1940 vs anniversary balance
Hopper1999 last edited by
I am fairly new but have played global 40 for two years, just wondering whether anniversary is more balanced than 40 like it seems to be more balanced. Like I always also found 40 less historical like in history the Russians pushed the germans back without the allies landing anywhere, but in 1940 they require allies to land just to survive and are reliant on the allies. Just want to know your thoughts
@Hopper1999 . It is more balanced, because 1940 is very unbalanced, but the Allies still need at least a bid of 12. I would want more than 12 to play a player as good as me, however. I think I remember that the 42 set up is easier for the Allies though. The Axis can’t hurt them as much on Turn 1, as they can do in the 41set up.
“It Depends” is the best answer I can give you.
If we’re talking strictly OOB, no bids, Anniversary is the more balanced game any way you split it.
However, far more work has gone into developing G40 into its current state than has gone into AA50. AA50 is balanced by the community simply by adding bids for the Allies (varying by scenario and whether you play with NOs turned on/off). G40 is balanced by the community by developing entirely new rulesets and altering entire mechanics to create what is essentially a completely different game to what you buy in a store. Despite these efforts, the Axis still are seen as having a massive advantage in G40, and most ways to play AA50 see the Axis in a similarly dominant position, with the Allies needing large bids to compete.
NOTE: Take what I said above about G40 with a grain of salt though, I don’t play G40 competitively. However, most members of the community would probably agree with me. Just because a game is more or less balanced than another does not speak to the amount of fun you can have playing said game. G40 is the most popular version of A&A for a reason.
In my opinion, if you want a balanced scenario, play the 41 Scenario of AA50 without National Objectives. This should give a fair challenge to both sides, as the Axis need to make the most of their massively superior starting forces to narrow the absolutely massive gap in production between the two sides (Axis: 58 (G: 31, J: 17, I: 10) Vs. Allies: 113 + “7” (R: 30, B: 43, A: 40, C : “7” (recall AA50’s odd rules for placing new Chinese Units))). The Axis might have twice the starting punch of the Allies, but without NOs its going to take quite a bit for them to make up the 50+ IPC difference (that’s ~25 IPC of territory they need to capture).
Hopper1999 last edited by
thanks guys, i will look into anniversary seems like a real solid game.
axis_roll last edited by
However, far more work has gone into developing G40 into its current state than has gone into AA50. AA50 is balanced by the community simply by adding bids for the Allies (varying by scenario and whether you play with NOs turned on/off).
The ‘community’ may have gone the route of bids, but our Chicago players group has developed a whole set of house rules akin to the AARe (Enhanced) rules for AAR (revised).
In order to not hijack this thread any further, PM me if interested in getting a copy of the “Chicago Rules” for AA50-41. These rules are 8+ years in the making.
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