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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Germans
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 bomber moved from Yunnan to Caucasus
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Karelia
1 artillery moved from 127 Sea Zone to Karelia
1 fighter moved from Norway to Karelia
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Karelia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Karelia
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber in Caucasus, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber, 1 fighter and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Karelia to Norway
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Manchuria to Szechwan
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to Norway
1 fighter moved from 123 Sea Zone to Norway
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 carrier and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
Place Units - Americans
1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 2 factory_minors, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Szechwan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Szechwan to Kansu
Chinese take Shensi from Japanese
Chinese take Kansu from Japanese
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Manchuria to Kiangsi
1 mech_infantry moved from Yunnan to Kweichow
Combat - British
Battle in Greece
Battle in Timguska
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Timguska
British win, taking Greece from Germans, taking Timguska from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kweichow
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Caucasus
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Kiangsi to Kwangsi
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from United Kingdom to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
British collect 43 PUs (2 lost to blockades); end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 6 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns, 2 artilleries, 8 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83
Italians : 1.00
British : -2.00
Americans : -0.50
Chinese : -0.67
Japanese : -3.00
Got looking at this again and noticed I forgot to drop my US units on Gibraltar which I hope you’re ok with me editing, hence the second file. Let me know if not and you can use the previous file.
Also, please see my message below about if you want to scramble SZ 6 on the ANZAC turn.
No problem on the edit let me look at the SZ 6 now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Russia
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : 0.17
Yes on the triple scramble in SZ 6.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 33 Sea Zone
2 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 2 : 1/8 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 6 infantry in Caroline Islands, round 3 : 1/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 8 submarines
Japanese defend with 1 destroyer, 3 fighters and 3 submarines
ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
6 submarines owned by the ANZAC retreated to 19 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 destroyer and 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from New South Wales to 33 Sea Zone
1 aaGun moved from Northern Territory to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 21 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Bryansk to 127 Sea Zone
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
2 fighters moved from Bryansk to Karelia
2 tactical_bombers moved from Bryansk to Karelia
4 bombers moved from Bryansk to Vyborg
1 bomber moved from Bryansk to Karelia
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Karelia, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 4 bombers and 1 mech_infantry in Vyborg, round 2 : 0/5 hits, 2.83 expected hits
British roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
retreated to Vyborg
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Russia to Tambov
2 aaGuns moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Samara
5 armour moved from Russia to Volgograd
5 infantry moved from Baltic States to Novgorod
4 bombers moved from Vyborg to Novgorod
1 bomber moved from 127 Sea Zone to Novgorod
1 bomber moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Bryansk
2 bombers moved from Bryansk to Western Germany
2 bombers moved from Germany to Western Germany
1 armour moved from Germany to Baltic States
5 infantry moved from Poland to Baltic States
1 armour moved from Novgorod to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 5.
4 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 56 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
2 fighters moved from Japan to Korea
3 bombers moved from Philippines to Kiangsi
3 tactical_bombers moved from Jehol to Korea
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Kiangsi
Japanese attack with 4 bombers and 4 infantry
British defend with 1 artillery and 3 infantry
Japanese roll dice for 4 bombers and 4 infantry in Kiangsi, round 2 : 2/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 3 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Korea
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter
Japanese roll dice for 3 fighters and 3 tactical_bombers in Korea, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Korea
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
4 bombers moved from Kiangsi to Kiangsu
3 tactical_bombers moved from Korea to Japan
6 mech_infantrys moved from Jehol to Kiangsu
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,3,1,4,3,1,5,4,6,3
Japanese collect 25 PUs (7 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Russians : -0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
2 fighters moved from Norway to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 aaGun moved from Western United States to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Szechwan to Northwest Persia
2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
5 fighters placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 artillery and 5 infantry moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 4 artilleries, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Shensi
1 armour moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Vyborg to Karelia
1 artillery moved from Finland to Karelia
1 armour moved from Timguska to Yakut S.S.R.
UK_Pacific take Yenisey from Germans
UK_Pacific take Yakut S.S.R. from Germans
1 mech_infantry moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
Combat - British
Battle in Karelia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
British win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kiangsi
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Shensi
British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Sikang to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 fighter moved from Kiangsi to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Norway to Finland
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour, 1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 3.00
Italians : -1.00
Japanese : 0.00
Sigh… I got 100% of the way through my turn before I realized I was in local mode.
It took me quite a while and I need to go for now. If you want I can re-do it since technically not legit but not sure when I’ll get to it as I’ve got plans all day tomorrow.
Let’s just go with it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Russia to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 46 Sea Zone to 35 Sea Zone
2 artilleries, 1 fighter and 6 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 6 infantry in Philippines, round 2 : 3/9 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Philippines, round 3 : 1/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
1 aaGun moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 aaGun moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
6 submarines moved from 19 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from British
7 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
1 bomber moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Novgorod to Caucasus
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 7 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 7 infantry in Karelia, round 2 : 3/8 hits, 1.83 expected hits
British roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia
Germans win, taking Karelia from British with 1 bomber and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 bombers and 3 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 3 bombers and 2 infantry in Caucasus, round 3 : 1/5 hits, 2.33 expected hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Russia
3 bombers moved from Caucasus to Russia
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 aaGun moved from Tambov to Volgograd
2 aaGuns and 3 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Baltic States to Bryansk
1 bomber moved from Karelia to Western Germany
1 bomber moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
5 infantry moved from Baltic States to Belarus
2 artilleries moved from Western Germany to France
7 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries placed in France
1 armour and 1 mech_infantry placed in Western Germany
2 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 15 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsu to Kiangsi
4 bombers moved from Kiangsu to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Kiangsi
Japanese attack with 4 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 4 bombers and 2 infantry in Kiangsi, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 bombers moved from Kiangsi to Japan
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 mech_infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from United Kingdom to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
99% sure you don’t want to scramble 112, but thought I’d ask anyway.
No scramble thank you.