Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3


  • I deleted the 2 inf in quebec just after, dorry didnt post It.

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bessarabia to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame


  • @lebowsky You did! I didn’t see you did it in UK Pacific’s deployment. Sorry for the confusion.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to New South Wales
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Edited Anzac units, use last one please


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to New Zealand: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 marine
            EDIT: Adding units owned by ANZAC to New Zealand: 1 marine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry edited again… fotgot about the marine, Im sorry for the spam

  • '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
            3 mech_infantrys moved from Novgorod to Vologda
            1 tactical_bomber moved from Eastern Poland to Vologda
            2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 tactical_bombers moved from Northern Italy to Western Ukraine
            2 bombers moved from Northern Italy to Vologda
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 6 infantry
                    Germans roll dice for 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 3 mech_infantrys
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 tactical_bomber moved from Vologda to Archangel
            2 tactical_bombers moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Eastern Poland to Archangel
            5 mech_infantrys moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Northern Italy
            1 infantry moved from Belarus to Archangel
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 infantry placed in Western Germany
            1 mech_infantry placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 1.00
    

    Savegame


  • I did the turn but dont know wtf happened, it didnt get posted, and half of the rolls were mailed 7 hours after the first ones… I will edit all with the attacks done and send it again.

    Sorry for the inconvenience


  • The thing with the 7 hours wasnt true, its your dices (thought both were my turn, my mistake), but it really didnt get posted, will do it now.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 infantry
            EDIT: Removing units owned by Italians from Rostov: 1 armour
            EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
            EDIT: Changing ownership of Rostov from Italians to Russians
            EDIT: Changing ownership of Volgograd from Germans to Russians
            EDIT: Changing ownership of Smolensk from Germans to Russians
            EDIT: Removing units owned by Russians from Tambov: 2 infantry
            EDIT: Removing units owned by Russians from Bryansk: 2 infantry
            EDIT: Removing units owned by Russians from Russia: 2 infantry
            EDIT: Adding units owned by Russians to Smolensk: 2 infantry
            EDIT: Adding units owned by Russians to Rostov: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 2 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            2 armour, 1 artillery and 5 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 infantry moved from Hunan to Yunnan
            4 infantry moved from Kweichow to Yunnan
            1 infantry moved from Shan State to Burma
            1 artillery and 4 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Philippines to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            2 artilleries and 1 infantry placed in Kiangsu
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 1 destroyer, 8 fighters, 5 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Central United States
            1 fighter placed in Western United States
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            8 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 99 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 96 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                 retreated to 94 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            2 armour moved from Trans-Jordan to Persia
            3 infantry moved from Persia to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            1 fighter moved from Union of South Africa to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 fighter moved from 99 Sea Zone to Egypt
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from French Equatorial Africa to Egypt
            1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
            2 artilleries and 1 infantry placed in Persia
            2 infantry placed in Quebec
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -2,83
    Italians : -1,33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 bomber and 1 infantry moved from Ukraine to Rostov
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Alexandria
                Italians attack with 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Southern Italy
            2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
            4 fighters moved from Queensland to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
    

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Axis & Allies Boardgaming Custom Painted Miniatures

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