19L BM3 DizzKneeLand33 (Axis) vs wizmark (Allies +9) Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iceland: 2 fighters
            EDIT: Adding units owned by British to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Anglo Egyptian Sudan to Nigeria
                  Italians take Nigeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Combat - French
            French creates battle in territory 37 Sea Zone
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 10 artilleries and 10 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour, 1 bomber, 2 fighters and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 8 armour, 11 artilleries, 2 bombers, 2 fighters, 2 infantry and 17 mech_infantrys
                Russians defend with 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                    AA fire in Bryansk : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 8 armour, 11 artilleries, 2 bombers, 1 fighter, 2 infantry and 17 mech_infantrys in Bryansk, round 2 : 19/41 hits, 14.50 expected hits
                    Russians roll dice for 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 18/28 hits, 11.50 expected hits
                    4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 7 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 1 fighter and 6 mech_infantrys in Bryansk, round 3 : 11/23 hits, 9.83 expected hits
                    Russians roll dice for 11 armour, 3 artilleries and 2 tactical_bombers in Bryansk, round 3 : 10/16 hits, 7.50 expected hits
                    8 armour owned by the Russians, 3 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 8 armour, 2 artilleries, 2 bombers and 1 fighter in Bryansk, round 4 : 8/13 hits, 6.50 expected hits
                    Russians roll dice for 3 armour and 2 tactical_bombers in Bryansk, round 4 : 1/5 hits, 2.50 expected hits
                    2 tactical_bombers owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 8 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 55
                Casualties for Germans: 10 artilleries, 1 fighter, 2 infantry and 17 mech_infantrys
                Casualties for Russians: 7 aaGuns, 11 armour, 7 artilleries, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Novgorod
            2 bombers moved from Bryansk to Novgorod
            7 bombers moved from Tunisia to Western Germany
            1 artillery and 2 infantry moved from Novgorod to Belarus
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Morocco to Algeria
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 fighter and 1 mech_infantry placed in Novgorod
            1 transport placed in 127 Sea Zone
            1 fighter placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.17
    AA fire in Bryansk : : 0.33
    Russians : 7.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            17 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            17 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Russia
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
            Russians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
            1 bomber moved from Caroline Islands to 46 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 33 Sea Zone to 49 Sea Zone
            3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 49 Sea Zone to 54 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from 54 Sea Zone to Queensland
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    French roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the French lost in 46 Sea Zone
                Japanese win, taking Queensland from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber, 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 37 Sea Zone to French Indo China
            1 artillery moved from Szechwan to Sikang
            1 artillery moved from Yunnan to Szechwan
            1 armour and 2 mech_infantrys moved from Yunnan to Sikang
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Chahar
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French : 0.67
    Japanese : 0.00
    

    Savegame


  • @DizzKneeLand33 I’ve been looking at it hard but there is no way to stop you winning in the next turn or two…you beat me again! :white_frowning_face:
    Do you want to play another? I am very happy too as I learn a lot from losing but Not sure I’m a challenge enough for you, will need a bigger bid as allies or a small bump as axis I think.

  • '20 '16 '15 '14

    @wizmark you know what, I’d love to play again in the not too distant future – I think we have to have 10 games in for it to count best 3 of 5 right? It’s been a while since I looked at that.

    Hey, you are a good challenge here – the only way to get better is to keep beating your head against the wall of competition lol.


  • @DizzKneeLand33 Well I will post you thw win…Would like to try axis again next time at at least +0 for allies…but think I would need a + 5 or so lol

    I’m ready to go again but I see you have a lot of games on the go so I will leave it to you to choose your time!

Suggested Topics

  • 19
  • 24
  • 126
  • 64
  • 93
  • 103
  • 114
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.0k

Users

39.3k

Topics

1.7m

Posts