@Admiral-T
Hi,
you have an interesting feature which I played and toyed a bit with.
I’m very curious about how players dealt or felt toward your fighter unit?
What are the comments and feedback from all your playtests?
Fighter (D12 dice)
Cost 6
Attack 4
Escorting : 1
Defense 4 (6)
Intercept: 1 (3)
Move 4
● Escort / Intercept value 1
● +2 Defense and Intercept if with an operational Air Base.
● All hits are allocated to air units first
Another question is why do you keep such a low combat value @1 in escort and intercept?
Since, it is a one round dogfight (OOB) and, with “All hits are allocated to air units first”, each regular combat are already working like dogfight for Fighter and enemy’s aircraft. Basically, you are nerfing SBR dogfight (which are OOB suppose to allow air-to-air direct combat with no ground units shield).