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Ksmckay (axis) vs Odonis (allies) BM3


  • 2018 2015 '13

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    

    Savegame



  • TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Poland to Baltic States
            3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    

    Savegame



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Poland to Baltic States
            3 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Trans-Jordan
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 3 fighters, 2 submarines and 5 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers, 3 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 : 7/11 hits, 6.50 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 tactical_bombers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                    Americans roll dice for 1 cruiser, 3 fighters and 2 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans, 3 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win, taking Trans-Jordan from British with 3 bombers and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Germans: 2 fighters, 2 submarines and 5 tactical_bombers
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 91 Sea Zone to Morocco
            2 infantry moved from Algeria to Morocco
            1 armour moved from Tunisia to Morocco
            3 bombers moved from 91 Sea Zone to Holland Belgium
            2 aaGuns moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Southern France to Holland Belgium
            1 marine moved from Southern France to 93 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 marine moved from 93 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            7 armour, 5 artilleries, 3 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 5 artilleries and 24 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.17
    Russians : 0.67
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 artillery and 1 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Vyborg
            2 armour and 2 mech_infantrys moved from Novgorod to Karelia
            1 fighter moved from Western Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Karelia
                Russians attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Karelia, round 2 : 3/9 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Vyborg
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vyborg, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians retreated to Novgorod
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Bryansk
            1 tactical_bomber moved from Baltic States to Bryansk
            1 fighter moved from Karelia to Bryansk
            1 fighter moved from Bessarabia to Bryansk
            1 aaGun, 2 artilleries and 15 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 aaGun and 16 infantry moved from Belarus to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Vologda
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 0.50
    

    Savegame



  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 fighter moved from Siam to Shan State
            1 tactical_bomber moved from Kiangsu to Manchuria
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            2 bombers moved from Kwangsi to 46 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 2 transports moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 cruiser moved from 43 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Malaya to Shan State
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:21:32 AM
    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:47:46 AM
    Savegame



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 fighter moved from Siam to Shan State
            1 tactical_bomber moved from Kiangsu to Manchuria
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            2 bombers moved from Kwangsi to 46 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 2 transports moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 cruiser moved from 43 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 mech_infantry moved from Hunan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Malaya to Shan State
            1 destroyer moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 46 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 cruisers in Dutch New Guinea, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shan State to Anhwe
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            2 bombers moved from 46 Sea Zone to Caroline Islands
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to Japan
            3 artilleries and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Amur to Manchuria
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Americans : -0.17
    UK_Pacific : -0.33
    Japanese : 2.17
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            2 mech_infantrys moved from Central United States to British Columbia
            5 fighters and 1 tactical_bomber moved from Korea to Yenisey
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.17
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 cruiser moved from 26 Sea Zone to 46 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Central America
            2 mech_infantrys moved from Central United States to British Columbia
            5 fighters and 1 tactical_bomber moved from Korea to Yenisey
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            7 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            2 fighters moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to 98 Sea Zone
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from French Equatorial Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Trans-Jordan
                British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            2 fighters moved from Trans-Jordan to 81 Sea Zone
            2 tactical_bombers moved from Trans-Jordan to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Syria to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            3 aaGuns, 1 artillery, 14 infantry and 5 mech_infantrys moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 fighter and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.00
    AA fire in Western Germany : : -0.17
    Chinese : 0.17
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Romania to Baltic States
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Yugoslavia to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Baltic States
                Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Baltic States to Finland
            1 bomber moved from Bessarabia to Southern Italy
            2 aaGuns and 2 infantry moved from Yugoslavia to Romania
            1 artillery and 1 marine moved from Malta to 96 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
            1 artillery moved from 95 Sea Zone to Southern Italy
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Place Units - Italians
            2 submarines and 1 transport placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 1.33
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.83
    

    Savegame


  • 2018 2015 '13

    @Odonis
    Well that little battle in SZ54 with a 1 in 6 chance of going wrong, certainly did!



  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour and 13 mech_infantrys moved from Eastern Poland to Novgorod
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Holland Belgium to Belarus
            1 bomber moved from Holland Belgium to Western Ukraine
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 7 armour and 13 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 7 armour and 13 mech_infantrys in Novgorod, round 2 : 4/20 hits, 5.67 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 7 armour and 11 mech_infantrys in Novgorod, round 3 : 4/18 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 7 armour and 11 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 2 bombers and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 3 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Belarus, round 4 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belarus to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Vyborg to Finland
            2 mech_infantrys moved from Germany to Baltic States
            8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Holland Belgium to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            1 fighter moved from Morocco to Southern Italy
            1 armour and 2 infantry moved from Morocco to Algeria
            1 marine moved from Libya to 96 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Southern Italy
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 bomber and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Russians : 0.00
    

    Savegame



  • @Odonis

    Yeah the naval situation in Pacific already looked concerning. That isnt going to help things. We will see.


  • 2018 2015 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Karelia to Finland
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            2 fighters moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Belarus
            14 infantry moved from Korea to Manchuria
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Manchuria
                Russians attack with 14 infantry
                Japanese defend with 1 aaGun, 1 fighter, 10 infantry and 2 tactical_bombers
                    Russians roll dice for 14 infantry in Manchuria, round 2 : 3/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun, 1 fighter, 10 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/13 hits, 5.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter, 8 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/11 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter, 5 infantry and 2 tactical_bombers in Manchuria, round 4 : 3/8 hits, 3.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 5 infantry in Manchuria, round 5 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Manchuria, round 5 : 5/7 hits, 3.00 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -13
                Casualties for Russians: 14 infantry
                Casualties for Japanese: 1 aaGun and 8 infantry
            Battle in Finland
                Russians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun and 7 infantry; Italians defend with 1 fighter
                    Russians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Finland, round 2 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 aaGun, 1 fighter and 7 infantry in Finland, round 2 : 3/8 hits, 3.00 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Finland, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 fighter and 6 infantry in Finland, round 3 : 1/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Finland, round 4 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 fighter and 4 infantry in Finland, round 4 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 armour and 1 artillery in Finland, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter and 4 infantry in Finland, round 5 : 2/5 hits, 2.00 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Finland, round 6 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour in Finland, round 7 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Finland, round 7 : 2/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Russians: 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun and 7 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Western Ukraine
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Bryansk
            2 fighters moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            3 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            1 armour moved from Vologda to Evenkiyskiy
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from Korea to Amur
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            2 armour placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,4,6,3,2,4,1,6,4,6,5,2,6,1
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    Russians : 1.67
    Japanese : -1.67
    

    Savegame



  • why did you attack in Man? You had zero chance but still ended up with an above average result but still dont think it was worth it.


  • 2018 2015 '13

    @ksmckay
    only to thin your guys out - I’m in such bad shape overall, it’s time to try and hit home runs 🙂



  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to Korea
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Manchuria to Amur
            1 fighter and 2 tactical_bombers moved from Manchuria to Amur
            2 infantry moved from Yunnan to Szechwan
            2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Caroline Islands to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
                    Americans roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 bomber owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 cruiser
            Battle in 16 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry; Russians defend with 1 aaGun
                    AA fire in Amur : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Russians: 1 aaGun
                Casualties for Americans: 1 infantry
            Battle in Korea
                Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry; Russians defend with 1 aaGun
                    AA fire in Korea : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 aaGun owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 aaGun
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship and 1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 marine moved from Dutch New Guinea to New Guinea
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 battleship, 1 carrier and 2 cruisers moved from 45 Sea Zone to 46 Sea Zone
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            4 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from Korea to Japan
            3 artilleries and 1 mech_infantry moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from Szechwan to Hunan
            1 armour and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 carrier moved from 33 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.50
    AA fire in Korea : : 0.50
    Americans : 0.17
    Chinese : 0.00
    Russians : -1.00
    Japanese : -0.17
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Yenisey to Amur
            1 artillery and 1 infantry moved from Central America to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Morocco
            Battle in Amur
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Amur
                Americans win, taking Morocco from Germans with 4 fighters remaining. Battle score for attacker is -15
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Amur to Siberia
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : 0.83
    Americans : -1.17
    Japanese : 1.33
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                2 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame


  • 2018 2015 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from Yenisey to Amur
            1 artillery and 1 infantry moved from Central America to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Morocco
            Battle in Amur
                Americans attack with 5 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 5 fighters and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Amur
                Americans win, taking Morocco from Germans with 4 fighters remaining. Battle score for attacker is -15
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Amur to Siberia
            1 battleship, 2 carriers and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                2 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 fighters moved from India to Yunnan
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Malta
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                    British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Malta, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Malta, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Malta
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 mech_infantry moved from India to Yunnan
            3 aaGuns, 13 infantry and 5 mech_infantrys moved from Burma to Yunnan
            2 infantry moved from India to Burma
            1 armour moved from Northwest Persia to Eastern Persia
            1 armour moved from Iraq to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 armour placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2.83
    Italians : 0.00
    AA fire in Western Germany : : 0.83
    Americans : -1.17
    Chinese : -0.67
    Japanese : 1.67
    

    Savegame



  • 2 for 2 on a strafe hurts



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 bomber and 1 fighter moved from Southern Italy to Gibraltar
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
                British defend with 1 harbour and 1 tactical_bomber; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.83 expected hits
                    British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/5 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 tactical_bomber
            Battle in 98 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            2 aaGuns and 2 infantry moved from Romania to Bessarabia
            1 armour moved from Baltic States to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 fighter moved from Finland to Bessarabia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern France
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.17
    French : -0.67
    

    Savegame


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