Perhaps the greatest A&A gameplay weakness is that tanks and aircraft don’t take attrition losses.Â Historically, even very successful attacks severely depleted these forces.Â Examples would be heavy losses in Poland and France as well as pilot/aircraft losses in several of the major early war IJN/USN encounters.Â
Aircraft were particularly prone to heavy attrition just operating.Â And they were easy to target in suprise attacks at the outbreak of war.Â But since the game allows them to be chosen last they don’t attrit.Â Plus they can be held away from the front.Â This is why the USSR’s air force is almost completely absent in the initial placement.
Perhaps the greatest A&A gameplay weakness is that tanks and aircraft don’t take attrition losses.
They do in my rules set!Â 8-) Every round of ground or naval combat begins with the dogfight phase. In the dogfight phase, all units present fire at their air combat values. Any hits you receive must be applied to air units. Once you have applied a single anti-air hit to one of your air units, you must apply additional hits to that same unit until it’s dead, or until combat ends. (The same is true if you apply an anti-land hit to one of your land units, an anti-naval hit to one of your ships, or an anti-sub hit to one of your submarines.)
There are other ways aircraft can be destroyed as well. In strategic bombing raids, there is one round of dogfight phase, followed by strategic bombers attacking their targets using their strategic bombing values. Strategic bombing raids do permanent damage. For every ten points of damage a production facility experiences in a strategic bombing raid, it is reduced by one level. While nations receive some money from territory income, most of their late game production will come from production facilities. A sufficiently powerful strategic bombing offensive can destroy all those facilities; as well as the underlying cities in which they would exist. The correct defense against a strategic bombing offensive is to build air superiority planes; such as piston fighters or jet fighters.
There is a second way of defending oneself from strategic bombing raids: airfield attacks. To initiate an airfield attack, send your planes to a space with enemy aircraft, and declare an airfield attack. There will be two rounds of dogfight phase. Any of your planes which survived that dogfight may launch one attack against enemy aircraft, using their land combat values.
Interesting. At one time I had an idea for a variant of A&A where unit placement was at the start of your turn and the purchase phase was at the end. The units purchased were considered “in production” and set aside until placement at the beginning of the next turn. While the units are in production the enemy can strategic bomb them before they even get deployed.
By doing this the intention was to make strategic bombing more important and more costly. The other difference was that interceptors defended at full combat value and escorts attacked at full combat value for one round. I have never play-tested this so it might be a game breaker. It seems kind of fun to me though.