Thanks for the feedback. Most of the rules for the game were crowd sourced from those actually playing an axis and allies style game. The game was never intended to be a historically accurate representation of the American civil war…as are the axis and allies WW2 games. They are themed games. You are welcome to try it out on Steam tabletop simulator if you have it before casting any kind of judgement. It really is a fun game that challenge players. If you want more historically accurate games, you’ll have to look elsewhere.
Deck building area control WWII game?
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Has anybody thought of using a deck building mechanic for playing an A&A-style WWII game?
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Yes, but deck building is not really a preferred genre of mine… at least not enough to design it. .
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@Young-Grasshopper That’s fair. To go a little of topic, I also like the idea of a Civilization style tech tree. I hope @sjelso posts his ideas on that.
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I’ve made a deckbuilding game with a friend that’s set during the American Civil War where you play cards from your deck to move different types of army units around the map, but it’s pretty specific to the Civil War – I don’t think it would port well to WW2.
You might try Quartermaster General; it’s a bit lighter than A&A, but it’s a game about making very efficient use of each card in a relatively small deck to win World War 2 by moving armies around a map.