to North Sea Zone 1 armour and 4 infantry moved from United Kingdom to North Sea Zone 1 armour, 4 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone 1 battleship moved from North Sea Zone to West Spain Sea Zone 1 armour and 4 infantry moved from West Spain Sea Zone to Algeria 1 bomber moved from Germany to South Europe Place Units - British 1 armour and 4 infantry placed in South Europe 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17 Research Technology - Japanese Japanese spend 40 on tech rolls Purchase Units - Japanese Japanese buy 8 armour; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Anglo Sudan Egypt to Congo Japanese take Congo from British 1 armour moved from Anglo Sudan Egypt to Libya Germans take Libya from British 1 armour moved from Libya to French Equatorial Africa 1 armour moved from Congo to French Equatorial Africa 7 armour moved from Anglo Sudan Egypt to French Equatorial Africa 1 armour and 3 infantry moved from Kazakh S.S.R. to Persia 5 armour moved from Novosibirsk to Persia 1 infantry moved from Russia to Caucasus Japanese take Caucasus from Russians 2 bombers moved from Novosibirsk to French Equatorial Africa 24 armour and 24 infantry moved from Russia to Karelia S.S.R.
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“Japanese [wasted] 40 on tech rolls.” fixed that one lol.
Did you want max defense in FEQ? And, I meant to purchase one 1 aa and 7 tanks instead of 8 tanks – I will edit that at the end.
Thx!
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Yes please; lose the bomber first.
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17 Research Technology - Japanese Japanese spend 40 on tech rolls Japanese roll 1,5,3,1,2,4,1,3 and gets 0 hits Purchase Units - Japanese Japanese buy 8 armour; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Anglo Sudan Egypt to Congo Japanese take Congo from British 1 armour moved from Anglo Sudan Egypt to Libya Germans take Libya from British 1 armour moved from Libya to French Equatorial Africa 1 armour moved from Congo to French Equatorial Africa 7 armour moved from Anglo Sudan Egypt to French Equatorial Africa 1 armour and 3 infantry moved from Kazakh S.S.R. to Persia 5 armour moved from Novosibirsk to Persia 1 infantry moved from Russia to Caucasus Japanese take Caucasus from Russians 2 bombers moved from Novosibirsk to French Equatorial Africa 24 armour and 24 infantry moved from Russia to Karelia S.S.R. Combat - Japanese Battle in Persia Japanese attack with 6 armour and 3 infantry Americans defend with 1 infantry Japanese roll dice for 6 armour and 3 infantry in Persia, round 2 : 3/9 hits, 3.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 6 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Karelia S.S.R. Japanese attack with 24 armour and 24 infantry British defend with 1 infantry; Russians defend with 1 factory Japanese roll dice for 24 armour and 24 infantry in Karelia S.S.R., round 2 : 15/48 hits, 16.00 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Karelia S.S.R. Japanese win, taking Karelia S.S.R. from Russians with 24 armour and 23 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in French Equatorial Africa Japanese attack with 9 armour and 2 bombers British defend with 2 armour and 8 infantry; Americans defend with 1 bomber Japanese roll dice for 9 armour and 2 bombers in French Equatorial Africa, round 2 : 4/11 hits, 5.83 expected hits British roll dice for 2 armour, 1 bomber and 8 infantry in French Equatorial Africa, round 2 : 2/11 hits, 3.50 expected hits 2 armour owned by the Japanese, 1 bomber owned by the Americans and 3 infantry owned by the British lost in French Equatorial Africa Japanese roll dice for 7 armour and 2 bombers in French Equatorial Africa, round 3 : 3/9 hits, 4.83 expected hits British roll dice for 2 armour and 5 infantry in French Equatorial Africa, round 3 : 2/7 hits, 2.33 expected hits 2 armour owned by the Japanese and 3 infantry owned by the British lost in French Equatorial Africa Japanese roll dice for 5 armour and 2 bombers in French Equatorial Africa, round 4 : 5/7 hits, 3.83 expected hits British roll dice for 2 armour and 2 infantry in French Equatorial Africa, round 4 : 1/4 hits, 1.33 expected hits 1 armour owned by the Japanese, 2 infantry owned by the British and 2 armour owned by the British lost in French Equatorial Africa Japanese win, taking French Equatorial Africa from British with 4 armour and 2 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 5 armour Casualties for Americans: 1 bomber Casualties for British: 2 armour and 8 infantry Non Combat Move - Japanese 2 bombers moved from French Equatorial Africa to Anglo Sudan Egypt 2 fighters moved from Novosibirsk to Anglo Sudan Egypt 5 armour moved from French Indo China to French Indo China Sea Zone 5 armour and 5 transports moved from French Indo China Sea Zone to Red Sea Zone 4 transports moved from Red Sea Zone to French Indo China Sea Zone 5 armour moved from Red Sea Zone to Anglo Sudan Egypt 1 aaGun moved from Russia to Karelia S.S.R. 3 bombers moved from Japan to Anglo Sudan Egypt Place Units - Japanese 8 armour placed in Russia Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Russia: 1 armour EDIT: Adding units owned by Japanese to Russia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.50 Russians : 0.67 Japanese : -4.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from West Europe to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to Germany 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 armour and 8 infantry moved from East Canada to East Canada Sea Zone 2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 8 infantry moved from West Spain Sea Zone to West Europe 10 infantry moved from West Canada to East Canada 10 infantry moved from West US to West Canada 1 armour moved from West US to East Canada 3 fighters moved from Ukraine S.S.R. to East Europe Combat - Americans Battle in Germany Americans attack with 1 infantry Germans defend with 2 aaGuns, 3 armour, 1 bomber, 1 factory, 2 fighters and 41 infantry Americans roll dice for 2 battleships in Germany, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 bomber, 2 fighters and 41 infantry in Germany, round 2 : 15/47 hits, 16.17 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany Germans win with 3 armour, 1 bomber, 2 fighters and 40 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from West Europe to East Europe Place Units - Americans 1 bomber placed in East US 1 armour and 6 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.17 Americans : -0.50
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That’s an economic victory for you! Good game!
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Good game, Avin! It was fun. We can start that next one whenever you like. The first thing is for you to decide what to do with your 18 bid. :)
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I’ll take 2 inf Libya, 3 inf EEu, and 1 inf Manchuria please.
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All set up here for game 2 – GL and HF!