@hopper1999 I’ve access to both resin and PLA printers, and while resin has a couple of extra steps compared to PLA, I wouldn’t consider it painful. I’ve come to appreciate resin’s ability to show detail even in very small scale. For me its worth the extra steps to clean and cure, for those results. What’s great is there are so many free units available, with some simple editing/converting you can quickly build cool armies.
As for casting, while I haven’t casted any A&A parts yet (still building my unit library), I have casted a lot of 3.75 action figure parts. I’ve gotten best results using a syringe and pressure pot. (I converted a old paint pressure tank). You inject your mold, and then put it under pressure, I’d do around 30psi, to help the resin into the thinner parts of the mold and prevent bubbles. It also helps, when making your mold to put it under pressure as well. I’ve found it helps prevents bubbles in the silicone and between the silicone and the part being cast.
I plan on using casting to duplicate units I already have, that I can’t find stl files for.
Deck building area control WWII game?
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Has anybody thought of using a deck building mechanic for playing an A&A-style WWII game?
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Yes, but deck building is not really a preferred genre of mine… at least not enough to design it. .
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@Young-Grasshopper That’s fair. To go a little of topic, I also like the idea of a Civilization style tech tree. I hope @sjelso posts his ideas on that.
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I’ve made a deckbuilding game with a friend that’s set during the American Civil War where you play cards from your deck to move different types of army units around the map, but it’s pretty specific to the Civil War – I don’t think it would port well to WW2.
You might try Quartermaster General; it’s a bit lighter than A&A, but it’s a game about making very efficient use of each card in a relatively small deck to win World War 2 by moving armies around a map.