3rd Edition Rules Compendio v3.5 (Final)
Valladares last edited by Valladares
Now i have the 1998 Game, and see the manual and options. Soo, a new version of the document, with little corrections. Have fun.
Feel free to edit or correct it or add new oficial information you find
A&A Classic 3rd Edition v3.5.pdf
This is how the board looks if we translate the PC game to reality.!
Hi lights from the manual of A&A PC 1998, from German to English.
“…new features in the rules of the 3rd edition
1 Diving submarines: defending submarines can dive during the fight or withdraw from the fight. A submerged submarine remains in the same sea zone until it resurfaces after the fight.
2 Air units can withdraw from an amphibious attack: figthers and bombers can retreat from an amphibious attack if the things are shell-dead to the attacker.
3 Several AAA in one territory: you can now place several AAAs on a territory. However, only one of these AAA can fire during defence.
4 New sea units can be placed in disputed sea zones: they can now place their sea units in sea zones occupied by the friend. In this case, the fight takes place during the enemy’s strike, in case the enemy does not draw his unites before the fight from the zone.
Note: you still need to place your sea units in the immediate vicinity of one of your industrial complexes.
5 Western Canada no longer borders directly on the Atlantic Ocean: this prevents a player from moving units from the Atlantic directly to Western Canada…”
1° and 2° Edition Board
@Valladares Welcome to the forum - and thank you for pointing out this pdf.
Where did you get it from?
@Panther Greetings from Costa Rica.
The .PDF is the result of a search and comparison, from different sources. Siense Axis & Allies (any edition) is a game almost non-existent in my country, and importing it is very expensive (ridiculous taxes). I find a copy of the 1st Edition (1984) that a Canadian Resident sold me for $ 5us in C.R., with few pieces missing.
Looking for pieces to import, I found that there was a second edition and a third, and a lot of new ones. A new universe for my.
I found a confusion as to the rules of the classic, and many broken links. So I took on the task of searching, comparing and compiling the rules of the third edition in a single order document, because those rules only came out for the PC GAME (1998-1999) in poorly edited manual.
I hope is useful for players of the classic who have confusion and search information. Iff anybody is free to edit the .pdf to make it more beautiful, edit it as the manual of the box … I do not have the programs to do it by myself.
Thanks for putting this together. I was aware of a 3rd edition but never knew it was online only. These rules seem to fix some of the issues the classic game has. Very nice
@Valladares Thank you for your interesting background information.
@Panther thanks man, the truth is this game is very interesting, with a great community, from what I can see.
With respect to the rules of the third edition (1998-1999), the option of parachutists is not clear to me, because I do not have the PC Game manual, so I will use the Max’s Advanced Rules for A & A - E (2000).
@Valladares Unfortunately I don’t have a copy of the PC game rules, either. Also I am not aware of any legitimate source to download them.
@Panther No problemaMAX’S ADVANCED RULES FOR AXIS & ALLIES, VOLUME 1-converted.pdf , i will use the Max’s Advanced Rules for A & A for Classic (1989) for parachutist, for the moment instant of Max’s Advanced Rules for A & A - Europe (2000). Meanwille i searsh for the PC manual.
@Panther here is vol.2 in case any one want to see it. MAX’S ADVANCED RULES FOR AXIS & ALLIES, VOLUME 2.pdf
Thank you, @Valladares . Where did you get those from?
@Panther here: http://axisandallies.wikia.com/wiki/Max's_Advanced_Rules_for_Axis_%26_Allies .I only copy it to a word document, them edit format, and finaly convert to PDF. -sorry for my english, is not my firsth lenguaje-.
@Valladares Ah, from Roger Cooper’s site. Thanks!
hello there. I find a copy of the 1998 PC Game, and Manual. Look at the game, and revise the compendian doc. Make little corrections.