This commander idea must be kept SIMPLE. As I have posted previously the commander should be tactical and have special abilities within the army he is in or the fleet. The best way is to have him with target ability for certain units. We have used the tactical bombers, the tanks, the battleships and the cruisers. Also the commander should have the retreat option when defending. This has worked well for our games. We have been giving three commanders to each major nation on the setup. Maybe four or five would work but we have never tried that many. My new Italian units will be here soon and they include commander units
Axis & Brollies: D12 Unit Profiles
Admiral T last edited by djensen
This is the unit list that I use for “Axis & Brollies,” (what my brother and I call our heavily modified version of G40). This unit list uses D12 dice, along with D6s and D4s for a few things. Let me know what you guys think.
Sweet T ! Nice of you to post your game pieces and stuff.
Can’t wait for the event card file if its coming too.
Thanks for sharing! I like d12 systems, and your ideas are helpful for tinkering with mine. Cheers!
you have an interesting feature which I played and toyed a bit with.
I’m very curious about how players dealt or felt toward your fighter unit?
What are the comments and feedback from all your playtests?
Fighter (D12 dice)
Escorting : 1
Defense 4 (6)
Intercept: 1 (3)
● Escort / Intercept value 1
● +2 Defense and Intercept if with an operational Air Base.
● All hits are allocated to air units first
Another question is why do you keep such a low combat value @1 in escort and intercept?
Since, it is a one round dogfight (OOB) and, with “All hits are allocated to air units first”, each regular combat are already working like dogfight for Fighter and enemy’s aircraft. Basically, you are nerfing SBR dogfight (which are OOB suppose to allow air-to-air direct combat with no ground units shield).
Run T run
Cool unit set. For those that enjoy more varied unit sets with higher dice sides, TripleA has a number of maps that use 10 and 12 sided dice like Total World War and Iron War.
@SS-GEN said in Axis & Brollies: D12 Unit Profiles:
Run T run
Don’t worry SS, I’m not in the mood of tweaking out units values at all this time.
I’m more into talking about gameplay experiences about this feature.
Do you have any pictures of your board with all the different units?