19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from Caroline Islands to 41 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in Paulau Island
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 submarines moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
            1 bomber and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by ANZAC to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Karelia to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Norway
            16 bombers and 1 fighter moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Finland
                Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Norway
                Germans attack with 16 bombers, 3 fighters and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry
                    AA fire in Norway : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 16 bombers, 3 fighters and 1 tactical_bomber in Norway, round 2 : 11/20 hits, 12.83 expected hits
                    Americans roll dice for 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Norway, round 2 : 7/11 hits, 4.83 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 3 bombers owned by the Germans, 3 fighters owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Norway
                    Germans roll dice for 13 bombers in Norway, round 3 : 8/13 hits, 8.67 expected hits
                    Americans roll dice for 2 fighters in Norway, round 3 : 2/2 hits, 1.33 expected hits
                    2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Norway
                Germans win with 11 bombers remaining. Battle score for attacker is -32
                Casualties for Germans: 5 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            11 bombers moved from Norway to Western Germany
            1 mech_infantry moved from Nenetsia to Novgorod
            3 artilleries moved from Ukraine to Bryansk
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Ukraine
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,3,6
            Germans collect 43 PUs (4 lost to blockades); end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    British : -0.33
    AA fire in Norway : : -1.00
    Americans : 3.17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Smolensk to Norway
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 1.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 34 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 mech_infantry moved from Tsinghai to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            2 armour and 1 mech_infantry moved from Hunan to Kiangsu
            2 bombers moved from Japan to Kiangsu
            1 infantry moved from Urals to Novosibirsk
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Kwangtung
            1 fighter moved from 43 Sea Zone to Kwangtung
            1 bomber moved from 34 Sea Zone to Kwangtung
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 artillery, 3 infantry and 3 marines moved from British Columbia to Alaska
            9 fighters and 5 tactical_bombers moved from 1 Sea Zone to Alaska
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 11 submarines and 2 transports moved from 1 Sea Zone to 2 Sea Zone
            2 bombers moved from Japan to Alaska
            2 bombers moved from Kiangsu to Japan
            1 artillery and 3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 airfield, 1 factory_minor and 1 harbour placed in Alaska
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,4,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,6,5,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5,4,3,3,4,1
            Japanese collect 35 PUs (16 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • '20 '16 '15 '14

    My daddy always had a saying: “If you can’t impress 'em with intelligence, baffle them with bullsh*t.” I think this sums up my last two Japanese turns nicely. 😛


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 harbour, 10 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
                  British take British Columbia from Japanese
            1 bomber moved from Burma to Sikang
            1 bomber moved from Hopei to Suiyuyan
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Suiyuyan
                Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to Eastern United States
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 cruiser and 1 destroyer placed in 112 Sea Zone
            1 fighter and 1 harbour placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 harbour, 10 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
                  British take British Columbia from Japanese
            1 bomber moved from Burma to Sikang
            1 bomber moved from Hopei to Suiyuyan
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Suiyuyan
                Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to Eastern United States
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 cruiser and 1 destroyer placed in 112 Sea Zone
            1 fighter and 1 harbour placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 1 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            4 infantry moved from Kweichow to Hunan
            1 artillery and 5 infantry moved from Kweichow to Szechwan
            7 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 harbour, 10 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to British Columbia
                  British take British Columbia from Japanese
            1 bomber moved from Burma to Sikang
            1 bomber moved from Hopei to Suiyuyan
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Suiyuyan
                Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to Eastern United States
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 cruiser and 1 destroyer placed in 112 Sea Zone
            1 fighter and 1 harbour placed in Norway
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 1 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            4 infantry moved from Kweichow to Hunan
            1 artillery and 5 infantry moved from Kweichow to Szechwan
            7 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 3 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 fighter moved from Northwest Persia to Caucasus
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 2 mech_infantrys moved from Burma to Kwangsi
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 4 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Kazakhstan
                British win, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 artillery
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - British
            5 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            5 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 1 carrier, 4 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            5 fighters moved from Russia to Norway
            2 mech_infantrys moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Burma to Yunnan
            1 fighter moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 armour and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    British : 1.33
    Italians : -0.67
    Americans : -1.00
    Chinese : 1.67
    Japanese : 1.33
    

    Savegame


  • @DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):

    My daddy always had a saying: “If you can’t impress 'em with intelligence, baffle them with bullsh*t.” I think this sums up my last two Japanese turns nicely. 😛

    Hah! Daddy sounds like a smart man 😉 .

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Samara to Smolensk
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Smolensk
                    Italians roll dice for 2 armour in Smolensk, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Smolensk, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Samara to Vologda
            4 armour, 1 artillery, 4 infantry and 6 mech_infantrys moved from Normandy Bordeaux to France
            1 armour moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,5,6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to India
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 20 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 bomber moved from Queensland to India
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Western United States: 1 fighter
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            3 artilleries moved from Ukraine to Bryansk
            4 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 2 mech_infantrys moved from Finland to Novgorod
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            3 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 bombers placed in Western Germany
            Germans undo move 2.
            3 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,2,4
            Germans collect 43 PUs (4 lost to blockades); end with 44 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 11 bombers
            EDIT: Adding units owned by Germans to Germany: 11 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Norway to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Vologda
            1 armour moved from Russia to Samara
                  Russians take Samara from Italians
            1 armour moved from Samara to Russia
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 2 armour in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.83
    

    Savegame

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:05:15 AM
    Savegame

  • '20 '16 '15 '14

    Okay, I’ll admit it, I see no hope in this game. Sure I may hang in there for a bit, but it’s a slow bleed (if not a quick one lol).

    I resign – GG, BobbaRossa! It was fun. This was the first game I started back, so it helped me to remember some things I had forgotten (and also how to play that Vichy thingy).

    I would love a rematch at some point in the future once my work slows down a bit – maybe in a few weeks? Or whenever you have time on your end.

    Thanks and take care!


  • Good game man! Haven’t played against your strat in a while and forgot how stressful it is 😛 . A couple different dice rolls and this would’ve gone completely the other way.

    I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.

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