Farmboy (Axis +2) vs Oysteilo (Allies) BM

  • 2023 '22 '21 '20 '19 '18 '17

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.

    true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air


  • @oysteilo said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    its up to you. Definitely I had a good round of dice there. When I calculated it I was getting an average of about 80 and you got 45. On the other hand, I think you have two fighters that can’t land if you tilt the carrier. So the casualties you have to take as a result of that might narrow the difference a little.

    true, but now you blow my BB and transport. If I choose sub casualities I can save my carrier with two planes. You can still blow it up but will hopefully cost you some air

    let me think about it some more,

  • 2023 '22 '21 '20 '19 '18 '17

    no problem. Definitely you are more likely to get a good trade on my air if you redo. And its a hard target for me to pass up.


  • @farmboy said in Farmboy (Axis +2) vs Oysteilo (Allies) BM:

    One thing I thought it might be worth reminding you of (just in case you forgot as this game has been going on for a while) is that this game has gone this far because you were generous enough to let me take a low luck reroll of the attack on Paris. In return, you also get to take a low luck redo of a combat.

    I will use my option now. I might not get a better candidate than this

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    but it wont be before tomorrow


  • @oysteilo makes sense. And no problem.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i am sticking with the current situation. Sorry for all the debating. The current situation might have some advantages too

  • 2023 '22 '21 '20 '19 '18 '17

    No problem. I can understand the difficulty there.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 artillery and 3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern France to Western Germany
            1 fighter moved from 99 Sea Zone to Western Germany
            2 aaGuns, 3 artilleries, 18 infantry and 1 marine moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,6,2,2
            Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            1 fighter moved from Russia to Shensi
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 bomber moved from Southern Italy to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            2 artilleries moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            2 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            4 tactical_bombers moved from 112 Sea Zone to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Yugoslavia to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 4 infantry
                French defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 aaGun
                Casualties for French: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 5 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 4 fighters and 4 tactical_bombers
                British defend with 1 battleship, 3 submarines and 1 transport
                3 submarines owned by the British Submerged
                    Germans roll dice for 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship and 1 transport
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 aaGun and 3 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
                2 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Bryansk
                Russians win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Slovakia Hungary
            3 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Archangel to Novgorod
            2 infantry moved from Northern Italy to Yugoslavia
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            2 marines moved from Western Germany to Germany
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
            3 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
            2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
            4 infantry moved from Western Germany to France
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            3 infantry placed in Yugoslavia
            4 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,5,3
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    British : -0.67
    Americans : 1.33
    Russians : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    note the casualty choice in Tambov. On the assumption of max defense, I took an AA first rather than an inf, and then I retreated. Feel free to edit back the AA if you prefer.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            4 infantry moved from Samara to Volgograd
            4 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Volgograd : 2/3 hits, 0,50 expected hits
                    2 fighters owned by the Russians lost in Volgograd
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/7 hits, 2,33 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                1 infantry owned by the Russians retreated to Samara
                Germans win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -29
                Casualties for Russians: 2 fighters and 3 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Samara to Russia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    AA fire in Volgograd : : 1,50
    Russians : -2,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i can tell you right now that I am going to use my low luck option now!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            4 infantry moved from Samara to Volgograd
            4 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
                    AA fire in Volgograd : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 3,33 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/1 hits, 3,17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            3 infantry moved from Samara to Tambov
            2 aaGuns and 7 infantry moved from Samara to Russia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Yakut S.S.R.
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 2 infantry
            EDIT: Adding units owned by Russians to Russia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in Volgograd : : -0,50
    Russians : -0,50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    see above and make sure you are not in low luck mode when you start japan

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 marines moved from Java to 42 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 33 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            3 marines moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 3 infantry moved from Amur to Siberia
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            3 artilleries and 5 infantry moved from Kweichow to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 3/0 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    Just forgot to change the low luck. Will redo.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Amur to Siberia
            3 artilleries and 5 infantry moved from Kweichow to Szechwan
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 artilleries, 2 infantry and 2 marines moved from Java to 42 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 33 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
    

    Savegame

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