oooo I like the options the germans get with swapping the bat for an acc.
That’s got to come in handy!
This is the unit list that I use for “Axis & Brollies,” (what my brother and I call our heavily modified version of G40). This unit list uses D12 dice, along with D6s and D4s for a few things. Let me know what you guys think.
Sweet T ! Nice of you to post your game pieces and stuff.
Can’t wait for the event card file if its coming too.
Thanks for sharing! I like d12 systems, and your ideas are helpful for tinkering with mine. Cheers!
you have an interesting feature which I played and toyed a bit with.
I’m very curious about how players dealt or felt toward your fighter unit?
What are the comments and feedback from all your playtests?
Fighter (D12 dice)
Escorting : 1
Defense 4 (6)
Intercept: 1 (3)
● Escort / Intercept value 1
● +2 Defense and Intercept if with an operational Air Base.
● All hits are allocated to air units first
Another question is why do you keep such a low combat value @1 in escort and intercept?
Since, it is a one round dogfight (OOB) and, with “All hits are allocated to air units first”, each regular combat are already working like dogfight for Fighter and enemy’s aircraft. Basically, you are nerfing SBR dogfight (which are OOB suppose to allow air-to-air direct combat with no ground units shield).
Run T run
Cool unit set. For those that enjoy more varied unit sets with higher dice sides, TripleA has a number of maps that use 10 and 12 sided dice like Total World War and Iron War.
@SS-GEN said in Axis & Brollies: D12 Unit Profiles:
Run T run
Don’t worry SS, I’m not in the mood of tweaking out units values at all this time.
I’m more into talking about gameplay experiences about this feature.
Do you have any pictures of your board with all the different units?