Desert Admiral (Axis) vs FMRommel (Allies+16)

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:39:49 PM
    Savegame

  • '19 '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            5 infantry moved from Northern Italy to Southern Italy
            4 aaGuns moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            2 fighters moved from Alexandria to Romania
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Place Units - Italians
            4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 19 to 23
            EDIT: Adding units owned by Italians to Baltic States: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Yunnan to Shensi
    
        Combat - ANZAC
            Battle in Shensi
                ANZAC attack with 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters in Shensi, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                ANZAC win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shensi to Timguska
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from Algeria to Tunisia
            1 fighter moved from Malta to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 fighter and 2 infantry in Tunisia, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Tunisia
                1 infantry owned by the French retreated to Algeria
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Tunisia to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : -3.33
    ANZAC : -0.50
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    True to form, for 3 rounds, the French attackers and Italian defenders couldn’t hit anything. Finally, the Ital got a hit on round 4.
    The IJN has 3 tt’s and a fleet, but no troops nearby to load and no planes. It can sail to an I.C. but can’t reach the Phil or spice isles. So U.S. keeps Phil on T4.
    And Rus goes before Jpn, so China will have 10 terr and Jpn can retake 4 at most, plus Hong Kong. Burma road is so secure that ANZ ftrs moved north to defend retreating Rus army in Timg.

  • 2024 2023 '22 '21 '20 '19

    Italy sent its planes to Rus and built mech for Rus, rather than protect its own terr. No tank to take Gre. No ftrs staying home to protect ship builds. What a lap dog for Hitler. Italy won’t get much income from Rus terr.


  • @FMErwinRommel Crap, pulled up wrong logon info. Just saved and attached file.German.tsvg


  • @Desert_Admiral Germany is invading! Hide your vodka Stalin, here comes Hitler!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries and 1 infantry moved from Archangel to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            1 armour moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 armour moved from Shensi to Kansu
            1 infantry moved from Olgiy to Kansu
    
        Combat - Russians
            Russians creates battle in territory 127 Sea Zone
            Battle in Novgorod
                Russians attack with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 6 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 4 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 4 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 6 mech_infantrys
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in 127 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 cruiser and 1 transport
                1 submarine owned by the Russians Submerged
            Battle in Kansu
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Kansu
                Japanese winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 1 artillery moved from Archangel to Vologda
            1 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
            2 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
            1 infantry moved from Bryansk to Smolensk
            2 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Western Ukraine to Bryansk
            10 infantry moved from Russia to Vologda
            1 aaGun moved from Kazakhstan to Volgograd
    
        Place Units - Russians
            9 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -2.83
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Lousy dice and a miscalculation made me adjust my plans. Attacked Kansu with tank & inf against a single Jpn inf. I rolled 0/3 and you rolled 2/2 and kept the terr. That forced me to combine troops. Rus planes could reach Novg in 2 spaces, so I thought I could return safely. But I calculated that I couldn’t hold Bry, and Rus planes couldn’t reach Moscow. So I had to send an army to guard them in Volo.
    Its hard to get allied planes to Moscow by turn 5 for a G6 attack. And Ger can go south instead.


  • 2024 2023 '22 '21 '20 '19

    Rus tank Persia forgot to load onto Brit tt in sz80. Will you permit me to edit this on U.S. turn?

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from Wake Island to Caroline Islands
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 bomber and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from Eastern United States to French West Africa
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from Central United States to Central America
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Midway to Hawaiian Islands
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 bomber moved from Caroline Islands to New Guinea
    
        Place Units - Americans
            3 submarines and 1 transport placed in 10 Sea Zone
            1 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western United States
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.67
    AA fire in Caroline Islands : : -0.17
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Meant to buy inf and art not inf and mech for my tt. So edited at end of turn.
    Allies have massive income advantage, even tho Rus is on the ropes. Jpn attack on Rus, hurt Rus income; but Jpn income growth is limited. UKPac & ANZ combined, have more income than Jpn, not including China or U.S. This is a most interesting game. Ger will benefit the most from the KRJ, while Italy and Jpn will be slowly squeezed.

  • 2024 2023 '22 '21 '20 '19

    My AA curse is over, at least in round 4. Shot down 1/3 Ger bombers and 1/3 Jpn bombers. And the survivors didn’t roll max damage.


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    Rus tank Persia forgot to load onto Brit tt in sz80. Will you permit me to edit this on U.S. turn?

    Sorry, too late for the Russian tank.


  • @FMErwinRommel I assume you haven’t forgot China and UK. Just that you haven’t done them yet.

  • 2024 2023 '22 '21 '20 '19

    getting the marti dice error again. checking it out

  • '19

    im getting it too in all my games, guess its down for a lil bit

  • 2024 2023 '22 '21 '20 '19

    Marti is back up. The certification expired this morning and there was a change in the system, so they had to make an adjustment to get it renewed. Will take my turn shortly.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.67
    

    Savegame

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