19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 destroyer, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
            1 bomber moved from Western United States to Queensland
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Tunisia to Morocco
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters and 7 submarines moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer and 6 submarines placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            2 artilleries and 3 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Anhwe
            1 artillery and 14 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 14 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 14 infantry in Chahar, round 2 : 2/15 hits, 2.83 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 12 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 12 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 13 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 13 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Gibraltar to Holland Belgium
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from West India to Northwest Persia
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Northwest Persia
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 bomber
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter moved from Cyprus to Persia
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 armour moved from Tunisia to Tobruk
            2 infantry moved from Persia to Eastern Persia
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
            4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Rhodesia to Union of South Africa
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 2 infantry moved from India to West India
    
        Place Units - British
            3 infantry placed in United Kingdom
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 transport placed in 71 Sea Zone
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.17
    Italians : -0.17
    Americans : -0.50
    Chinese : -2.83
    Japanese : -2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            2 armour and 3 mech_infantrys moved from Northern Italy to Holland Belgium
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                  Italians take Rostov from Russians
                  Italians take Bryansk from Russians
            1 infantry moved from Caucasus to Volgograd
                  Italians take Volgograd from Russians
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Holland Belgium, round 2 : 2/16 hits, 4.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 2 armour and 2 infantry moved from Belarus to Bryansk
            1 artillery and 5 infantry moved from Caucasus to Rostov
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,3,4
            Italians collect 13 PUs (9 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Belarus to Smolensk
            2 fighters and 1 tactical_bomber moved from Belarus to Vologda
            2 mech_infantrys moved from Belarus to Vologda
            3 infantry moved from Bessarabia to Ukraine
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            9 bombers moved from Belarus to Smolensk
            1 bomber moved from Belarus to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 9 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 bombers and 2 infantry in Smolensk, round 2 : 5/11 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 9 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
            9 bombers moved from Smolensk to Western Germany
            1 bomber moved from Ukraine to Bryansk
            3 aaGuns, 13 armour, 3 artilleries, 5 infantry and 17 mech_infantrys moved from Belarus to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Novgorod
            2 artilleries and 8 infantry placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            Germans undo move 2.
            1 infantry placed in Western Germany
            2 artilleries and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,5,1,6
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
            EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 25 PUs; 
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            2 infantry moved from Samara to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 bomber, 4 marines and 4 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Hunan to Anhwe
            3 bombers moved from French Indo China to Anhwe
            1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Burma to India
            1 armour and 2 mech_infantrys moved from Yunnan to India
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Anhwe
                Japanese attack with 3 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 2 infantry in Anhwe, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in India, round 2 : 4/11 hits, 3.50 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Hunan
            1 aaGun moved from Jehol to Manchuria
            1 infantry moved from Amur to Manchuria
            1 bomber moved from 42 Sea Zone to French Indo China
            3 bombers moved from Anhwe to French Indo China
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery moved from Yunnan to Burma
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 10 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from 44 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Philippines to Japan
            2 fighters moved from Philippines to French Indo China
            1 mech_infantry moved from Soviet Far East to Amur
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries, 1 bomber and 4 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 1.00
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Queensland to Caroline Islands
            1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 fighter and 2 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            1 artillery and 10 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Marshall Islands
    
        Non Combat Move - Americans
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 aaGun moved from Central United States to Eastern United States
            1 aaGun, 2 artilleries and 3 infantry moved from 106 Sea Zone to Quebec
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Queensland to Caroline Islands
            1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
            1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 fighter and 2 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            1 artillery and 10 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 7 infantry moved from West India to India
            3 fighters and 1 tactical_bomber moved from Persia to India
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in India
                British attack with 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber in India, round 2 : 8/12 hits, 3.83 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 4 mech_infantrys in India, round 2 : 3/9 hits, 3.33 expected hits
                    3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 2/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking 93 Sea Zone from Italians, taking India from Japanese with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 armour, 3 artilleries and 4 mech_infantrys
    
        Non Combat Move - British
            2 infantry moved from Eastern Persia to West India
            3 fighters and 1 tactical_bomber moved from India to West India
            2 mech_infantrys moved from Persia to West India
            2 armour moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Gibraltar to Norway
            2 fighters moved from 110 Sea Zone to Norway
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 battleship, 2 carriers, 4 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Iraq to Northwest Persia
            4 artilleries and 4 infantry moved from Iraq to Persia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    British : 2.83
    Chinese : 0.33
    Japanese : -0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Volgograd to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 artillery and 2 infantry moved from Rostov to Tambov
            3 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Smolensk
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Italians attack with 3 armour, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Smolensk, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from Holland Belgium to France
            4 armour and 6 mech_infantrys moved from Holland Belgium to Western Germany
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1,2,4
            Italians collect 18 PUs (7 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Bryansk to Vologda
            2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour moved from Novgorod to Bryansk
            2 infantry moved from Finland to Karelia
            3 artilleries moved from Belarus to Bryansk
            1 armour, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
    
        Place Units - Germans
            3 bombers placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3,2,5
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Samara to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.17
    

    Savegame

  • '20 '16 '15 '14

    My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 carriers and 4 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
            1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 artillery and 3 infantry moved from Kiangsi to Anhwe
            1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
            4 bombers moved from French Indo China to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Amur to Jehol
            2 submarines moved from 36 Sea Zone to 6 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 10 submarines and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 32 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                1 mech_infantry owned by the Japanese retreated to Manchuria
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/11 hits, 4.50 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 4 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Anhwe to Japan
            1 artillery moved from Burma to Yunnan
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from 32 Sea Zone to Iwo Jima
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
            Japanese collect 50 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Finland to Norway
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
    
        Non Combat Move - Americans
            1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Norway
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 artillery and 15 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 15 infantry
                Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 1 armour remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Finland to Norway
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
    
        Non Combat Move - Americans
            1 aaGun, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 109 Sea Zone
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 109 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to Quebec
            2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            1 fighter moved from 109 Sea Zone to United Kingdom
            1 tactical_bomber moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 factory_minor placed in Norway
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 artillery and 15 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 15 infantry
                Japanese defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 artillery and 15 infantry in Anhwe, round 2 : 4/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                12 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 1 armour remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to India
            2 aaGuns, 2 infantry and 2 mech_infantrys moved from West India to India
            4 artilleries and 7 infantry moved from Persia to Northwest Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from United Kingdom to Norway
            1 battleship, 2 carriers, 4 cruisers and 2 transports moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.17
    

    Savegame


  • @DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):

    My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D

    Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Bryansk to Caucasus
            3 armour, 2 infantry and 1 mech_infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Vologda
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 fighter and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Vologda
                Italians attack with 4 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
                Italians win, taking Vologda from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Caucasus to Volgograd
            1 infantry moved from Tambov to Samara
            1 artillery moved from Tambov to Volgograd
            1 infantry moved from Bryansk to Tambov
            1 artillery and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 armour placed in Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,6,6,1
            Italians collect 16 PUs (11 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : -0.33
    

    Savegame

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