WaW - WhackaAxis vs Allied Entek Game 500 billion

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Georgia to Erzurum
            7 Infantrys moved from Astrakhan to Erzurum
            1 Bomber moved from Kursk to Erzurum
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            2 Infantrys moved from Smolensk to Novgorod
            2 Infantrys moved from Smolensk to Minsk
            1 Infantry moved from Vyborg to Kotka
                  Russians take Kotka from Finns
            1 Tank moved from Moscow to S.Karelia
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 3 Bunkers, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Minsk
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 3 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Artillery and 3 Tanks in S.Karelia, round 2 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia
                    Russians roll dice for 2 Artillerys, 1 Fighter and 1 Tank in S.Karelia, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Tanks in S.Karelia, round 3 : 3/3 hits, 1.50 expected hits
                    1 Fighter owned by the Russians, 2 Artillerys owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
                1 Tank retreated to Arkhangelsk
                Germans win with 2 Tanks remaining. Battle score for attacker is -11
                Casualties for Russians: 2 Artillerys, 1 Fighter and 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Tank
            Battle in Erzurum
                Russians attack with 1 Artillery, 1 Bomber and 11 Infantrys
                Germans defend with 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Bomber and 11 Infantrys in Erzurum, round 2 : 2/13 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks in Erzurum, round 2 : 3/6 hits, 3.17 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Erzurum
                    Russians roll dice for 1 Artillery, 1 Bomber and 8 Infantrys in Erzurum, round 3 : 4/10 hits, 2.50 expected hits
                    Germans roll dice for 1 Bunker, 2 HeavyTanks and 2 Tanks in Erzurum, round 3 : 5/5 hits, 2.83 expected hits
                    1 HeavyTank owned by the Germans, 5 Infantrys owned by the Russians, 2 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Erzurum
                    Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Erzurum, round 4 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 HeavyTank in Erzurum, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans lost in Erzurum
                Russians win, taking Erzurum from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 8 Infantrys
                Casualties for Germans: 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks
    
        Non Combat Move - Russians
            1 Bomber moved from Erzurum to Stalingrad
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Tula to Kursk
            9 Infantrys moved from Moscow to Yaroslavl
            1 ArmoredCar moved from Kursk to Vologda
            1 ArmoredCar and 1 Tank moved from Kursk to Vologda
            1 Infantry moved from Leningrad to Vyborg
            1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Artillery and 1 Infantry moved from Tashkent to Chimkent
            3 Infantrys moved from Ufa to Kuybyshev
            5 Infantrys moved from Kuybyshev to Astrakhan
            4 Infantrys moved from Sverdlovsk to Perm
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            11 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker placed in Kursk
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            1 Bunker placed in Astrakhan
            6 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow
            2 Infantrys placed in Tashkent
            2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Artillerys moved from N.Tunisia to 42 Sea Zone
            2 Elites moved from N.Algeria to 42 Sea Zone
            2 Artillerys moved from N.Algeria to 41 Sea Zone
            2 Artillerys moved from E.Morocco to 41 Sea Zone
            5 Elites moved from E.Morocco to 41 Sea Zone
            4 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 5 Elites, 2 Fighters, 1 Submarine and 4 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 42 Sea Zone to 31 Sea Zone
            6 Artillerys, 7 Elites and 2 Fighters moved from 31 Sea Zone to Rio de Oro
            1 Destroyer and 1 Submarine moved from 44 Sea Zone to 42 Sea Zone
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Artillery moved from E.Morocco to Tangier
                  Italians take Tangier from French
            4 Artillerys moved from E.Morocco to W.Morocco
                  Italians take W.Morocco from French
            2 Artillerys moved from N.Tunisia to N.Algeria
            2 Infantrys moved from Equatoria to French Equatorial Africa
            6 Infantrys moved from Italian East Africa to Kenya
            3 Infantrys moved from Darfur to French Equatorial Africa
            2 Infantrys moved from Kufra to Darfur
            6 Infantrys moved from Palestine to Iraq
            3 Infantrys moved from Lower Egypt to Palestine
            3 Infantrys moved from Lower Egypt to Nubia
            1 Elite and 1 Infantry moved from Cairo to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 1 Battleship, 2 Bunkers, 1 Cruiser, 19 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 31 Sea Zone
                Italians attack with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports
                Americans defend with 3 Destroyers
                    Italians roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Carrier, 1 Cruiser, 3 Destroyers and 6 Transports in 31 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Americans lost in 31 Sea Zone
                Italians win with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports remaining. Battle score for attacker is 24
                Casualties for Americans: 3 Destroyers
            Battle in Rio de Oro
                Italians attack with 6 Artillerys, 7 Elites and 2 Fighters
                Americans defend with 1 Bunker, 1 Factory and 1 Tank; Dutch defend with 2 Artillerys, 1 Infantry and 1 Marine
                    Italians roll dice for 6 Artillerys, 7 Elites and 2 Fighters in Rio de Oro, round 2 : 3/15 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 1 Marine and 1 Tank in Rio de Oro, round 2 : 2/6 hits, 2.33 expected hits
                    1 Fighter owned by the Italians, 1 Elite owned by the Italians, 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Rio de Oro
                    Italians roll dice for 6 Artillerys, 6 Elites and 1 Fighter in Rio de Oro, round 3 : 7/13 hits, 5.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Bunker, 1 Marine and 1 Tank in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits
                    1 Bunker owned by the Americans, 1 Fighter owned by the Italians, 1 Artillery owned by the Dutch, 1 Marine owned by the Dutch and 1 Tank owned by the Americans lost in Rio de Oro
                Italians win, taking Rio de Oro from Americans with 6 Artillerys and 6 Elites remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Elite and 2 Fighters
                Casualties for Dutch: 2 Artillerys, 1 Infantry and 1 Marine
                Casualties for Americans: 1 Bunker and 1 Tank
    
        Non Combat Move - Italians
            1 AAGun moved from E.Morocco to W.Morocco
            1 AAGun moved from N.Algeria to E.Morocco
            1 AAGun moved from Darfur to French Equatorial Africa
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker placed in French Equatorial Africa
            3 Infantrys placed in Italian East Africa
            1 Battleship and 1 Cruiser placed in 40 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            2 Submarines placed in 43 Sea Zone
            2 Infantrys placed in Kufra
            3 Infantrys placed in Cairo
    
        Turn Complete - Italians
            Italians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 Elites moved from Churchill to 1 Sea Zone
            1 Destroyer, 2 Elites and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            2 Elites moved from 2 Sea Zone to Montreal
    
        Purchase Units - French
            French buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 2 Sea Zone
                French attack with 1 Destroyer and 1 Transport
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the French and 1 S.Submarine owned by the Germans lost in 2 Sea Zone
                    2 Elites owned by the French lost in Montreal
                French win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for French: 1 Transport
                Casualties for Germans: 1 S.Submarine
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Churchill
            1 Bunker placed in French Sudan
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    French : 0.00
    

    Production/PUs Summary :

    Germans : 139 / 150
    Russians : 87 / 87
    Italians : 101 / 101
    French : 10 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 76 / 0
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 12 / 18
    Romanians : 13 / 18
    Thai : 7 / 0
    Americans : 104 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Bombers, 4 Fighters and 1 S.Bomber moved from Minamitori to Ponape
            1 Infantry moved from Eniwetok to 95 Sea Zone
            3 ArmoredCars moved from Wake to 95 Sea Zone
            3 ArmoredCars and 3 Cruisers moved from 95 Sea Zone to 103 Sea Zone
            1 Fighter moved from Saipan to Ponape
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Ponape
            1 Infantry moved from Truk to Ponape
            3 ArmoredCars and 3 Cruisers moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 102 Sea Zone
            3 ArmoredCars and 1 Infantry moved from 102 Sea Zone to Ponape
            1 Destroyer and 1 Submarine moved from 94 Sea Zone to 102 Sea Zone
            2 Destroyers moved from 85 Sea Zone to 95 Sea Zone
            2 Infantrys and 2 Marines moved from Iwo Jima to 85 Sea Zone
            1 B.Transport, 2 Infantrys and 2 Marines moved from 85 Sea Zone to 95 Sea Zone
            2 Infantrys and 2 Marines moved from 95 Sea Zone to Rongelap
                  Yamamoto take Rongelap from Americans
            3 Infantrys moved from Shansi to Suiyuan
            3 Infantrys moved from Hunan to Hupeh
            3 Infantrys moved from Hunan to Kweichow
            1 Tank moved from Kwangsi to N.French Indochina
            1 Tank moved from Kwangsi to Kweichow
            1 Tank moved from Kwangsi to Hupeh
            3 Infantrys moved from Kwangtung to Kwangsi
            3 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 1 Destroyer, 14 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ponape
                Yamamoto attack with 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber
                Americans defend with 2 Bunkers, 1 Factory and 3 S.Bombers
                    Yamamoto roll dice for 3 Cruisers in Ponape, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Yamamoto roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber in Ponape, round 2 : 11/15 hits, 6.17 expected hits
                    Americans roll dice for 2 Bunkers and 3 S.Bombers in Ponape, round 2 : 4/5 hits, 2.00 expected hits
                    2 Bunkers owned by the Americans, 3 S.Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Adv.Fighter, 1 ArmoredCar, 2 Bombers, 6 Fighters and 1 S.Bomber remaining. Battle score for attacker is 54
                Casualties for Yamamoto: 2 ArmoredCars and 2 Infantrys
                Casualties for Americans: 2 Bunkers and 3 S.Bombers
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from Ponape to 102 Sea Zone
            1 Fighter moved from Ponape to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            2 Bombers, 5 Fighters and 1 S.Bomber moved from Ponape to Truk
    
        Place Units - Yamamoto
            1 Destroyer and 1 Transport placed in 84 Sea Zone
            1 Bunker placed in N.French Indochina
            1 Bunker placed in Kweichow
            1 Bunker placed in Hupeh
            3 Tanks placed in Kwangsi
            6 Infantrys placed in Hong Kong
            2 Infantrys placed in Wake
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.33
    Americans : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Tanks moved from Gobi Altai to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            1 Fighter moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Shansi
                  Chinese take Shansi from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Fighter, 4 Infantrys and 2 Tanks
                Hisaichi defend with 2 Tanks; Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 0/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 2 : 4/5 hits, 2.00 expected hits
                    4 Infantrys owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 3 : 3/5 hits, 2.00 expected hits
                    2 Tanks owned by the Chinese and 1 Fighter owned by the Chinese lost in Suiyuan
                Hisaichi win with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -26
                Casualties for Chinese: 1 Fighter, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Chinese
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            3 Infantrys moved from Szechwan to Shensi
            3 Infantrys moved from Szechwan to Yunnan
            6 Infantrys moved from Lanchow to Szechwan
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Chinese : -3.33
    

    Production/PUs Summary :

    Germans : 139 / 150
    Russians : 87 / 87
    Italians : 101 / 101
    French : 10 / 10
    Yamamoto : 74 / 74
    Chinese : 24 / 24
    Hisaichi : 83 / 93
    British : 76 / 0
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 12 / 18
    Romanians : 13 / 18
    Thai : 7 / 0
    Americans : 101 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Tanks moved from Suiyuan to Shansi
            4 Infantrys moved from Aroe to 113 Sea Zone
            1 B.Transport and 4 Infantrys moved from 113 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Banjarmasin
            1 Infantry moved from Tanimbar to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Adv.Fighters moved from 107 Sea Zone to Banjarmasin
            2 Marines and 2 Tanks moved from Wellington to 122 Sea Zone
            1 Bomber moved from Townsville to Port Moresby
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Port Moresby
            2 Infantrys moved from Khabarovsk to Ayan
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Ayan
            6 Infantrys moved from Heilungchiang to Chita
            2 Infantrys moved from Liaoning to Hulunbuir
            2 ArmoredCars and 2 Infantrys moved from Liaoning to Peking
            2 ArmoredCars moved from Peking to Chahar
            4 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Davao to Mindanao
            1 Carrier and 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
            2 Destroyers moved from 113 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Broome to Western Australia
            2 Infantrys moved from Jilolo to 107 Sea Zone
            2 Infantrys moved from Davao to Mindanao
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Banjarmasin
            2 Marines, 2 Tanks and 2 Transports moved from 122 Sea Zone to 114 Sea Zone
            1 Battleship moved from 122 Sea Zone to 114 Sea Zone
            1 Destroyer and 1 Submarine moved from 122 Sea Zone to 120 Sea Zone
            2 Marines and 2 Tanks moved from 114 Sea Zone to Port Moresby
            4 Destroyers moved from 109 Sea Zone to 114 Sea Zone
            8 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 2 Bunkers, 1 Cruiser, 2 Elites and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Banjarmasin
                Hisaichi attack with 2 Adv.Fighters and 7 Infantrys
                British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Cruiser in Banjarmasin, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 7 Infantrys in Banjarmasin, round 2 : 2/9 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Banjarmasin, round 2 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 5 Infantrys in Banjarmasin, round 3 : 0/7 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 4 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 4 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 5 : 2/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Banjarmasin, round 5 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Banjarmasin, round 6 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Banjarmasin, round 6 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                Hisaichi captures 12PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 6 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker and 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Port Moresby
                Hisaichi attack with 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks
                Anzac defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank
                    AA fire in Port Moresby : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Port Moresby
                    Hisaichi roll dice for 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks in Port Moresby, round 2 : 4/8 hits, 3.17 expected hits
                    Anzac roll dice for 1 Elite, 4 Infantrys and 1 Tank in Port Moresby, round 2 : 2/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
                    Hisaichi roll dice for 1 Bomber, 1 Infantry, 2 Marines and 2 Tanks in Port Moresby, round 3 : 3/6 hits, 2.83 expected hits
                    Anzac roll dice for 1 Elite and 1 Tank in Port Moresby, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Port Moresby
                Hisaichi win, taking Port Moresby from Anzac with 1 Bomber, 2 Marines and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Elite, 5 Infantrys and 1 Tank
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Port Moresby to Townsville
            1 AAGun moved from Davao to Mindanao
            1 Carrier, 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 84 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Ayan to Chita
            2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            2 ArmoredCars and 2 Infantrys placed in Liaoning
            1 Bunker and 3 Infantrys placed in Townsville
            1 B.Transport and 1 Cruiser placed in 120 Sea Zone
            2 Adv.Fighters and 2 Infantrys placed in Davao
            3 Infantrys placed in Broome
            2 Elites and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 93 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    Hisaichi : -4.00
    AA fire in Port Moresby : : -0.17
    Anzac : 0.00
    Chinese : -0.33
    Russians : -1.00
    Dutch : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    With you getting all of Britain’s cash and poised to start invading the America’s (I know you started a bit in Canada) I think it’s time to call this one. This was a good game!

    Another?

  • '20 '18 '17 '15

    How about two games, one as each side?

  • '20 '19 '18 '17 '16

    Sure, I’ll try to get the one up today.

  • '20 '18 '17 '15

    bumpity bump

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