• '18 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 unit repaired.
            1 Infantry moved from Tuscany to Lombardy
                  Italians take Lombardy from French
            1 Tank moved from Syria to Iraq
                  Italians take Iraq from British
            1 Tank moved from Iraq to Palestine
            1 Tank moved from Syria to Palestine
            1 Infantry moved from Kufra to Darfur
            4 Tanks moved from Lower Egypt to Darfur
            5 Fighters moved from Lower Egypt to Darfur
            1 Artillery and 7 Infantrys moved from Lower Egypt to Nubia
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Battleship and 2 Destroyers moved from 57 Sea Zone to 55 Sea Zone
            1 Artillery and 2 Elites moved from N.Algeria to E.Morocco
                  Italians take E.Morocco from French
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Mech.Inf moved from Tunis to S.Tunisia
                  Italians take S.Tunisia from French
            1 Mech.Inf moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            1 Mech.Inf moved from S.Algeria to E.Morocco
            1 Mech.Inf moved from Tunis to Hun
            1 Mech.Inf moved from Tunis to S.Tunisia
            1 Mech.Inf moved from Tunis to Hun
            3 Infantrys moved from Tuscany to Venetia
            3 Tanks moved from Rome to Lombardy
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Destroyer, 1 Fighter, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 5 Fighters, 1 Infantry and 4 Tanks
                British defend with 1 Artillery, 1 Infantry and 1 Tank; French defend with 2 Infantrys
                    Italians roll dice for 5 Fighters, 1 Infantry and 4 Tanks in Darfur, round 2 : 1/10 hits, 3,83 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1,83 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Darfur
                    Italians roll dice for 5 Fighters and 3 Tanks in Darfur, round 3 : 2/8 hits, 3,17 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Darfur, round 3 : 3/4 hits, 1,50 expected hits
                    1 Fighter owned by the Italians, 2 Tanks owned by the Italians, 1 Infantry owned by the French and 1 Infantry owned by the British lost in Darfur
                    Italians roll dice for 4 Fighters and 1 Tank in Darfur, round 4 : 3/5 hits, 1,83 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Darfur, round 4 : 0/2 hits, 0,83 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the British lost in Darfur
                Italians win, taking Darfur from British with 4 Fighters and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Italians: 1 Fighter, 1 Infantry and 3 Tanks
                Casualties for French: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Italians
            2 Fighters moved from Lower Egypt to 55 Sea Zone
            4 Fighters moved from Darfur to Nubia
    
        Place Units - Italians
            1 Carrier and 1 Destroyer placed in 55 Sea Zone
            3 Infantrys and 1 Mech.Inf placed in Tunis
            1 Fighter placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,83
    British : 0,83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            2 Infantrys moved from South Central USA to E.Mexico
            1 Destroyer moved from 10 Sea Zone to 21 Sea Zone
            1 Transport moved from 35 Sea Zone to 40 Sea Zone
    
        Purchase Units - French
            French buy 2 Adv.Fighters and 1 Bunker; Remaining resources: 17 PUs; 
    
        Combat - French
            Battle in 21 Sea Zone
                British loiter and taunt; French attack with 1 Destroyer
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 21 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - French
            2 Adv.Fighters moved from Gibraltar to W.Morocco
            1 AAGun moved from Canadian Prairies to North Central USA
            1 Fighter moved from Malta to Cairo
    
        Place Units - French
            2 Adv.Fighters and 1 Bunker placed in W.Morocco
    
        Turn Complete - French
            French collect 15 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    French : -0.33
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Artillery moved from Wake to 95 Sea Zone
            1 Infantry moved from Rongelap to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 95 Sea Zone to 102 Sea Zone
            1 Artillery moved from Ponape to 102 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 102 Sea Zone to 109 Sea Zone
            2 Battleships, 3 Carriers, 2 Destroyers and 1 Submarine moved from 95 Sea Zone to 109 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            1 Elite and 1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
            1 Elite moved from 108 Sea Zone to West Papua
            2 Infantrys moved from Mindanao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 109 Sea Zone
            2 Artillerys and 4 Infantrys moved from 109 Sea Zone to West Papua
            2 Artillerys moved from Manila to 93 Sea Zone
            1 Elite and 1 Infantry moved from Kyushu to 93 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 93 Sea Zone to 108 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 108 Sea Zone to West Papua
            1 Infantry moved from Palawan to 111 Sea Zone
            1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
            1 Fighter moved from S.Thailand to 66 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            2 Tanks moved from East And South Borneo to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Flores to Soembawa
            1 Fighter moved from Davao to Soembawa
            1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to Soembawa
            1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok
            1 Bomber moved from Saipan to Soembawa
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
            1 Tank moved from East And South Borneo to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok
            1 Battleship moved from 85 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Samar to Mindanao
            1 Infantry moved from Chubu to Kyushu
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            3 Infantrys moved from Tokyo to Chubu
            3 Fighters moved from 95 Sea Zone to 109 Sea Zone
            1 Fighter moved from 95 Sea Zone to West Papua
            1 Fighter moved from 95 Sea Zone to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Battleship, 2 Fighters, 11 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 66 Sea Zone
                Yamamoto attack with 1 Fighter
                British defend with 1 Transport
                    Yamamoto roll dice for 1 Fighter in 66 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Transport in 66 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Yamamoto roll dice for 1 Fighter in 66 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 Transport in 66 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the British lost in 66 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Soembawa
                Yamamoto attack with 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Soembawa, round 2 : 0/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Soembawa, round 2 : 2/5 hits, 2,00 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Soembawa, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the British lost in Soembawa
                    Yamamoto roll dice for 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Soembawa, round 3 : 3/5 hits, 2,00 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the British lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Lombok
                Yamamoto attack with 2 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Lombok, round 2 : 1/4 hits, 1,33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Lombok
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Lombok, round 3 : 2/3 hits, 1,17 expected hits
                    Dutch roll dice for 1 Artillery in Lombok, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the British lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in West Papua
                Yamamoto attack with 4 Artillerys, 2 Elites, 1 Fighter and 5 Infantrys
                Anzac defend with 1 AAGun, 1 Artillery, 5 Infantrys and 1 Tank
                    AA fire in West Papua : 0/1 hits, 0,17 expected hits
                    Yamamoto roll dice for 2 Battleships in West Papua, round 2 : 1/2 hits, 1,33 expected hits
                    1 Infantry owned by the Anzac lost in West Papua
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Fighter and 5 Infantrys in West Papua, round 2 : 5/12 hits, 3,83 expected hits
                    Anzac roll dice for 1 Artillery, 4 Infantrys and 1 Tank in West Papua, round 2 : 1/6 hits, 2,17 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Fighter and 4 Infantrys in West Papua, round 3 : 5/11 hits, 3,67 expected hits
                    Anzac roll dice for 1 Tank in West Papua, round 3 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Anzac lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 4 Artillerys, 2 Elites, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 17
                Casualties for Anzac: 1 Artillery, 5 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Fighter moved from West Papua to 109 Sea Zone
            1 Fighter moved from Soembawa to Flores
            1 Infantry moved from Truk to Ponape
            1 Fighter moved from 66 Sea Zone to Flores
            1 Bomber moved from Soembawa to 67 Sea Zone
            1 Bomber moved from 67 Sea Zone to Flores
    
        Place Units - Yamamoto
            4 Infantrys placed in Banjarmasin
            1 Battleship and 1 Transport placed in 107 Sea Zone
            2 Infantrys placed in Davao
            1 B.Transport and 1 Transport placed in 93 Sea Zone
            1 Infantry placed in Kyushu
            2 Fighters and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in West Papua : : -0,17
    British : -0,33
    Yamamoto : 3,33
    Anzac : -1,67
    Dutch : -1,33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            1 Elite and 1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Suiyuan to Chahar
            1 Tank moved from Suiyuan to Shansi
            1 Mech.Inf moved from Suiyuan to Chahar
            1 Mech.Inf moved from Suiyuan to Shansi
            4 Mech.Infs moved from Suiyuan to Shensi
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Tanks moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Urumqi to Ningsia
            1 Infantry moved from W.Tibet to E.Tibet
            1 Infantry moved from Sikang to Yunnan
            1 ArmoredCar, 1 Fighter and 3 Tanks moved from Yunnan to Kweichow
            1 ArmoredCar and 1 Tank moved from Assam to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Shensi
                Chinese attack with 1 Elite, 1 Infantry and 4 Mech.Infs
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Elite, 1 Infantry and 4 Mech.Infs in Shensi, round 2 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shensi, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Elite, 1 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Kweichow
                Chinese attack with 2 ArmoredCars, 1 Fighter and 4 Tanks
                Hisaichi defend with 1 Artillery and 2 Tanks; Yamamoto defend with 1 Artillery and 1 Infantry; Thai defend with 1 Fighter
                    Chinese roll dice for 2 ArmoredCars, 1 Fighter and 4 Tanks in Kweichow, round 2 : 5/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks in Kweichow, round 2 : 3/6 hits, 2.50 expected hits
                    2 Tanks owned by the Hisaichi, 1 Artillery owned by the Yamamoto, 1 Tank owned by the Chinese, 1 Infantry owned by the Yamamoto, 2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
                    Chinese roll dice for 1 Fighter and 3 Tanks in Kweichow, round 3 : 1/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Fighter in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Fighter owned by the Thai lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 ArmoredCars and 2 Tanks
                Casualties for Hisaichi: 1 Artillery and 2 Tanks
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Fighter
    
        Non Combat Move - Chinese
            1 Fighter moved from Kweichow to Szechwan
            1 AAGun moved from Lanchow to Shensi
            1 AAGun moved from E.Qinghai to Ningsia
            1 Fighter moved from Szechwan to Ningsia
    
        Place Units - Chinese
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : 3.67
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Destroyer and 1 Submarine moved from 111 Sea Zone to 108 Sea Zone
            1 Carrier and 1 Submarine moved from 107 Sea Zone to 109 Sea Zone
            2 Fighters moved from 107 Sea Zone to Port Moresby
            1 Artillery moved from Tanimbar to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            2 Infantrys moved from Celebes to 112 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 112 Sea Zone to 114 Sea Zone
            1 Artillery and 3 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Elite, 4 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 75 Sea Zone to Ayan
            1 Artillery moved from Okhotsk to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            1 Artillery and 2 Infantrys moved from Khabarovsk to Heilungchiang
            1 Mech.Inf moved from Changchun to Ayan
            4 Infantrys moved from Kirin to Liaoning
            1 Artillery moved from Peking to Chahar
            1 Tank moved from Anhwei to Chahar
            2 Infantrys moved from Shantung to Shansi
            1 Tank moved from Anhwei to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Tank moved from Anhwei to Kweichow
            1 Infantry moved from Hunan to Hupeh
            2 Artillerys and 1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar and 1 Tank moved from Hunan to Yunnan
            1 Infantry moved from Kiangsi to Hunan
            2 Tanks moved from Hong Kong to Hunan
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Liaoning
            1 Infantry moved from Shantung to Chahar
            1 Infantry moved from Shantung to Shansi
            1 Mech.Inf moved from Changchun to Liaoning
            1 Transport moved from 111 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Battleship moved from 112 Sea Zone to 114 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Bomber moved from Manila to Jilolo
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 4 Artillerys, 2 Elites, 1 Fighter, 11 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Jilolo
                Hisaichi attack with 1 Bomber and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Infantry in Jilolo, round 2 : 1/2 hits, 0,83 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Jilolo
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 Artillerys, 1 Infantry and 1 Tank
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 Tanks in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
                    2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 2 Tanks
            Battle in Shansi
                Hisaichi attack with 4 Infantrys and 1 Tank
                Chinese defend with 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 4 Infantrys and 1 Tank in Shansi, round 2 : 0/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shansi, round 2 : 0/2 hits, 0,83 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Tank in Shansi, round 3 : 2/5 hits, 1,17 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Shansi, round 3 : 1/2 hits, 0,83 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 3 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
                Casualties for Hisaichi: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Mech.Inf
                Russians defend with 2 ArmoredCars and 1 Artillery
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Mech.Inf in Ayan, round 2 : 1/9 hits, 2,67 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Artillery in Ayan, round 2 : 1/3 hits, 0,67 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 1 Mech.Inf in Ayan, round 3 : 3/8 hits, 2,50 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 3 : 0/2 hits, 0,50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Elite, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 ArmoredCars and 1 Artillery
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Port Moresby
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Anzac defend with 1 Factory and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Anzac lost in Port Moresby
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Port Moresby, round 2 : 2/6 hits, 1,67 expected hits
                    Anzac roll dice for 2 Infantrys in Port Moresby, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Anzac lost in Port Moresby
                Hisaichi win, taking Port Moresby from Anzac with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Port Moresby to West Papua
            1 Bomber moved from Jilolo to Formosa
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            1 Artillery, 1 Infantry and 1 Tank placed in Shantung
            2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hong Kong
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1,50
    Anzac : -0,67
    Chinese : 1,67
    Russians : -0,50
    Dutch : 0,67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
                British loses 0 PUs for violating Venezuelas neutrality.
                British loses 0 PUs for violating Perus neutrality.
            1 Artillery, 15 Infantrys and 4 Tanks moved from Cairo to Lower Egypt
            2 Tanks moved from Cape Town to Rhodesia
            3 Infantrys moved from Kenya to Italian East Africa
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            2 Infantrys moved from Scotland to 11 Sea Zone
            1 Transport moved from 12 Sea Zone to 11 Sea Zone
            2 Infantrys moved from Manchester to 11 Sea Zone
            2 Infantrys and 1 Transport moved from 11 Sea Zone to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to S.Karelia
            2 Tanks moved from Lapland to S.Karelia
            2 Infantrys and 1 Transport moved from 11 Sea Zone to 12 Sea Zone
            3 Infantrys moved from 12 Sea Zone to Oslo
            2 Infantrys moved from Nordland to Oslo
            2 Fighters moved from Lapland to S.Karelia
            3 Fighters moved from Oulu to S.Karelia
            1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
            1 Submarine moved from 11 Sea Zone to 21 Sea Zone
            2 ArmoredCars and 1 Tank moved from Assam to Yunnan
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
            3 Infantrys moved from Rajputana to Baluchistan
            1 Infantry moved from Yukon to Alaska
            1 Destroyer and 1 Transport moved from 96 Sea Zone to 97 Sea Zone
            2 Infantrys moved from Johnston to 97 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
                  Americans take Wake from Yamamoto
            1 Tank moved from Amazon to Venezuela
                  British take Venezuela from Neutral
            1 Tank moved from Venezuela to Amazon
            1 Tank moved from Amazon to Peru
                  British take Peru from Neutral
            1 Tank moved from Peru to Amazon
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from E.Mexico to Central America
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 ArmoredCars, 1 Destroyer, 1 Elite, 1 Fighter, 12 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Tank
                    British roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the British and 1 Tank owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
                Casualties for British: 1 ArmoredCar
                Casualties for Hisaichi: 1 Tank
            Battle in Lower Egypt
                British attack with 1 Artillery, 15 Infantrys and 4 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 15 Infantrys and 4 Tanks in Lower Egypt, round 2 : 8/20 hits, 5.00 expected hits
                    Germans roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 1 Artillery, 15 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Oslo
                British attack with 5 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Oslo
                British loses 0 PUs for violating Oslos neutrality.
                British win, taking Oslo from Neutral with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from South Africa to Cape Town
    
        Place Units - British
            2 Tanks placed in Cape Town
            1 Adv.Fighter and 5 Infantrys placed in Cairo
            4 ArmoredCars and 1 Tank placed in Delhi
            Turning on Edit Mode
            EDIT: Removing units owned by British from Madras: 10 Infantrys
            EDIT: Adding units owned by British to Hyderabad: 10 Infantrys
            EDIT: Turning off Edit Mode
            5 Infantrys placed in Madras
            1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Elite and 1 Fighter placed in Manchester
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 3.17
    Hisaichi : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            3 Fighters moved from Townsville to 114 Sea Zone
            2 Fighters moved from Canberra to 114 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker and 14 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Anzac
            Battle in 114 Sea Zone
                Anzac attack with 5 Fighters
                Hisaichi defend with 1 Battleship and 2 Transports
                    Anzac roll dice for 5 Fighters in 114 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship and 2 Transports in 114 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the Hisaichi and 1 Fighter owned by the Anzac lost in 114 Sea Zone
                    Anzac roll dice for 4 Fighters in 114 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Transport in 114 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Transport owned by the Hisaichi, 1 Fighter owned by the Anzac and 1 Battleship owned by the Hisaichi lost in 114 Sea Zone
                Anzac win with 3 Fighters remaining. Battle score for attacker is 16
                Casualties for Anzac: 2 Fighters
                Casualties for Hisaichi: 1 Battleship and 2 Transports
    
        Non Combat Move - Anzac
            3 Fighters moved from 114 Sea Zone to Townsville
    
        Place Units - Anzac
            1 Bunker and 2 Infantrys placed in Wellington
            6 Infantrys placed in Canberra
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Anzac : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Merauke to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 12 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hollandia
                Dutch win, taking Hollandia from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Timor
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Dutch : 0.83
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
                  Finns take Oulu from Russians
            1 Elite, 1 Fighter and 9 Infantrys moved from Tampere to Kotka
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite, 1 Fighter and 9 Infantrys
                Russians defend with 4 Infantrys
                    Finns roll dice for 1 Elite, 1 Fighter and 9 Infantrys in Kotka, round 2 : 1/11 hits, 2,17 expected hits
                    Russians roll dice for 4 Infantrys in Kotka, round 2 : 1/4 hits, 1,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite, 1 Fighter and 8 Infantrys in Kotka, round 3 : 1/10 hits, 2,00 expected hits
                    Russians roll dice for 3 Infantrys in Kotka, round 3 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Kotka, round 4 : 0/9 hits, 1,83 expected hits
                    Russians roll dice for 2 Infantrys in Kotka, round 4 : 0/2 hits, 0,67 expected hits
                    Finns roll dice for 1 Elite, 1 Fighter and 7 Infantrys in Kotka, round 5 : 1/9 hits, 1,83 expected hits
                    Russians roll dice for 2 Infantrys in Kotka, round 5 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite, 1 Fighter and 6 Infantrys in Kotka, round 6 : 2/8 hits, 1,67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 6 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Kotka to Tampere
    
        Place Units - Finns
            1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : -4,50
    Russians : -1,00
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Vinnytsia
            1 Tank moved from Bucharest to Vinnytsia
            2 Artillerys, 2 Elites and 4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            1 AAGun moved from Bucharest to E.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from N.Thailand to Yunnan
            1 Tank moved from N.French Indochina to Yunnan
            1 Artillery and 1 Infantry moved from Burma to Yunnan
            6 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from S.Thailand to Burma
            1 Elite and 2 Infantrys moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank
                British defend with 1 ArmoredCar and 1 Tank
                    Thai roll dice for 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 1 Tank in Yunnan, round 2 : 5/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Thai and 1 Tank owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 2 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Thai
            1 AAGun moved from N.Thailand to Yunnan
    
        Place Units - Thai
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Thai : 1,50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Infantry moved from Kolyma to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 Artillery moved from Kolyma to Zhigansk
            1 Destroyer and 1 Transport moved from 71 Sea Zone to 74 Sea Zone
            1 Artillery and 1 Infantry moved from Yukon to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
            2 Bombers and 1 Infantry moved from Amazon to Rio De Janeiro
            1 Tank moved from Central America to Amazon
            1 Elite, 10 Infantrys and 1 Marine moved from Northeast USA to 7 Sea Zone
            3 B.Transports, 1 Elite, 10 Infantrys and 1 Marine moved from 7 Sea Zone to 9 Sea Zone
            1 Elite, 10 Infantrys and 1 Marine moved from 9 Sea Zone to Iceland
            1 B.Transport, 1 Infantry and 2 Tanks moved from 28 Sea Zone to 34 Sea Zone
            1 Infantry and 2 Tanks moved from 34 Sea Zone to Rio de Oro
            1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
            1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Rio de Oro
            1 Cruiser and 1 Infantry moved from 28 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Destroyer moved from 28 Sea Zone to 34 Sea Zone
            4 Destroyers and 1 Submarine moved from 28 Sea Zone to 16 Sea Zone
            2 Elites, 8 Infantrys and 2 Marines moved from South Central USA to Northeast USA
            2 Artillerys and 1 Infantry moved from E.Mexico to W.Mexico
            2 Adv.Fighters and 1 Carrier moved from 98 Sea Zone to 96 Sea Zone
            1 Transport moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from Kwajalein to 103 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry and 1 Tank moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Fighter moved from Lapland to 22 Sea Zone
            1 Bomber moved from Scotland to 22 Sea Zone
            1 Submarine moved from 83 Sea Zone to 98 Sea Zone
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from W.Mexico: 2 Artillerys and 1 Infantry
            EDIT: Adding units owned by Americans to South Central USA: 2 Artillerys and 1 Infantry
            EDIT: Turning off Edit Mode
            Americans buy 3 B.Transports, 2 Battleships, 1 Cruiser, 2 Elites and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Cape Verde
                Americans attack with 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Cape Verde, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Canarians
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in Canarians, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Canarians
                Americans loses 0 PUs for violating Canarianss neutrality.
                Americans win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Rio De Janeiro
                Americans attack with 2 Bombers and 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Bombers and 1 Infantry in Rio De Janeiro, round 2 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 2 Bombers in Rio De Janeiro, round 3 : 1/2 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 2 Bombers in Rio De Janeiro, round 4 : 1/2 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans win with 2 Bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 22 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Germans defend with 1 T.Boat
                    Americans roll dice for 1 Bomber and 1 Fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in Iceland
                Americans attack with 1 Elite, 10 Infantrys and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Elite, 10 Infantrys and 1 Marine in Iceland, round 2 : 3/12 hits, 2.50 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                Americans loses 0 PUs for violating Icelands neutrality.
                Americans win, taking Iceland from Neutral with 1 Elite, 10 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Rio de Oro
                Americans attack with 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 5 Infantrys and 2 Tanks in Rio de Oro, round 2 : 4/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            1 Fighter moved from 22 Sea Zone to Oslo
            1 Bomber moved from 22 Sea Zone to Manchester
            2 Bombers moved from Rio De Janeiro to Amazon
    
        Place Units - Americans
            3 B.Transports placed in 7 Sea Zone
            2 Elites and 6 Infantrys placed in South Central USA
            2 Battleships and 1 Cruiser placed in 98 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Neutral : -1.00
    Americans : 1.67
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Tank moved from Nubia to Equatoria
                  Germans take Kordofan from British
                  Germans take Equatoria from British
            2 Infantrys and 1 Tank moved from Palestine to Syria
            2 Infantrys moved from Kiev to Donetsk
            1 Stuka moved from Minsk to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            2 Infantrys moved from Minsk to Smolensk
            1 Stuka moved from Minsk to Smolensk
            3 Infantrys moved from Latvia to Leningrad
            3 Artillerys and 1 Infantry moved from Novgorod to Leningrad
            1 Infantry moved from Minsk to Novgorod
            1 Infantry moved from Brest to Minsk
            4 Artillerys and 4 Infantrys moved from Kiev to Vinnytsia
            7 Infantrys moved from Brest to Vinnytsia
            5 Infantrys moved from Krakow to Vinnytsia
            1 Battleship and 1 Cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from Rhine to Oslo
            1 JetFighter moved from Bavaria to Oslo
            1 Carrier moved from 24 Sea Zone to 22 Sea Zone
            2 Fighters moved from 24 Sea Zone to Oslo
            1 Bomber moved from Minsk to Estonia
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
            2 Transports moved from 24 Sea Zone to 22 Sea Zone
            4 Infantrys moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            5 Infantrys moved from 22 Sea Zone to Oslo
            1 Destroyer and 1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
            1 Mech.Inf moved from Danzig to Estonia
            2 Infantrys moved from Warsaw to Brest
            2 HeavyTanks moved from Warsaw to Vinnytsia
            1 ArmoredCar and 2 Tanks moved from Hungary to Vinnytsia
            4 ArmoredCars moved from Bohemia to Vinnytsia
            2 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from Hamburg to Pomerania
            5 Mech.Infs moved from Bavaria to Brest
            2 Tanks moved from Minsk to Vinnytsia
            1 ArmoredCar and 5 Tanks moved from Provence to Burgundy
            1 Mech.Inf moved from Orleanais to Lorraine
            3 Infantrys moved from Paris to Orleanais
            3 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Picardy to Normandy
            2 Tanks moved from Picardy to Burgundy
            1 Tank moved from Normandy to Burgundy
            1 Stuka moved from Rhine to Hamburg
            1 Stuka moved from Berlin to Hamburg
            1 Fighter moved from Berlin to Hamburg
            1 Stuka moved from Paris to Normandy
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Carrier, 24 Infantrys, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Oslo
                Germans attack with 1 Adv.Fighter, 2 Fighters, 5 Infantrys and 1 JetFighter
                British defend with 5 Infantrys; Americans defend with 1 Fighter
                    Germans roll dice for 1 Battleship and 1 Cruiser in Oslo, round 2 : 2/2 hits, 1,17 expected hits
                    2 Infantrys owned by the British lost in Oslo
                    Germans roll dice for 1 Adv.Fighter, 2 Fighters, 5 Infantrys and 1 JetFighter in Oslo, round 2 : 5/9 hits, 2,67 expected hits
                    British roll dice for 1 Fighter and 3 Infantrys in Oslo, round 2 : 1/4 hits, 1,50 expected hits
                    1 Fighter owned by the Americans, 1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Oslo
                Germans win, taking Oslo from British with 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is 16
                Casualties for British: 5 Infantrys
                Casualties for Germans: 1 Infantry
                Casualties for Americans: 1 Fighter
            Battle in Donetsk
                Germans attack with 3 Infantrys and 1 Stuka
                Russians defend with 1 Artillery
                    Germans roll dice for 3 Infantrys and 1 Stuka in Donetsk, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Leningrad
                Germans attack with 3 Artillerys and 4 Infantrys
                Russians defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Tank
                    Germans roll dice for 3 Artillerys and 4 Infantrys in Leningrad, round 2 : 3/7 hits, 2,17 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Leningrad, round 2 : 0/2 hits, 0,83 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery and 1 Tank
            Battle in Smolensk
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 Infantry and 1 Stuka in Smolensk, round 3 : 2/2 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 Bomber, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 1 Infantry and 1 Mech.Inf in Estonia, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 Bomber, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Donetsk to Brest
            1 AAGun moved from Brest to Vinnytsia
            1 AAGun moved from Minsk to Kiev
            1 Stuka moved from Smolensk to Danzig
            1 Bomber moved from Estonia to Danzig
            2 Fighters moved from Oslo to 22 Sea Zone
            1 Adv.Fighter and 1 JetFighter moved from Oslo to 22 Sea Zone
            1 AAGun moved from Burgundy to Lorraine
            1 AAGun moved from Provence to Lombardy
    
        Place Units - Germans
            1 Carrier and 1 Submarine placed in 22 Sea Zone
            1 Bunker and 3 Infantrys placed in Kiev
            4 Artillerys placed in Vinnytsia
            4 Tanks placed in Warsaw
            3 Infantrys placed in Danzig
            4 ArmoredCars placed in Bohemia
            3 Infantrys placed in Normandy
            4 Infantrys placed in Hamburg
            5 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            Germans undo move 10.
            3 Infantrys placed in Paris
            Germans undo move 10.
            1 Infantry placed in Bohemia
            Germans undo move 10.
            1 Infantry placed in Bohemia
            3 Infantrys placed in Rhine
            2 Infantrys placed in Paris
            Germans undo move 12.
            1 Infantry placed in Provence
            1 Infantry placed in Paris
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,67
    British : -0,50
    Russians : -1,17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Kursk to Minsk
            1 Fighter moved from Rostov to Minsk
            4 Infantrys moved from Kursk to Kiev
            2 Mech.Rockets moved from Stalingrad to Kiev
            2 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Kursk to Donetsk
            1 Mech.Rocket moved from Georgia to Donetsk
            2 Mech.Rockets moved from Georgia to W.Iran
            2 Artillerys, 3 Infantrys and 1 Tank moved from E.Iran to W.Iran
            1 Artillery, 6 Infantrys and 3 Tanks moved from Hulunbuir to Peking
            3 Infantrys moved from S.Karelia to Smolensk
            1 Bomber moved from Malta to E.Morocco
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Bunkers, 1 Elite, 2 HeavyTanks, 22 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in E.Morocco
                Bombing raid in E.Morocco rolls: 5 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in W.Iran
                Russians attack with 2 Artillerys, 3 Infantrys, 2 Mech.Rockets and 1 Tank
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Russians roll dice for 2 Artillerys, 3 Infantrys, 2 Mech.Rockets and 1 Tank in W.Iran, round 2 : 4/8 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 0/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Neutral lost in W.Iran
                    Russians roll dice for 2 Artillerys, 3 Infantrys, 2 Mech.Rockets and 1 Tank in W.Iran, round 3 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran
                Russians loses 0 PUs for violating W.Irans neutrality.
                Russians win, taking W.Iran from Neutral with 2 Artillerys, 3 Infantrys, 2 Mech.Rockets and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in Kiev
                Russians attack with 4 Infantrys and 2 Mech.Rockets
                Germans defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
                    Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Kiev, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker and 3 Infantrys in Kiev, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians lost in Kiev
                    Russians roll dice for 2 Infantrys and 2 Mech.Rockets in Kiev, round 3 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Bunker and 3 Infantrys in Kiev, round 3 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 2 Infantrys and 2 Mech.Rockets in Kiev, round 4 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Bunker and 2 Infantrys in Kiev, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Infantry and 2 Mech.Rockets in Kiev, round 5 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Bunker and 2 Infantrys in Kiev, round 5 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 2 Mech.Rockets in Kiev, round 6 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker and 1 Infantry in Kiev, round 6 : 1/2 hits, 0.83 expected hits
                1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Mech.Rocket in Kiev, round 7 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Bunker in Kiev, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Mech.Rocket remaining. Battle score for attacker is -2
                Casualties for Russians: 4 Infantrys and 1 Mech.Rocket
                Casualties for Germans: 1 Bunker and 3 Infantrys
            Battle in Smolensk
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Peking
                Russians attack with 1 Artillery, 6 Infantrys and 3 Tanks
                Hisaichi defend with 1 Factory and 3 Infantrys
                    Russians roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in Peking, round 2 : 4/10 hits, 3.00 expected hits
                    Hisaichi roll dice for 3 Infantrys in Peking, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Peking
                Russians win, taking Peking from Hisaichi with 1 Artillery, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Donetsk
                Russians attack with 3 Infantrys and 1 Mech.Rocket
                Germans defend with 3 Infantrys
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
                    Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Donetsk, round 4 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Minsk
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Minsk, round 3 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Minsk to Kursk
            10 Infantrys moved from Moscow to Tula
            3 Mech.Rockets moved from Stalingrad to Kursk
            1 AAGun moved from Kirov to Arkhangelsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            10 ArmoredCars moved from Kursk to S.Karelia
            1 ArmoredCar moved from Zhigansk to Olyokminsk
            1 AAGun moved from Chita to N.Buryat Mongolia
            1 Fighter moved from Chita to Olyokminsk
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            2 ArmoredCars moved from Yakutsk to Olyokminsk
            2 ArmoredCars and 2 Mech.Rockets moved from Sibirsky to Olyokminsk
            1 Bomber moved from E.Morocco to W.Morocco
    
        Place Units - Russians
            1 Bunker and 2 HeavyTanks placed in Rostov
            1 Bunker placed in Tula
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 ArmoredCars placed in Arkhangelsk
            5 Infantrys and 5 Tanks placed in Moscow
            1 Elite and 4 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Neutral : -2.67
    Hisaichi : 0.00
    Russians : -0.50
    

    Savegame

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