1942-LHTM - LennardF (Axis) vs. Deiganator (Allies+10)

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    I have to write something a certain length in here of the forum won’t create the thread

  • '18

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:10:03 PM
    Savegame

  • '18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 14 Sea Zone: 1 cruiser
            EDIT: Adding units owned by British to 13 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Germans from Germany: 1 bomber
            EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 bomber
            EDIT: Adding units owned by British to India: 2 infantry
            EDIT: Adding units owned by British to 10 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to Caucasus: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 5 infantry moved from Caucasus to Ukraine S.S.R.
            1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
            1 fighter moved from Russia to Ukraine S.S.R.
            2 armour, 1 artillery and 4 infantry moved from Russia to West Russia
            1 infantry moved from Archangel to West Russia
            1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
            1 armour moved from Archangel to West Russia
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 2 artilleries, 2 fighters and 5 infantry
                Germans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 2/9 hits, 2.83 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 2.67 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 3/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                 retreated to Ukraine S.S.R.
                Germans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Russians: 2 artilleries and 5 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in West Russia
                Russians attack with 3 armour, 2 artilleries and 9 infantry
                Germans defend with 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 4/14 hits, 4.00 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 3 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 5/13 hits, 3.83 expected hits
                    Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 16
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to West Russia
            2 fighters moved from Ukraine S.S.R. to Caucasus
            1 submarine moved from 4 Sea Zone to 7 Sea Zone
            1 infantry moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Novosibirsk to Russia
            2 infantry moved from Evenki National Okrug to Archangel
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            2 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Place Units - Russians
            4 infantry placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 5 Sea Zone
            1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Egypt to 37 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 37 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier and 2 fighters
                    British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
                    British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the British, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 transport moved from 39 Sea Zone to 30 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Burma to India
            1 infantry moved from Persia to India
            1 armour moved from Eastern Canada to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone
            1 armour moved from 23 Sea Zone to French West Africa
            1 bomber moved from 5 Sea Zone to Caucasus
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            2 destroyers moved from 10 Sea Zone to 7 Sea Zone
            1 infantry moved from Western Australia to Eastern Australia
    
        Place Units - British
            1 carrier placed in 7 Sea Zone
            1 carrier placed in 35 Sea Zone
            1 infantry placed in India
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Japanese : 0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone
            1 fighter moved from 53 Sea Zone to 44 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
            2 infantry moved from 52 Sea Zone to Wake Island
            1 battleship moved from 56 Sea Zone to 52 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 carrier moved from 53 Sea Zone to 52 Sea Zone
            1 fighter moved from Western United States to 44 Sea Zone
            1 destroyer moved from 56 Sea Zone to 52 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Wake Island
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 44 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to 52 Sea Zone
            1 fighter moved from 44 Sea Zone to 52 Sea Zone
            1 cruiser moved from 19 Sea Zone to 11 Sea Zone
            1 bomber moved from Eastern United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 armour and 1 artillery moved from Eastern United States to Central United States
            2 infantry moved from Eastern United States to Central United States
            1 fighter and 2 infantry moved from Szechwan to Kazakh S.S.R.
    
        Place Units - Americans
            1 carrier and 1 transport placed in 56 Sea Zone
            1 destroyer placed in 11 Sea Zone
            2 artilleries placed in Western United States
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 1.33
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Caucasus to Ukraine S.S.R.
            2 fighters moved from Caucasus to Ukraine S.S.R.
            1 armour moved from Caucasus to Ukraine S.S.R.
            3 armour moved from West Russia to Ukraine S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 4 armour, 2 fighters and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 4/11 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from West Russia to Ukraine S.S.R.
            2 artilleries moved from West Russia to Ukraine S.S.R.
            6 infantry moved from West Russia to Ukraine S.S.R.
            1 aaGun moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Archangel to Russia
            1 infantry moved from West Russia to Ukraine S.S.R.
            2 fighters moved from Ukraine S.S.R. to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.17
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 infantry moved from Novosibirsk to Russia
            4 armour moved from Ukraine S.S.R. to Russia
            7 infantry moved from Ukraine S.S.R. to Caucasus
            1 aaGun and 2 artilleries moved from Ukraine S.S.R. to Caucasus
            1 aaGun and 4 infantry moved from Ukraine S.S.R. to Caucasus
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Wake Island to 52 Sea Zone
            1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
            1 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Solomon Islands
            2 fighters moved from 52 Sea Zone to Solomon Islands
            1 battleship moved from 52 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 52 Sea Zone to 44 Sea Zone
            2 fighters moved from Solomon Islands to 44 Sea Zone
            1 carrier moved from 56 Sea Zone to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to 44 Sea Zone
            1 fighter moved from 56 Sea Zone to 44 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 destroyer moved from 52 Sea Zone to 44 Sea Zone
            EDIT: 1 artillery moved from Central United States to 11 Sea Zone
            EDIT: 1 armour moved from Central United States to 11 Sea Zone
            EDIT: 1 infantry moved from Central United States to 11 Sea Zone
            EDIT: 1 infantry moved from Central United States to 11 Sea Zone
            EDIT: Americans undo move 12.
            EDIT: 1 artillery moved from Eastern United States to 11 Sea Zone
            EDIT: 1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
            EDIT: 2 infantry moved from 13 Sea Zone to Morocco
            EDIT: 1 armour moved from 13 Sea Zone to Morocco
            EDIT: 1 artillery moved from 13 Sea Zone to Morocco
            1 cruiser moved from 11 Sea Zone to 13 Sea Zone
            1 destroyer moved from 11 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Morocco: 1 bomber, 1 fighter and 1 infantry
            EDIT: Removing units owned by Americans from Morocco: 1 artillery and 2 infantry
            EDIT: Changing ownership of Morocco from Germans to Americans
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            2 transports placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to West Russia
            3 infantry moved from Ukraine S.S.R. to West Russia
            1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from West Russia to Russia
            4 armour moved from Ukraine S.S.R. to Russia
            2 aaGuns, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus
            EDIT: 1 fighter and 2 infantry moved from Kazakh S.S.R. to Russia
            1 infantry moved from Novosibirsk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.50
    

    Savegame

  • '18

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
    
        Non Combat Move - British
            1 destroyer moved from 13 Sea Zone to 7 Sea Zone
            1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 transport moved from 28 Sea Zone to 30 Sea Zone
            1 armour moved from Anglo-Egyptian Sudan to French West Africa
            1 infantry moved from Western Canada to Eastern Canada
    
        Place Units - British
            1 armour and 2 infantry placed in India
            1 destroyer and 1 fighter placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Solomon Islands to 44 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone
            2 infantry moved from 47 Sea Zone to Borneo
            2 fighters moved from 47 Sea Zone to Borneo
            2 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Americans win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in Borneo and were removed
            1 artillery moved from Eastern United States to 11 Sea Zone
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 artillery moved from Central United States to 11 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone
            2 artilleries and 2 infantry moved from 2 Sea Zone to Greenland
            1 fighter moved from Eastern United States to 56 Sea Zone
            1 artillery moved from Hawaiian Islands to 53 Sea Zone
            1 artillery and 1 transport moved from 53 Sea Zone to 40 Sea Zone
            2 transports moved from 13 Sea Zone to 11 Sea Zone
            1 cruiser moved from 13 Sea Zone to 2 Sea Zone
            1 destroyer moved from 19 Sea Zone to 56 Sea Zone
            1 bomber moved from Hawaiian Islands to Western Australia
            1 fighter moved from Vologda to Caucasus
    
        Place Units - Americans
            1 carrier and 2 transports placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.50
    Japanese : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
            2 infantry moved from Russia to Archangel
            1 armour moved from Russia to Kazakh S.S.R.
            2 artilleries and 11 infantry moved from Caucasus to Kazakh S.S.R.
            3 artilleries and 15 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Archangel
            2 armour moved from Russia to Evenki National Okrug
                  Russians take Novosibirsk from Japanese
            1 armour moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Evenki National Okrug
                Russians attack with 2 armour and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                    Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Evenki National Okrug
                    Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 2 armour, 5 artilleries, 1 fighter and 26 infantry
                Japanese defend with 1 armour, 3 artilleries and 10 infantry
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 26 infantry in Kazakh S.S.R., round 2 : 8/34 hits, 8.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 6/14 hits, 4.83 expected hits
                    8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Kazakh S.S.R.
                    Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 20 infantry in Kazakh S.S.R., round 3 : 9/28 hits, 7.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 5 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 8 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 10 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Caucasus
            1 fighter moved from Kazakh S.S.R. to Caucasus
            2 aaGuns moved from Caucasus to Kazakh S.S.R.
    
        Place Units - Russians
            4 infantry placed in Caucasus
            4 infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 2 fighters
            EDIT: Adding units owned by Russians to Russia: 2 fighters
            EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns
            Russians undo move 1.
            3 infantry placed in Russia
            4 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.67
    Japanese : 1.00
    

    Savegame

  • '18

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Trans-Jordan
                  British take Trans-Jordan from Germans
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from French West Africa to 23 Sea Zone
            1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 1 carrier, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone
                    1 transport owned by the Germans lost in 17 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 carrier
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 17 Sea Zone to India
            1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    

    Savegame

  • '18

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from India to Trans-Jordan
                  British take Trans-Jordan from Germans
            1 infantry moved from India to Burma
                  British take Burma from Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone
            1 armour moved from French West Africa to 23 Sea Zone
            1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone
            1 armour moved from 8 Sea Zone to France
                  British take France from Germans
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 1 carrier, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone
                    1 transport owned by the Germans lost in 17 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 carrier
                Casualties for Germans: 1 battleship and 1 transport
    
        Non Combat Move - British
            2 fighters moved from 17 Sea Zone to India
            1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone
    
        Place Units - British
            3 armour placed in India
            1 destroyer placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 47 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship and 1 carrier moved from 47 Sea Zone to 48 Sea Zone
            2 fighters moved from 47 Sea Zone to 48 Sea Zone
            2 fighters moved from Borneo to 48 Sea Zone
            2 fighters moved from 56 Sea Zone to 48 Sea Zone
            1 bomber moved from Western Australia to 48 Sea Zone
            2 artilleries and 2 infantry moved from Greenland to 2 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Norway
                  Americans take Norway from Germans
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 1 carrier and 6 fighters
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier and 6 fighters in 48 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 48 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 48 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 4 fighters in 48 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 48 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
                    2 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 48 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship in 48 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Americans: 1 carrier and 5 fighters
                Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Americans
            1 fighter moved from 48 Sea Zone to 53 Sea Zone
            1 transport moved from 47 Sea Zone to 38 Sea Zone
            1 bomber moved from 48 Sea Zone to Wake Island
            1 artillery and 1 transport moved from 40 Sea Zone to 53 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
            2 artilleries moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            2 artilleries and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            2 infantry moved from Vologda to Russia
            1 infantry moved from Central United States to 11 Sea Zone
            1 aaGun moved from Eastern United States to 11 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
            1 aaGun and 1 infantry moved from 23 Sea Zone to French West Africa
            1 aaGun moved from Western United States to Western Canada
    
        Place Units - Americans
            1 artillery placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 transport placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 44 PUs; end with 45 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to Caucasus
            4 artilleries moved from Kazakh S.S.R. to Caucasus
            4 infantry moved from Russia to Caucasus
            2 armour moved from Kazakh S.S.R. to Caucasus
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Americans take Sinkiang from Japanese
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 4 artilleries, 2 fighters and 4 infantry
                Germans defend with 3 armour, 1 factory and 3 infantry
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in Caucasus, round 2 : 6/12 hits, 4.67 expected hits
                    Germans roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 armour and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Russia
            1 artillery moved from Kazakh S.S.R. to Russia
            10 infantry moved from Kazakh S.S.R. to Russia
            6 infantry moved from Kazakh S.S.R. to Caucasus
            1 aaGun moved from Russia to Caucasus
            2 armour moved from Evenki National Okrug to Russia
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.33
    

    Savegame

  • '18

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone
            1 infantry moved from 14 Sea Zone to Morocco
                  British take Morocco from Germans
            1 armour moved from 14 Sea Zone to Morocco
            1 armour moved from Trans-Jordan to Libya
                  British take Egypt from Germans
                  British take Libya from Germans
            5 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 artillery moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 5 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 5/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 armour moved from India to Trans-Jordan
            1 infantry moved from India to Persia
            1 aaGun moved from India to Burma
            2 fighters moved from Burma to India
            1 fighter moved from India to Trans-Jordan
            1 carrier, 3 destroyers and 2 fighters moved from 8 Sea Zone to 14 Sea Zone
            1 destroyer moved from 17 Sea Zone to 14 Sea Zone
            1 infantry moved from Eastern Canada to Central United States
            1 infantry moved from Western Australia to Eastern Australia
            1 armour moved from India to Burma
            1 armour moved from India to Burma
            4 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in India
            1 battleship and 1 transport placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British : 2.67
    Japanese : -0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 38 Sea Zone to 40 Sea Zone
            1 transport moved from 56 Sea Zone to 65 Sea Zone
            1 infantry moved from Alaska to 65 Sea Zone
            1 aaGun moved from Western Canada to 65 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            1 aaGun and 1 infantry moved from 56 Sea Zone to Western United States
            1 fighter moved from 56 Sea Zone to 53 Sea Zone
            1 transport moved from 53 Sea Zone to 56 Sea Zone
            1 artillery moved from Western United States to 56 Sea Zone
            1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone
            1 artillery moved from 53 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 fighters, 2 submarines and 1 transport placed in 56 Sea Zone
            2 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 23 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
            EDIT: Adding units owned by Americans to Greenland: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Greenland: 1 infantry
            EDIT: Removing units owned by Americans from Greenland: 1 artillery
            EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to French West Africa: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

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