19L ArtofWar1947 (L) vs AetV (X) BM3


  • Not sure that did it. I send the tsvg as an email if you send your address.


  • Ok, max Def.

    AA-Gun
    Bmbr
    Arms


  • Just to be sure; hits on 1 AA, 1 Bomber, and 3 tanks, correct?


  • That is correct.


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            2 bombers moved from Egypt to Persia
            3 fighters and 1 tactical_bomber moved from Egypt to Persia
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from New Guinea to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            10 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys
                    AA fire in Persia : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits
                    2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia
                Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62
                Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for Japanese: 5 bombers and 2 mech_infantrys
                Casualties for Germans: 3 armour and 1 bomber
                Casualties for Italians: 1 aaGun
                2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
    
        Non Combat Move - Americans
            2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 fighters moved from Persia to 80 Sea Zone
            2 bombers moved from Persia to Egypt
            4 fighters moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Eastern United States to 102 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from 102 Sea Zone to Gibraltar
            1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            10 fighters moved from 34 Sea Zone to 54 Sea Zone
            1 bomber moved from 19 Sea Zone to Marianas
            1 bomber moved from 42 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 aaGun and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Persia : : -0.50
    Americans : 5.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            2 bombers moved from Egypt to Persia
            3 fighters and 1 tactical_bomber moved from Egypt to Persia
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 bomber moved from Caroline Islands to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from New Guinea to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            10 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 10 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys
                    AA fire in Persia : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits
                    2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia
                Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62
                Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Casualties for Japanese: 5 bombers and 2 mech_infantrys
                Casualties for Germans: 3 armour and 1 bomber
                Casualties for Italians: 1 aaGun
                2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
    
        Non Combat Move - Americans
            2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
            2 fighters moved from Persia to 80 Sea Zone
            2 bombers moved from Persia to Egypt
            4 fighters moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from Eastern United States to 102 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from 102 Sea Zone to Gibraltar
            1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            10 fighters moved from 34 Sea Zone to 54 Sea Zone
            1 bomber moved from 19 Sea Zone to Marianas
            1 bomber moved from 42 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Western United States
            1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 aaGun and 2 infantry placed in Greece
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to 98 Sea Zone
            1 armour, 2 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 80 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 80 Sea Zone to Persia
            1 fighter moved from 98 Sea Zone to Persia
            3 fighters and 2 tactical_bombers moved from Egypt to Persia
            1 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 2 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Persia
                British attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 armour and 1 factory_minor; Japanese defend with 1 fighter
                    British roll dice for 2 cruisers in Persia, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/12 hits, 4.67 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 2 infantry
                Casualties for Germans: 2 armour
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            4 fighters and 2 tactical_bombers moved from Persia to 80 Sea Zone
            2 carriers and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Iraq to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Persia : : -0.50
    British : 0.50
    Americans : 5.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
                  Italians take Bulgaria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 armour moved from Southern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6
            Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 fighter moved from New Guinea to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Romania to Greece
            3 bombers moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 bombers and 1 mech_infantry
                Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
                    AA fire in Greece : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2,17 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Americans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Greece
                Germans win, taking Greece from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Greece to Western Germany
            3 mech_infantrys moved from Ukraine to Bryansk
            3 armour moved from Volgograd to Bryansk
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Southern France to France
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 armour, 3 bombers and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Germans collect 57 PUs (8 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    AA fire in Greece : : -0,50
    Americans : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
            5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Samara, round 2 : 27/110 hits, 23.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Syria
            4 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 bombers, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Persia
            1 armour and 2 mech_infantrys moved from Anhwe to Shensi
            1 mech_infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Shensi
            1 bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from French Indo China to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 bomber and 1 infantry in Philippines, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Persia
                Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
                British defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/5 hits, 2,17 expected hits
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour and 3 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
            Battle in Shensi
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
            1 infantry moved from Sikang to Kazakhstan
            1 armour moved from Sikang to Turkmenistan
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to India
            1 marine moved from Malaya to 37 Sea Zone
            3 fighters moved from Persia to 79 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 marine, 6 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 6 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 79 Sea Zone
            1 bomber moved from Philippines to Shan State
            1 bomber moved from 35 Sea Zone to Shan State
            2 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            1 harbour placed in West India
            3 bombers placed in India
            2 bombers placed in French Indo China
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,6,4,3,4,5,5,6,5,1,1,5,5,6,5,3,5,6,3,3,4,2,6,6,5,6
            Japanese collect 70 PUs (7 lost to blockades); end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    British : -0,50
    Americans : 0,00
    Chinese : 0,67
    Japanese : 3,00
    

    Savegame


  • In my other games, it has been reasonably clear what I need to do. I apologize for the delay in our game. This next move is critical, and it is really unclear what I need to do. There are many options, and I have not had the time to find one that provides some chance for a decent outcome. Will focus on our game tomorrow. Art


  • Ok.

    Thank you for letting me know.


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 bombers moved from Egypt to Greece
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Marianas to 35 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 2 bombers and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 35 Sea Zone to Guam
            1 bomber moved from 46 Sea Zone to Guam
            5 fighters moved from 46 Sea Zone to 35 Sea Zone
            5 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 11 destroyers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 bombers moved from Greece to Egypt
            2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transports moved from 80 Sea Zone to 81 Sea Zone
            4 fighters moved from Russia to Crete
            5 fighters moved from Gibraltar to Crete
            6 fighters moved from Egypt to Iraq
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber, 3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 airfield placed in Crete
            1 bomber, 6 fighters and 1 tactical_bomber placed in Western United States
            Americans undo move 2.
            1 bomber placed in Western United States
            6 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Persia
            2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
            2 fighters moved from 81 Sea Zone to Persia
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            1 armour moved from Northwest Persia to Iraq
    
        Combat - British
            Battle in Persia
                British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
            2 fighters and 2 tactical_bombers moved from Persia to 81 Sea Zone
            2 fighters moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Syria
            2 armour and 5 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Gibraltar to Syria
            2 fighters moved from Gibraltar to Crete
            4 fighters moved from Russia to Crete
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Ethiopia to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            1 airfield placed in Egypt
            2 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 mech_infantry
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
            EDIT: Changing ownership of Eastern Persia from Japanese to British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.33
    Americans : 1.00
    Chinese : 1.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 armour and 1 mech_infantry moved from Albania to Greece
            1 infantry moved from Bulgaria to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,3,2
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to Guam
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Syria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Bryansk to Russia
            2 bombers moved from Novgorod to Russia
            31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Tambov
            1 armour moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            2 armour moved from Volgograd to Sikang
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys in Tambov, round 2 : 23/85 hits, 26,83 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 31 armour, 7 artilleries, 17 infantry and 29 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Sikang
                Germans attack with 2 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Russia
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 airfield, 1 factory_major and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Russia, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Szechwan
            11 fighters and 7 tactical_bombers moved from Bryansk to Southern Italy
            11 bombers moved from Novgorod to Southern Italy
            1 fighter moved from Novgorod to Western Germany
            1 mech_infantry moved from Ukraine to Romania
            2 mech_infantrys moved from Ukraine to Tambov
            3 aaGuns moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 armour and 2 infantry placed in Novgorod
            3 infantry placed in Volgograd
            2 armour placed in Ukraine
            2 bombers and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 58 PUs (8 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,50
    Chinese : -0,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Volgograd, round 2 : 22/110 hits, 23.00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Volgograd
            2 fighters moved from Syria to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser and 1 marine moved from 79 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Persia
            2 bombers moved from Shan State to 80 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            3 bombers moved from India to Persia
            2 bombers moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Turkmenistan to Eastern Persia
            1 fighter moved from 79 Sea Zone to Persia
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Eastern Persia
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Persia
                Japanese attack with 3 bombers, 1 fighter and 1 marine
                British defend with 1 factory_minor and 1 mech_infantry
                    Japanese roll dice for 3 bombers, 1 fighter and 1 marine in Persia, round 2 : 5/5 hits, 2,83 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 3 bombers, 1 fighter and 1 marine remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Persia to Turkmenistan
            3 bombers moved from Persia to India
            2 bombers moved from Eastern Persia to Shan State
            2 bombers moved from French Indo China to Shan State
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 79 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to Japan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Yunnan
            2 armour moved from India to West India
            2 bombers moved from 80 Sea Zone to India
    
        Place Units - Japanese
            1 battleship and 1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            2 armour and 1 mech_infantry placed in India
            3 infantry placed in Manchuria
            1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3
            Japanese collect 64 PUs (11 lost to blockades); end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : 0,00
    Japanese : 2,33
    

    Savegame


  • Apparently, the 9 fighters the US sent from Crete to Greece got lost and ended up attacking S. Italy instead. If okay with you, I will count the number of US hits against S. Italy against the Italians in Greece and edit loses in S. Italy and Greece as necessary.

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