ksmckay (Allies+6) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 4 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to United Kingdom: 3 fighters
            EDIT: Turning off Edit Mode
            Italians buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            2 infantry moved from Northern Italy to France
            2 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Rostov to Southern Italy
            1 infantry moved from Ukraine to Rostov
            1 bomber moved from Caucasus to Southern Italy
            2 fighters moved from Caucasus to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,6,1,1,5
            Italians collect 15 PUs (5 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northwest Persia to Caucasus
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 fighter
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Caucasus to Northwest Persia
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Java to India
            1 cruiser moved from 46 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northwest Persia to Caucasus
            1 marine moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 fighter
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Caucasus to Northwest Persia
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from Java to India
            1 cruiser moved from 46 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
                  French take Caucasus from Italians
            1 fighter moved from Normandy Bordeaux to Morocco
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 0.50
    

    Savegame

  • '19

    Cant believe 4 subs isnt enough to convoy italy. Hasnt been more than 5 yet. Wasting all those valuable 1’s and 2’s when I need them least. While the japanese convoy on India has been perfect every round.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Rostov to Caucasus
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            22 artilleries and 6 mech_infantrys moved from Rostov to Volgograd
            1 armour moved from Russia to Nenetsia
                  Germans take Vologda from Russians
                  Germans take Nenetsia from Russians
            12 armour and 15 mech_infantrys moved from Russia to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 12 armour, 22 artilleries and 21 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 12 armour, 22 artilleries and 21 mech_infantrys in Volgograd, round 2 : 28/55 hits, 20.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 12 armour, 22 artilleries and 20 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Americans from Holland Belgium: 1 armour
            EDIT: Changing ownership of Holland Belgium from Americans to Germans
            EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
            1 aaGun moved from Rostov to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            1 aaGun moved from Bryansk to Rostov
            1 aaGun and 27 infantry moved from Russia to Tambov
            3 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to France
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
    
        Place Units - Germans
            1 carrier, 2 fighters and 3 submarines placed in 112 Sea Zone
            3 infantry placed in France
            3 infantry placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,3,2,3,6
            Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.17
    French : 0.67
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:

    Cant believe 4 subs isnt enough to convoy italy. Hasnt been more than 5 yet. Wasting all those valuable 1’s and 2’s when I need them least. While the japanese convoy on India has been perfect every round.

    It’s been below average, for sure. I hadn’t noticed it was that extreme though. 1 sub blocking 3 income is an above average outcome.

    Left off some attacks. I’ll roll some dice on the assumption I can add them. If not, let me know. You didn’t roll any good in those attacks either!

  • '19

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Shan State to Java
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Burma to Shensi
            1 bomber moved from Hunan to Shensi
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/13 hits, 7.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Yunnan to Burma
            2 artilleries moved from Shan State to Burma
            1 artillery moved from French Indo China to Yunnan
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
            2 fighters moved from Korea to 35 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from Manchuria to Korea
            1 infantry moved from Siberia to Amur
            1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            1 bomber moved from Shensi to Burma
            2 tactical_bombers moved from 42 Sea Zone to Malaya
            3 armour and 2 mech_infantrys moved from Burma to Shan State
            1 bomber moved from Burma to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            Japanese undo move 1.
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 1.
            2 armour and 1 mech_infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Americans : 0.00
    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 bombers moved from Caroline Islands to 42 Sea Zone
            1 submarine moved from 31 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 bombers moved from 42 Sea Zone to India
            2 bombers moved from 42 Sea Zone to Queensland
            2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western United States to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            3 artilleries and 7 infantry placed in Central United States
            2 artilleries and 2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 bombers moved from Caroline Islands to 42 Sea Zone
            1 submarine moved from 31 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 5 bombers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 bombers moved from 42 Sea Zone to India
            2 bombers moved from 42 Sea Zone to Queensland
            2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            2 bombers moved from Western United States to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            3 artilleries and 7 infantry placed in Central United States
            2 artilleries and 2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Chahar to Anhwe
            11 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hopei: 1 infantry
            EDIT: Changing ownership of Jehol from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Jehol: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Chinese from 10 to 11
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Rostov
            1 bomber moved from Morocco to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 fighter and 2 tactical_bombers; Italians defend with 2 fighters and 1 infantry
                    AA fire in Rostov : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Rostov
                    British roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/9 hits, 3.50 expected hits
                    Italians roll dice for 1 aaGun, 3 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 6/6 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Rostov
                 retreated to Rostov
                Italians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            4 artilleries and 10 infantry moved from Northwest Persia to Caucasus
            3 artilleries moved from Persia to Northwest Persia
            4 mech_infantrys moved from Iraq to Caucasus
            1 armour moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            3 mech_infantrys placed in Egypt
            3 infantry placed in Persia
            1 artillery, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    AA fire in Rostov : : 0.50
    British : -1.50
    Italians : 2.67
    Americans : 0.67
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

  • '19

    well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)

    Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.

  • '19

    oh and forgot to offload troops to morocco. will do it later.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Ukraine
            2 fighters moved from Rostov to Ukraine
            1 infantry moved from Southern France to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,5,4
            Italians collect 12 PUs (6 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:

    well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)

    Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.

    Yeah, I can understand your frustration there. Should be fine.

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser moved from 34 Sea Zone to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from South Australia to Queensland
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Northwest Persia to India
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 cruiser moved from 34 Sea Zone to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from South Australia to Queensland
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Northwest Persia to India
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Rostov to Kazakhstan
            1 armour moved from Nenetsia to Novosibirsk
                  Germans take Urals from Russians
                  Germans take Novosibirsk from Russians
            3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
            3 fighters moved from 112 Sea Zone to United Kingdom
            1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 tactical_bomber killed by AA
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
            1 aaGun and 27 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 mech_infantrys moved from Novgorod to Vologda
            2 bombers moved from United Kingdom to Western Germany
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from Southern Italy to Volgograd
            1 fighter moved from Western Germany to Ukraine
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            6 submarines placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,4,6
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.17
    Russians : -0.33
    AA fire in United Kingdom : : 1.33
    

    Savegame

  • '19 '17 '16

    I assumed no intercept. I guess those dice make up for some of the luck in Rostov. Not much, you may say.

  • '19

    it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 fighter moved from Iraq to Turkey
            1 armour moved from Caucasus to Turkey
            2 artilleries and 2 infantry moved from Caucasus to Turkey
            20 infantry moved from Caucasus to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 1 armour, 2 artilleries, 1 fighter and 22 infantry
                Neutral_True defend with 8 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 22 infantry in Turkey, round 2 : 7/26 hits, 5.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral_True lost in Turkey
                22 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                Neutral_True win with 1 infantry remaining. Battle score for attacker is 21
                Casualties for Neutral_True: 7 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Turkey to Caucasus
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Chahar: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral_True : -2.67
    Russians : 1.33
    

    Savegame

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