ksmckay (Allies+6) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 5 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Ukraine to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Ukraine
            2 mech_infantrys moved from Ukraine to Romania
            3 infantry moved from France to Normandy Bordeaux
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,5,4
            Italians collect 12 PUs (6 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            3 fighters moved from India to Caucasus
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            3 fighters moved from India to Caucasus
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.33
    

    Savegame

  • '19

    @simon33 The French volunteered to hold off the Germans. They have been training for 9 rounds for this defense.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            3 fighters moved from 112 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            2 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Kazakhstan
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: factory_major = 6, airfield = 4
            Battle in Kazakhstan
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            1 aaGun, 9 artilleries and 7 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            1 fighter moved from 112 Sea Zone to Western Germany
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
            1 armour moved from Novosibirsk to Volgograd
            3 mech_infantrys moved from Vologda to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Volgograd
            3 artilleries placed in Normandy Bordeaux
            3 mech_infantrys placed in France
            3 mech_infantrys placed in Novgorod
            3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,5,1
            Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 0.67
    French : -0.33
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 3 infantry moved from Hopei to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    forgot something. Can i redo russian turn?

  • '19

    if not no big deal, just let me know.

  • '19

    ehh, dont worry about it. Probably a bad decision anyway. Im good with things as is.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            4 artilleries and 5 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 fighters moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Shan State to Kweichow
            2 tactical_bombers moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from Shan State to 43 Sea Zone
            6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber and 2 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 bomber and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 6 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            6 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            3 artilleries and 3 infantry moved from Korea to Manchuria
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 bomber and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from French Indo China to Burma
            13 artilleries and 11 infantry moved from Yunnan to Burma
            1 aaGun, 1 artillery and 7 infantry moved from Shan State to Burma
            3 armour and 3 mech_infantrys moved from French Indo China to Yunnan
            3 armour and 2 mech_infantrys moved from Hunan to Yunnan
            4 artilleries and 2 infantry moved from Anhwe to Hunan
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Timguska to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Kweichow to Burma
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to French Indo China
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
            Japanese collect 49 PUs (5 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -1.00
    Japanese : 1.67
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 bombers, 2 destroyers, 2 factory_minors, 1 harbour and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
                  Americans take Greece from Germans
            2 bombers moved from Caucasus to Bulgaria
            1 bomber moved from Morocco to France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            3 fighters moved from Morocco to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Bulgaria
                Americans attack with 2 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers in Bulgaria, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Bulgaria
                Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Bulgaria to Caucasus
            3 bombers moved from Queensland to India
            3 fighters moved from 104 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
            3 artilleries, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 bombers moved from Morocco to Spain
            3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Western United States to Spain
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Turkey
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    AA fire in France : : 0.83
    Americans : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 5 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -2.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 bombers, 2 destroyers, 2 factory_minors, 1 harbour and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
                  Americans take Greece from Germans
            2 bombers moved from Caucasus to Bulgaria
            1 bomber moved from Morocco to France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            3 fighters moved from Morocco to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Bulgaria
                Americans attack with 2 bombers
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers in Bulgaria, round 2 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Bulgaria
                Americans win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Bulgaria to Caucasus
            3 bombers moved from Queensland to India
            3 fighters moved from 104 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
            3 artilleries, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 bombers moved from Morocco to Spain
            3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from Western United States to Spain
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Turkey
            1 airfield, 1 factory_minor and 1 harbour placed in Spain
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 5 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 2x airfield; Remaining resources: 44 PUs; 
            British buy 1 destroyer, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Romania
            1 armour moved from Caucasus to Rostov
                  British take Rostov from Italians
            1 armour moved from Rostov to Caucasus
            1 bomber and 2 tactical_bombers moved from Caucasus to Romania
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Caucasus to India
            3 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in Romania
                British attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
                Italians defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Romania, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Romania
                British win, taking Romania from Germans with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - British
            1 bomber and 2 tactical_bombers moved from Romania to Caucasus
            1 infantry moved from Portugal to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Morocco to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            1 fighter moved from Quebec to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Egypt
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    AA fire in France : : 0.83
    Americans : 0.00
    Chinese : 0.33
    Japanese : -2.00
    

    Savegame

  • '19

    going to be too little too late. I think if things had gotten rolling a turn earlier then maybe it could have been interesting but at this point I dont think I have enough to hold things off. Japan is just a little too strong, cant afford to lose India but cant afford any more resources over there. But we will play it out a little longer.

  • '19

    For India and/or caucasus, lose bombers after all 2s are gone. In Caucasus, lose russian units first incl armor, and then british units. In India lose anzac ftrs before british ftrs.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Turkey
            1 fighter moved from Ukraine to 100 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Turkey
                    AA fire in Turkey : 0/1 hits, 0.17 expected hits
                Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Turkey causes 3 damage total. 
            Battle in 100 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 100 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 100 Sea Zone to Southern Italy
            1 fighter moved from Ukraine to Southern Italy
            1 bomber moved from Turkey to Southern Italy
            3 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,4,1,5,3
            Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    AA fire in Turkey : : -0.17
    

    Savegame

  • '19 '17 '16

    @ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:

    For India and/or caucasus, lose bombers after all 2s are gone. In Caucasus, lose russian units first incl armor, and then british units. In India lose anzac ftrs before british ftrs.

    You didn’t think about fortifying one and abandoning the other? Looks like a big win for me in India.

    Also not sure of the need for the naval base on Spain?

  • '19

    @simon33 if you bomb gib naval base with germany or italy it can really limit my options. Not something I can afford to risk right now.

    Can only do so much with India.

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Celebes to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            3 fighters moved from Caucasus to India
            1 infantry moved from South Australia to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Celebes to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            3 fighters moved from Caucasus to India
            1 infantry moved from South Australia to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Morocco to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    also, if you attack India with everything I will go max defense. In caucasus ill save bombers until 2s are done.

  • '19

    feel free to run japan if you want. Only move Russia will do other than a potentially minor combat move around caucasus is move the russian ftr to India (assuming its alive).

  • '19 '17 '16

    Germany won’t attack Caucasus this turn.

    Move the ussr fighter?

  • '19

    @simon33 yes

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 bomber, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Ukraine
                  Germans take Rostov from British
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour moved from Kazakhstan to Volgograd
            1 fighter and 3 mech_infantrys moved from Ukraine to Romania
            1 bomber moved from Western Germany to Romania
            1 bomber moved from Western Germany to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Romania
                Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Romania to Ukraine
            1 bomber moved from Romania to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
            4 mech_infantrys moved from Volgograd to Ukraine
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to Western Germany
            1 artillery and 3 infantry moved from Western Germany to France
            1 aaGun, 12 artilleries, 7 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France
            3 infantry moved from Switzerland to France
            2 infantry moved from Sweden to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            3 mech_infantrys moved from Novgorod to Vologda
            5 infantry moved from Sweden to Norway
            3 mech_infantrys moved from France to Southern Italy
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 112 Sea Zone
            3 artilleries placed in France
            2 artilleries and 1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,2,1,6,2
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.33
    Americans : 0.67
    

    Savegame

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