@inveratulo Do you not consider the number of Infantry you start with and value the extra attack point you get for free? Its not math in a vacuum. Look at your assets and buy what best fits and this depends on Nation, Projection, Income level, How close you are to taking his capital, etc. If you can risk a slow walk to Moscow as Germany, Or as UK you buy tanks so you can overrun Japan with a factory in Egypt and India. It depends on the situation alot more than creating units out of a vacuum.
[1942 2nd ed.] Suggestion for a setup change
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Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat movesThis will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?
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Try the new setup rules listed by Larry Harris. You are onto some of is suggested changes to balance the game.
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@simon98v Have you seen My House rule version for the 42.2 on the House rules Forums?
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@simon98v said in [1942 2nd ed.] Suggestion for a setup change:
Russia: Add a bomber to Karelia, remove the factory there
UK: Add 2 infantry to India
US: Remove 1 transport from sz 11, but make US gain a full turn of non-combat moves
This will help the US preserve some of its starting fleet, save some of the troops in China, make Russia a little stronger vs Germany and help the UK hold India for longer. Thoughts?It totally imbalanced toward allies… If you play OOB ( not LHGC version) this would track toward allied advantage. To balance you start with LHGC, and move existing units around for both sides, not just add 20 IPC to allies.