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Whackamatt Allies -vs- dawgoneit Axis WAW


  • 2018 2017 2015

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Minsk to Latvia
                  Russians take Latvia from Finns
            1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Donetsk to Kiev
            5 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from S.Karelia to Novgorod
            1 Infantry moved from S.Karelia to Novgorod
            2 Infantrys moved from S.Karelia to Leningrad
            2 Infantrys moved from S.Karelia to Leningrad
            5 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Yaroslavl to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            1 Mech.Rocket moved from N.Buryat Mongolia to Vladivostok
                  Russians take Khabarovsk from Yamamoto
                  Russians take Vladivostok from Yamamoto
            1 Adv.Fighter, 2 ArmoredCars and 1 Tank moved from Olyokminsk to Chita
            1 Mech.Rocket moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Mech.Rocket moved from S.Buryat Mongolia to Chita
            1 Artillery and 6 Infantrys moved from N.Buryat Mongolia to Chita
            3 Mech.Rockets moved from N.Buryat Mongolia to Chita
            6 Mech.Rockets moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 2 HeavyTanks, 17 Infantrys and 8 Mech.Rockets; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win, taking Novgorod from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 6 Infantrys, 10 Mech.Rockets and 1 Tank
                Hisaichi defend with 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks
                    Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 6 Infantrys, 10 Mech.Rockets and 1 Tank in Chita, round 2 : 11/21 hits, 9.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks in Chita, round 2 : 4/15 hits, 5.00 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians, 6 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys, 10 Mech.Rockets and 1 Tank in Chita, round 3 : 6/17 hits, 7.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Chita, round 3 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians, 3 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 35
                Casualties for Russians: 2 ArmoredCars and 4 Infantrys
                Casualties for Hisaichi: 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks
    
        Non Combat Move - Russians
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Kursk to Kiev
            1 AAGun moved from Rostov to Kursk
    
        Place Units - Russians
            1 Bunker placed in Kiev
            1 Bunker placed in Donetsk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            Russians undo move 4.
            3 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            2 HeavyTanks placed in Kursk
            5 Mech.Rockets placed in Stalingrad
            3 Mech.Rockets placed in Georgia
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Finns : -0.33
    Russians : 0.67
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Minsk to Latvia
                  Russians take Latvia from Finns
            1 Infantry moved from Kursk to Minsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            6 Infantrys moved from Rostov to Donetsk
            5 Infantrys moved from Donetsk to Kiev
            5 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Elite and 3 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from S.Karelia to Novgorod
            1 Infantry moved from S.Karelia to Novgorod
            2 Infantrys moved from S.Karelia to Leningrad
            2 Infantrys moved from S.Karelia to Leningrad
            5 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Yaroslavl to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            1 Mech.Rocket moved from N.Buryat Mongolia to Vladivostok
                  Russians take Khabarovsk from Yamamoto
                  Russians take Vladivostok from Yamamoto
            1 Adv.Fighter, 2 ArmoredCars and 1 Tank moved from Olyokminsk to Chita
            1 Mech.Rocket moved from N.Buryat Mongolia to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            1 Mech.Rocket moved from S.Buryat Mongolia to Chita
            1 Artillery and 6 Infantrys moved from N.Buryat Mongolia to Chita
            3 Mech.Rockets moved from N.Buryat Mongolia to Chita
            6 Mech.Rockets moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 2 HeavyTanks, 17 Infantrys and 8 Mech.Rockets; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Novgorod
                Russians win, taking Novgorod from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 6 Infantrys, 10 Mech.Rockets and 1 Tank
                Hisaichi defend with 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks
                    Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 6 Infantrys, 10 Mech.Rockets and 1 Tank in Chita, round 2 : 11/21 hits, 9.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks in Chita, round 2 : 4/15 hits, 5.00 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians, 6 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys, 10 Mech.Rockets and 1 Tank in Chita, round 3 : 6/17 hits, 7.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Chita, round 3 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians, 3 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 35
                Casualties for Russians: 2 ArmoredCars and 4 Infantrys
                Casualties for Hisaichi: 3 ArmoredCars, 3 Artillerys, 6 Infantrys and 3 Tanks
    
        Non Combat Move - Russians
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
            1 Adv.Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Kursk to Kiev
            1 AAGun moved from Rostov to Kursk
    
        Place Units - Russians
            1 Bunker placed in Kiev
            1 Bunker placed in Donetsk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            Russians undo move 4.
            3 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            2 HeavyTanks placed in Kursk
            5 Mech.Rockets placed in Stalingrad
            3 Mech.Rockets placed in Georgia
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Sverdlovsk: 4 HeavyTanks
            EDIT: Adding units owned by Russians to Kirov: 4 HeavyTanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Finns : -0.33
    Russians : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank moved from Mersa Matruh to Lower Egypt
            4 Infantrys moved from El Agheila to Kufra
            2 Fighters moved from 51 Sea Zone to Kufra
            1 Carrier and 2 Fighters moved from 42 Sea Zone to 31 Sea Zone
            4 Infantrys moved from E.Morocco to W.Morocco
            2 Infantrys moved from Madrid to Leon
            2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Galicia to Portugal
            2 Artillerys moved from Portugal to 31 Sea Zone
            1 Infantry moved from Portugal to 31 Sea Zone
            1 Infantry moved from W.Morocco to Mauritania
            2 Artillerys and 1 Infantry moved from 31 Sea Zone to Mauritania
            2 Fighters moved from 31 Sea Zone to Mauritania
            2 S.Submarines moved from 46 Sea Zone to 41 Sea Zone
            2 Cruisers and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            2 Cruisers, 3 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            8 Infantrys moved from Rome to Campania
            2 Artillerys and 2 Infantrys moved from S.Tunisia to Tripoli
            1 ArmoredCar moved from Tunis to Tripoli
            3 Infantrys moved from Tunis to S.Tunisia
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 17 Infantrys, 3 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank in Lower Egypt, round 2 : 8/21 hits, 5.50 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kufra
                Italians attack with 2 Fighters and 4 Infantrys
                British defend with 1 ArmoredCar and 2 Infantrys
                    Italians roll dice for 2 Fighters and 4 Infantrys in Kufra, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 ArmoredCar and 2 Infantrys in Kufra, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Kufra
                    Italians roll dice for 2 Fighters and 3 Infantrys in Kufra, round 3 : 2/5 hits, 1.17 expected hits
                    British roll dice for 2 Infantrys in Kufra, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Kufra
                Italians win, taking Kufra from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 ArmoredCar and 2 Infantrys
            Battle in Mauritania
                Italians attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 1 Battleship in Mauritania, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Mauritania
                    Italians roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Mauritania, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Mauritania, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mauritania
                Italians win, taking Mauritania from French with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from Mauritania to 31 Sea Zone
            2 Fighters moved from Kufra to 51 Sea Zone
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
    
        Place Units - Italians
            3 S.Submarines placed in 31 Sea Zone
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 ArmoredCar, 1 Artillery and 2 Infantrys placed in E.Morocco
            1 Artillery and 3 Infantrys placed in Tunis
            5 Infantrys placed in Madrid
            Italians undo move 5.
            9 Infantrys placed in Rome
            Italians undo move 5.
            5 Infantrys placed in Madrid
            7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.33
    British : 0.17
    French : -0.67
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Infantry moved from Central America to Colombia
            1 Infantry moved from Amazon to Rio De Janeiro
            1 Adv.Fighter moved from Syria to Palestine
            1 Infantry moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Rio De Janeiro
                French attack with 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the French lost in Rio De Janeiro
                Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
            1 Tank moved from Syria to Palestine
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    French : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Destroyer and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone
            1 Bomber moved from Tokyo to 85 Sea Zone
            2 ArmoredCars moved from Tohoku to Chubu
            4 Infantrys moved from Tokyo to Chubu
            3 Transports moved from 113 Sea Zone to 107 Sea Zone
            2 Elites moved from Davao to 107 Sea Zone
            2 Elites moved from 107 Sea Zone to Hollandia
            2 Elites and 2 Tanks moved from West Papua to 113 Sea Zone
            1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Elites, 2 Tanks and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Tank moved from 114 Sea Zone to New Ireland
            1 Elite moved from 114 Sea Zone to New Ireland
            1 Elite and 1 Tank moved from 114 Sea Zone to Guadalcanal
            1 Infantry moved from Bougainville to New Georgia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Cruisers, 2 Destroyers, 3 Infantrys and 2 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 85 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer and 2 Submarines
                Americans defend with 1 Cruiser and 1 S.Submarine
                    Yamamoto roll dice for 2 Submarines in 85 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Cruiser owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 Cruiser and 1 S.Submarine
                Casualties for Yamamoto: 1 Submarine
            Battle in Chubu
                Yamamoto attack with 2 ArmoredCars and 4 Infantrys
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars and 4 Infantrys in Chubu, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars and 4 Infantrys in Chubu, round 3 : 1/6 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Artillerys moved from Hokkaido to Tohoku
            1 Bomber moved from 85 Sea Zone to Tokyo
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
    
        Place Units - Yamamoto
            1 Battleship, 2 Cruisers, 2 Destroyers and 2 T.Boats placed in 85 Sea Zone
            3 Infantrys placed in Davao
            Yamamoto undo move 1.
            1 Cruiser placed in 107 Sea Zone
            1 Battleship, 1 Cruiser, 2 Destroyers and 2 T.Boats placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : -0.17
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 ArmoredCar moved from Ningsia to Shansi
            3 ArmoredCars moved from Gobi Altai to Shensi
            1 Mech.Inf moved from Suiyuan to Chahar
            2 Infantrys moved from Lanchow to Szechwan
            1 Bomber moved from Lanchow to Shansi
            1 Bomber moved from Lanchow to Chahar
            1 Bomber moved from Lanchow to Shansi
            1 L.Fighter moved from Urumqi to Szechwan
            1 L.Fighter moved from Lanchow to Chahar
            1 Bomber moved from Ningsia to Shantung
            1 Fighter moved from Lanchow to Szechwan
            2 Infantrys moved from Urumqi to C.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Strategic bombing raid in Shantung
                Bombing raid in Shantung rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Szechwan
                Chinese attack with 1 Fighter, 2 Infantrys and 1 L.Fighter
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 L.Fighter in Szechwan, round 2 : 1/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Szechwan
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 L.Fighter in Szechwan, round 3 : 4/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Thai with 1 Fighter, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shensi
                Chinese attack with 3 ArmoredCars
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 3 ArmoredCars in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Chahar
                Chinese attack with 1 Bomber, 1 L.Fighter and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Bomber, 1 L.Fighter and 1 Mech.Inf in Chahar, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 2 Bombers
                Hisaichi defend with 1 Elite and 1 Tank
                    Chinese roll dice for 1 ArmoredCar and 2 Bombers in Shansi, round 2 : 1/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits
                    1 Elite owned by the Hisaichi, 1 Bomber owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Bomber in Shansi, round 3 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Bomber owned by the Chinese lost in Shansi
                Hisaichi win with no units remaining. Battle score for attacker is -24
                Casualties for Chinese: 1 ArmoredCar and 2 Bombers
                Casualties for Hisaichi: 1 Elite and 1 Tank
    
        Non Combat Move - Chinese
            1 Bomber moved from Shantung to Suiyuan
            1 Bomber and 1 L.Fighter moved from Chahar to Suiyuan
            1 AAGun and 1 Infantry moved from Ningsia to Suiyuan
            4 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Fighter and 1 L.Fighter moved from Szechwan to Suiyuan
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 L.Fighter placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 2.83
    Thai : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Battleship, 2 Destroyers and 1 Submarine moved from 93 Sea Zone to 76 Sea Zone
            1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Heilungchiang to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            3 Infantrys moved from Kirin to Vladivostok
            1 Infantry moved from Kirin to Vladivostok
            1 Infantry moved from Peking to Hulunbuir
            1 ArmoredCar moved from Shantung to Hulunbuir
            5 Infantrys moved from Heilungchiang to Hulunbuir
            2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            4 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Shantung to Chahar
            1 Artillery and 3 Infantrys moved from Hupeh to Shensi
            2 Artillerys and 2 Infantrys moved from Kweichow to Szechwan
            1 Mech.Inf moved from Hupeh to Kweichow
            1 Mech.Inf moved from Kweichow to Yunnan
            1 Mech.Inf moved from Yunnan to Sikang
                  Hisaichi take Sikang from Chinese
            1 Tank moved from Kweichow to Shensi
            1 Mech.Inf moved from Hupeh to Shensi
            1 Artillery moved from Shantung to Shansi
            1 Tank moved from Hunan to Shensi
            6 Infantrys moved from Hunan to Hupeh
            3 Infantrys moved from Kwangtung to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 18 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shensi
                Hisaichi attack with 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Chinese defend with 3 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 4/7 hits, 2.50 expected hits
                    Chinese roll dice for 3 ArmoredCars in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 3 ArmoredCars
            Battle in Vladivostok
                Hisaichi attack with 4 Infantrys
                Russians defend with 1 Mech.Rocket
                    Hisaichi roll dice for 4 Infantrys in Vladivostok, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Rocket in Vladivostok, round 2 : 0/1 hits, 0.17 expected hits
                1 Mech.Rocket owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Rocket
            Battle in Szechwan
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Szechwan, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 76 Sea Zone
                Hisaichi attack with 1 Battleship, 2 Destroyers and 1 Submarine
                Americans defend with 1 B.Transport and 2 Destroyers
                    Hisaichi roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 2 Destroyers in 76 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport and 2 Destroyers in 76 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans and 1 B.Transport owned by the Americans lost in 76 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Hisaichi win with 1 Battleship, 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 24
                Casualties for Americans: 1 B.Transport and 2 Destroyers
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            4 Tanks placed in Liaoning
            Hisaichi undo move 1.
            1 Artillery, 1 Elite and 2 Tanks placed in Liaoning
            1 Infantry and 2 Tanks placed in Shantung
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Banjarmasin
            Hisaichi undo move 3.
            6 Infantrys placed in Hong Kong
            1 Artillery and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Americans : -1.17
    Chinese : 0.50
    Russians : -0.17
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            2 Infantrys and 2 Tanks moved from French Equatorial Africa to Darfur
            3 Infantrys moved from Italian East Africa to Nubia
            3 Infantrys moved from Iraq to Palestine
            1 Cruiser, 1 Destroyer and 1 Transport moved from 57 Sea Zone to 59 Sea Zone
            2 Infantrys moved from South Africa to Rhodesia
            6 Infantrys moved from Hyderabad to Bihar
            3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Madras to Hyderabad
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 ArmoredCars, 1 Battleship, 5 Bunkers and 11 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker placed in Darfur
            1 Bunker placed in Nubia
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker placed in Palestine
            1 Battleship placed in 21 Sea Zone
            British undo move 3.
            1 Adv.Fighter, 1 Bunker and 5 Infantrys placed in Cairo
            1 Bunker and 3 Infantrys placed in Italian East Africa
            4 ArmoredCars placed in Madras
            3 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 92 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Anzac
            Anzac buy 3 Fighters; Remaining resources: 1 PUs; 
    
        Place Units - Anzac
            3 Fighters placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            2 Tanks moved from Suriname to Rio De Janeiro
            1 Elite and 1 Marine moved from Amazon to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 1 Elite, 1 Marine and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 1 Elite, 1 Marine and 2 Tanks in Rio De Janeiro, round 2 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Dutch roll dice for 1 Elite, 1 Marine and 2 Tanks in Rio De Janeiro, round 3 : 3/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Dutch: 1 Elite
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Dutch : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Artillery moved from Oslo to Nordland
            1 Artillery and 1 Elite moved from Finnmark to Nordland
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from Lapland to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Lapland to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Nordland
                Finns attack with 2 Artillerys and 1 Elite
                Neutral defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 1 Elite in Nordland, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Finns loses 0 PUs for violating Nordlands neutrality.
                Finns win, taking Nordland from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Latvia
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Latvia, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Finns win, taking Latvia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Elites and 4 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Finns : -0.83
    Russians : -1.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            4 Tanks moved from Bucharest to Bulgaria
            3 Tanks moved from Vinnytsia to Odessa
            1 Artillery moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            1 Tank moved from Odessa to E.Romania
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 ArmoredCars moved from Malaya to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            2 ArmoredCars, 1 Artillery and 7 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Assam to E.Tibet
                  Thai take E.Tibet from Chinese
            1 Infantry moved from Assam to W.Tibet
                  Thai take W.Tibet from Chinese
            1 Infantry moved from Assam to Calcutta
                  Thai take Calcutta from British
            4 Artillerys, 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank moved from Burma to Assam
            2 Artillerys, 1 Elite and 6 Infantrys moved from S.Thailand to Burma
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from Malaya to S.Thailand
            2 Tanks moved from S.Thailand to Burma
            3 Infantrys moved from Bangkok to Malaya
            3 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 6 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 ArmoredCars, 1 Artillery and 7 Infantrys
                British defend with 1 AAGun and 2 Infantrys; Dutch defend with 4 Bunkers
                    Thai roll dice for 2 ArmoredCars, 1 Artillery and 7 Infantrys in Sumatra, round 2 : 4/10 hits, 2.33 expected hits
                Units damaged: 4 Bunkers owned by the Dutch
                    Dutch roll dice for 4 Bunkers and 2 Infantrys in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
                    3 Infantrys owned by the Thai lost in Sumatra
                    Thai roll dice for 2 ArmoredCars, 1 Artillery and 4 Infantrys in Sumatra, round 3 : 1/7 hits, 1.83 expected hits
                    Dutch roll dice for 4 Bunkers and 2 Infantrys in Sumatra, round 3 : 2/6 hits, 2.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Sumatra, round 4 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 4 Bunkers and 1 Infantry in Sumatra, round 4 : 4/5 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai, 2 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Sumatra
                    Thai roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 4 Bunkers in Sumatra, round 5 : 2/4 hits, 2.00 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Thai lost in Sumatra
                Dutch win with 3 Bunkers remaining. Battle score for attacker is -16
                Casualties for Thai: 2 ArmoredCars, 1 Artillery and 7 Infantrys
                Casualties for British: 2 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Marine and 3 Tanks placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Thai : 1.00
    Dutch : 1.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Artillery moved from Okhotsk to Ayan
            1 Tank moved from Ayan to Khabarovsk
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 1 Submarine moved from 98 Sea Zone to 116 Sea Zone
            1 Infantry moved from 116 Sea Zone to Fiji
                  British take Fiji from Yamamoto
            1 Marine and 1 Tank moved from Alaska to 71 Sea Zone
            1 Marine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Marine and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Infantry and 1 Marine moved from Kamchatka to Koryakia
            1 S.Bomber moved from Wake to Chubu
            1 S.Bomber moved from Wake to Tokyo
            1 Bomber moved from Iwo Jima to Tohoku
            1 Adv.Fighter moved from Iwo Jima to Shikoku
            1 Elite and 3 Infantrys moved from Bahia to 32 Sea Zone
            1 B.Transport, 1 Destroyer, 1 Elite and 3 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            1 Elite and 3 Infantrys moved from 34 Sea Zone to Mauritania
            2 Infantrys moved from Salvador to Bahia
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 1 B.Transport, 2 Bunkers, 3 Destroyers, 1 Elite, 1 Factory, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Strategic bombing raid in Tokyo
                    AA fire in Tokyo : 0/1 hits, 0.17 expected hits
                Bombing raid in Tokyo rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Strategic bombing raid in Tohoku
                Bombing raid in Tohoku rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Mauritania
                Americans attack with 1 Elite and 3 Infantrys
                Italians defend with 2 Artillerys and 2 Infantrys
                    Americans roll dice for 1 Battleship and 2 Cruisers in Mauritania, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Italians lost in Mauritania
                    Americans roll dice for 1 Elite and 3 Infantrys in Mauritania, round 2 : 1/4 hits, 0.83 expected hits
                    Italians roll dice for 2 Artillerys and 1 Infantry in Mauritania, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Mauritania
                    Americans roll dice for 1 Elite and 3 Infantrys in Mauritania, round 3 : 0/4 hits, 0.83 expected hits
                    Italians roll dice for 2 Artillerys in Mauritania, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Mauritania
                    Americans roll dice for 1 Elite and 2 Infantrys in Mauritania, round 4 : 0/3 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys in Mauritania, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Mauritania
                    Americans roll dice for 1 Elite and 1 Infantry in Mauritania, round 5 : 0/2 hits, 0.50 expected hits
                    Italians roll dice for 2 Artillerys in Mauritania, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Mauritania
                    Americans roll dice for 1 Elite in Mauritania, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys in Mauritania, round 6 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Elite in Mauritania, round 7 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys in Mauritania, round 7 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans and 1 Artillery owned by the Italians lost in Mauritania
                Italians win with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 Artillery and 2 Infantrys
                Casualties for Americans: 1 Elite and 3 Infantrys
            Battle in Khabarovsk
                Americans attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 Tank in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                Americans win, taking Khabarovsk from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Americans
            1 S.Bomber moved from Chubu to Shikoku
            1 S.Bomber moved from Tokyo to Shikoku
            1 Bomber moved from Tohoku to Shikoku
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Shikoku
            3 Adv.Fighters and 1 Bunker placed in Saipan
            1 Elite placed in Wake
            1 Destroyer and 2 Submarines placed in 98 Sea Zone
            1 B.Transport placed in 32 Sea Zone
            1 Tank placed in Bahia
            2 Tanks placed in Salvador
            2 Destroyers placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : -0.17
    Italians : 0.67
    Hisaichi : -0.67
    Americans : -2.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 Tank moved from Mersa Matruh to Kufra
            1 HeavyTank and 5 Infantrys moved from Brest to Kiev
            2 Artillerys, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev
            1 Bomber, 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            4 Infantrys moved from Lithuania to Minsk
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            10 Infantrys moved from Pomerania to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            2 Infantrys moved from 22 Sea Zone to Denmark
            2 Fighters moved from 22 Sea Zone to Denmark
            2 Infantrys moved from Hamburg to Denmark
            11 Infantrys moved from Berlin to Brandenburg
            4 Artillerys and 2 Infantrys moved from Vyborg to Oulu
            10 Infantrys moved from 24 Sea Zone to Oulu
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 HeavyTanks, 11 Infantrys, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 2 Artillerys, 1 Bomber, 1 Elite, 3 HeavyTanks, 8 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Bunker, 1 HeavyTank and 13 Infantrys
                    AA fire in Kiev : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 8 Infantrys and 2 Tanks in Kiev, round 2 : 7/16 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 13 Infantrys in Kiev, round 2 : 2/15 hits, 5.50 expected hits
                    6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 6 Infantrys and 2 Tanks in Kiev, round 3 : 4/14 hits, 5.33 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 7 Infantrys in Kiev, round 3 : 2/9 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 4 Infantrys and 2 Tanks in Kiev, round 4 : 5/12 hits, 5.00 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank and 3 Infantrys in Kiev, round 4 : 2/5 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 HeavyTank owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 1 Bomber and 6 Infantrys
                Casualties for Russians: 1 Bunker, 1 HeavyTank and 13 Infantrys
            Battle in Denmark
                Germans attack with 2 Fighters and 4 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Neutral lost in Denmark
                    Germans roll dice for 2 Fighters and 4 Infantrys in Denmark, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Denmark to 22 Sea Zone
            2 Artillerys and 8 Infantrys moved from Krakow to Vinnytsia
            4 Infantrys moved from East Prussia to Lithuania
            4 ArmoredCars and 3 Infantrys moved from Bohemia to Krakow
            1 AAGun and 4 ArmoredCars moved from Krakow to Vinnytsia
            1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
    
        Place Units - Germans
            6 T.Boats placed in 22 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 Artillerys and 3 Infantrys placed in Bohemia
            2 Artillerys and 8 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Neutral : -0.33
    Russians : -5.50
    AA fire in Kiev : : 0.83
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            5 Infantrys moved from Kursk to Kiev
            2 HeavyTanks moved from Kursk to Kiev
            2 Infantrys moved from Rostov to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            8 Infantrys moved from Donetsk to Kiev
            3 Mech.Rockets moved from Georgia to Kiev
            4 Infantrys moved from Rostov to Donetsk
            2 Mech.Rockets moved from Stalingrad to Minsk
            4 Infantrys moved from Novgorod to Minsk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Mech.Rocket moved from Stalingrad to Minsk
            1 Mech.Rocket moved from Stalingrad to Kiev
            1 Mech.Rocket moved from Stalingrad to Kiev
            3 Infantrys moved from Arkhangelsk to S.Karelia
            4 HeavyTanks moved from Kirov to S.Karelia
            1 Adv.Fighter moved from N.Buryat Mongolia to Hulunbuir
            1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank moved from Chita to Hulunbuir
            2 Infantrys moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 2 HeavyTanks, 31 Infantrys and 1 Mech.Rocket; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 4 Infantrys and 3 Mech.Rockets
                Germans defend with 4 Infantrys
                    Russians roll dice for 4 Infantrys and 3 Mech.Rockets in Minsk, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 4 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Kiev
                Russians attack with 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets
                Germans defend with 1 AAGun, 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks
                    Russians roll dice for 2 HeavyTanks, 13 Infantrys and 5 Mech.Rockets in Kiev, round 2 : 7/20 hits, 6.83 expected hits
                    Germans roll dice for 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks in Kiev, round 2 : 6/10 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 2 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 2 HeavyTanks, 7 Infantrys and 5 Mech.Rockets in Kiev, round 3 : 3/14 hits, 5.83 expected hits
                    Germans roll dice for 3 HeavyTanks in Kiev, round 3 : 1/3 hits, 2.00 expected hits
                    3 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
                Russians win, taking Kiev from Germans with 2 HeavyTanks, 6 Infantrys and 5 Mech.Rockets remaining. Battle score for attacker is 32
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 2 Artillerys, 1 Elite, 3 HeavyTanks, 2 Infantrys and 2 Tanks
            Battle in Hulunbuir
                Russians attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank
                Hisaichi defend with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 10 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 7/15 hits, 7.00 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys in Hulunbuir, round 2 : 3/11 hits, 3.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 3 Mech.Rockets owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 7 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 4/12 hits, 5.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hulunbuir, round 3 : 1/4 hits, 1.67 expected hits
                1 Mech.Rocket owned by the Russians, 1 Adv.Fighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Russians: 4 Mech.Rockets
                Casualties for Hisaichi: 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 7 Infantrys
    
        Non Combat Move - Russians
            1 Adv.Fighter moved from Hulunbuir to N.Buryat Mongolia
            10 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker, 2 HeavyTanks and 1 Infantry placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            4 Infantrys and 1 Mech.Rocket placed in Stalingrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Hisaichi : -1.33
    Russians : -2.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            1 ArmoredCar, 3 Artillerys, 1 HeavyTank, 15 Infantrys and 1 Tank moved from Lower Egypt to Cairo
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Mersa Matruh to Cairo
            3 Transports moved from 51 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Cruisers and 2 Infantrys moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Cairo
            2 Fighters moved from 51 Sea Zone to Cairo
            2 Artillerys and 2 Infantrys moved from Tripoli to 48 Sea Zone
            2 Artillerys, 2 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from S.Tunisia to Tripoli
            2 Infantrys moved from Kufra to Mersa Matruh
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            1 ArmoredCar moved from Tripoli to Hun
            1 Artillery and 3 Infantrys moved from Tunis to S.Tunisia
            1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys moved from W.Morocco to 31 Sea Zone
            1 ArmoredCar, 1 Artillery, 2 Infantrys, 2 S.Submarines and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
            1 ArmoredCar and 1 Artillery moved from 31 Sea Zone to Canarians
            6 Infantrys moved from 31 Sea Zone to Canarians
            1 ArmoredCar moved from Rio de Oro to French Sudan
            1 Artillery moved from Mauritania to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
    
        Purchase Units - Italians
            Italians buy 2 HeavyTanks, 11 Infantrys, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 1 ArmoredCar and 1 Artillery
                French defend with 1 Bunker
                    Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Artillery in French Sudan, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in French Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians lost in French Sudan
                    Italians roll dice for 1 Artillery in French Sudan, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Bunker in French Sudan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in French Sudan
                Italians win, taking French Sudan from French with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 ArmoredCar
                Casualties for French: 1 Bunker
            Battle in Canarians
                Italians attack with 1 ArmoredCar, 1 Artillery and 6 Infantrys
                Americans defend with 1 Elite and 2 Infantrys
                    Italians roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Canarians
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 6 Infantrys in Canarians, round 2 : 2/8 hits, 1.83 expected hits
                    Americans roll dice for 1 Elite and 1 Infantry in Canarians, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Canarians
                Italians win, taking Canarians from Americans with 1 ArmoredCar, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Elite and 2 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Cairo
                Italians attack with 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks
                British defend with 1 AAGun, 2 Adv.Fighters, 3 Bunkers, 1 Factory and 21 Infantrys
                    AA fire in Cairo : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Cruisers in Cairo, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 Fighters, 2 HeavyTanks, 18 Infantrys and 2 Tanks in Cairo, round 2 : 5/29 hits, 8.17 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 21 Infantrys in Cairo, round 2 : 12/26 hits, 9.83 expected hits
                    12 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cairo
                2 Fighters owned by the Italians retreated
                    Italians roll dice for 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 6 Infantrys and 2 Tanks in Cairo, round 3 : 2/15 hits, 5.50 expected hits
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 18 Infantrys in Cairo, round 3 : 8/23 hits, 8.83 expected hits
                    2 ArmoredCars owned by the Italians, 6 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 3 Artillerys, 2 HeavyTanks and 2 Tanks in Cairo, round 4 : 4/7 hits, 3.33 expected hits
                    British roll dice for 2 Adv.Fighters, 3 Bunkers and 16 Infantrys in Cairo, round 4 : 9/21 hits, 8.17 expected hits
                    2 HeavyTanks owned by the Italians, 2 Tanks owned by the Italians, 3 Artillerys owned by the Italians and 4 Infantrys owned by the British lost in Cairo
                British win with 2 Adv.Fighters, 3 Bunkers and 12 Infantrys remaining. Battle score for attacker is -62
                Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 2 HeavyTanks, 18 Infantrys and 2 Tanks
                Casualties for British: 9 Infantrys
    
        Non Combat Move - Italians
            2 Fighters moved from Cairo to Mersa Matruh
            7 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            3 S.Submarines placed in 31 Sea Zone
            2 S.Submarines placed in 41 Sea Zone
            2 HeavyTanks and 1 Tank placed in Hun
            Italians undo move 1.
            2 S.Submarines placed in 41 Sea Zone
            1 S.Submarine placed in 31 Sea Zone
            2 Infantrys placed in Rio de Oro
            4 Infantrys placed in Tunis
            5 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : -5.17
    British : 2.17
    French : -0.50
    AA fire in Cairo : : -0.33
    Americans : 0.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Palestine to Lower Egypt
                  British take Lower Egypt from Italians
            1 Tank moved from Palestine to Lower Egypt
            9 Tanks moved from Syria to Lower Egypt
    
        Purchase Units - French
            French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Infantry moved from Colombia to Peru
    
        Place Units - French
            1 Bunker and 2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 ArmoredCar and 2 Infantrys moved from Chubu to 85 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from Chubu to Kyushu
            2 Artillerys moved from Tohoku to Tokyo
            1 Bomber moved from Tokyo to Iwo Jima
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            2 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from Lombok to 110 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra
            1 Tank moved from Guadalcanal to 114 Sea Zone
            1 Artillery moved from Bougainville to 114 Sea Zone
            1 Tank moved from New Ireland to 114 Sea Zone
            1 Artillery and 2 Tanks moved from 114 Sea Zone to Port Moresby
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 6 ArmoredCars, 1 Carrier and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                British defend with 1 AAGun; Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Sumatra, round 2 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 2 Bunkers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Dutch: 3 Bunkers
                Casualties for Yamamoto: 2 Infantrys
            Battle in Iwo Jima
                Yamamoto attack with 1 ArmoredCar, 1 Bomber and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 S.Submarine
            Battle in Kyushu
                Yamamoto attack with 1 ArmoredCar and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Kyushu, round 2 : 1/3 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Elites moved from Hollandia to 107 Sea Zone
            2 Elites and 1 Transport moved from 107 Sea Zone to 85 Sea Zone
            2 Elites moved from 85 Sea Zone to Tokyo
            1 Bomber moved from Iwo Jima to Tokyo
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 Carrier placed in 114 Sea Zone
            2 ArmoredCars and 2 Tanks placed in Chubu
            4 ArmoredCars placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : 0.17
    Dutch : 0.50
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            3 Infantrys moved from C.Sinkiang to W.Tibet
            1 L.Fighter moved from Urumqi to W.Tibet
            3 Infantrys moved from Urumqi to C.Sinkiang
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Sikang
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from Suiyuan to Shensi
            4 Infantrys moved from Lanchow to Shensi
            2 Bombers, 1 Fighter and 2 L.Fighters moved from Suiyuan to Shensi
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 Artillerys and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Chinese roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in W.Tibet
                Chinese attack with 3 Infantrys and 1 L.Fighter
                Thai defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 1 L.Fighter in W.Tibet, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in W.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Tibet
                Chinese win, taking W.Tibet from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Shensi
                Chinese attack with 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters
                Hisaichi defend with 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks
                    Chinese roll dice for 2 Bombers, 1 Fighter, 5 Infantrys and 2 L.Fighters in Shensi, round 2 : 3/10 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Shensi, round 3 : 4/8 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Shensi, round 3 : 2/3 hits, 1.33 expected hits
                    2 Tanks owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 2 Bombers, 1 Fighter, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 16
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Ningsia
            1 AAGun moved from Lanchow to E.Qinghai
            2 Bombers, 1 Fighter and 2 L.Fighters moved from Shensi to Ningsia
            1 L.Fighter moved from W.Tibet to E.Qinghai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 L.Fighter placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : 2.00
    Thai : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Tanks moved from Liaoning to Hulunbuir
            2 Tanks moved from Shantung to Hulunbuir
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Artillery moved from Shansi to Shensi
            6 Infantrys moved from Hupeh to Shensi
            2 Artillerys moved from Szechwan to Shensi
            3 Infantrys moved from Hunan to Hupeh
            1 Submarine moved from 76 Sea Zone to 72 Sea Zone
            1 Battleship and 2 Destroyers moved from 76 Sea Zone to 85 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            4 Infantrys moved from Vladivostok to Khabarovsk
            4 Infantrys moved from Heilungchiang to Hulunbuir
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Elite, 13 Infantrys and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 72 Sea Zone
                Hisaichi attack with 1 Submarine
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 72 Sea Zone
                Hisaichi win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Shensi
                Hisaichi attack with 3 Artillerys and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys and 6 Infantrys in Shensi, round 2 : 1/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hulunbuir
                Hisaichi attack with 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks
                Russians defend with 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks in Hulunbuir, round 2 : 3/10 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank in Hulunbuir, round 2 : 5/10 hits, 2.50 expected hits
                3 Mech.Rockets owned by the Russians, 1 Elite owned by the Hisaichi and 4 Infantrys owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 Artillery and 4 Tanks in Hulunbuir, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery, 2 Infantrys, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 3 : 2/7 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 3 Tanks in Hulunbuir, round 4 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery, 3 Mech.Rockets and 1 Tank in Hulunbuir, round 4 : 2/5 hits, 1.33 expected hits
                1 Mech.Rocket owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 5 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 6 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 7 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 8 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Mech.Rockets and 1 Tank in Hulunbuir, round 8 : 0/3 hits, 0.83 expected hits
                1 Mech.Rocket owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 9 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Rocket and 1 Tank in Hulunbuir, round 9 : 0/2 hits, 0.67 expected hits
                1 Mech.Rocket owned by the Russians lost in Hulunbuir
                    Hisaichi roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Hulunbuir, round 10 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir
                Russians win with no units remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Artillery, 1 Elite, 4 Infantrys and 4 Tanks
                Casualties for Russians: 1 Artillery, 2 Infantrys, 6 Mech.Rockets and 1 Tank
            Battle in Khabarovsk
                Hisaichi attack with 4 Infantrys
                Americans defend with 1 Tank
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 3 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 4 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Tank
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Heilungchiang
            2 Infantrys moved from Kirin to Liaoning
            1 Artillery and 7 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Shantung to Peking
            4 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            1 Elite and 3 Marines placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            Hisaichi undo move 2.
            1 Artillery and 2 Infantrys placed in Shantung
            1 Artillery and 3 Infantrys placed in Liaoning
            6 ArmoredCars placed in Hong Kong
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Americans : -0.17
    Chinese : -0.33
    Russians : -0.83
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            3 units repaired.
            2 Infantrys moved from Rhodesia to Belgian Congo
            3 Infantrys moved from Italian East Africa to Nubia
            2 Infantrys moved from Darfur to Kufra
            1 Adv.Fighter and 2 Fighters moved from Darfur to 56 Sea Zone
            2 Adv.Fighters moved from Cairo to 56 Sea Zone
            7 Infantrys moved from Cairo to Lower Egypt
            1 Tank moved from Darfur to Kufra
            3 Infantrys moved from Nubia to Darfur
            3 Infantrys moved from Nubia to New Valley
            3 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Syria to Palestine
            8 Infantrys moved from Palestine to Lower Egypt
            8 Infantrys and 1 Tank moved from Java to Sumatra
            2 Infantrys moved from Java to Sumatra
            2 ArmoredCars moved from Madras to Calcutta
            1 Infantry moved from Hyderabad to Calcutta
            1 Infantry moved from Hyderabad to Bihar
            3 Infantrys moved from Delhi to Bihar
            2 ArmoredCars moved from Madras to Bihar
            3 Infantrys and 1 Tank moved from Dover to 21 Sea Zone
            3 Infantrys and 1 Tank moved from 21 Sea Zone to Netherlands
            3 Adv.Fighters and 1 Fighter moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Manchester to Hamburg
    
        Purchase Units - British
            British buy 1 Battleship, 1 Cruiser, 1 Destroyer, 21 Infantrys and 1 Submarine; Remaining resources: 4 PUs; 
    
        Combat - British
            Strategic bombing raid in Hamburg
                    AA fire in Hamburg : 0/1 hits, 0.17 expected hits
                Bombing raid in Hamburg rolls: 6 and costs: 6 PUs.
                Bombing raid costs 6 PUs
            Battle in Netherlands
                British attack with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank
                Germans defend with 3 Infantrys
                    British roll dice for 2 Battleships and 2 Cruisers in Netherlands, round 2 : 2/4 hits, 2.33 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    British roll dice for 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 3 Adv.Fighters, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in 56 Sea Zone
                British attack with 3 Adv.Fighters and 2 Fighters
                Italians defend with 2 Cruisers and 1 Transport
                    British roll dice for 3 Adv.Fighters and 2 Fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 2 Cruisers and 1 Transport in 56 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    2 Fighters owned by the British, 1 Transport owned by the Italians and 2 Cruisers owned by the Italians lost in 56 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 14
                Casualties for British: 2 Fighters
                Casualties for Italians: 2 Cruisers and 1 Transport
            Battle in Kufra
                British attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Tank
                    British roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Kufra
                British win, taking Kufra from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Sumatra
                British attack with 10 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun, 2 Artillerys and 1 Infantry
                    British roll dice for 10 Infantrys and 1 Tank in Sumatra, round 2 : 4/11 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Yamamoto with 9 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in Calcutta
                British attack with 2 ArmoredCars and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Calcutta, round 2 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Calcutta
                British win, taking Calcutta from Thai with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters and 1 Fighter moved from Netherlands to Manchester
            1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Dublin to Northern Ireland
            1 Infantry moved from Munster to Dublin
            1 Tank moved from Munster to Northern Ireland
            1 Bomber moved from Hamburg to Manchester
            3 Adv.Fighters moved from 56 Sea Zone to Cairo
    
        Place Units - British
            1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchester: 3 Adv.Fighters and 1 Fighter
            EDIT: Adding units owned by British to 21 Sea Zone: 3 Adv.Fighters and 1 Fighter
            EDIT: Turning off Edit Mode
            6 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            3 Infantrys placed in Italian East Africa
            5 Infantrys placed in Madras
            4 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 99 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 4.83
    Italians : 0.33
    Yamamoto : 0.00
    Thai : -0.33
    AA fire in Hamburg : : -0.17
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            3 Fighters moved from Townsville to Java
    
        Purchase Units - Anzac
            Anzac buy 3 Fighters; Remaining resources: 1 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Fighters placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 1 Marine and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 2 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Marine and 2 Tanks in Argentina, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Dutch and 1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 3 Infantrys
                Casualties for Dutch: 1 Marine
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 1.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Infantry moved from Latvia to Novgorod
                  Finns take Novgorod from Russians
            1 Artillery moved from Latvia to 24 Sea Zone
            2 Artillerys and 1 Elite moved from Nordland to Upper Norrland
            2 Tanks moved from Helsinki to Oulu
            3 Infantrys moved from Tampere to Oulu
            2 Tanks moved from Helsinki to Oulu
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu
            1 Elite moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Infantry and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Infantry and 5 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


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