19L ArtofWar1947 (L) vs AetV (X) BM3


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,67
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Persia
            4 armour and 2 mech_infantrys moved from Caucasus to Iraq
            4 tactical_bombers moved from Rostov to Iraq
            5 fighters moved from Southern Italy to Iraq
            2 bombers moved from Novgorod to Iraq
            1 mech_infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 fighter moved from Novgorod to Samara
            1 infantry moved from Rostov to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Samara
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Germans attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Iraq
                Germans attack with 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 3 armour, 3 infantry and 3 mech_infantrys; French defend with 2 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 4 armour, 2 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 6/17 hits, 8,83 expected hits
                    British roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Iraq, round 2 : 4/12 hits, 4,50 expected hits
                    1 infantry owned by the ANZAC, 2 armour owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 armour, 2 bombers, 5 fighters and 4 tactical_bombers in Iraq, round 3 : 6/13 hits, 7,50 expected hits
                    British roll dice for 3 armour and 3 mech_infantrys in Iraq, round 3 : 2/6 hits, 2,50 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans and 3 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 3 armour, 1 fighter and 2 mech_infantrys
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 armour, 3 infantry and 3 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Iraq to Northwest Persia
            1 mech_infantry moved from Romania to Albania
            1 armour and 7 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Poland to Novgorod
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 aaGun, 3 artilleries and 5 infantry moved from France to Southern France
            13 armour and 8 mech_infantrys moved from Volgograd to Tambov
            4 aaGuns, 6 artilleries and 21 infantry moved from Rostov to Tambov
            8 armour moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Samara to Tambov
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Germany
            1 destroyer placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,00
    British : -1,00
    Chinese : 0,67
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 infantry moved from Vologda to Urals
            4 armour and 6 mech_infantrys moved from Smolensk to Urals
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Urals
                Russians attack with 4 armour, 2 infantry and 6 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 2 infantry and 6 mech_infantrys in Urals, round 2 : 5/12 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 4 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Samara to Russia
            3 artilleries, 19 infantry and 2 mech_infantrys moved from Smolensk to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Manchuria to Jehol
            3 infantry moved from Manchuria to Jehol
            1 fighter moved from Manchuria to Jehol
            1 infantry moved from Kwangsi to Kiangsi
            2 bombers moved from French Indo China to Philippines
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Borneo
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Philippines
            1 fighter moved from French Indo China to 43 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from French Indo China to Kiangsi
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from Japan to Kiangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 1 fighter and 1 marine
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 2 bombers, 1 fighter and 1 marine in Philippines, round 2 : 4/4 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers and 1 marine remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from Philippines to French Indo China
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from French Indo China to Kweichow
            1 armour and 3 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Jehol to Manchuria
            3 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Amur
            1 fighter moved from Kiangsi to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 submarine placed in 19 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 infantry placed in French Indo China
            1 fighter and 2 mech_infantrys placed in India
            2 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    ANZAC : 0,33
    Chinese : -1,00
    Japanese : -0,83
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 99 Sea Zone to Crete
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 bomber moved from Guam to 43 Sea Zone
    

    Savegame


  • Submerge subs in SZ 93?


  • My Subs are Fighting.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 99 Sea Zone to Crete
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 bomber moved from Guam to 43 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
            Battle in Crete
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Java from Japanese, taking Crete from Italians with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 5 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    2 submarines owned by the Americans, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Americans: 5 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Greece
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from Crete to 99 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            4 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 43 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 factory_minor placed in Greece
            2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Hopei
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq
            1 infantry moved from Greece to Albania
            2 fighters moved from Greece to Albania
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Albania
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                British win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Albania to Greece
            3 fighters moved from Gibraltar to Greece
            2 fighters and 2 tactical_bombers moved from Iraq to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            British collect 26 PUs (6 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -1.83
    British : 3.17
    Americans : -1.67
    Chinese : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Crete
            2 fighters moved from 99 Sea Zone to Crete
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 bomber moved from Guam to 43 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
            Battle in Crete
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Java from Japanese, taking Crete from Italians with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 93 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 5 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 5 submarines in 93 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 93 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 2 submarines in 93 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Italians lost in 93 Sea Zone
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
                    Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    2 submarines owned by the Americans, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 93 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Americans: 5 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Greece
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from Crete to 99 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            4 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 43 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 factory_minor placed in Greece
            2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Chahar to Hopei
            1 fighter moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Hopei
            2 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Iraq
            1 infantry moved from Greece to Albania
            2 fighters moved from Greece to Albania
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Albania
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                British win, taking Albania from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Albania to Greece
            3 fighters moved from Gibraltar to Greece
            2 fighters and 2 tactical_bombers moved from Iraq to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
            British collect 26 PUs (6 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 2 submarines
            EDIT: Adding units owned by British to 97 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -1.83
    British : 3.17
    Americans : -1.67
    Chinese : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from Bulgaria to Albania
            3 fighters moved from Southern Italy to Albania
            1 armour moved from Northwest Persia to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Iraq
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Albania
                Italians attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Albania, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Albania to Southern Italy
            2 artilleries moved from Bulgaria to Yugoslavia
            2 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Rostov to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
            1 armour moved from Tambov to Kazakhstan
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 armour, 2 fighters, 4 infantry and 3 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Tambov to Samara
            1 fighter moved from Tambov to Samara
            1 tactical_bomber moved from Tambov to Samara
            3 tactical_bombers moved from Novgorod to Samara
            1 armour and 1 mech_infantry moved from Persia to Iraq
            2 bombers moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 3,17 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 2/7 hits, 3,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 4 tactical_bombers moved from Samara to Bryansk
            4 aaGuns, 21 armour, 6 artilleries, 18 infantry and 8 mech_infantrys moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 mech_infantry moved from Novgorod to Nenetsia
            1 armour and 8 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 3 infantry moved from Novgorod to Belarus
            1 marine moved from Novgorod to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Southern Italy to Northern Italy
            3 mech_infantrys moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Bryansk
            2 artilleries and 4 infantry moved from Southern France to Northern Italy
            3 mech_infantrys moved from Germany to Yugoslavia
            5 mech_infantrys moved from Romania to Yugoslavia
            2 bombers moved from Iraq to Southern Italy
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 armour moved from Sikang to Volgograd
    
        Place Units - Germans
            1 factory_minor placed in Persia
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            3 bombers placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2
            Germans collect 66 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    British : -0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Urals to Vologda
            3 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Vologda to Russia
            4 armour and 6 mech_infantrys moved from Urals to Russia
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to Java
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
                  Japanese take 19 Sea Zone from Americans
            2 fighters moved from Japan to 6 Sea Zone
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour and 1 mech_infantry moved from Sakha to Buryatia
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 mech_infantry moved from Persia to Trans-Jordan
                  Japanese take Trans-Jordan from British
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
                1 bomber owned by the Japanese retreated
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Buryatia
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            3 infantry moved from Amur to Manchuria
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Kwangsi to Hunan
            2 armour moved from French Indo China to Yunnan
            1 fighter moved from India to Iraq
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 armour and 2 mech_infantrys moved from Persia to Iraq
            2 mech_infantrys moved from India to Eastern Persia
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from Java to Shan State
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangsi to Shan State
            1 fighter moved from Manchuria to Philippines
            1 fighter moved from 6 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to Philippines
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            1 fighter placed in French Indo China
            1 infantry placed in French Indo China
            2 mech_infantrys placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,00
    Russians : -0,33
    Japanese : -1,83
    

    Savegame


  • That round exploded Right in my face:white_frowning_face:


  • Losing a DD to a defending sub is unusual, but the lost by a bomber, artillery, and inf (no hits) to two infs (two hits) in Java was extraordinarily unlikely. I think I should buy a lottery ticket today.


  • US attack on Albania
    :aaa 1@4 5@3 1@1:

    Italians
    :aaa 1@2:


  • @ArtofWar1947, you may have to create a dummy and roll there to roll for a battle you forgot.
    The “roll on the forum” doesn’t work for now.
    It is on the to do list of D. Jensen.😉


  • Thanks. I’ll let the UK attack Albania.

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