OwenToo (Axis) -vs- MrCunego (Allies) BM3 no bid

  • '21 '20 '19 '18 '17

    No suicide… No scramble…

    Let’s see what the liberating Americans have in mind! :v:


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            6 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            2 fighters moved from Gibraltar to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 carriers moved from 110 Sea Zone to 92 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Alaska to 1 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from Western United States to Eastern United States
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Soviet Far East
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            2 fighters moved from Western United States to 4 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 0,83
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - British
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone
            1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from India to Burma
            1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma
    

    Savegame


  • scramble from italy
    Best regards
    Mrcunego

  • '21 '20 '19 '18 '17

    Scramble the fighter


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - British
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone
            1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from India to Burma
            1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Greece
            Battle in 125 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 2 fighters and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                British attack with 1 armour, 1 artillery and 8 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : -0,83
    Italians : 3,33
    Neutral_Axis : 0,67
    Japanese : -0,33
    

    Savegame


  • Need OOL. maybe you dont want max defense after that epic turn from the italian. Sometimes the 45 TUV swing in your favor bites you right in the ***
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17

    Take the carrier, Destroyer, and 2 cruisers. For the next round (if you stay), OOL is German Fighter, Italian Fighter, and lastly the Battleship


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            6 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            2 fighters moved from Gibraltar to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 carriers moved from 110 Sea Zone to 92 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Alaska to 1 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from Western United States to Eastern United States
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber, 4 destroyers, 8 fighters and 3 transports in 6 Sea Zone, round 2 : 7/13 hits, 6,00 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 destroyers, 8 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Soviet Far East
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Soviet Far East, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Midway
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            2 fighters moved from Western United States to 4 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 infantry placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 bomber moved from Gibraltar to 95 Sea Zone
            1 battleship, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 95 Sea Zone
            1 armour and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 5 infantry moved from 92 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from India to Burma
            1 armour, 1 artillery, 18 infantry and 5 mech_infantrys moved from India to Burma
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Greece
            Battle in 125 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Greece from Italians, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Syria
                British attack with 2 fighters and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Syria
                British win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys in Burma, round 2 : 7/26 hits, 5,00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 artillery, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                British attack with 1 armour, 1 artillery and 8 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 1 artillery and 8 infantry in Algeria, round 2 : 1/10 hits, 2,33 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers, 6 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 5/13 hits, 6,50 expected hits
                Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
                    1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 3 fighters owned by the British lost in 95 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
                 retreated to 95 Sea Zone
                Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -49
                Casualties for British: 1 battleship, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber
                Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                1 fighter owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - British
            1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from 95 Sea Zone to Gibraltar
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 fighters moved from Syria to Northwest Persia
            3 aaGuns moved from India to Burma
            1 fighter moved from India to Northwest Persia
    
        Place Units - British
            2 fighters and 1 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,83
    Italians : 3,67
    Americans : 0,83
    Chinese : 0,33
    Neutral_Axis : 0,67
    Japanese : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17

    Wow! I can’t tell if I’m still breathing or not. Yes, that was epic, but the Pacific looks rather difficult for the Axis.


  • Yeah that was rough for the allies. I really likes the setup. And the 45 TUV advantage. But that number got flipped.
    But then again I really dont like low luck games. So you just have to embrace the dice. And I only won last game due to some lucky lucky axis dicerolling.
    Best regards Mecunego

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 fighter moved from Bryansk to 99 Sea Zone
            1 bomber moved from Bryansk to Greece
            1 fighter moved from Southern Italy to Greece
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 battleship moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from Greece to Southern Italy
            2 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Libya
            1 armour moved from Bryansk to Rostov
            2 aaGuns moved from Bryansk to Rostov
            2 artilleries moved from Bryansk to Rostov
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.33
    

    Savegame


  • Post error again. I think it is something about what network I am on when trying to post.
    But here is the savegame:
    franceendturn.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 infantry moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 tactical_bomber moved from France to 125 Sea Zone
            2 fighters moved from France to 125 Sea Zone
            8 armour moved from Bryansk to Volgograd
            5 mech_infantrys moved from Bryansk to Volgograd
            4 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Germany to Vologda
            1 bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
                Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
                Americans defend with 1 artillery
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Volgograd
                Germans attack with 9 armour and 10 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 9 armour and 10 mech_infantrys in Volgograd, round 2 : 6/19 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vologda to Archangel
            1 mech_infantry moved from Karelia to Archangel
            1 mech_infantry moved from Vyborg to Archangel
            1 infantry moved from Novgorod to Archangel
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            4 tactical_bombers moved from Germany to Rostov
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Ukraine
            4 aaGuns, 8 artilleries and 24 infantry moved from Bryansk to Rostov
            1 armour moved from France to Yugoslavia
            2 mech_infantrys moved from France to Southern Italy
            1 aaGun moved from France to Western Germany
            1 fighter moved from Germany to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 fighters moved from 125 Sea Zone to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Archangel
            1 infantry moved from Novgorod to Archangel
            4 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : 0.67
    Americans : 0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Olgiy to Dzavhan
            1 infantry moved from Timguska to Yenisey
            2 fighters moved from Timguska to Yenisey
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Samara to Tambov
            1 fighter moved from Timguska to Dzavhan
            1 tactical_bomber moved from Timguska to Tambov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            3 armour and 4 mech_infantrys moved from Russia to Smolensk
            3 artilleries and 16 infantry moved from Russia to Smolensk
            6 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Yenisey, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys in Smolensk, round 2 : 10/33 hits, 7,50 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 3 armour, 3 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Dzavhan
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Dzavhan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Dzavhan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Dzavhan
                 retreated to Dzavhan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Iraq to Egypt
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from Tambov to Russia
            4 infantry moved from Tsinghai to Kansu
            1 aaGun moved from Tsinghai to Kansu
            1 infantry moved from Timguska to Kansu
            1 aaGun and 3 infantry moved from Novosibirsk to Kansu
            1 fighter moved from Dzavhan to Kansu
            2 fighters moved from Yenisey to Kansu
    
        Place Units - Russians
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,67
    Russians : 2,50
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 74 Sea Zone to 72 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to 21 Sea Zone
            3 fighters moved from 35 Sea Zone to 21 Sea Zone
            3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 artilleries moved from Philippines to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Shantung
            2 infantry moved from 19 Sea Zone to Shantung
            2 artilleries moved from 19 Sea Zone to Shantung
            1 bomber moved from 21 Sea Zone to Japan
            2 mech_infantrys moved from Chahar to Buyant-Uhaa
            1 armour moved from Chahar to Buyant-Uhaa
            4 mech_infantrys moved from Shantung to Buyant-Uhaa
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 artillery moved from Suiyuyan to Chahar
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 armour and 1 mech_infantry moved from Szechwan to Anhwe
            1 artillery moved from Kweichow to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
            1 artillery moved from French Indo China to Kwangsi
            1 mech_infantry moved from French Indo China to Hunan
            2 artilleries moved from Yunnan to Hunan
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to Japan
            1 fighter moved from Anhwe to Japan
            1 tactical_bomber moved from Anhwe to Japan
            1 fighter moved from Shantung to Japan
            3 fighters moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to Japan
            3 tactical_bombers moved from 21 Sea Zone to Japan
            3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 harbour placed in Shantung
            1 fighter and 1 tactical_bomber placed in Japan
            3 submarines placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 artillery and 4 infantry placed in Japan
            Japanese undo move 5.
            1 artillery and 2 infantry placed in French Indo China
            2 infantry placed in Japan
            Japanese undo move 6.
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,4,5,4,1,3,3,3,6,5,4,3,3,5,3,5,1,4,5,1,4,1,6,1,3,6,1,5,4
            Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Soviet Far East to Sakha
                  Russians take Siberia from Japanese
                  Russians take Sakha from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Soviet Far East to Sakha
            2 mech_infantrys moved from Korea to Sakha
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            2 fighters moved from 4 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Neutral_Axis : -0,33
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            12 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Soviet Far East to Sakha
                  Russians take Siberia from Japanese
                  Russians take Sakha from Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 6 fighters and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Soviet Far East to Sakha
            2 mech_infantrys moved from Korea to Sakha
            1 carrier and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 fighters moved from Western United States to 25 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            2 fighters moved from 4 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 4 Sea Zone to 9 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 fighters, 1 infantry and 1 mech_infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            12 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to Egypt: 1 fighter
                EDIT: Turning off Edit Mode
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to Shan State
            1 fighter moved from India to Yunnan
            1 mech_infantry moved from Northwest Persia to Syria
                  British take Syria from Neutral_Axis
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Shan State, round 2 : 1/9 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            8 infantry moved from Burma to Shan State
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Iraq
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Egypt
            1 armour, 1 artillery and 6 infantry moved from Algeria to Tunisia
            2 fighters moved from United Kingdom to 92 Sea Zone
            2 fighters moved from Northwest Persia to Egypt
            1 fighter moved from Northwest Persia to India
    
        Place Units - British
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            1 destroyer and 1 submarine placed in 71 Sea Zone
            British undo move 1.
            1 fighter and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
            British collect 38 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1,00
    Americans : 0,67
    Chinese : 0,33
    Neutral_Axis : -0,33
    Japanese : -0,50
    

    Savegame

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