@Dagon81 (et al), spitballing some Italian NA ideas:
All Allied ground forces that invade Italy from France roll no dice for the first round of the subsequent combat there. They are still participants in the combat and may retreat at the end of the first round and be taken as casualties as normal.
If you control Rome, during the ‘Collect Income’ phase of your turn you collect additional IPCs according to the below schedule:
Turn 1: +1 IPC
Turn 2: +2 IPC
Turn 3–> : +3 IPC
Your Artillery have M2 and may accompany Tanks on a blitz on a 1:1 basis.
The Winter Line
The first time Italy is the target of an Allied amphibious invasion, place three German Infantry there for free before that combat is resolved.
Bordeaux Sub Base:
If the Axis controlled both Rome and Paris at the start of your turn, during the ‘Mobilize Units’ phase of your turn you may choose one of the following:
- Deploy 1 Sub in Sea Zone 7 at no cost, or
- Move all Italian Subs in Sea Zone 7 into France (they no longer occupy SZ 7), where they behave exactly like defenseless transports at sea. Return these Subs to SZ 7 at the start of your next turn.
Red Sea Flotilla
If there are no Allied units in Italian East Africa, during the ‘Purchase Units’ phase of your turn, you may roll a die for each enemy Transport and Destroyer in Sea Zone 57. On a roll of 1 or less, that unit is destroyed.
Italian Civil War
If Italy is ever conquered by the allies, your unspent IPCs are discarded (do not give them to the conqueror).
During the ‘Mobilize Units’ phase of your turn, you may always choose to place exactly one of your purchased Infantry units in Italian East Africa (no IC required), regardless of which power controls it.