I tried doing the math by hand but I’m very bad with statistics, can someone who is good with statistics proof this strategy? Say you have even odds in a fight your thinking of taking, you win ~50% and you lose ~same IPC overall as opponent. Should you take the fight because attacker can choose to stay or flea vs defense doesn’t? If there are 2 scenarios A) the dice of first round go in your favor or B) the dice go against you and you now have sub 50% and bad IPC then couldn’t you just retreat if B happens and push if A happens? The computer calculating expected losses is doing so under the impression that you stay regardless of outcome so it’s the sum of all negative outcomes + sum of all positives. But if you leave when it goes against you you reduce the sum of negative outcomes partially while I believe reducing the sum of all positive outcomes by less. So you can achieve positive trades from equal fights by having the ability to choose if your going for their full stack or not.
[1942 2nd ed.] Suggestion for a setup change
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Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat movesThis will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?
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Try the new setup rules listed by Larry Harris. You are onto some of is suggested changes to balance the game.
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@simon98v Have you seen My House rule version for the 42.2 on the House rules Forums?
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@simon98v said in [1942 2nd ed.] Suggestion for a setup change:
Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat moves
This will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?It totally imbalanced toward allies… If you play OOB ( not LHGC version) this would track toward allied advantage. To balance you start with LHGC, and move existing units around for both sides, not just add 20 IPC to allies.