Whackamatt Allies -vs- dawgoneit Axis WAW


  • TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Italians
            1 Tank moved from Italian East Africa to British Somaliland
                  Italians take British Somaliland from British
            1 Tank moved from British Somaliland to Italian East Africa
            1 HeavyTank moved from Italian East Africa to French Somaliland
                  Italians take French Somaliland from French
            1 HeavyTank moved from French Somaliland to Italian East Africa
            9 HeavyTanks moved from Italian East Africa to Kenya
            3 HeavyTanks, 2 Infantrys and 2 Tanks moved from Equatoria to Belgian Congo
            1 JetFighter moved from 55 Sea Zone to 62 Sea Zone
            3 Bombers moved from French Equatorial Africa to 62 Sea Zone
            1 HeavyTank and 3 Tanks moved from French Equatorial Africa to Belgian Congo
            1 HeavyTank and 2 Tanks moved from New Valley to Italian East Africa
            2 ArmoredCars, 2 HeavyTanks and 2 Tanks moved from Nubia to Kenya
            6 Mech.Infs moved from Cairo to Iraq
            7 HeavyTanks moved from Syria to W.Iran
            1 Adv.Fighter, 1 Carrier, 2 Destroyers and 3 Transports moved from 55 Sea Zone to 48 Sea Zone
            4 Destroyers and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone
            2 ArmoredCars and 1 Infantry moved from Tobruk to Mersa Matruh
            2 ArmoredCars moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from El Agheila to Tobruk
            7 Mech.Infs moved from Hun to Lower Egypt
            2 Infantrys moved from Tripoli to El Agheila
            4 Mech.Infs moved from Tunis to Hun
            1 Elite and 4 Infantrys moved from Rio de Oro to Mauritania
            2 Mech.Infs moved from E.Morocco to French Sudan
            5 Infantrys moved from Madrid to Leon
            1 Infantry moved from Leon to Navarre
            1 Infantry moved from Leon to Andalusia
            1 Infantry moved from Leon to Portugal
    
        Purchase Units - Italians
            Italians buy 3 HeavyTanks, 8 Infantrys, 3 JetFighters and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 62 Sea Zone
                Italians attack with 3 Bombers and 1 JetFighter
                British defend with 1 Cruiser, 1 Destroyer and 1 Transport; Americans defend with 3 Destroyers and 1 Submarine
                    Italians roll dice for 3 Bombers and 1 JetFighter in 62 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
                    Americans roll dice for 1 Cruiser, 4 Destroyers and 1 Transport in 62 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    1 Transport owned by the British and 1 JetFighter owned by the Italians lost in 62 Sea Zone
                    Italians roll dice for 3 Bombers in 62 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Americans roll dice for 1 Cruiser and 4 Destroyers in 62 Sea Zone, round 3 : 4/5 hits, 1.83 expected hits
                    3 Bombers owned by the Italians and 1 Submarine owned by the Americans lost in 62 Sea Zone
                Americans win with 1 Cruiser and 4 Destroyers remaining. Battle score for attacker is -41
                Casualties for Italians: 3 Bombers and 1 JetFighter
                Casualties for British: 1 Transport
                Casualties for Americans: 1 Submarine
            Battle in Kenya
                Italians attack with 2 ArmoredCars, 11 HeavyTanks and 2 Tanks
                British defend with 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 11 HeavyTanks and 2 Tanks in Kenya, round 2 : 9/15 hits, 9.00 expected hits
                    British roll dice for 3 Infantrys in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 3 Infantrys owned by the British lost in Kenya
                Italians win, taking Kenya from British with 1 ArmoredCar, 11 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 3 Infantrys
            Battle in Belgian Congo
                Italians attack with 4 HeavyTanks, 2 Infantrys and 5 Tanks
                Dutch defend with 1 Marine and 4 Tanks
                    Italians roll dice for 4 HeavyTanks, 2 Infantrys and 5 Tanks in Belgian Congo, round 2 : 5/11 hits, 5.50 expected hits
                    Dutch roll dice for 1 Marine and 4 Tanks in Belgian Congo, round 2 : 3/5 hits, 2.33 expected hits
                    1 Marine owned by the Dutch, 1 Tank owned by the Italians, 2 Infantrys owned by the Italians and 4 Tanks owned by the Dutch lost in Belgian Congo
                Italians win, taking Belgian Congo from Dutch with 4 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 2 Infantrys and 1 Tank
                Casualties for Dutch: 1 Marine and 4 Tanks
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 HeavyTanks placed in Italian East Africa
            6 Mech.Infs placed in Cairo
            3 JetFighters placed in Rio de Oro
            5 Infantrys placed in Madrid
            Italians undo move 3.
            3 Infantrys placed in Rio de Oro
            3 JetFighters and 1 Mech.Inf placed in E.Morocco
    
        Turn Complete - Italians
            Italians collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.17
    British : 0.00
    Americans : 1.17
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Purchase Units - French
            French buy nothing; Remaining resources: 12 PUs; 
    
        Turn Complete - French
            French collect 11 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Yakutsk to Ayan
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing PUs for French from 23 to 11
            EDIT: Adding units owned by French to Churchill: 1 Adv.Fighter and 1 Infantry
            EDIT: Turning off Edit Mode
            1 Infantry moved from Anhwei to Hupeh
            1 Mech.Inf moved from Hunan to Anhwei
            1 Mech.Inf moved from Anhwei to Shantung
    
        Purchase Units - Chinese
            Chinese buy 3 Adv.Fighters, 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 Adv.Fighters and 1 Bunker placed in Shantung
            5 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 ArmoredCar moved from E.Qinghai to Szechwan
            2 ArmoredCars moved from W.Qinghai to Szechwan
            1 Infantry moved from E.Sinkiang to W.Qinghai
            1 Mech.Inf moved from E.Qinghai to Hupeh
            1 Mech.Inf moved from Shensi to Hupeh
            4 Mech.Infs moved from Lanchow to Shantung
            4 Mech.Infs moved from Shensi to Shantung
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from Sibirsky to Olyokminsk
            1 Tank moved from Ayan to Kirin
            1 Mech.Inf moved from Khabarovsk to Kirin
            2 Infantrys moved from Ayan to Heilungchiang
            2 Infantrys moved from Chita to Heilungchiang
            3 Tanks moved from Chita to Peking
            5 Infantrys moved from N.Buryat Mongolia to Chita
            1 Mech.Inf moved from Suiyuan to Shantung
            1 Mech.Inf moved from E.Tibet to Szechwan
            1 Infantry moved from C.Sinkiang to E.Sinkiang
            2 Mech.Infs moved from N.Buryat Mongolia to Liaoning
            4 Mech.Infs moved from N.Buryat Mongolia to Kirin
            1 Adv.Fighter moved from Changchun to Kirin
            2 Adv.Fighters moved from Changchun to Liaoning
            2 Adv.Fighters moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 7 Adv.Fighters and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 3 Adv.Fighters, 5 Mech.Infs and 1 Tank
                Americans defend with 5 Elites and 2 Marines
                    Hisaichi roll dice for 3 Adv.Fighters, 5 Mech.Infs and 1 Tank in Kirin, round 2 : 5/9 hits, 3.67 expected hits
                    Americans roll dice for 5 Elites and 2 Marines in Kirin, round 2 : 4/7 hits, 2.33 expected hits
                    5 Elites owned by the Americans and 4 Mech.Infs owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 3 Adv.Fighters, 1 Mech.Inf and 1 Tank in Kirin, round 3 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 2 Marines in Kirin, round 3 : 0/2 hits, 0.67 expected hits
                    2 Marines owned by the Americans lost in Kirin
                Hisaichi win, taking Kirin from Americans with 3 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 4 Mech.Infs
                Casualties for Americans: 5 Elites and 2 Marines
            Battle in Heilungchiang
                Hisaichi attack with 4 Infantrys
                Americans defend with 1 AAGun and 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in Heilungchiang, round 4 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Heilungchiang, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                    Hisaichi roll dice for 3 Infantrys in Heilungchiang, round 5 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Heilungchiang, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 2 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Peking
                Hisaichi attack with 3 Tanks
                Americans defend with 1 Elite, 1 Marine and 1 Tank
                    Hisaichi roll dice for 3 Tanks in Peking, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite, 1 Marine and 1 Tank in Peking, round 2 : 1/3 hits, 1.17 expected hits
                    1 Marine owned by the Americans, 1 Tank owned by the Hisaichi and 1 Elite owned by the Americans lost in Peking
                    Hisaichi roll dice for 2 Tanks in Peking, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 1 Tank in Peking, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Tanks
                Casualties for Americans: 1 Elite, 1 Marine and 1 Tank
            Battle in Shantung
                Hisaichi attack with 9 Mech.Infs
                Anzac defend with 2 L.Fighters; Chinese defend with 3 Adv.Fighters, 1 Bunker, 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 9 Mech.Infs in Shantung, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 3 Adv.Fighters, 1 Bunker, 2 L.Fighters and 1 Mech.Inf in Shantung, round 2 : 4/7 hits, 4.17 expected hits
                1 Mech.Inf owned by the Chinese, 1 Adv.Fighter owned by the Chinese, 1 Bunker owned by the Chinese and 4 Mech.Infs owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 5 Mech.Infs in Shantung, round 3 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Adv.Fighters and 2 L.Fighters in Shantung, round 3 : 2/4 hits, 2.67 expected hits
                1 L.Fighter owned by the Anzac, 2 Adv.Fighters owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 3 Mech.Infs in Shantung, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 L.Fighter in Shantung, round 4 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in Shantung, round 5 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 L.Fighter in Shantung, round 5 : 1/1 hits, 0.67 expected hits
                1 L.Fighter owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 24
                Casualties for Hisaichi: 7 Mech.Infs
                Casualties for Chinese: 3 Adv.Fighters, 1 Bunker and 1 Mech.Inf
                Casualties for Anzac: 2 L.Fighters
            Battle in Szechwan
                Hisaichi attack with 3 ArmoredCars and 1 Mech.Inf
                Dutch defend with 1 Tank
                    Hisaichi roll dice for 3 ArmoredCars and 1 Mech.Inf in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Dutch: 1 Tank
            Battle in Liaoning
                Hisaichi attack with 2 Adv.Fighters and 2 Mech.Infs
                Americans defend with 1 AAGun, 1 Factory and 4 Marines
                    AA fire in Liaoning : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Mech.Infs in Liaoning, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 4 Marines in Liaoning, round 2 : 1/4 hits, 1.33 expected hits
                    2 Marines owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Mech.Inf in Liaoning, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 Marines in Liaoning, round 3 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
                 retreated to Liaoning
                Americans win with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Americans: 3 Marines
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Liaoning to Changchun
            3 Adv.Fighters moved from Kirin to Changchun
    
        Place Units - Hisaichi
            7 Adv.Fighters and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Americans : 0.67
    Chinese : -1.67
    AA fire in Liaoning : : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from London to Dover
            2 Adv.Fighters moved from Manchester to 11 Sea Zone
            7 Adv.Fighters moved from Manchester to Dover
            2 ArmoredCars moved from Paramushir to 76 Sea Zone
            1 Infantry and 1 Mech.Inf moved from Paramushir to 76 Sea Zone
            1 Infantry, 1 Mech.Inf and 1 Transport moved from 76 Sea Zone to 75 Sea Zone
            2 ArmoredCars and 1 Transport moved from 76 Sea Zone to 75 Sea Zone
            2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 2 Transports moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Shantung
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Shantung
                British attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Factory and 2 Mech.Infs
                    British roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Shantung, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the British lost in Shantung
                British win, taking Shantung from Hisaichi with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Mech.Infs
            Battle in 11 Sea Zone
                British attack with 2 Adv.Fighters
                Finns defend with 1 Submarine
                    British roll dice for 2 Adv.Fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Finns lost in 11 Sea Zone
                British win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Submarine
            Battle in Dover
                British attack with 7 Adv.Fighters, 4 Artillerys and 4 Infantrys
                Germans defend with 7 Elites and 2 Infantrys
                    British roll dice for 7 Adv.Fighters, 4 Artillerys and 4 Infantrys in Dover, round 2 : 9/15 hits, 6.17 expected hits
                    Germans roll dice for 7 Elites and 2 Infantrys in Dover, round 2 : 4/9 hits, 3.00 expected hits
                    7 Elites owned by the Germans, 2 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Dover
                British win, taking Dover from Germans with 7 Adv.Fighters and 4 Artillerys remaining. Battle score for attacker is 17
                Casualties for British: 4 Infantrys
                Casualties for Germans: 7 Elites and 2 Infantrys
    
        Non Combat Move - British
            7 Adv.Fighters moved from Dover to Manchester
            2 Adv.Fighters moved from 11 Sea Zone to Manchester
    
        Place Units - British
            4 Artillerys, 1 Bunker and 4 Infantrys placed in London
            1 Bunker and 4 Infantrys placed in Wales
            1 Bunker and 2 Infantrys placed in Manchester
            1 Bunker placed in Scotland
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 4.50
    Hisaichi : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Anzac
            1 Tank moved from N.Thailand to Yunnan
            1 Infantry moved from S.Thailand to N.Thailand
            2 Tanks moved from N.Thailand to Szechwan
            1 Tank moved from N.Thailand to Szechwan
            4 Infantrys moved from Malaya to S.Thailand
            6 Tanks moved from Bangkok to S.Thailand
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry moved from Flores to 112 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 112 Sea Zone to 105 Sea Zone
            2 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Transport moved from 105 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Malaya
            6 Infantrys moved from New South Wales to South Australia
            3 Infantrys moved from West Papua to Merauke
            3 Infantrys moved from Broome to Western Australia
            2 Fighters moved from Sumatra to S.Thailand
            1 Infantry moved from Flores to Soembawa
            1 Elite and 1 Marine moved from Hong Kong to 92 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Elite and 1 Marine moved from 84 Sea Zone to Peking
            2 Elites and 2 Tanks moved from Hong Kong to Kwangtung
            2 Marines moved from Hong Kong to Kwangtung
            6 Marines moved from Hong Kong to 92 Sea Zone
            1 Battleship, 5 Cruisers, 6 Marines and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
            6 Marines moved from 105 Sea Zone to S.Thailand
            10 Transports moved from 92 Sea Zone to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Szechwan
                Anzac attack with 3 Tanks
                Hisaichi defend with 2 ArmoredCars and 1 Mech.Inf
                    Anzac roll dice for 3 Tanks in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Szechwan
                    Anzac roll dice for 3 Tanks in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Szechwan
                Anzac win, taking Szechwan from Hisaichi with 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 ArmoredCars and 1 Mech.Inf
            Battle in Peking
                Anzac attack with 1 Elite and 1 Marine
                Hisaichi defend with 1 Tank
                    Anzac roll dice for 1 Elite and 1 Marine in Peking, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Elite and 1 Marine in Peking, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Peking
                Anzac win, taking Peking from Hisaichi with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Elite
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Tanks placed in Broome
            2 Tanks placed in Western Australia
            2 Infantrys placed in West Papua
            3 Infantrys placed in Townsville
            4 Infantrys placed in Canberra
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Townsville: 2 Infantrys
            EDIT: Adding units owned by Anzac to Northern Territory: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Anzac : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Dutch
            5 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank moved from Angola to Belgian Congo
            1 Infantry and 1 Marine moved from Rhodesia to Belgian Congo
            2 Adv.Fighters moved from 40 Sea Zone to Belgian Congo
            3 Adv.Fighters moved from Suriname to 40 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            2 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            3 Infantrys and 1 Tank moved from 40 Sea Zone to South Africa
            1 Transport moved from 40 Sea Zone to 125 Sea Zone
            1 Cruiser and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            3 Infantrys moved from 105 Sea Zone to S.Thailand
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Fighters, 1 Infantry, 3 Tanks and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
            Battle in Belgian Congo
                Dutch attack with 7 Adv.Fighters, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank
                Italians defend with 4 HeavyTanks and 4 Tanks
                    Dutch roll dice for 7 Adv.Fighters, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank in Belgian Congo, round 2 : 6/14 hits, 5.50 expected hits
                    Italians roll dice for 4 HeavyTanks and 4 Tanks in Belgian Congo, round 2 : 4/8 hits, 4.67 expected hits
                    2 HeavyTanks owned by the Italians, 4 Tanks owned by the Italians and 4 Infantrys owned by the Dutch lost in Belgian Congo
                    Dutch roll dice for 7 Adv.Fighters, 1 Fighter, 1 Marine and 1 Tank in Belgian Congo, round 3 : 6/10 hits, 4.83 expected hits
                    Italians roll dice for 2 HeavyTanks in Belgian Congo, round 3 : 1/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 1 Marine owned by the Dutch lost in Belgian Congo
                Dutch win, taking Belgian Congo from Italians with 7 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is 36
                Casualties for Dutch: 4 Infantrys and 1 Marine
                Casualties for Italians: 4 HeavyTanks and 4 Tanks
    
        Non Combat Move - Dutch
            7 Adv.Fighters and 1 Fighter moved from Belgian Congo to South Africa
            1 AAGun moved from Banjarmasin to West Borneo
    
        Place Units - Dutch
            1 Transport placed in 125 Sea Zone
            1 Infantry and 1 Tank placed in Santiago
            2 Tanks placed in Rio De Janeiro
            1 Adv.Fighter and 2 Fighters placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 51 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Dutch : 1.67
    

    Savegame


  • TripleA Turn Summary: Finns round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Finns
            1 S.Submarine moved from 21 Sea Zone to 17 Sea Zone
            1 S.Submarine moved from 21 Sea Zone to 17 Sea Zone
            4 S.Submarines and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            1 Tank moved from Oslo to 22 Sea Zone
            2 Infantrys moved from Hamburg to 22 Sea Zone
            2 Infantrys moved from Oslo to 22 Sea Zone
            4 Infantrys, 4 S.Submarines, 1 Tank and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
            2 S.Submarines moved from 21 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Danzig
            6 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Lapland to Upper Norrland
            4 Infantrys moved from Helsinki to Tampere
            4 Infantrys and 1 Tank moved from 21 Sea Zone to Dover
            4 Mech.Infs moved from Irkutsk to Heilungchiang
            1 Mech.Inf moved from Novosibirsk to S.Buryat Mongolia
            2 Mech.Infs moved from Gorky to Novosibirsk
            4 Mech.Infs moved from Surgut to Olyokminsk
            3 Tanks moved from Kuybyshev to Novosibirsk
            1 Mech.Inf moved from Leningrad to Gorky
            1 JetFighter moved from 21 Sea Zone to Dover
            1 Adv.Fighter moved from 21 Sea Zone to Dover
            4 Mech.Infs moved from Arkhangelsk to Ufa
            1 Elite moved from Leningrad to Estonia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Factory, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 4 Infantrys, 1 JetFighter and 1 Tank
                British defend with 4 Artillerys
                    Finns roll dice for 1 Adv.Fighter, 4 Infantrys, 1 JetFighter and 1 Tank in Dover, round 2 : 3/7 hits, 2.33 expected hits
                    British roll dice for 4 Artillerys in Dover, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Finns and 3 Artillerys owned by the British lost in Dover
                    Finns roll dice for 1 Adv.Fighter, 3 Infantrys, 1 JetFighter and 1 Tank in Dover, round 3 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 Artillery in Dover, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the British lost in Dover
                Finns win, taking Dover from British with 1 Adv.Fighter, 2 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Finns: 2 Infantrys
                Casualties for British: 4 Artillerys
            Battle in 17 Sea Zone
                Finns attack with 2 S.Submarines
                Americans defend with 1 Submarine
                    Finns roll dice for 2 S.Submarines in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 17 Sea Zone
                Finns win with 2 S.Submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
    
        Place Units - Finns
            1 Factory placed in Middle Norrland
            2 Transports placed in 24 Sea Zone
            2 Artillerys and 4 Infantrys placed in Helsinki
            2 Infantrys placed in Leningrad
            1 Infantry placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -0.33
    Finns : 1.50
    

    Savegame


  • TripleA Turn Summary: Romanians round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Romanians
            1 ArmoredCar moved from E.Romania to Istanbul
            2 ArmoredCars and 3 Infantrys moved from Istanbul to Bursa
            2 ArmoredCars and 4 Infantrys moved from Bursa to Ankara
            5 Mech.Infs moved from Stalingrad to Azerbaijan
            1 ArmoredCar and 2 Mech.Infs moved from Georgia to Azerbaijan
            1 ArmoredCar, 6 Mech.Infs and 2 Tanks moved from Azerbaijan to W.Iran
            4 Infantrys moved from Astrakhan to Azerbaijan
            1 ArmoredCar and 1 Elite moved from Astrakhan to Azerbaijan
            1 ArmoredCar moved from Azerbaijan to W.Iran
            3 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 7 Tanks moved from W.Iran to E.Iran
            2 ArmoredCars, 4 Infantrys, 7 Mech.Infs and 5 Tanks moved from E.Iran to Baluchistan
            6 Mech.Infs moved from Baluchistan to Rajputana
            6 Mech.Infs and 4 Tanks moved from Rajputana to Hyderabad
            6 Mech.Infs and 4 Tanks moved from Hyderabad to Bihar
            3 Mech.Infs moved from Bihar to Assam
            2 Mech.Infs moved from Assam to Szechwan
            1 Mech.Inf moved from Assam to Yunnan
            1 Adv.Fighter and 1 JetFighter moved from Assam to Szechwan
            1 Adv.Fighter moved from Assam to Szechwan
            1 Adv.Fighter moved from Assam to Yunnan
            1 Mech.Inf moved from Adana to Baluchistan
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Yunnan
                Romanians attack with 1 Adv.Fighter and 1 Mech.Inf
                Anzac defend with 1 Tank
                    Romanians roll dice for 1 Adv.Fighter and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Mech.Inf owned by the Romanians lost in Yunnan
                Romanians win with 1 Adv.Fighter remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Mech.Inf
                Casualties for Anzac: 1 Tank
            Battle in Szechwan
                Romanians attack with 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs
                Anzac defend with 3 Tanks
                    Romanians roll dice for 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 3 Tanks in Szechwan, round 2 : 3/3 hits, 1.50 expected hits
                    1 Tank owned by the Anzac, 2 Mech.Infs owned by the Romanians and 1 Adv.Fighter owned by the Romanians lost in Szechwan
                    Romanians roll dice for 1 Adv.Fighter and 1 JetFighter in Szechwan, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 3 : 1/2 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Romanians lost in Szechwan
                    Romanians roll dice for 1 JetFighter in Szechwan, round 4 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 2 Tanks in Szechwan, round 4 : 1/2 hits, 1.00 expected hits
                    1 JetFighter owned by the Romanians and 1 Tank owned by the Anzac lost in Szechwan
                Chinese win with 1 Tank remaining. Battle score for attacker is -34
                Casualties for Romanians: 2 Adv.Fighters, 1 JetFighter and 2 Mech.Infs
                Casualties for Anzac: 2 Tanks
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Yunnan to Assam
    
        Place Units - Romanians
            3 Mech.Infs placed in Georgia
            1 ArmoredCar and 4 Mech.Infs placed in Stalingrad
            1 ArmoredCar placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.00
    Chinese : 2.00
    

    Savegame


  • TripleA Turn Summary: Thai round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Thai
            1 Marine moved from Baluchistan to Rajputana
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            2 Infantrys, 2 Marines and 6 Tanks moved from Delhi to Bihar
            6 Tanks moved from Bihar to Assam
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 27

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 27
    
        Combat Move - Americans
            1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 9 Sea Zone
            4 Infantrys moved from 9 Sea Zone to Iceland
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from South Africa to Mozambique
            1 Infantry moved from South Africa to Angola
            1 B.Transport moved from 40 Sea Zone to 35 Sea Zone
            1 Adv.Fighter moved from Canarians to 17 Sea Zone
            3 L.Fighters moved from 7 Sea Zone to 17 Sea Zone
            8 L.Fighters moved from Manchester to 10 Sea Zone
            1 L.Fighter moved from Manchester to 10 Sea Zone
            1 Marine moved from Kyushu to 84 Sea Zone
            4 Marines moved from Chubu to 84 Sea Zone
            8 Marines moved from Tokyo to 84 Sea Zone
            3 Marines moved from Tohoku to 84 Sea Zone
            3 Marines moved from Hokkaido to 84 Sea Zone
            1 Infantry moved from Korea to Kirin
            1 Infantry moved from Kolyma to Bulun
                  Americans take Bulun from Yamamoto
            1 Infantry moved from Kolyma to Zhigansk
                  Americans take Zhigansk from Yamamoto
            1 Infantry moved from Kolyma to Okhotsk
                  Americans take Okhotsk from Yamamoto
            3 Infantrys moved from Kolyma to 75 Sea Zone
            1 B.Transport and 3 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Kirin
            1 S.Bomber moved from Kyushu to Kirin
            19 Marines moved from 84 Sea Zone to Changchun
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 3 Bunkers, 2 Destroyers, 33 Infantrys, 3 L.Fighters, 1 S.Submarine, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Changchun
                Americans attack with 19 Marines
                Hisaichi defend with 1 AAGun, 12 Adv.Fighters, 1 Bunker, 1 Factory and 1 Tank
                    Americans roll dice for 6 Battleships and 7 Cruisers in Changchun, round 2 : 8/13 hits, 7.50 expected hits
                    1 Tank owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 5 Adv.Fighters owned by the Hisaichi lost in Changchun
                    Americans roll dice for 19 Marines in Changchun, round 2 : 11/19 hits, 9.50 expected hits
                    Hisaichi roll dice for 7 Adv.Fighters in Changchun, round 2 : 5/7 hits, 4.67 expected hits
                    5 Marines owned by the Americans and 7 Adv.Fighters owned by the Hisaichi lost in Changchun
                Americans captures 76PUs while taking Hisaichi capital
                Americans win, taking Changchun from Hisaichi with 14 Marines remaining. Battle score for attacker is 111
                Casualties for Hisaichi: 12 Adv.Fighters, 1 Bunker and 1 Tank
                Casualties for Americans: 5 Marines
            Battle in 10 Sea Zone
                Americans attack with 9 L.Fighters
                Germans defend with 3 Destroyers and 2 Submarines
                    Americans roll dice for 9 L.Fighters in 10 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    Germans roll dice for 3 Destroyers in 10 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans, 3 Destroyers owned by the Germans and 1 L.Fighter owned by the Americans lost in 10 Sea Zone
                1 Submarine owned by the Germans Submerged
                Americans win with 8 L.Fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 1 L.Fighter
                Casualties for Germans: 3 Destroyers and 1 Submarine
            Battle in Kirin
                Americans attack with 4 Infantrys and 1 S.Bomber
                Hisaichi defend with 1 Mech.Inf and 1 Tank
                    Americans roll dice for 4 Infantrys and 1 S.Bomber in Kirin, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Kirin, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Hisaichi lost in Kirin
                Americans win, taking Kirin from Hisaichi with 4 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
            Battle in 17 Sea Zone
                Americans attack with 1 Adv.Fighter and 3 L.Fighters
                Finns defend with 2 S.Submarines
                    Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 17 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                2 S.Submarines owned by the Finns lost in 17 Sea Zone
                Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 20
                Casualties for Finns: 2 S.Submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Khabarovsk from Hisaichi to Americans
            EDIT: Turning off Edit Mode
            8 L.Fighters moved from 10 Sea Zone to Manchester
            1 Adv.Fighter and 3 L.Fighters moved from 17 Sea Zone to Manchester
            2 B.Transports moved from 8 Sea Zone to 7 Sea Zone
            2 B.Transports moved from 7 Sea Zone to 13 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 S.Bomber moved from Kirin to Kyushu
    
        Place Units - Americans
            1 Bunker and 4 Tanks placed in Liaoning
            1 Bunker and 2 Infantrys placed in Iceland
            1 Adv.Fighter and 1 Bunker placed in Canarians
            3 L.Fighters placed in 7 Sea Zone
            2 Destroyers, 1 S.Submarine and 2 Submarines placed in 13 Sea Zone
            3 Infantrys placed in Hokkaido
            3 Infantrys placed in Tohoku
            8 Infantrys placed in Tokyo
            4 Infantrys placed in Chubu
            3 Infantrys placed in Kyushu
            2 Infantrys placed in Shikoku
            2 Infantrys placed in Salvador
            2 Infantrys placed in Bahia
            4 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 195 PUs; end with 271 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Hisaichi : -0.50
    Americans : 1.83
    

    Savegame


  • TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Germans
            10 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            4 Elites moved from Picardy to 20 Sea Zone
            5 Infantrys moved from Normandy to 20 Sea Zone
            1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Picardy to 20 Sea Zone
            4 Elites and 9 Infantrys moved from 20 Sea Zone to Dover
            7 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 HeavyTanks moved from Normandy to 20 Sea Zone
            7 Elites moved from Belgium to 20 Sea Zone
            4 Elites moved from Belgium to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Adv.Fighter, 2 Battleships, 1 Carrier, 3 Destroyers and 1 JetFighter moved from 21 Sea Zone to 20 Sea Zone
            11 Elites, 2 HeavyTanks and 1 Infantry moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Brittany to Dover
            1 Transport moved from 46 Sea Zone to 42 Sea Zone
            1 Submarine moved from 10 Sea Zone to 9 Sea Zone
            6 Transports moved from 21 Sea Zone to 20 Sea Zone
            8 Infantrys moved from Belgium to 20 Sea Zone
            4 Infantrys moved from Picardy to 20 Sea Zone
            12 Infantrys moved from 20 Sea Zone to Dover
            6 HeavyTanks moved from Hamburg to Belgium
            3 Mech.Infs moved from Kursk to Kuybyshev
            10 Mech.Infs moved from Moscow to Chimkent
            10 Mech.Infs moved from Chimkent to W.Tibet
            5 Artillerys and 16 Infantrys moved from Karaganda to Semipalatinsk
            1 Mech.Inf moved from Shansi to Anhwei
                  Germans take Anhwei from Chinese
            1 Mech.Inf moved from Anhwei to Shanghai
                  Germans take Shanghai from Chinese
            1 Mech.Inf moved from Shanghai to Kiangsi
                  Germans take Kiangsi from Chinese
            1 Mech.Inf moved from Chahar to Peking
            1 ArmoredCar moved from Burma to N.French Indochina
                  Germans take Yunnan from Chinese
                  Germans take N.French Indochina from French
            12 HeavyTanks and 4 Tanks moved from Burma to S.Thailand
            10 Mech.Infs moved from Assam to S.Thailand
            1 Mech.Inf moved from Hulunbuir to Peking
            3 Mech.Infs moved from Chita to Liaoning
            4 Mech.Infs moved from Hulunbuir to Liaoning
            3 Mech.Infs moved from Kuybyshev to W.Sinkiang
            3 Mech.Infs moved from W.Sinkiang to Assam
            1 Mech.Inf moved from Assam to Sikang
            1 Mech.Inf moved from Assam to Yunnan
            1 Mech.Inf moved from Assam to Burma
            3 Mech.Infs moved from Khobdo to Suiyuan
            3 Mech.Infs moved from Khobdo to Shensi
            3 Mech.Infs moved from Khobdo to Lanchow
            1 Mech.Inf moved from Khobdo to Suiyuan
    
        Purchase Units - Germans
            Germans buy 1 Cruiser, 8 Elites, 3 HeavyTanks, 2 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 9 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 B.Transport
                    Germans roll dice for 1 Submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 B.Transport owned by the Americans lost in 9 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Peking
                Germans attack with 2 Mech.Infs
                Anzac defend with 1 Marine
                    Germans roll dice for 2 Mech.Infs in Peking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Marine in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Peking
                Germans win, taking Peking from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Marine
            Battle in S.Thailand
                Germans attack with 12 HeavyTanks, 10 Mech.Infs and 4 Tanks
                Anzac defend with 1 AAGun, 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks; Dutch defend with 5 Infantrys
                    Germans roll dice for 12 HeavyTanks, 10 Mech.Infs and 4 Tanks in S.Thailand, round 2 : 10/26 hits, 13.33 expected hits
                    Dutch roll dice for 2 Fighters, 12 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 2 : 11/26 hits, 10.00 expected hits
                    7 Infantrys owned by the Anzac, 10 Mech.Infs owned by the Germans, 3 Infantrys owned by the Dutch and 1 Tank owned by the Germans lost in S.Thailand
                    Germans roll dice for 12 HeavyTanks and 3 Tanks in S.Thailand, round 3 : 8/15 hits, 9.50 expected hits
                    Dutch roll dice for 2 Fighters, 2 Infantrys, 6 Marines and 6 Tanks in S.Thailand, round 3 : 4/16 hits, 6.67 expected hits
                    1 HeavyTank owned by the Germans, 6 Marines owned by the Anzac, 2 Infantrys owned by the Dutch and 3 Tanks owned by the Germans lost in S.Thailand
                    Germans roll dice for 11 HeavyTanks in S.Thailand, round 4 : 7/11 hits, 7.33 expected hits
                    Dutch roll dice for 2 Fighters and 6 Tanks in S.Thailand, round 4 : 3/8 hits, 4.00 expected hits
                    6 Tanks owned by the Anzac, 3 HeavyTanks owned by the Germans and 1 Fighter owned by the Anzac lost in S.Thailand
                    Germans roll dice for 8 HeavyTanks in S.Thailand, round 5 : 6/8 hits, 5.33 expected hits
                    Dutch roll dice for 1 Fighter in S.Thailand, round 5 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Anzac lost in S.Thailand
                Germans win, taking S.Thailand from Dutch with 8 HeavyTanks remaining. Battle score for attacker is -14
                Casualties for Germans: 4 HeavyTanks, 10 Mech.Infs and 4 Tanks
                Casualties for Anzac: 2 Fighters, 7 Infantrys, 6 Marines and 6 Tanks
                Casualties for Dutch: 5 Infantrys
            Battle in Liaoning
                Germans attack with 7 Mech.Infs
                Americans defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Marine and 4 Tanks
                    Germans roll dice for 7 Mech.Infs in Liaoning, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Bunker, 1 Marine and 4 Tanks in Liaoning, round 2 : 1/6 hits, 2.83 expected hits
                    1 Marine owned by the Americans and 1 Mech.Inf owned by the Germans lost in Liaoning
                    Germans roll dice for 6 Mech.Infs in Liaoning, round 3 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Bunker and 4 Tanks in Liaoning, round 3 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Americans and 3 Mech.Infs owned by the Germans lost in Liaoning
                    Germans roll dice for 3 Mech.Infs in Liaoning, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Bunker and 1 Tank in Liaoning, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Americans lost in Liaoning
                    Germans roll dice for 3 Mech.Infs in Liaoning, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Bunker in Liaoning, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Americans lost in Liaoning
                Germans win, taking Liaoning from Americans with 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Germans: 4 Mech.Infs
                Casualties for Americans: 1 Bunker, 1 Marine and 4 Tanks
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 Cruiser placed in 20 Sea Zone
            2 HeavyTanks placed in Normandy
            8 Elites placed in Paris
            1 HeavyTank and 2 Infantrys placed in Rhine
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
    
        Turn Complete - Germans
            Germans collect 155 PUs; end with 155 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Americans : -2.83
    Chinese : -0.33
    Dutch : -3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 5 PUs; 
    
        Turn Complete - Russians
            Russians collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Italians
            4 HeavyTanks moved from Italian East Africa to Kenya
            8 HeavyTanks moved from Kenya to Mozambique
            7 HeavyTanks moved from Kenya to Rhodesia
            2 Tanks moved from Italian East Africa to Mozambique
            2 Tanks moved from Kenya to Rhodesia
            7 Mech.Infs moved from Lower Egypt to W.Iran
            6 Mech.Infs moved from Cairo to Italian East Africa
            2 ArmoredCars moved from Lower Egypt to Italian East Africa
            1 Infantry moved from Mersa Matruh to Lower Egypt
            3 Infantrys moved from Tobruk to Mersa Matruh
            2 Infantrys moved from El Agheila to Tobruk
            4 Mech.Infs moved from Hun to Lower Egypt
            3 JetFighters moved from E.Morocco to Darfur
            1 Mech.Inf moved from E.Morocco to French Sudan
            5 Artillerys moved from Mauritania to French Sudan
            1 Elite and 1 Infantry moved from Mauritania to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
            1 Infantry moved from Rio de Oro to Mauritania
            6 Mech.Infs moved from French Sudan to French Equatorial Africa
            6 Mech.Infs moved from French Equatorial Africa to Belgian Congo
            1 ArmoredCar moved from Kenya to Rhodesia
            1 HeavyTank and 1 Tank moved from Italian East Africa to Rhodesia
            1 Infantry moved from Leon to Navarre
            1 Infantry moved from Leon to Galicia
            2 Infantrys moved from Leon to Portugal
            1 Infantry moved from Leon to Andalusia
            5 Infantrys moved from Madrid to Leon
            1 Carrier and 2 Destroyers moved from 48 Sea Zone to 45 Sea Zone
            1 Adv.Fighter moved from 48 Sea Zone to 42 Sea Zone
            1 Adv.Fighter moved from 42 Sea Zone to 45 Sea Zone
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Mech.Infs moved from Iraq to N.Saudi Arabia
            4 HeavyTanks moved from W.Iran to N.Saudi Arabia
            2 Mech.Infs moved from Iraq to Baluchistan
            3 HeavyTanks moved from W.Iran to Baluchistan
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 12 Infantrys and 12 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 6 Mech.Infs
                Dutch defend with 1 Tank
                    Italians roll dice for 6 Mech.Infs in Belgian Congo, round 2 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Tank in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Belgian Congo
                Italians win, taking Belgian Congo from Dutch with 6 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
            Battle in Mozambique
                Italians attack with 8 HeavyTanks and 2 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 8 HeavyTanks and 2 Tanks in Mozambique, round 2 : 8/10 hits, 6.33 expected hits
                    Dutch roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mozambique
                Italians win, taking Mozambique from Dutch with 8 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in N.Saudi Arabia
                Italians attack with 4 HeavyTanks and 4 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 4 HeavyTanks and 4 Mech.Infs in N.Saudi Arabia, round 2 : 4/8 hits, 4.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Mech.Infs owned by the Italians lost in N.Saudi Arabia
                Italians loses 0 PUs for violating N.Saudi Arabias neutrality.
                Italians win, taking N.Saudi Arabia from Neutral with 4 HeavyTanks and 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Italians: 2 Mech.Infs
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Rhodesia
                Italians attack with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 8 HeavyTanks and 3 Tanks in Rhodesia, round 2 : 9/12 hits, 7.17 expected hits
                    British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 ArmoredCar, 8 HeavyTanks and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Infantrys placed in Rio de Oro
            3 Mech.Infs placed in Italian East Africa
            2 Mech.Infs placed in Syria
            6 Mech.Infs placed in Cairo
            2 ArmoredCars and 1 Mech.Inf placed in Hun
            4 ArmoredCars and 6 Infantrys placed in Rome
            Italians undo move 6.
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            4 ArmoredCars and 1 Infantry placed in Rome
            Italians undo move 7.
            1 Infantry placed in Rome
            3 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Italians : 3.50
    British : -0.33
    Dutch : -0.83
    

    Savegame


  • @dawgoneit skip japan

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 1 PUs; 
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Chinese
            3 Infantrys moved from Hsining to W.Qinghai
            29 Infantrys and 10 Tanks moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Qinghai
                Chinese attack with 29 Infantrys and 10 Tanks
                Hisaichi defend with 1 AAGun and 1 ArmoredCar
                    Chinese roll dice for 29 Infantrys and 10 Tanks in E.Qinghai, round 2 : 9/39 hits, 9.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in E.Qinghai, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in E.Qinghai
                Chinese win, taking E.Qinghai from Hisaichi with 29 Infantrys and 10 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Qinghai
                Chinese attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Qinghai
                Chinese win, taking W.Qinghai from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Bunker, 2 Infantrys and 3 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 28

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 28
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Olyokminsk to Bulun
            1 ArmoredCar moved from Olyokminsk to Zhigansk
            3 Infantrys moved from Heilungchiang to Khabarovsk
            5 Infantrys moved from Chita to Heilungchiang
            1 Infantry moved from Gobi Altai to W.Qinghai
            2 Infantrys moved from Gobi Altai to W.Qinghai
            1 ArmoredCar moved from Gobi Altai to W.Qinghai
            1 Infantry moved from Gobi Altai to Ningsia
            10 ArmoredCars and 6 Tanks moved from Gobi Altai to Suiyuan
            1 Infantry moved from Gobi Altai to South Gobi
            7 Infantrys moved from Gobi Altai to South Gobi
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Mech.Inf moved from Hupeh to Anhwei
            1 Mech.Inf moved from Anhwei to Shanghai
            1 Mech.Inf moved from Hupeh to Anhwei
    
        Combat - Hisaichi
            Battle in Bulun
                Hisaichi attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Bulun, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Bulun, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Bulun, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Bulun, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Bulun
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Americans: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 3 Infantrys
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 5 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Khabarovsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Americans with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 1 ArmoredCar
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Zhigansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Zhigansk
                Americans win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Qinghai
                Hisaichi attack with 1 ArmoredCar and 6 Infantrys
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 2 : 2/7 hits, 1.33 expected hits
                    Chinese roll dice for 3 Infantrys in W.Qinghai, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese lost in W.Qinghai
                    Hisaichi roll dice for 1 ArmoredCar and 6 Infantrys in W.Qinghai, round 3 : 1/7 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Americans : 0.33
    Chinese : -0.33
    

    Savegame

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