No scramble
19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 2 armour and 3 mech_infantrys moved from Northern Italy to Holland Belgium 1 armour and 1 mech_infantry moved from Caucasus to Bryansk Italians take Rostov from Russians Italians take Bryansk from Russians 1 infantry moved from Caucasus to Volgograd Italians take Volgograd from Russians Combat - Italians Battle in Holland Belgium Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys British defend with 1 infantry Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Holland Belgium, round 2 : 2/16 hits, 4.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun, 2 armour and 2 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Caucasus to Rostov Place Units - Italians 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,3,4 Italians collect 13 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Belarus to Vologda 2 mech_infantrys moved from Belarus to Vologda 3 infantry moved from Bessarabia to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 9 bombers moved from Belarus to Smolensk 1 bomber moved from Belarus to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 9 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 9 bombers and 2 infantry in Smolensk, round 2 : 5/11 hits, 6.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 9 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk 9 bombers moved from Smolensk to Western Germany 1 bomber moved from Ukraine to Bryansk 3 aaGuns, 13 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Novgorod to Belarus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 2 artilleries and 8 infantry placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 2. 1 infantry placed in Western Germany 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,1,6 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 armour EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 25 PUs; Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 2 infantry moved from Samara to Vologda 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 bomber, 4 marines and 4 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Anhwe 3 bombers moved from French Indo China to Anhwe 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from Yunnan to India Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 3 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 2 infantry in Anhwe, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in India, round 2 : 4/11 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Hunan 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 bomber moved from 42 Sea Zone to French Indo China 3 bombers moved from Anhwe to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Philippines to Japan 2 fighters moved from Philippines to French Indo China 1 mech_infantry moved from Soviet Far East to Amur Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries, 1 bomber and 4 marines placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Marshall Islands Non Combat Move - Americans 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 1 artillery and 10 infantry moved from Chahar to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier moved from 91 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in Marshall Islands Non Combat Move - Americans 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 1 aaGun moved from Central United States to Eastern United States 1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 5 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 1 artillery and 10 infantry moved from Chahar to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 7 infantry moved from West India to India 3 fighters and 1 tactical_bomber moved from Persia to India Combat - British British creates battle in territory 93 Sea Zone Battle in India British attack with 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 mech_infantrys British roll dice for 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 8/12 hits, 3.83 expected hits Japanese roll dice for 2 armour, 3 artilleries and 4 mech_infantrys in India, round 2 : 3/9 hits, 3.33 expected hits 3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in India British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking 93 Sea Zone from Italians, taking India from Japanese with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for British: 3 infantry Casualties for Japanese: 2 armour, 3 artilleries and 4 mech_infantrys Non Combat Move - British 2 infantry moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from India to West India 2 mech_infantrys moved from Persia to West India 2 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Norway 2 fighters moved from 110 Sea Zone to Norway 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 4 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Iraq to Northwest Persia 4 artilleries and 4 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 2.83 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Kazakhstan Italians take Kazakhstan from Russians 1 artillery and 2 infantry moved from Rostov to Tambov 3 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Smolensk Combat - Italians Battle in Tambov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 3 armour, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Holland Belgium to France 4 armour and 6 mech_infantrys moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Northern Italy to Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1,2,4 Italians collect 18 PUs (7 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : -0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Vologda 2 fighters and 1 tactical_bomber moved from Bryansk to Vologda Combat - Germans Battle in Vologda Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Novgorod to Bryansk 2 infantry moved from Finland to Karelia 3 artilleries moved from Belarus to Bryansk 1 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk Place Units - Germans 3 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3,2,5 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.17
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My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 carriers and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe 4 bombers moved from French Indo China to Anhwe 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Amur to Jehol 2 submarines moved from 36 Sea Zone to 6 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 10 submarines and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 32 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the Japanese retreated to Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/11 hits, 4.50 expected hits Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 4 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 4 bombers moved from Anhwe to Japan 1 artillery moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from 32 Sea Zone to Iwo Jima 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Japanese collect 50 PUs (4 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery and 15 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe 12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei Japanese win with 1 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Non Combat Move - Americans 1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 factory_minor placed in Norway 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery and 15 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 15 infantry Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe 12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei Japanese win with 1 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Eastern Persia to India 2 aaGuns, 2 infantry and 2 mech_infantrys moved from West India to India 4 artilleries and 7 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Eastern Persia 3 fighters and 1 tactical_bomber moved from West India to Eastern Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Norway 1 battleship, 2 carriers, 4 cruisers and 2 transports moved from 112 Sea Zone to 109 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.17
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@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Rostov to Caucasus 1 fighter moved from Bryansk to Caucasus 3 armour, 2 infantry and 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Volgograd to Novosibirsk Italians take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Volgograd to Vologda Combat - Italians Battle in Caucasus Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Vologda Italians attack with 4 armour, 2 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda Italians win, taking Vologda from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Volgograd 1 infantry moved from Bryansk to Tambov 1 artillery and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 armour placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,6,6,1 Italians collect 16 PUs (11 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Malaya Non Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 ANZAC collect 20 PUs (2 lost to blockades); end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 77 Sea Zone Turn Complete - French
Combat Hit Differential Summary :