Whackamatt Allies -vs- dawgoneit Axis WAW

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            1 Destroyer, 3 S.Submarines and 3 Submarines moved from 34 Sea Zone to 31 Sea Zone
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
            2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 S.Bomber moved from Wake to Chubu
            2 S.Bombers moved from Saipan to 111 Sea Zone
            1 Submarine moved from 74 Sea Zone to 72 Sea Zone
            1 Marine moved from Ulithi to 101 Sea Zone
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            2 B.Carriers, 2 Battleships, 3 Cruisers, 1 Destroyer, 1 Infantry and 1 Marine moved from 101 Sea Zone to 86 Sea Zone
            4 Infantrys and 1 Marine moved from 86 Sea Zone to Iwo Jima
            1 S.Bomber moved from Wake to 75 Sea Zone
            1 S.Bomber moved from Saipan to 75 Sea Zone
            1 Adv.Fighter moved from Wake to 86 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Battleships, 1 Destroyer, 3 L.Fighters, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Battle in 75 Sea Zone
                Americans attack with 2 S.Bombers
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 2 Transports
                    Americans roll dice for 2 S.Bombers in 75 Sea Zone, round 2 : 1/2 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
                    Americans roll dice for 2 S.Bombers in 75 Sea Zone, round 3 : 0/2 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 S.Bomber owned by the Americans lost in 75 Sea Zone
                    Americans roll dice for 1 S.Bomber in 75 Sea Zone, round 4 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                1 S.Bomber owned by the Americans lost in 75 Sea Zone
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -24
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Transport
                Casualties for Americans: 2 S.Bombers
            Battle in 111 Sea Zone
                Americans attack with 2 S.Bombers
                Hisaichi defend with 2 Transports
                    Americans roll dice for 2 S.Bombers in 111 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Hisaichi lost in 111 Sea Zone
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in 31 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer, 5 S.Submarines and 3 Submarines
                Italians defend with 6 S.Submarines
                    Americans roll dice for 5 S.Submarines and 3 Submarines in 31 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 6 S.Submarines in 31 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    2 Submarines owned by the Americans and 4 S.Submarines owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 5 S.Submarines and 1 Submarine in 31 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                2 S.Submarines owned by the Italians lost in 31 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer, 5 S.Submarines and 1 Submarine remaining. Battle score for attacker is 46
                Casualties for Americans: 2 Submarines
                Casualties for Italians: 6 S.Submarines
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport in 86 Sea Zone, round 2 : 6/12 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 S.Bomber moved from Chubu to Saipan
            2 S.Bombers moved from 111 Sea Zone to Saipan
            1 Adv.Fighter moved from 31 Sea Zone to Canarians
    
        Place Units - Americans
            1 S.Submarine placed in 31 Sea Zone
            3 Battleships placed in 86 Sea Zone
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
            3 L.Fighters placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Italians : -2.00
    Yamamoto : 1.00
    Americans : -3.00
    

    Savegame

  • '20 '18 '17 '15

    My advice? You should really attack with Finland. Odds show you having 94% chance at destroying me up there. Then you can advance as Germany.

    I’d also dump all your money in to taking India as Thai. Then start building navy to counter act ANZAC to help Japan. I’d consider mobile buys now, with 5 tanks in that new factory with mechs/bombers from Thailand itself. It can’t produce more than what is currently marching up. if you combine that with mobile buys, India will be yours in 2 more rounds


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Germans
            1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 Destroyer moved from 20 Sea Zone to 18 Sea Zone
            2 Artillerys moved from Brittany to 19 Sea Zone
            2 Infantrys moved from Brittany to 19 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 19 Sea Zone to 18 Sea Zone
            2 Artillerys and 2 Infantrys moved from 18 Sea Zone to Dublin
            7 Infantrys moved from Brittany to 19 Sea Zone
            1 Infantry and 1 T.Boat moved from 19 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Scotland
                  Germans take Scotland from British
            1 Infantry and 1 T.Boat moved from 19 Sea Zone to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
            4 Infantrys moved from 19 Sea Zone to Galicia
            1 Cruiser moved from 19 Sea Zone to 18 Sea Zone
            3 T.Boats moved from 19 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Northern Ireland
                  Germans take Northern Ireland from British
            1 Transport moved from 42 Sea Zone to 46 Sea Zone
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            6 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Oulu
            4 Infantrys moved from Latvia to Novgorod
            1 Infantry moved from Latvia to Novgorod
            8 Infantrys moved from East Prussia to Lithuania
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from East Prussia to Lithuania
            2 Artillerys, 1 Elite, 9 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 8 Tanks moved from Vinnytsia to Kiev
            4 HeavyTanks moved from Warsaw to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 18 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 2 Artillerys, 1 Elite, 13 HeavyTanks, 9 Infantrys, 10 Mech.Infs and 8 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 4 Bunkers, 5 HeavyTanks, 10 Infantrys, 7 Mech.Rockets and 5 Tanks
                    Germans roll dice for 2 Artillerys, 1 Elite, 13 HeavyTanks, 9 Infantrys, 10 Mech.Infs and 8 Tanks in Kiev, round 2 : 15/43 hits, 20.17 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 1 Artillery, 4 Bunkers, 5 HeavyTanks, 10 Infantrys, 7 Mech.Rockets and 5 Tanks in Kiev, round 2 : 16/32 hits, 12.67 expected hits
                7 Mech.Rockets owned by the Russians, 4 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 9 Infantrys owned by the Germans and 5 Mech.Infs owned by the Germans lost in Kiev
                    Germans roll dice for 1 Elite, 13 HeavyTanks, 5 Mech.Infs and 8 Tanks in Kiev, round 3 : 12/27 hits, 14.83 expected hits
                    Russians roll dice for 1 Artillery, 4 Bunkers, 5 HeavyTanks, 6 Infantrys and 5 Tanks in Kiev, round 3 : 9/21 hits, 10.17 expected hits
                    6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Elite owned by the Germans, 5 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 Tanks owned by the Germans lost in Kiev
                    Germans roll dice for 13 HeavyTanks and 5 Tanks in Kiev, round 4 : 9/18 hits, 11.17 expected hits
                    Russians roll dice for 4 Bunkers and 5 HeavyTanks in Kiev, round 4 : 4/9 hits, 5.33 expected hits
                    4 Bunkers owned by the Russians, 5 HeavyTanks owned by the Russians and 4 Tanks owned by the Germans lost in Kiev
                Germans win, taking Kiev from Russians with 13 HeavyTanks and 1 Tank remaining. Battle score for attacker is 26
                Casualties for Germans: 2 Artillerys, 1 Elite, 9 Infantrys, 10 Mech.Infs and 7 Tanks
                Casualties for Russians: 1 Artillery, 4 Bunkers, 5 HeavyTanks, 10 Infantrys, 7 Mech.Rockets and 5 Tanks
            Battle in Lithuania
                Germans attack with 9 Infantrys
                Russians defend with 1 Mech.Rocket
                    Germans roll dice for 9 Infantrys in Lithuania, round 2 : 1/9 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Rocket in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
                1 Mech.Rocket owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 9 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Rocket
            Battle in Dublin
                Germans attack with 2 Artillerys and 2 Infantrys
                British defend with 2 Tanks
                    Germans roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Dublin
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Dublin, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Tank in Dublin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Dublin
                    Germans roll dice for 2 Artillerys and 1 Infantry in Dublin, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Dublin, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Germans lost in Dublin
                Germans win, taking Dublin from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 Tanks
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines and 1 T.Boat
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 1 T.Boat in 20 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Dover
            Battle in Novgorod
                Germans attack with 5 Infantrys
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Germans roll dice for 5 Infantrys in Novgorod, round 2 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 5 Infantrys in Novgorod, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Novgorod
                Germans win, taking Dover from British, taking Novgorod from Russians with 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
    
        Non Combat Move - Germans
            2 Infantrys moved from Warsaw to Brest
            9 Infantrys moved from Krakow to Vinnytsia
            7 Infantrys moved from Bohemia to Krakow
            6 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Pomerania to Danzig
            8 Infantrys moved from Brandenburg to Pomerania
            6 Infantrys moved from Berlin to Brandenburg
            1 Artillery and 4 Infantrys moved from Netherlands to Belgium
            4 Infantrys moved from Picardy to Normandy
            11 Infantrys moved from Normandy to Brittany
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 8 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 8 Infantrys
            EDIT: Turning off Edit Mode
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -12.00
    British : 0.83
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Russians
            11 Infantrys moved from Khatanga to Sibirsky
            5 Infantrys moved from Yeniseysk to Sibirsky
            5 Infantrys moved from Novosibirsk to Yeniseysk
            10 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 1 Elite and 1 Infantry moved from Smolensk to Novgorod
            5 Infantrys moved from Leningrad to Novgorod
            10 Infantrys moved from Moscow to Yaroslavl
            1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks moved from Vyborg to Leningrad
    
        Purchase Units - Russians
            Russians buy 6 Bunkers and 27 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 Artillery, 1 Elite and 6 Infantrys
                Germans defend with 5 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Novgorod, round 2 : 1/8 hits, 1.83 expected hits
                    Germans roll dice for 5 Infantrys in Novgorod, round 2 : 4/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Novgorod, round 3 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 4 Infantrys in Novgorod, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 Artillery and 1 Elite in Novgorod, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 3 Infantrys in Novgorod, round 4 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Novgorod
                Germans win with 1 Infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 1 Artillery, 1 Elite and 6 Infantrys
                Casualties for Germans: 4 Infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker placed in Khatanga
            1 Bunker and 6 Infantrys placed in Sibirsky
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 3 Infantrys placed in Kursk
            1 Bunker placed in Donetsk
            1 Bunker and 10 Infantrys placed in Moscow
            3 Infantrys placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 80 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Italians
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 ArmoredCars, 2 Artillerys, 2 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tripoli
            2 HeavyTanks and 2 Tanks moved from Tunis to Tripoli
            1 Carrier, 4 Destroyers and 1 Submarine moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Elite, 5 HeavyTanks, 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tripoli
                Italians attack with 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks in Tripoli, round 2 : 5/10 hits, 4.33 expected hits
                    British roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            4 Infantrys moved from Madrid to Leon
    
        Place Units - Italians
            1 Adv.Fighter placed in 47 Sea Zone
            2 HeavyTanks and 1 Tank placed in Tunis
            Italians undo move 2.
            3 HeavyTanks placed in Tunis
            4 Mech.Infs placed in E.Morocco
            1 HeavyTank and 1 Tank placed in Rome
            1 HeavyTank and 2 Infantrys placed in Rio de Oro
            1 Elite and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            2 Infantrys moved from Kufra to Hun
            1 Elite and 1 Infantry moved from Iraq to W.Iran
            1 Mech.Inf moved from Syria to E.Iran
            1 Elite moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            2 Artillerys moved from N.Buryat Mongolia to Irkutsk
            1 ArmoredCar moved from S.Buryat Mongolia to Irkutsk
            1 Infantry moved from Bulun to Khatanga
            1 Infantry and 1 Tank moved from Zhigansk to Khatanga
            2 Infantrys moved from Ayan to Yakutsk
            1 Destroyer moved from 93 Sea Zone to 112 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to Khatanga
            1 Adv.Fighter moved from Davao to Port Moresby
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier, 1 Destroyer and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Irkutsk
                Yamamoto attack with 1 ArmoredCar and 2 Artillerys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Irkutsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 2 Artillerys in Irkutsk, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 2 Artillerys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Khatanga
                Yamamoto attack with 1 Bomber, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker and 2 Infantrys
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Khatanga, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 2 Infantrys in Khatanga, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Khatanga, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker and 1 Infantry in Khatanga, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Khatanga
                Yamamoto win, taking Khatanga from Russians with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Khatanga to Olyokminsk
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Infantry moved from 85 Sea Zone to Tokyo
            3 Infantrys moved from Tohoku to Tokyo
            4 Infantrys moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Russians : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from Khobdo to Irkutsk
            2 Bombers moved from E.Qinghai to Irkutsk
            1 Fighter moved from E.Qinghai to Irkutsk
            1 Infantry moved from Gobi Altai to South Gobi
                  Chinese take South Gobi from Hisaichi
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite moved from E.Qinghai to Ningsia
            2 ArmoredCars moved from Hsining to Lanchow
            2 ArmoredCars moved from Hsining to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to C.Sinkiang
            4 Infantrys moved from C.Sinkiang to W.Tibet
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Alma Ata to Baluchistan
                  British take Baluchistan from Thai
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Irkutsk
                Chinese attack with 2 Bombers, 1 Fighter and 1 Infantry
                Yamamoto defend with 2 Artillerys
                    Chinese roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Irkutsk, round 2 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Irkutsk
                Chinese win, taking Irkutsk from Yamamoto with 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
            Battle in Ningsia
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Tibet
                Chinese attack with 4 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 4 Infantrys in W.Tibet, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in W.Tibet
                    Chinese roll dice for 4 Infantrys in W.Tibet, round 3 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in W.Tibet
                Chinese win, taking W.Tibet from Thai with 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 2 ArmoredCars and 3 Infantrys in Lanchow, round 2 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Sikang
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Irkutsk to Khobdo
            2 Bombers moved from Irkutsk to E.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in E.Qinghai
            2 ArmoredCars and 4 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Yamamoto : -0.67
    Chinese : 1.83
    Thai : -1.00
    

    Savegame

  • '20 '18 '17 '15

    I will soldier on in this fight, but I think you’re going to win. I’m behind in production, units, and initiative. It’s a question of whether Russia or the UK will fall first. I think Russia will collapse pretty quickly once Finland starts to move.

    It’s only a matter of time for me, but I’ll give you the satisfaction of crushing a capital.

    Who knows, knowing your luck lately I may still have a chance! lol


  • TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from Olyokminsk to Evenkia
            4 Mech.Infs moved from N.Buryat Mongolia to Evenkia
            3 Infantrys moved from Chita to S.Buryat Mongolia
            5 Infantrys moved from Chita to N.Buryat Mongolia
            4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            1 Infantry moved from Szechwan to Yunnan
            4 Infantrys moved from Szechwan to Lanchow
            2 Infantrys moved from Shensi to Ningsia
            2 ArmoredCars moved from Shensi to Lanchow
            2 ArmoredCars moved from Shensi to Ningsia
            1 ArmoredCar moved from Shensi to Lanchow
            4 ArmoredCars moved from Hunan to Shensi
            2 ArmoredCars moved from Shensi to South Gobi
            3 ArmoredCars moved from Shensi to Sikang
            1 Mech.Inf moved from Shantung to South Gobi
            1 ArmoredCar moved from Shensi to Sikang
            2 Marines moved from Sumatra to 110 Sea Zone
            2 Marines and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            2 Marines moved from 112 Sea Zone to Tanimbar
            6 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 4 ArmoredCars remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars
            Battle in Lanchow
                Hisaichi attack with 3 ArmoredCars and 4 Infantrys
                Chinese defend with 2 ArmoredCars and 2 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese lost in Lanchow
                    Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 3 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Lanchow, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 3 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
            Battle in South Gobi
                Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in South Gobi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in South Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in South Gobi
                Hisaichi win, taking South Gobi from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ningsia, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Evenkia
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks in Evenkia, round 2 : 16/42 hits, 12.83 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Evenkia
                Hisaichi win, taking Evenkia from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tanimbar
                Hisaichi attack with 2 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Tanimbar
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Marines remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Hisaichi
            8 Infantrys moved from Yakutsk to Olyokminsk
            8 Infantrys moved from Heilungchiang to Ayan
            8 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Transport placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            4 Mech.Infs placed in Liaoning
            6 ArmoredCars placed in Hong Kong
            1 Artillery, 1 Infantry and 1 Mech.Inf placed in Shantung
            1 Artillery and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 6.17
    Chinese : -2.33
    Russians : -0.33
    Dutch : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            3 Adv.Fighters moved from Wales to 17 Sea Zone
            1 Artillery and 2 Infantrys moved from Manchester to Scotland
            1 Tank moved from Manchester to Scotland
            1 Artillery and 2 Infantrys moved from Manchester to Dover
            1 Tank moved from Hun to Ghadames
                  British take Ghadames from Italians
            1 Tank moved from Ghadames to Tripoli
            5 Infantrys moved from El Agheila to Tripoli
            3 Adv.Fighters, 4 Infantrys and 2 Tanks moved from Hun to Tripoli
            6 Infantrys moved from Tobruk to El Agheila
            1 Infantry moved from Italian East Africa to Equatoria
            6 Infantrys moved from E.Iran to Baluchistan
            3 Infantrys moved from W.Iran to E.Iran
            1 Infantry moved from Delhi to Rajputana
            1 Infantry moved from Delhi to Punjab
            1 Infantry moved from Delhi to Punjab
            10 Adv.Fighters moved from Delhi to Punjab
            4 Adv.Fighters and 1 Fighter moved from Delhi to Rajputana
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 Elites, 23 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 3 Adv.Fighters
                Germans defend with 1 Destroyer
                    British roll dice for 3 Adv.Fighters in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 17 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Scotland
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Dover
                British attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Dover, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Punjab
                British attack with 10 Adv.Fighters and 2 Infantrys
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 10 Adv.Fighters and 2 Infantrys in Punjab, round 2 : 6/12 hits, 5.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 10 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
            Battle in Rajputana
                British attack with 4 Adv.Fighters, 1 Fighter and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 4 Adv.Fighters, 1 Fighter and 1 Infantry in Rajputana, round 2 : 4/6 hits, 2.50 expected hits
                    Thai roll dice for 1 Tank in Rajputana, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                British win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Tank
            Battle in Tripoli
                British attack with 3 Adv.Fighters, 9 Infantrys and 3 Tanks
                Italians defend with 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
                    British roll dice for 3 Adv.Fighters, 9 Infantrys and 3 Tanks in Tripoli, round 2 : 8/15 hits, 4.50 expected hits
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks in Tripoli, round 2 : 6/10 hits, 4.00 expected hits
                    2 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Tripoli
                    British roll dice for 3 Adv.Fighters, 3 Infantrys and 3 Tanks in Tripoli, round 3 : 5/9 hits, 3.50 expected hits
                    Italians roll dice for 2 HeavyTanks in Tripoli, round 3 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 3 Adv.Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 28
                Casualties for British: 8 Infantrys
                Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
    
        Non Combat Move - British
            3 Adv.Fighters moved from Tripoli to El Agheila
            3 Adv.Fighters moved from 17 Sea Zone to Manchester
            4 Adv.Fighters and 1 Fighter moved from Rajputana to Delhi
            10 Adv.Fighters moved from Punjab to Delhi
    
        Place Units - British
            1 Bunker and 5 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            6 Infantrys placed in Cairo
            1 Artillery, 1 Elite and 1 Infantry placed in Hun
            3 Infantrys placed in W.Iran
            1 Artillery, 2 Elites and 1 Infantry placed in Manchester
            4 Infantrys placed in Wales
            6 Infantrys placed in London
    
        Turn Complete - British
            British collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 7.50
    Italians : 2.67
    Thai : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            2 Artillerys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
            1 Carrier moved from 113 Sea Zone to 114 Sea Zone
            1 Artillery moved from Bougainville to 114 Sea Zone
            8 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            1 Infantry moved from Queensland to 114 Sea Zone
            20 Infantrys moved from 114 Sea Zone to Port Moresby
            3 Artillerys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Milne Bay to Port Moresby
            1 S.Submarine moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from Queensland to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from West Papua to Merauke
                  Dutch take Merauke from Yamamoto
            14 Infantrys moved from West Papua to Port Moresby
            1 L.Fighter moved from 113 Sea Zone to Port Moresby
            16 Infantrys moved from New South Wales to Queensland
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Port Moresby
                Anzac attack with 3 Artillerys, 36 Infantrys and 1 L.Fighter
                Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 3 Artillerys, 1 Factory, 16 Infantrys and 2 Tanks
                    AA fire in Port Moresby : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Cruiser in Port Moresby, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Artillerys, 36 Infantrys and 1 L.Fighter in Port Moresby, round 2 : 10/40 hits, 8.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks in Port Moresby, round 2 : 7/24 hits, 9.33 expected hits
                    7 Infantrys owned by the Anzac and 10 Infantrys owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 29 Infantrys and 1 L.Fighter in Port Moresby, round 3 : 6/33 hits, 6.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 6 Infantrys and 2 Tanks in Port Moresby, round 3 : 6/14 hits, 6.00 expected hits
                    6 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 23 Infantrys and 1 L.Fighter in Port Moresby, round 4 : 6/27 hits, 5.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys and 2 Tanks in Port Moresby, round 4 : 4/8 hits, 4.00 expected hits
                    4 Infantrys owned by the Anzac, 1 Adv.Fighter owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 19 Infantrys and 1 L.Fighter in Port Moresby, round 5 : 9/23 hits, 5.17 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters in Port Moresby, round 5 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Adv.Fighters owned by the Yamamoto lost in Port Moresby
                Anzac win, taking Port Moresby from Yamamoto with 3 Artillerys, 18 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 48
                Casualties for Anzac: 18 Infantrys
                Casualties for Yamamoto: 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 L.Fighter moved from Port Moresby to 113 Sea Zone
            EDIT: 1 Carrier moved from 114 Sea Zone to 113 Sea Zone
            1 Submarine moved from 114 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            2 Cruisers and 1 Transport placed in 113 Sea Zone
            1 Elite placed in Broome
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Broome: 1 Tank
            EDIT: Adding units owned by Anzac to Northern Territory: 1 Tank
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Port Moresby : : -0.17
    Yamamoto : -2.67
    Anzac : 4.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 Marine moved from Suriname to Amazon
            1 Infantry moved from Amazon to Bolivia
            1 Marine moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Transport moved from 26 Sea Zone to 100 Sea Zone
    
        Place Units - Dutch
            1 Marine placed in Suriname
            1 Bunker placed in Merauke
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
                  Finns take Vyborg from Russians
            2 ArmoredCars, 9 Artillerys, 7 Elites, 18 Infantrys, 1 Mot.Inf and 27 Tanks moved from Oulu to Vyborg
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
            2 Elites moved from Estonia to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Vyborg
            2 Elites moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Infantrys and 4 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            12 Infantrys and 14 Tanks moved from Vinnytsia to Donetsk
            1 Tank moved from Brest to Donetsk
            1 Elite moved from Brest to Minsk
                  Romanians take Minsk from Russians
    
        Purchase Units - Romanians
            Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 12 Infantrys and 15 Tanks
                Russians defend with 1 AAGun, 8 Bunkers and 16 Infantrys
                    Romanians roll dice for 12 Infantrys and 15 Tanks in Donetsk, round 2 : 10/27 hits, 9.50 expected hits
                Units damaged: 8 Bunkers owned by the Russians
                    Russians roll dice for 8 Bunkers and 16 Infantrys in Donetsk, round 2 : 8/24 hits, 9.33 expected hits
                    2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 4 Infantrys and 15 Tanks in Donetsk, round 3 : 6/19 hits, 8.17 expected hits
                    Russians roll dice for 8 Bunkers and 14 Infantrys in Donetsk, round 3 : 9/22 hits, 8.67 expected hits
                    6 Infantrys owned by the Russians, 5 Tanks owned by the Romanians and 4 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 10 Tanks in Donetsk, round 4 : 2/10 hits, 5.00 expected hits
                    Russians roll dice for 8 Bunkers and 8 Infantrys in Donetsk, round 4 : 9/16 hits, 6.67 expected hits
                    2 Infantrys owned by the Russians and 9 Tanks owned by the Romanians lost in Donetsk
                1 Tank retreated to Vinnytsia
                Russians win with 8 Bunkers and 6 Infantrys remaining. Battle score for attacker is -74
                Casualties for Romanians: 12 Infantrys and 14 Tanks
                Casualties for Russians: 10 Infantrys
    
        Non Combat Move - Romanians
            7 Infantrys moved from E.Romania to Vinnytsia
            1 AAGun and 4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : -4.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Thai
            2 Infantrys, 1 Marine and 2 Tanks moved from Madras to Hyderabad
            5 Artillerys and 3 Marines moved from Mysore to Hyderabad
            11 Infantrys moved from Bihar to Hyderabad
            8 Infantrys, 2 Marines and 2 Mech.Infs moved from Assam to Bihar
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter, 8 ArmoredCars and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            9 Infantrys and 1 Tank moved from Burma to Assam
            8 Infantrys and 1 Marine moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
            3 Infantrys moved from Malaya to S.Thailand
    
        Place Units - Thai
            4 ArmoredCars and 1 Tank placed in Madras
            1 Adv.Fighter and 4 ArmoredCars placed in Malaya
    
        Turn Complete - Thai
            Thai collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            6 S.Submarines moved from 31 Sea Zone to 18 Sea Zone
            1 Adv.Fighter moved from Canarians to 18 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            2 Destroyers and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
            3 S.Bombers moved from Saipan to 85 Sea Zone
            3 L.Fighters moved from Pearl Harbor to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 76 Sea Zone
            1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Elite moved from Saipan to 86 Sea Zone
            1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Elite moved from 85 Sea Zone to Shikoku
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Battleships, 1 Cruiser, 1 Marine and 5 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport
                Yamamoto defend with 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
                    Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport in 85 Sea Zone, round 2 : 11/21 hits, 11.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 2 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters and 2 Transports in 85 Sea Zone, round 2 : 7/20 hits, 8.83 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 5 Battleships owned by the Americans
                    1 Transport owned by the Americans, 5 Destroyers owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 3 : 10/21 hits, 11.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers and 3 Fighters in 85 Sea Zone, round 3 : 6/12 hits, 6.67 expected hits
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 3 B.Carriers owned by the Americans, 3 Cruisers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Adv.Fighter owned by the Americans, 4 S.Submarines owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 5 Battleships, 3 Cruisers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 4 : 12/14 hits, 8.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers and 1 Battleship in 85 Sea Zone, round 4 : 3/6 hits, 3.67 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 3 L.Fighters owned by the Americans and 2 B.Carriers owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 5 Battleships, 3 Cruisers and 3 S.Bombers remaining. Battle score for attacker is 102
                Casualties for Americans: 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 1 Cruiser, 2 Destroyers, 3 L.Fighters and 1 Transport
                Casualties for Yamamoto: 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
            Battle in 18 Sea Zone
                Americans attack with 1 Adv.Fighter and 6 S.Submarines
                Germans defend with 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports
                    Americans roll dice for 6 S.Submarines in 18 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports in 18 Sea Zone, round 2 : 1/9 hits, 2.00 expected hits
                    1 Transport owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 5 S.Submarines in 18 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 1 Transport in 18 Sea Zone, round 3 : 2/8 hits, 1.83 expected hits
                3 T.Boats owned by the Germans, 1 Transport owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer and 2 T.Boats in 18 Sea Zone, round 4 : 2/4 hits, 1.17 expected hits
                1 T.Boat owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 1 S.Submarine in 18 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer and 1 T.Boat in 18 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
                 retreated to 18 Sea Zone
                Germans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -18
                Casualties for Americans: 6 S.Submarines
                Casualties for Germans: 5 T.Boats and 2 Transports
            Battle in 76 Sea Zone
                Americans attack with 1 Destroyer and 2 Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Shikoku
    
        Non Combat Move - Americans
            3 S.Bombers moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 18 Sea Zone to Wales
    
        Place Units - Americans
            1 B.Transport, 1 Battleship and 1 Cruiser placed in 86 Sea Zone
            1 S.Submarine placed in 95 Sea Zone
            1 B.Transport placed in 95 Sea Zone
            1 S.Submarine placed in 98 Sea Zone
            1 Battleship placed in 30 Sea Zone
            2 S.Submarines placed in 35 Sea Zone
            1 S.Submarine placed in 35 Sea Zone
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 125 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Yamamoto : -3.17
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            9 Infantrys moved from Vinnytsia to Donetsk
            13 HeavyTanks and 1 Tank moved from Kiev to Donetsk
            2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
            2 Infantrys moved from Brest to Vinnytsia
            1 Infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 Infantry moved from Latvia to Novgorod
            3 Artillerys and 24 Infantrys moved from Oulu to Vyborg
            9 Infantrys moved from Lithuania to Brest
            1 Infantry moved from East Prussia to Latvia
            5 Infantrys moved from East Prussia to Brest
            1 Infantry moved from Danzig to 24 Sea Zone
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Danzig to Brest
            6 Infantrys moved from Brandenburg to Pomerania
            5 Mech.Infs moved from Bohemia to Donetsk
            7 Infantrys moved from Krakow to Brest
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 ArmoredCars moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            4 Infantrys moved from Pomerania to Danzig
            2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars, 2 Artillerys and 7 Infantrys moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Berlin to Brandenburg
            11 Infantrys moved from Brittany to 19 Sea Zone
            11 Infantrys and 13 T.Boats moved from 19 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            1 Infantry moved from Dublin to 18 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 18 Sea Zone to 10 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 10 Sea Zone to 4 Sea Zone
            1 Infantry moved from 4 Sea Zone to Iceland
                  Germans take Iceland from French
            14 Infantrys moved from 20 Sea Zone to Dover
            1 Fighter moved from 20 Sea Zone to Dover
            1 Artillery and 4 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Paris to Picardy
            4 Infantrys moved from Rhine to Belgium
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 16 Infantrys, 5 Mech.Infs, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Dover
                Germans attack with 1 Fighter and 14 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Battleship in Dover, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 1 Fighter and 14 Infantrys in Dover, round 2 : 5/15 hits, 2.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 1 Fighter and 13 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Germans attack with 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank
                Russians defend with 1 AAGun, 8 Bunkers and 6 Infantrys
                    Germans roll dice for 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank in Donetsk, round 2 : 17/28 hits, 13.17 expected hits
                    Russians roll dice for 8 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/14 hits, 6.00 expected hits
                    6 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 8 Bunkers owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 48
                Casualties for Germans: 6 Infantrys
                Casualties for Russians: 8 Bunkers and 6 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Kiev to Vinnytsia
            1 AAGun moved from Vinnytsia to E.Romania
            1 Fighter moved from Dover to 20 Sea Zone
    
        Place Units - Germans
            2 Transports placed in 20 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
            1 Infantry placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            1 Infantry placed in Bavaria
            Germans undo move 8.
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    British : 0.33
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Yeniseysk to Sibirsky
    
        Purchase Units - Russians
            Russians buy 40 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            2 Mech.Infs moved from French Sudan to Nigeria
            2 Infantrys moved from Rio de Oro to Mauritania
            3 Mech.Infs moved from E.Morocco to Tripoli
            3 HeavyTanks moved from Tunis to Tripoli
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 HeavyTank moved from Rome to 46 Sea Zone
            1 Tank moved from Rome to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            3 Infantrys moved from Rome to 46 Sea Zone
            1 Elite, 1 HeavyTank, 3 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            1 Elite, 1 HeavyTank, 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tripoli
            1 Mech.Inf moved from E.Morocco to Tripoli
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 4 HeavyTanks, 9 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Nigeria
                Italians attack with 2 Mech.Infs
                French defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Nigeria
                Italians win, taking Nigeria from British with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Tripoli
                Italians attack with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank
                British defend with 1 Infantry and 3 Tanks
                    Italians roll dice for 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank in Tripoli, round 2 : 7/13 hits, 6.00 expected hits
                    British roll dice for 1 Infantry and 3 Tanks in Tripoli, round 2 : 0/4 hits, 1.83 expected hits
                    3 Tanks owned by the British and 1 Infantry owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 17
                Casualties for British: 1 Infantry and 3 Tanks
    
        Non Combat Move - Italians
            1 Elite moved from Mauritania to French Sudan
    
        Place Units - Italians
            4 HeavyTanks placed in Tunis
            4 Mech.Infs placed in E.Morocco
            1 Artillery and 2 Infantrys placed in Rio de Oro
            3 Artillerys and 7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -2.17
    

    Savegame

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