Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOdonis (Axis) vs KsMckay (Allies) BM3L19 Rematch
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria 1 armour moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun and 9 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2.17 expected hits Japanese roll dice for 7 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 4 : 1/10 hits, 1.67 expected hits Japanese roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 5 : 3/9 hits, 1.50 expected hits Japanese roll dice for 6 infantry in Manchuria, round 5 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 6 infantry in Manchuria, round 7 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Manchuria, round 8 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 9 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 13 infantry Casualties for Japanese: 1 aaGun and 9 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 armour EDIT: Adding units owned by Russians to Archangel: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Vologda to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 6 artilleries and 26 infantry moved from Bryansk to Russia 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd Russians undo move 1. 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,5,4,2,5,3,5,1 Russians collect 30 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.83 Japanese : 0.67
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misclicked the mec/arm to go to arch so edited that.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Korea 1 fighter moved from Japan to Manchuria 1 bomber moved from Hunan to Manchuria 1 armour moved from Burma to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser moved from 38 Sea Zone to 41 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Japanese attack with 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Manchuria Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 aaGuns and 4 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 aaGuns and 4 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Manchuria, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -19 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 4 infantry Battle in Korea Japanese attack with 3 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 fighters and 1 mech_infantry in Korea, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to Japan 1 fighter moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Japan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Kwangsi 1 armour moved from Hunan to Kwangsi 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.33 AA fire in Manchuria : : -1.00 Russians : 1.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from French West Africa to Gold Coast 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 2 bombers moved from Caroline Islands to 42 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in Marianas Battle in Gold Coast Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gold Coast Americans win, taking Morocco from Italians, taking Marianas from Japanese, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Philippines Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 carrier and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from Western United States to Caroline Islands 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -2.50 Japanese : 0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from French West Africa to Gold Coast 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 2 bombers moved from Caroline Islands to 42 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Wake Island to 35 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in Marianas Battle in Gold Coast Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Gold Coast, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gold Coast, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gold Coast Americans win, taking Morocco from Italians, taking Marianas from Japanese, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Philippines Non Combat Move - Americans 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 42 Sea Zone to Queensland 1 carrier and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 bombers moved from Western United States to Caroline Islands 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 34 Sea Zone to 35 Sea Zone 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 marine moved from Eastern United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 marine moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 2 infantry and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Nigeria to French Central Africa British take French Central Africa from Italians 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 1 battleship moved from 99 Sea Zone to 96 Sea Zone Combat - British Battle in French Equatorial Africa British attack with 1 bomber and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 bomber and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Malta British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Malta, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Malta British win, taking Malta from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 carrier and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 cruisers moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Morocco 1 bomber moved from French Equatorial Africa to Trans-Jordan 1 fighter moved from India to Trans-Jordan 1 tactical_bomber moved from India to Trans-Jordan 3 mech_infantrys moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone Place Units - British 1 infantry and 2 marines placed in Egypt 2 armour and 1 infantry placed in Persia 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 2.33 British : 0.83 Americans : -2.50 Chinese : 0.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 armour moved from Romania to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 armour, 3 fighters and 1 infantry; Americans defend with 2 infantry and 1 marine Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 3 fighters, 3 infantry and 1 marine in Morocco, round 2 : 1/8 hits, 3.83 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 marine in Morocco, round 3 : 4/6 hits, 3.17 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 4 : 2/4 hits, 2.50 expected hits 1 armour owned by the Italians lost in Morocco Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -9 Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Americans: 2 infantry and 1 marine Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 3 armour Russians defend with 2 infantry Italians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Tunisia to Algeria Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,6,1,2,5,3,3 Italians collect 9 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -2.50 Russians : 1.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Samara Germans take Samara from Russians 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novgorod to Vologda 7 armour, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Algeria to Morocco 1 bomber moved from Germany to Archangel 1 bomber moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 9 armour, 23 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 23 infantry and 13 mech_infantrys in Bryansk, round 2 : 6/45 hits, 10.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 3 fighters Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 2 : 3/4 hits, 2.50 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco Germans roll dice for 1 armour and 1 tactical_bomber in Morocco, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 3 fighters Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 bomber moved from Archangel to Novgorod 2 fighters moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 3 armour moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Smolensk 2 marines moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Morocco to Southern France Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in France 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.17 Americans : 0.17 Russians : 1.33
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Urals to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Samara Germans take Samara from Russians 1 mech_infantry moved from Urals to Vologda 1 bomber moved from Novgorod to Vologda 7 armour, 23 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Algeria to Morocco 1 bomber moved from Germany to Archangel 1 bomber moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 9 armour, 23 infantry and 13 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 23 infantry and 13 mech_infantrys in Bryansk, round 2 : 6/45 hits, 10.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 22 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour and 3 fighters Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco, round 2 : 3/4 hits, 2.50 expected hits 3 infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Morocco Germans roll dice for 1 armour and 1 tactical_bomber in Morocco, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Germans win, taking Morocco from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 fighter and 3 infantry Casualties for British: 1 armour and 3 fighters Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 bomber moved from Archangel to Novgorod 2 fighters moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 1 infantry moved from Western Germany to France 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria 3 armour moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Smolensk 2 marines moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Morocco to Southern France Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in France 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 aaGuns EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.17 Americans : 0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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i messed up the edit in Russia Round 5. I tried to replace the arm in Arch with a mech (which I did) but didnt make the corresponding switch in Russia, where I should have swapped a mec for an arm. Doesnt change anything so fixing it now.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 mech_infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Archangel Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 20 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 mech_infantry EDIT: Adding units owned by Russians to Russia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.67
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@ksmckay said in Odonis (Axis) vs KsMckay (Allies) BM3L19 Rematch:
i messed up the edit in Russia Round 5. I tried to replace the arm in Arch with a mech (which I did) but didnt make the corresponding switch in Russia, where I should have swapped a mec for an arm. Doesnt change anything so fixing it now.
No worries at all.No need to post your edits since I strongly believe in the honour system in this game. Trust that you will do the right thing!
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese
Combat Hit Differential Summary :
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@ksmckay
scramble in 33? OOL? -
no scramble, OOL is cv hit, anzac dds, american dds, american cv, cruiser
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 carriers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 1 bomber moved from Japan to 33 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in 33 Sea Zone Japanese attack with 1 bomber, 2 carriers, 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier and 2 destroyers; ANZAC defend with 1 cruiser and 2 destroyers Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser and 4 destroyers in 33 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits 1 destroyer owned by the Americans and 2 destroyers owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win, taking Guam from Americans with 1 bomber, 2 carriers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for ANZAC: 1 cruiser and 2 destroyers Casualties for Americans: 1 carrier and 2 destroyers Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Manchuria to Jehol 1 battleship, 1 fighter and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from 33 Sea Zone to Iwo Jima Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2.33 Japanese : -0.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 22 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 22 Sea Zone 2 bombers moved from Queensland to 22 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :