• And also frogmen (basically combat scuba-divers) are cool. The Italians and Americans used them

  • Moderator

    Flying Boats was actually mentioned a while back I think… If I’m correct it is in the line up… Frogmen are too specialized in my mind…

    GG


  • So are Marines and Schutzstaffel, but I thought frogmen are cooler. Anyway, why don’t we add special forces to the game?

    I have a draft:

    UK––commandos, chindits, SAS, French maquisards–choose one

    USA----rangers, marines, black devils, pathfinders

    USSR----Delfin, Siberian shock troops (I have to give credit to Imperious for this  one)

    Germany----stormtroopers, Green Police

    Italy----Bersaglieri, X-MAS

    Basically this is jstill a dream, I have no unit values yet.

  • Moderator

    Well, I guess if you are going to add 3 types of Jets then you got some reasons there… It could be more like you can use so many per turn in that role…

    GG


  • I have a draft:

    UK––commandos, chindits, SAS, French maquisards–choose one ( on this id make chindits a specific NA for UK similier to commandos … they can pass thru enemy territory attack and move back)

    USA----rangers, marines, black devils, pathfinders  ( id pick marines easy choice)

    USSR----Delfin, Siberian shock troops (I have to give credit to Imperious for this  one)  ( siberian shock troops are allready a specific unit) how bout soviet guard units?

    Germany----stormtroopers, Green Police ( SS easy choice will become SS panzer also possible panzer grenadiers but that is mech infantry)

    Italy----Bersaglieri, X-MAS ( how bout those special forgore units?-- my spelling is off but Italy maintained about 12-15 special mech armor divisions)


  • how bout soviet guard units?

    Yeah, I like the Red Guard

    ( how bout those special forgore units?– my spelling is off but Italy maintained about 12-15 special mech armor divisions)

    Ok but I just thought snipers (Bersaglieri) were better since we don’t have snipers yet


  • This war did not produce entire division level or corps/ army level formations of sniper units… that is way way too tactical and better fitted for AA minis.

    http://en.wikipedia.org/wiki/Alpini_Corps

    i think that is what they called them… ill pull out a book soon to confirm


  • @Imperious:

    This war did not produce entire division level or corps/ army level formations of sniper units… that is way way too tactical and better fitted for AA minis.

    I agree, 1 infantry piece represents x amount of infantry and snipers were incorporated in with the corps.

  • Moderator

    For the British I think that Commandos: Cost 5 3/1 Raiding ability (can attack adjacent IC areas and SBR same as bomber rules).
    For the Americans yes I would pick Marines: Cost 4 2/2 Sneak Attack on first round of combat, Amphibious Assaults make there attack 3.
    For the Russians Soviet Guards are already covered well in the NA’s. I would pick Siberian Shock Troops: Cost 5 IPC’s, 2/2 When Attacking an enemy in an occupied Red Territory it’s attack goes up to 3. When attacking an enemy in a non-red territory it gets a sneak attack for the first round of combat. 
    Fer the Germans I would actually choose Stormtroopers (an Armor for its “special”?): Cost 4 IPC’s. 3/2. When supported by an Artillery the units Attack goes to 4. The Unit gets to sneak attack on the first round of battle.
    For the Italians they get the Bersaglieri (to me a no-brainer): Costs 5 IPC’s. 3/2. Unit moves at 2. Sneak attacks when Defending.
    For the Japanese I would choose the SNLF: Cost 5 IPC’s. 3/3. Units sneak attack on the first turn Defending or Attacking. May be transported by Bomber and Dropped (1 per plane, AA fire that shoots it down destroys the SNLF, and the Bomber).

    GG


  • So the problem remains. When you achieve Jet Technology, you would upgarde your fighters but you wouldn’t upgrade your bombers…
    +++++ no you have a seperate piece… all your planes dont just “poof” and become jets. you have to build them individually

    Oh there was misunderstanding. I thought you wanted Jets to be an upgrade rather than a new unit.

    With the too many units problem…we could alternatively model upgrading and have a 1 turn delay before all planes become jet planes.

    Just an idea.

    We are getting quite a few units with naval fighter and dive bomber. And those two are more important for distinction?


  • I know it does look that way. too many air units… Perhaps we just give Germany the jets, with UK coming in latter… and for bombers we allow US to make heavy bombers and possibly germany… and forget the heavy jet bombers, and jet bombers… too many variables… what you think guys?

    so we are left with:

    fighters
    bombers
    and long range aircraft as an upgrade to all planes.

    naval fighters
    divebombers ( against land)

    plus what ever come out of german jets and possibe uk jet fighters

  • Moderator

    Perhaps a special Air unit per player? That will cut down on a lot of pieces and confusion and still gives a lot of play possibilities. And you can always have the tech tree come into play to counter the other “specials”. I am not sure you can build enough variables that are historical with d6…

    Are you saying you haven’t come up with the stats for said units?! Ok, I will keep them in mind…

    GG


  • I always liked the idea of having special units per player… Perhaps jet fighters for Germany, jet bombers for USA, flying boats for UK…

  • Moderator

    Jet Fighter (Germany): Cost 14, 4/3. Sneak Attack in Dogfighting for first round. May retreat combat at the beginning of any round (including the first one), to any Friendly Territory in Range.

    Heavy Bomber (US): Cost 17 (18?) IPC’s, 4/2. SBR, and rolls 2 Dice in Attack.

    Flying Boats (US and UK): Cost 14 IPC’s, 3/2. Naval Combat Advantage (sneak attack to represent black cats), can attack subs without radar. Convoy attack (if convoys are in the game).

    GG


  • hey i thought of a new way to do this:

    we are stuck in the linguistic’s but we can easily circumvent this consider:

    Advanced fighters
    Advanced bombers

    that way we can allow all a players fighters or bombers gain the new combat values. it can also be assumed that other prop fighter models are introduced… now it still looks historical but we get around the problem of all these air units.

    you can even have advanced fighters tech 1,2,3

    under 1 you can just get long range fighters, under 2 you get modified combat values, under three you add no AA guns can hit them and they can bypass say fighter escorts and directly attack bombers.   just some ideas

    ideas?

  • Moderator

    I would be up for an idea like that. I think in different ways this was assumed to be an idea that is active, I am not quite sure what your ideas for techs were… I would be willing to have only the standard units (+ Larrys new ones: Cruisers, Dive Bombers, and Mech. Infantry) and just have tech upgrades…

    GG


  • Yea i like that too… new pieces but some can be upgraded due to tech developments… we are not qualified into a specific “jet” or heavy bomber type of thing… its just one nation has better more advanced planes than another all due to tech level 1-3.


  • How about a more maneuverable, plane, making it harder to hit? Outnumbered British spitfires were much more maneuverable than the Luftwaffe, and the Luftwaffe suffered many casualties because of this. How about an early warning system. Allowing a fighter to reinforce an adjacent friendly territory being attacked and landing back in the territory from which it came?

    P.S., we should make a topic for finalizations of phases, to keep everyone up to speed. It should only contain completed phases, like the turn sequence, time factor, etc. We should also keep comments to a minimum so it will be easier to see the final product of a given phase, you know what I mean?

    Just throwing out some ideas so we could probably use them or work off them!

    RD


  • yes great Tekky is doing just that so you can see where we are… give it a day or so.

  • Moderator

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