19L Giallo(axis) vs Lebowsky(allies) BM3 Game II


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Shensi
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 4,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 armour, 2 infantry, 1 marine and 3 mech_infantrys moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Shensi
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 3/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 3 : 4/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber, 3 fighters and 1 tactical_bomber moved from Syria to Caucasus
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from West India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Trans-Jordan
            3 artilleries and 4 infantry moved from India to Burma
            2 mech_infantrys moved from West India to Burma
            1 infantry moved from West India to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 5 infantry moved from Algeria to Tunisia
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from Shan State to Burma
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 1,50
    Americans : -1,00
    Chinese : 4,00
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Ukraine to Rostov
            3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Rostov to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Caucasus to Rostov
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,2,2,4,1,2,4,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 8 PUs (14 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Tambov
            1 artillery moved from Ukraine to Rostov
            3 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Rostov to Caucasus
            1 tactical_bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Caucasus to Rostov
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,2,2,4,1,2,4,4,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 8 PUs (14 lost to blockades); end with 9 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Libya: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    france??


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame


  • No moves, sorry, already posted

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Novgorod to Volgograd
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
            10 mech_infantrys moved from Western Ukraine to Bryansk
            3 artilleries moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Smolensk
            2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Bryansk
            5 infantry moved from Poland to Eastern Poland
            4 tactical_bombers moved from Western Germany to 114 Sea Zone
            1 destroyer moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 4 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 4 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
            3 artilleries and 4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Bryansk
            4 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 carrier, 2 cruisers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            3 fighters moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Bryansk
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            1 factory_minor placed in Western Ukraine
            1 bomber and 1 fighter placed in Western Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : 0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                 retreated to Tambov
                Italians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 1,17
    Russians : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 bombers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Shan State
            1 bomber moved from Siam to India
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 armour moved from Szechwan to Sikang
            2 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Kiangsu to Jehol
            3 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
                  Japanese take Timguska from Russians
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to Yunnan
            2 tactical_bombers moved from Guam to Yunnan
            2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Philippines to Yunnan
            4 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Siam to French Indo China
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 factory_minor placed in Kwangtung
            3 bombers placed in French Indo China
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    UK_Pacific : -0,33
    AA fire in India : : -0,17
    Japanese : 0,67
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 armour, 3 infantry, 1 marine and 3 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
    

    Savegame


  • Scramble SZ97?

  • '21 '20 '19 '18 '17 '16

    @lebowsky not in 95 if you attack with the subs only I will and the sub will fight


  • Sorry, It was SZ95 not 97, americans turn yet


  • @Giallo Need scramble orders, it was a mistake, not SZ97 but 95.

  • '21 '20 '19 '18 '17 '16

    @lebowsky said in 19L Giallo(axis) vs Lebowsky(allies) BM3 Game II:

    Sorry, It was SZ95 not 97, americans turn yet

    Like I said no scramble


  • Im sorry for the delay, will come back ASAP


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
            1 armour, 3 infantry, 1 marine and 3 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in Philippines
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Algeria
            2 aaGuns moved from Morocco to 91 Sea Zone
            6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 bomber moved from 95 Sea Zone to Algeria
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            Americans undo move 1.
            2 fighters placed in Eastern United States
            3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            5 infantry moved from Shensi to Tsinghai
            6 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Tsinghai
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Hunan from Japanese, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,67
    

    Savegame

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