Whackamatt Allies -vs- dawgoneit Axis WAW

  • '20 '18 '17 '15

    If it pleases the court…I skipped Yam’s turn. Feel free to edit/move any of his units during Hisaichi’s turn.


  • TripleA Turn Summary: Hisaichi round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Hisaichi
            2 Infantrys and 1 Marine moved from Liaoning to Peking
            3 Infantrys moved from Liaoning to Kirin
            1 Tank moved from Liaoning to Kirin
            1 ArmoredCar moved from E.Qinghai to Gobi Altai
                  Hisaichi take Gobi Altai from Chinese
            1 ArmoredCar moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to C.Sinkiang
                  Hisaichi take C.Sinkiang from Chinese
            15 ArmoredCars and 11 Mech.Infs moved from E.Qinghai to E.Sinkiang
            13 Infantrys moved from Khobdo to E.Sinkiang
            1 Marine moved from E.Qinghai to Ningsia
            6 Infantrys moved from Evenkia to Olyokminsk
            5 Tanks moved from Sibirsky to Olyokminsk
            3 Tanks moved from Krasnoyarsk to E.Sinkiang
            3 Infantrys moved from Tashkent to Uzbekistan
            1 Tank moved from Tashkent to Alma Ata
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Bunker, 15 Infantrys, 1 Mech.Inf and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kirin
                Hisaichi attack with 3 Infantrys and 1 Tank
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Kirin, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kirin
                Hisaichi win, taking Kirin from Americans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Peking
                Hisaichi attack with 2 Infantrys and 1 Marine
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Peking, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Peking, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 1 ArmoredCar and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Ningsia, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 7 Tanks placed in Changchun
            3 Infantrys and 1 Tank placed in Liaoning
            6 Infantrys placed in Hong Kong
            5 Infantrys and 1 Mech.Inf placed in Sibirsky
            1 Infantry placed in Tashkent
    
        Turn Complete - Hisaichi
            Hisaichi collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Americans : -0.33
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - British
            4 Infantrys moved from Wales to Dover
            4 Artillerys and 4 Infantrys moved from London to Dover
            4 Infantrys moved from Manchester to Dover
            5 Adv.Fighters moved from Manchester to Dover
            2 Adv.Fighters moved from Manchester to 20 Sea Zone
            10 Infantrys moved from Italian East Africa to Nubia
            2 Infantrys moved from Cape Town to South Africa
            1 Infantry moved from Dublin to Northern Ireland
            1 Artillery moved from Northern Ireland to Scotland
            1 Tank moved from Northern Ireland to Manchester
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 19 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 5 Adv.Fighters, 4 Artillerys and 12 Infantrys
                Germans defend with 10 Elites and 2 Infantrys
                    British roll dice for 5 Adv.Fighters, 4 Artillerys and 12 Infantrys in Dover, round 2 : 5/21 hits, 6.50 expected hits
                    Germans roll dice for 10 Elites and 2 Infantrys in Dover, round 2 : 5/12 hits, 4.00 expected hits
                    3 Elites owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover
                    British roll dice for 5 Adv.Fighters, 4 Artillerys and 7 Infantrys in Dover, round 3 : 6/16 hits, 5.67 expected hits
                    Germans roll dice for 7 Elites in Dover, round 3 : 0/7 hits, 2.33 expected hits
                    6 Elites owned by the Germans lost in Dover
                    British roll dice for 5 Adv.Fighters, 4 Artillerys and 7 Infantrys in Dover, round 4 : 8/16 hits, 5.67 expected hits
                    Germans roll dice for 1 Elite in Dover, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the British lost in Dover
                British win, taking Dover from Germans with 5 Adv.Fighters, 4 Artillerys and 6 Infantrys remaining. Battle score for attacker is 22
                Casualties for British: 6 Infantrys
                Casualties for Germans: 10 Elites and 2 Infantrys
            Battle in 20 Sea Zone
                British attack with 2 Adv.Fighters; Americans loiter and taunt
                Germans defend with 1 Submarine
                    British roll dice for 2 Adv.Fighters in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Germans Submerged
    
        Non Combat Move - British
            2 Adv.Fighters moved from 20 Sea Zone to Manchester
            5 Adv.Fighters moved from Dover to Manchester
            1 Cruiser, 1 Destroyer and 1 Transport moved from 93 Sea Zone to 67 Sea Zone
    
        Place Units - British
            1 T.Boat placed in 21 Sea Zone
            1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            4 Artillerys and 4 Infantrys placed in London
            6 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Anzac
            2 S.Submarines moved from 107 Sea Zone to 112 Sea Zone
            2 Elites moved from Timor to 112 Sea Zone
            5 Elites, 1 Infantry and 14 Marines moved from Davao to 107 Sea Zone
            1 Marine and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
            2 Elites and 1 Infantry moved from Broome to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Elites moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            2 Cruisers moved from 110 Sea Zone to 67 Sea Zone
            2 Elites moved from Timor to 67 Sea Zone
            1 Elite moved from West Borneo to 110 Sea Zone
            1 Cruiser, 5 Elites, 1 Infantry, 14 Marines and 10 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Elite moved from West Borneo to 110 Sea Zone
            2 Elites and 2 S.Submarines moved from 112 Sea Zone to 110 Sea Zone
            2 Cruisers, 6 Elites, 1 Infantry, 1 Marine and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 110 Sea Zone
            15 Elites, 7 Infantrys and 15 Marines moved from 110 Sea Zone to Malaya
            3 Infantrys moved from Port Moresby to West Papua
            1 Destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 Submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 6 Infantrys and 5 Marines; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Malaya
                Anzac attack with 15 Elites, 7 Infantrys and 15 Marines
                Thai defend with 1 AAGun, 3 ArmoredCars, 1 Factory, 21 Infantrys and 4 Tanks
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Malaya, round 2 : 4/6 hits, 3.17 expected hits
                    1 Infantry owned by the Thai and 3 ArmoredCars owned by the Thai lost in Malaya
                    Anzac roll dice for 15 Elites, 7 Infantrys and 15 Marines in Malaya, round 2 : 14/37 hits, 13.67 expected hits
                    Thai roll dice for 20 Infantrys and 4 Tanks in Malaya, round 2 : 7/24 hits, 8.67 expected hits
                    7 Infantrys owned by the Anzac and 14 Infantrys owned by the Thai lost in Malaya
                    Anzac roll dice for 15 Elites and 15 Marines in Malaya, round 3 : 10/30 hits, 12.50 expected hits
                    Thai roll dice for 6 Infantrys and 4 Tanks in Malaya, round 3 : 3/10 hits, 4.00 expected hits
                    6 Infantrys owned by the Thai, 3 Elites owned by the Anzac and 4 Tanks owned by the Thai lost in Malaya
                Anzac win, taking Malaya from Thai with 12 Elites and 15 Marines remaining. Battle score for attacker is 51
                Casualties for Thai: 3 ArmoredCars, 21 Infantrys and 4 Tanks
                Casualties for Anzac: 3 Elites and 7 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Marines placed in Broome
            2 Marines placed in Western Australia
            3 Infantrys placed in Townsville
            1 Elite and 1 Infantry placed in West Papua
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.33
    Thai : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Samar to 93 Sea Zone
            1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Hainan
                  Chinese take Hainan from Yamamoto
            1 Adv.Fighter moved from French Equatorial Africa to Cairo
            1 Adv.Fighter and 1 Fighter moved from 32 Sea Zone to French Equatorial Africa
            1 Elite moved from Santiago to 125 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Marine moved from S.Chile to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Elite and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            1 Elite, 1 Marine and 2 Tanks moved from 40 Sea Zone to South Africa
    
        Purchase Units - Dutch
            Dutch buy 3 Adv.Fighters, 2 Infantrys and 1 Tank; Remaining resources: 5 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Adv.Fighters placed in 32 Sea Zone
            2 Infantrys and 1 Tank placed in Santiago
    
        Turn Complete - Dutch
            Dutch collect 42 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Samar to 93 Sea Zone
            1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Hainan
                  Chinese take Hainan from Yamamoto
            1 Adv.Fighter moved from French Equatorial Africa to Cairo
            1 Adv.Fighter and 1 Fighter moved from 32 Sea Zone to French Equatorial Africa
            1 Elite moved from Santiago to 125 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Marine moved from S.Chile to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Elite and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            1 Elite, 1 Marine and 2 Tanks moved from 40 Sea Zone to South Africa
    
        Purchase Units - Dutch
            Dutch buy 3 Adv.Fighters, 2 Infantrys and 1 Tank; Remaining resources: 5 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Adv.Fighters placed in 32 Sea Zone
            2 Infantrys and 1 Tank placed in Santiago
    
        Turn Complete - Dutch
            Dutch collect 42 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Nubia: 10 Infantrys
            EDIT: Adding units owned by British to Italian East Africa: 10 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Finns
            1 Mech.Inf and 4 Tanks moved from Chimkent to E.Iran
            9 Tanks moved from Rostov to Astrakhan
            1 Adv.Fighter and 1 JetFighter moved from Netherlands to 21 Sea Zone
            1 Destroyer and 1 Submarine moved from 5 Sea Zone to 21 Sea Zone
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Oulu to 24 Sea Zone
            1 Elite, 3 Infantrys and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
            1 Transport moved from 21 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            2 Infantrys and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
            6 Elites, 9 Infantrys and 4 Tanks moved from Lapland to Upper Norrland
            4 Infantrys moved from Oulu to Lapland
            2 Elites moved from N.Karelia to Lapland
            1 Tank moved from Upper Norrland to Nordland
            3 Tanks moved from Upper Norrland to Middle Norrland
            2 Infantrys moved from Lithuania to East Prussia
    
        Purchase Units - Finns
            Finns buy 1 Elite, 1 Infantry and 4 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 21 Sea Zone
                Germans loiter and taunt; Finns attack with 1 Adv.Fighter, 1 Destroyer, 1 Elite, 5 Infantrys, 1 JetFighter, 4 S.Submarines, 1 Submarine and 1 Transport
                British defend with 1 T.Boat
                    Finns roll dice for 4 S.Submarines and 1 Submarine in 21 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Finns win with 1 Adv.Fighter, 1 Destroyer, 1 JetFighter, 4 S.Submarines, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Finns
            1 AAGun moved from Yaroslavl to Tula
    
        Place Units - Finns
            4 S.Submarines placed in 24 Sea Zone
            1 Elite and 1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Romanians
            3 Infantrys and 4 Tanks moved from Ankara to Izmir
            2 Infantrys, 1 JetFighter and 2 Mech.Infs moved from Bursa to Izmir
            4 Infantrys moved from Istanbul to Bursa
            3 Adv.Fighters moved from Bulgaria to Izmir
            1 Elite and 3 Infantrys moved from Donetsk to Rostov
            4 Infantrys moved from Vinnytsia to Donetsk
            3 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
            1 Mech.Inf moved from Georgia to Izmir
            2 Tanks moved from Georgia to Rostov
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Izmir
                Romanians attack with 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks
                Neutral defend with 2 Infantrys and 1 Tank
                    Romanians roll dice for 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks in Izmir, round 2 : 7/16 hits, 6.50 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Izmir
                Romanians loses 0 PUs for violating Izmirs neutrality.
                Romanians win, taking Izmir from Neutral with 3 Adv.Fighters, 5 Infantrys, 1 JetFighter, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Neutral: 2 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 JetFighter moved from Izmir to Donetsk
            3 Adv.Fighters moved from Izmir to Bursa
    
        Place Units - Romanians
            3 Tanks placed in Georgia
            1 ArmoredCar and 3 Mech.Infs placed in Vinnytsia
            1 ArmoredCar placed in E.Romania
    
        Turn Complete - Romanians
            Romanians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.50
    Neutral : -1.17
    

    Savegame


  • TripleA Turn Summary: Thai round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Purchase Units - Thai
            Thai buy 4 Adv.Fighters, 1 Elite and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            2 Infantrys moved from Delhi to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Infantrys and 2 Marines moved from Baluchistan to Rajputana
            1 Marine moved from Uzbekistan to E.Iran
    
        Place Units - Thai
            4 Adv.Fighters, 1 Elite and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 23
    
        Combat Move - Americans
            2 Adv.Fighters and 3 L.Fighters moved from Manchester to 20 Sea Zone
            1 Infantry moved from Shanghai to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 Tank moved from Shantung to Hunan
                  Chinese take Hunan from Yamamoto
            1 Tank moved from Shantung to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Tank moved from Anhwei to Hupeh
                  Chinese take Hupeh from Hisaichi
            1 Tank moved from Shantung to Shansi
                  Chinese take Shansi from Hisaichi
            1 Infantry moved from Shantung to Chahar
                  Chinese take Chahar from Hisaichi
            2 Infantrys and 2 Marines moved from Shantung to Peking
            1 B.Transport moved from 84 Sea Zone to 93 Sea Zone
            2 Artillerys moved from Manila to 93 Sea Zone
            2 S.Submarines moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Shikoku to 85 Sea Zone
            1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Tank moved from Kyushu to 85 Sea Zone
            1 Artillery moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Hokkaido to 85 Sea Zone
            2 Elites moved from Kyushu to 84 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            3 Infantrys moved from Kyushu to 84 Sea Zone
            4 Infantrys moved from Chubu to 84 Sea Zone
            6 Infantrys moved from Tokyo to 84 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Korea
                  Americans take Korea from Hisaichi
            2 Infantrys and 2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 85 Sea Zone to 84 Sea Zone
            3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank moved from 84 Sea Zone to Liaoning
            1 Tank moved from Shansi to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            4 Infantrys moved from 36 Sea Zone to Gold Coast
            2 Destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 Adv.Fighter moved from Canarians to Gold Coast
            1 B.Transport, 2 Elites and 2 Marines moved from 8 Sea Zone to 10 Sea Zone
            2 Elites, 1 Infantry and 3 Marines moved from Scotland to Manchester
            2 Elites and 2 Marines moved from 10 Sea Zone to Scotland
            2 L.Fighters moved from 7 Sea Zone to Manchester
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 13 Sea Zone to 8 Sea Zone
            1 Battleship moved from 7 Sea Zone to 9 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Battleship, 2 Destroyers, 4 Elites, 19 Infantrys, 2 L.Fighters, 4 Marines, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Peking
                Americans attack with 2 Infantrys and 2 Marines
                Hisaichi defend with 1 Infantry and 1 Marine
                    Americans roll dice for 2 Infantrys and 2 Marines in Peking, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Peking, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peking
                    Americans roll dice for 1 Infantry and 2 Marines in Peking, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Peking, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Peking
                Americans win, taking Peking from Hisaichi with 1 Infantry and 2 Marines remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Marine
            Battle in 20 Sea Zone
                Americans attack with 2 Adv.Fighters, 3 L.Fighters and 1 Submarine
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters and 3 L.Fighters in 20 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 Submarine owned by the Germans lost in 20 Sea Zone
                Americans win with 2 Adv.Fighters, 3 L.Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Liaoning
                Americans attack with 3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank
                Hisaichi defend with 1 Factory, 14 Infantrys and 6 Tanks
                    Americans roll dice for 6 Battleships and 7 Cruisers in Liaoning, round 2 : 7/13 hits, 7.50 expected hits
                    7 Infantrys owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 3 Artillerys, 2 Elites, 16 Infantrys and 1 Tank in Liaoning, round 2 : 5/22 hits, 5.33 expected hits
                    Hisaichi roll dice for 7 Infantrys and 6 Tanks in Liaoning, round 2 : 5/13 hits, 5.33 expected hits
                    5 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank in Liaoning, round 3 : 5/17 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 Infantrys and 6 Tanks in Liaoning, round 3 : 5/8 hits, 3.67 expected hits
                    3 Tanks owned by the Hisaichi, 5 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Liaoning
                    Americans roll dice for 3 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Liaoning, round 4 : 4/12 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Tanks in Liaoning, round 4 : 2/3 hits, 1.50 expected hits
                    3 Tanks owned by the Hisaichi and 2 Infantrys owned by the Americans lost in Liaoning
                Americans win, taking Liaoning from Hisaichi with 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 34
                Casualties for Hisaichi: 14 Infantrys and 6 Tanks
                Casualties for Americans: 12 Infantrys
    
        Non Combat Move - Americans
            2 Adv.Fighters and 3 L.Fighters moved from 20 Sea Zone to Manchester
    
        Place Units - Americans
            1 Battleship placed in 10 Sea Zone
            2 L.Fighters placed in 7 Sea Zone
            1 Adv.Fighter placed in Canarians
            1 Destroyer placed in 7 Sea Zone
            1 B.Transport, 1 Destroyer and 2 Submarines placed in 13 Sea Zone
            4 Infantrys placed in Washington
            2 Infantrys placed in Bahia
            2 Infantrys placed in Salvador
            1 B.Transport placed in 71 Sea Zone
            1 Transport placed in 94 Sea Zone
            4 Elites and 4 Marines placed in Tokyo
            3 Infantrys placed in Kyushu
            2 Infantrys placed in Shikoku
            3 Infantrys placed in Tohoku
            3 Infantrys placed in Hokkaido
    
        Turn Complete - Americans
            Americans collect 175 PUs; end with 175 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Hisaichi : 1.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Germans
            4 HeavyTanks moved from Netherlands to 21 Sea Zone
            4 HeavyTanks and 13 Transports moved from 21 Sea Zone to 22 Sea Zone
            7 Elites moved from Netherlands to 22 Sea Zone
            6 Elites moved from Hamburg to 22 Sea Zone
            4 Elites moved from Rhine to Netherlands
            2 HeavyTanks moved from Belgium to Netherlands
            4 HeavyTanks moved from Picardy to Netherlands
            1 Artillery moved from Picardy to Belgium
            13 Infantrys moved from Normandy to Picardy
            2 Infantrys moved from Normandy to Picardy
            2 Tanks moved from Paris to Belgium
            3 Adv.Fighters, 1 Bomber and 2 Stukas moved from Paris to Picardy
            13 Elites, 4 HeavyTanks and 13 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Elite, 4 Infantrys and 1 Tank moved from Berlin to Saxony
            1 Tank moved from Saxony to Hamburg
            13 Elites and 4 HeavyTanks moved from 21 Sea Zone to Dover
            8 Bombers moved from Stockholm to Dover
            9 Adv.Fighters, 1 Bomber and 1 JetFighter moved from Brittany to Dover
            3 Adv.Fighters and 2 Stukas moved from Picardy to 20 Sea Zone
            1 Bomber moved from Picardy to Dover
            10 Mech.Infs moved from Moscow to Astrakhan
            1 ArmoredCar moved from Chimkent to E.Iran
            5 Artillerys, 12 HeavyTanks, 16 Infantrys and 4 Tanks moved from Moscow to Penza
            12 HeavyTanks and 4 Tanks moved from Penza to Kuybyshev
            4 Bombers moved from Yaroslavl to Netherlands
            1 Infantry moved from East Prussia to Danzig
    
        Purchase Units - Germans
            Germans buy 6 Destroyers, 12 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Dover
                Germans attack with 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter
                British defend with 4 Artillerys and 6 Infantrys
                    Germans roll dice for 2 Battleships in Dover, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 9 Adv.Fighters, 10 Bombers, 13 Elites, 4 HeavyTanks and 1 JetFighter in Dover, round 2 : 17/37 hits, 18.83 expected hits
                    British roll dice for 4 Artillerys and 5 Infantrys in Dover, round 2 : 6/9 hits, 3.00 expected hits
                    6 Elites owned by the Germans, 4 Artillerys owned by the British and 5 Infantrys owned by the British lost in Dover
                Germans win, taking Dover from British with 9 Adv.Fighters, 10 Bombers, 7 Elites, 4 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is 10
                Casualties for British: 4 Artillerys and 6 Infantrys
                Casualties for Germans: 6 Elites
            Battle in 20 Sea Zone
                Germans attack with 3 Adv.Fighters and 2 Stukas
                Americans defend with 1 Submarine
                    Germans roll dice for 3 Adv.Fighters and 2 Stukas in 20 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans lost in 20 Sea Zone
                Germans win with 3 Adv.Fighters and 2 Stukas remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Germans
            10 Bombers moved from Dover to Brittany
            9 Adv.Fighters and 1 JetFighter moved from Dover to Brittany
            3 Adv.Fighters and 2 Stukas moved from 20 Sea Zone to Brittany
    
        Place Units - Germans
            10 Mech.Infs placed in Moscow
            3 Mech.Infs placed in Kursk
            6 Destroyers placed in 23 Sea Zone
            3 Infantrys placed in Normandy
            Germans undo move 4.
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 132 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Purchase Units - Russians
            Russians buy 1 Tank; Remaining resources: 0 PUs; 
    
        Place Units - Russians
            1 Tank placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Italians
            6 HeavyTanks, 6 Mech.Infs and 2 Tanks moved from Mersa Matruh to Cairo
            5 Artillerys, 11 HeavyTanks, 8 Infantrys, 1 JetFighter, 16 Mech.Infs and 4 Tanks moved from Lower Egypt to Cairo
            6 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
            6 Infantrys moved from 56 Sea Zone to Cairo
            1 Adv.Fighter and 1 JetFighter moved from 51 Sea Zone to Cairo
            6 Infantrys moved from Kufra to Darfur
            4 Mech.Infs moved from El Agheila to Darfur
            3 Bombers moved from Hun to Darfur
            2 HeavyTanks, 4 Mech.Infs and 6 Tanks moved from French Sudan to Gold Coast
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Destroyer, 1 HeavyTank, 5 Infantrys, 6 Mech.Infs, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 3 Bombers, 6 Infantrys and 4 Mech.Infs
                British defend with 3 Bunkers and 3 Infantrys
                    Italians roll dice for 3 Bombers, 6 Infantrys and 4 Mech.Infs in Darfur, round 2 : 7/13 hits, 5.00 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 3 Bunkers and 3 Infantrys in Darfur, round 2 : 2/6 hits, 2.50 expected hits
                    1 Bunker owned by the British, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Darfur
                    Italians roll dice for 3 Bombers, 4 Infantrys and 4 Mech.Infs in Darfur, round 3 : 4/11 hits, 4.67 expected hits
                    British roll dice for 2 Bunkers in Darfur, round 3 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the British lost in Darfur
                Italians win, taking Darfur from British with 3 Bombers, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 20
                Casualties for Italians: 2 Infantrys
                Casualties for British: 3 Bunkers and 3 Infantrys
            Battle in Cairo
                Italians attack with 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks
                British defend with 1 AAGun, 4 Bunkers, 1 Factory and 36 Infantrys; Dutch defend with 1 Adv.Fighter
                    AA fire in Cairo : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Adv.Fighter, 5 Artillerys, 17 HeavyTanks, 14 Infantrys, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 2 : 36/67 hits, 29.83 expected hits
                Units damaged: 4 Bunkers owned by the British
                    British roll dice for 1 Adv.Fighter, 4 Bunkers and 36 Infantrys in Cairo, round 2 : 18/41 hits, 14.67 expected hits
                    4 Artillerys owned by the Italians, 14 Infantrys owned by the Italians and 32 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 17 HeavyTanks, 2 JetFighters, 22 Mech.Infs and 6 Tanks in Cairo, round 3 : 25/49 hits, 23.83 expected hits
                    British roll dice for 1 Adv.Fighter, 4 Bunkers and 4 Infantrys in Cairo, round 3 : 2/9 hits, 4.00 expected hits
                    4 Bunkers owned by the British, 1 Adv.Fighter owned by the Dutch, 1 Artillery owned by the Italians, 4 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in Cairo
                Italians win, taking Cairo from British with 1 Adv.Fighter, 17 HeavyTanks, 2 JetFighters, 21 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 52
                Casualties for Italians: 5 Artillerys, 14 Infantrys and 1 Mech.Inf
                Casualties for British: 4 Bunkers and 36 Infantrys
                Casualties for Dutch: 1 Adv.Fighter
            Battle in Gold Coast
                Italians attack with 2 HeavyTanks, 4 Mech.Infs and 6 Tanks
                Americans defend with 1 Adv.Fighter, 1 Elite and 7 Infantrys
                    Italians roll dice for 2 HeavyTanks, 4 Mech.Infs and 6 Tanks in Gold Coast, round 2 : 6/12 hits, 5.67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Elite and 7 Infantrys in Gold Coast, round 2 : 3/9 hits, 3.33 expected hits
                    6 Infantrys owned by the Americans and 3 Mech.Infs owned by the Italians lost in Gold Coast
                    Italians roll dice for 2 HeavyTanks, 1 Mech.Inf and 6 Tanks in Gold Coast, round 3 : 5/9 hits, 4.67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Gold Coast, round 3 : 3/3 hits, 1.33 expected hits
                    2 Tanks owned by the Italians, 1 Elite owned by the Americans, 1 Infantry owned by the Americans, 1 Adv.Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Gold Coast
                Italians win, taking Gold Coast from British with 2 HeavyTanks and 4 Tanks remaining. Battle score for attacker is -7
                Casualties for Italians: 4 Mech.Infs and 2 Tanks
                Casualties for Americans: 1 Adv.Fighter, 1 Elite and 7 Infantrys
    
        Non Combat Move - Italians
            3 Infantrys moved from Mauritania to French Sudan
            3 HeavyTanks moved from Rio de Oro to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
            4 Artillerys moved from Rio de Oro to Mauritania
            3 Bombers moved from Darfur to Mauritania
            3 Bombers, 1 Elite and 3 Infantrys moved from Mauritania to French Sudan
            3 Infantrys moved from Rio de Oro to Mauritania
            1 Submarine moved from 51 Sea Zone to 46 Sea Zone
            2 Destroyers moved from 51 Sea Zone to 46 Sea Zone
            1 Carrier and 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            1 Adv.Fighter moved from Cairo to 56 Sea Zone
            1 JetFighter moved from Cairo to 56 Sea Zone
            1 JetFighter moved from Cairo to Hun
            4 Infantrys moved from Leon to Navarre
            4 Infantrys moved from Leon to Galicia
            4 Infantrys moved from Leon to Portugal
            4 Infantrys moved from Leon to Andalusia
            1 Infantry moved from Leon to Portugal
            1 Infantry moved from Leon to Andalusia
            1 Infantry moved from Leon to Galicia
            1 Artillery moved from Leon to Navarre
            1 Artillery moved from Leon to Galicia
            1 Artillery moved from Leon to Portugal
            1 Elite moved from Leon to Navarre
            1 Artillery moved from Leon to Andalusia
            1 HeavyTank moved from Leon to Portugal
            1 Tank moved from Leon to Andalusia
            1 Tank moved from Leon to Galicia
            2 Infantrys moved from Tunis to S.Tunisia
            4 Artillerys and 3 Infantrys moved from W.Morocco to Mauritania
            4 Mech.Infs moved from E.Morocco to French Sudan
    
        Place Units - Italians
            1 Destroyer and 1 Submarine placed in 46 Sea Zone
            3 Mech.Infs placed in Hun
            3 Mech.Infs placed in Rio de Oro
            1 HeavyTank and 3 Tanks placed in E.Morocco
            2 ArmoredCars and 2 Infantrys placed in Tunis
            3 Infantrys placed in Madrid
    
        Turn Complete - Italians
            Italians collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians : 9.33
    British : 1.17
    AA fire in Cairo : : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Purchase Units - French
            French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Bunker, 1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Chinese
            1 Infantry moved from Hsining to W.Qinghai
                  Chinese take W.Qinghai from Hisaichi
            1 Infantry moved from Hsining to E.Qinghai
                  Chinese take E.Qinghai from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 Infantrys and 3 Mech.Infs placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Hisaichi
            4 Mech.Infs and 4 Tanks moved from Changchun to Liaoning
            2 Infantrys moved from Kirin to Liaoning
            1 Infantry moved from Kirin to Korea
            1 Tank moved from Kirin to Korea
            2 Tanks moved from Changchun to Liaoning
            2 Tanks moved from Changchun to Korea
            5 Adv.Fighters moved from Changchun to Liaoning
            6 Infantrys and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia
            5 Tanks moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Sibirsky to Evenkia
            1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            15 ArmoredCars, 14 Infantrys, 11 Mech.Infs and 3 Tanks moved from E.Sinkiang to Urumqi
            1 Infantry moved from C.Sinkiang to Urumqi
            1 Marine moved from Ningsia to E.Qinghai
            1 ArmoredCar moved from Ningsia to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Hong Kong to Hunan
            2 ArmoredCars and 1 Tank moved from Hong Kong to Kiangsi
            3 Infantrys moved from Uzbekistan to Alma Ata
            1 Infantry moved from Tashkent to Uzbekistan
            1 Tank moved from Alma Ata to Urumqi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 10 Infantrys, 6 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Korea
                Hisaichi attack with 1 Infantry and 3 Tanks
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 3 Tanks in Korea, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Korea
                Hisaichi win, taking Korea from Americans with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in E.Qinghai
                Hisaichi attack with 1 ArmoredCar and 1 Marine
                Chinese defend with 1 AAGun and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in E.Qinghai, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in E.Qinghai
                Hisaichi win, taking E.Qinghai from Chinese with 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Americans lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Americans: 1 Infantry
            Battle in Urumqi
                Hisaichi attack with 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks
                Chinese defend with 1 Bunker, 1 Factory and 14 Infantrys
                    Hisaichi roll dice for 15 ArmoredCars, 15 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 2 : 14/45 hits, 15.00 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker and 14 Infantrys in Urumqi, round 2 : 4/15 hits, 5.17 expected hits
                    4 Infantrys owned by the Hisaichi and 13 Infantrys owned by the Chinese lost in Urumqi
                    Hisaichi roll dice for 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks in Urumqi, round 3 : 17/41 hits, 14.33 expected hits
                    Chinese roll dice for 1 Bunker and 1 Infantry in Urumqi, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Chinese and 1 Infantry owned by the Chinese lost in Urumqi
                Hisaichi win, taking Urumqi from Chinese with 15 ArmoredCars, 11 Infantrys, 11 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 26
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Chinese: 1 Bunker and 14 Infantrys
            Battle in Hunan
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Americans defend with 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hunan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
            Battle in Liaoning
                Hisaichi attack with 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks
                Americans defend with 3 Artillerys, 2 Elites, 1 Factory, 4 Infantrys and 1 Tank
                    Hisaichi roll dice for 5 Adv.Fighters, 2 Infantrys, 4 Mech.Infs and 6 Tanks in Liaoning, round 2 : 7/17 hits, 7.50 expected hits
                    Americans roll dice for 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Liaoning, round 2 : 2/10 hits, 3.50 expected hits
                    2 Elites owned by the Americans, 1 Artillery owned by the Americans, 4 Infantrys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 5 Adv.Fighters, 4 Mech.Infs and 6 Tanks in Liaoning, round 3 : 9/15 hits, 6.83 expected hits
                    Americans roll dice for 2 Artillerys and 1 Tank in Liaoning, round 3 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 1 Mech.Inf owned by the Hisaichi lost in Liaoning
                Hisaichi win, taking Liaoning from Americans with 5 Adv.Fighters, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 21
                Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
                Casualties for Americans: 3 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            5 Adv.Fighters moved from Liaoning to Changchun
    
        Place Units - Hisaichi
            8 Infantrys placed in Changchun
            2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong
            2 Mech.Infs and 4 Tanks placed in Sibirsky
            2 Mech.Infs placed in Tashkent
            1 Mech.Inf placed in Sverdlovsk
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.33
    Americans : -2.00
    Chinese : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from London to Dover
            8 Adv.Fighters moved from Manchester to Dover
            2 Infantrys moved from Manchester to Dover
            1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 63 Sea Zone
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Fighter, 13 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 8 Adv.Fighters, 4 Artillerys and 6 Infantrys
                Germans defend with 7 Elites and 4 HeavyTanks
                    British roll dice for 8 Adv.Fighters, 4 Artillerys and 6 Infantrys in Dover, round 2 : 7/18 hits, 7.00 expected hits
                    Germans roll dice for 7 Elites and 4 HeavyTanks in Dover, round 2 : 3/11 hits, 5.00 expected hits
                    7 Elites owned by the Germans and 3 Infantrys owned by the British lost in Dover
                    British roll dice for 8 Adv.Fighters, 4 Artillerys and 3 Infantrys in Dover, round 3 : 6/15 hits, 6.33 expected hits
                    Germans roll dice for 4 HeavyTanks in Dover, round 3 : 2/4 hits, 2.67 expected hits
                    4 HeavyTanks owned by the Germans and 2 Infantrys owned by the British lost in Dover
                British win, taking Dover from Germans with 8 Adv.Fighters, 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 39
                Casualties for British: 5 Infantrys
                Casualties for Germans: 7 Elites and 4 HeavyTanks
    
        Non Combat Move - British
            8 Adv.Fighters moved from Dover to Manchester
    
        Place Units - British
            1 T.Boat and 2 Transports placed in 80 Sea Zone
            British undo move 1.
            1 T.Boat placed in 11 Sea Zone
            2 Transports placed in 80 Sea Zone
            1 Adv.Fighter, 1 Fighter and 1 Infantry placed in Manchester
            4 Infantrys placed in Wales
            4 Artillerys and 4 Infantrys placed in London
            3 Infantrys placed in Italian East Africa
            1 Infantry placed in Cape Town
    
        Turn Complete - British
            British collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Anzac
            2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone
            2 Marines moved from Western Australia to 67 Sea Zone
            2 Elites and 3 Infantrys moved from West Borneo to 110 Sea Zone
            1 Battleship, 5 Cruisers, 2 Elites and 3 Infantrys moved from 110 Sea Zone to 105 Sea Zone
            12 Elites and 15 Marines moved from Malaya to Bangkok
            2 Marines and 2 S.Submarines moved from 67 Sea Zone to 105 Sea Zone
            2 Elites, 3 Infantrys and 2 Marines moved from 105 Sea Zone to Bangkok
            3 L.Fighters moved from 110 Sea Zone to Bangkok
            3 Infantrys moved from Townsville to Northern Territory
            1 Elite and 4 Infantrys moved from West Papua to Merauke
            2 Infantrys moved from Port Moresby to West Papua
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            2 Marines moved from Broome to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            3 Marines and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            3 Marines moved from 110 Sea Zone to Malaya
            3 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            3 Transports moved from 110 Sea Zone to 113 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            1 Transport moved from 110 Sea Zone to 113 Sea Zone
            2 Transports moved from 110 Sea Zone to 113 Sea Zone
            2 Transports moved from 67 Sea Zone to 70 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 5 Elites and 10 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines
                Thai defend with 1 AAGun, 6 Adv.Fighters, 1 Elite, 1 Factory, 3 Fighters, 22 Infantrys and 2 Marines
                    AA fire in Bangkok : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Bangkok, round 2 : 1/6 hits, 3.17 expected hits
                    1 Infantry owned by the Thai lost in Bangkok
                    Anzac roll dice for 14 Elites, 3 Infantrys, 3 L.Fighters and 17 Marines in Bangkok, round 2 : 14/37 hits, 15.17 expected hits
                    Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 21 Infantrys and 2 Marines in Bangkok, round 2 : 11/33 hits, 13.50 expected hits
                    3 Infantrys owned by the Anzac, 14 Infantrys owned by the Thai and 8 Elites owned by the Anzac lost in Bangkok
                    Anzac roll dice for 6 Elites, 3 L.Fighters and 17 Marines in Bangkok, round 3 : 13/26 hits, 12.00 expected hits
                    Thai roll dice for 6 Adv.Fighters, 1 Elite, 3 Fighters, 7 Infantrys and 2 Marines in Bangkok, round 3 : 11/19 hits, 8.83 expected hits
                    7 Infantrys owned by the Thai, 1 Elite owned by the Thai, 6 Elites owned by the Anzac, 3 Fighters owned by the Thai, 5 Marines owned by the Anzac and 2 Marines owned by the Thai lost in Bangkok
                    Anzac roll dice for 3 L.Fighters and 12 Marines in Bangkok, round 4 : 6/15 hits, 7.50 expected hits
                    Thai roll dice for 6 Adv.Fighters in Bangkok, round 4 : 3/6 hits, 4.00 expected hits
                6 Adv.Fighters owned by the Thai and 3 Marines owned by the Anzac lost in Bangkok
                Anzac captures 40PUs while taking Thai capital
                Anzac win, taking Bangkok from Thai with 3 L.Fighters and 9 Marines remaining. Battle score for attacker is 59
                Casualties for Thai: 6 Adv.Fighters, 1 Elite, 3 Fighters, 22 Infantrys and 2 Marines
                Casualties for Anzac: 14 Elites, 3 Infantrys and 8 Marines
    
        Non Combat Move - Anzac
            3 L.Fighters moved from Bangkok to 110 Sea Zone
    
        Place Units - Anzac
            3 Elites placed in Broome
            2 Elites placed in Western Australia
            3 Infantrys placed in Townsville
            2 Infantrys placed in West Papua
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 42 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bangkok : : -0.50
    Anzac : -3.83
    Thai : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Hainan to 92 Sea Zone
            1 Cruiser, 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
            1 Infantry and 1 Tank moved from 105 Sea Zone to S.Thailand
            1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to South Africa
            3 Adv.Fighters moved from 32 Sea Zone to South Africa
            1 Tank moved from Santiago to Argentina
            2 Infantrys moved from Santiago to S.Chile
            2 Destroyers moved from 37 Sea Zone to 40 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Tank moved from Argentina to 39 Sea Zone
            1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Tank moved from 40 Sea Zone to South Africa
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            2 Carriers moved from 32 Sea Zone to 37 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Destroyer, 1 Factory and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Thailand
                Dutch attack with 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    Dutch roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                Dutch win, taking S.Thailand from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Rio De Janeiro
            1 Destroyer and 2 Submarines placed in 125 Sea Zone
            1 Adv.Fighter placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Finns round 24

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 24
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from 21 Sea Zone to Dover
            1 Elite moved from Helsinki to 24 Sea Zone
            2 Elites moved from Lapland to 24 Sea Zone
            1 Elite moved from Upper Norrland to 24 Sea Zone
            4 Elites and 4 S.Submarines moved from 24 Sea Zone to 21 Sea Zone
            4 Elites moved from 21 Sea Zone to Dover
            1 JetFighter moved from 21 Sea Zone to Dover
            1 Adv.Fighter moved from 21 Sea Zone to Dover
            3 Tanks moved from Middle Norrland to Oslo
            1 Tank moved from Nordland to Oslo
            5 Elites and 9 Infantrys moved from Upper Norrland to Nordland
            4 Infantrys moved from Lapland to Upper Norrland
            2 Infantrys moved from East Prussia to Danzig
            1 Infantry moved from Helsinki to Tampere
            1 Mech.Inf moved from Azerbaijan to W.Iran
            10 Tanks moved from Astrakhan to W.Iran
            1 Mech.Inf and 4 Tanks moved from E.Iran to W.Iran
    
        Purchase Units - Finns
            Finns buy 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in W.Iran
                Finns attack with 2 Mech.Infs and 14 Tanks
                British defend with 1 AAGun, 2 Bunkers, 1 Factory and 7 Infantrys; French defend with 2 Infantrys, 2 Mech.Infs and 3 Tanks
                    Finns roll dice for 2 Mech.Infs and 14 Tanks in W.Iran, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers, 9 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 2 : 8/16 hits, 6.17 expected hits
                2 Mech.Infs owned by the Finns, 2 Infantrys owned by the French, 3 Infantrys owned by the British and 6 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 8 Tanks in W.Iran, round 3 : 4/8 hits, 4.00 expected hits
                    British roll dice for 2 Bunkers, 4 Infantrys, 2 Mech.Infs and 3 Tanks in W.Iran, round 3 : 2/11 hits, 4.50 expected hits
                    4 Infantrys owned by the British and 2 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 6 Tanks in W.Iran, round 4 : 4/6 hits, 3.00 expected hits
                    British roll dice for 2 Bunkers, 2 Mech.Infs and 3 Tanks in W.Iran, round 4 : 4/7 hits, 3.17 expected hits
                    2 Tanks owned by the French, 2 Mech.Infs owned by the French and 4 Tanks owned by the Finns lost in W.Iran
                    Finns roll dice for 2 Tanks in W.Iran, round 5 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 5 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Finns lost in W.Iran
                    Finns roll dice for 1 Tank in W.Iran, round 6 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 6 : 0/3 hits, 1.50 expected hits
                    Finns roll dice for 1 Tank in W.Iran, round 7 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in W.Iran, round 7 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Finns lost in W.Iran
                British win with 2 Bunkers and 1 Tank remaining. Battle score for attacker is -42
                Casualties for Finns: 2 Mech.Infs and 14 Tanks
                Casualties for British: 7 Infantrys
                Casualties for French: 2 Infantrys, 2 Mech.Infs and 2 Tanks
            Battle in Dover
                Finns attack with 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter
                British defend with 4 Artillerys and 1 Infantry
                    Finns roll dice for 1 Adv.Fighter, 5 Elites, 5 Infantrys and 1 JetFighter in Dover, round 2 : 3/12 hits, 3.67 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in Dover, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Finns, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Dover
                    Finns roll dice for 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter in Dover, round 3 : 4/11 hits, 3.50 expected hits
                    British roll dice for 2 Artillerys in Dover, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Dover
                Finns win, taking Dover from British with 1 Adv.Fighter, 5 Elites, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16
                Casualties for Finns: 1 Infantry
                Casualties for British: 4 Artillerys and 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter and 1 JetFighter moved from Dover to 21 Sea Zone
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
            1 Mech.Inf and 3 Tanks placed in Leningrad
    
        Turn Complete - Finns
            Finns collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British : -3.67
    Finns : -1.83
    

    Savegame

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