OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from Caroline Islands to 19 Sea Zone
1 bomber moved from Caroline Islands to Japan
Combat - ANZAC
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 19 Sea Zone to Manchuria
1 bomber moved from Japan to Korea
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.17
ANZAC : 0.67
Japanese : 0.67
I am getting an error 504 trying to post my turns, and it grinds for about 5 minutes before it gives me the error.
It won’t post my French turn. Let me work on this tomorrow and see if I can get it working. I have a message in to Panther for help.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from Caroline Islands to 19 Sea Zone
1 bomber moved from Caroline Islands to Japan
Combat - ANZAC
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in 19 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 19 Sea Zone to Manchuria
1 bomber moved from Japan to Korea
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Persia to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Japan : : -0.17
ANZAC : 0.67
Japanese : 0.67
OK, I used a different computer to post the French turn. I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it. Perhaps you can just increase your IPCs by 1 and lower the damage by one more than you would have needed to.
So, it is now Germany’s turn.
@OwenToo said in Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC:
I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it.
In Edit mode select the IC and then klick
“Change Unit Bombing Damage”. In the opening window adjust the value as you like. HTH.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Combat Hit Differential Summary :
OK, I was able to lower the Japanese factory damage to 6, according the the original die roll. The turn is posted and it is Germany’s turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
6 bombers and 5 fighters moved from Bryansk to Russia
1 bomber and 1 tactical_bomber moved from Bryansk to Smolensk
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
2 bombers and 2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Intercept in Moscow?
I assume with all the fighters, losing British first, but wanted to check.
Yes, intercept with all 16 fighters, but lose the British first
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
6 bombers and 5 fighters moved from Bryansk to Russia
1 bomber and 1 tactical_bomber moved from Bryansk to Smolensk
1 bomber and 1 tactical_bomber moved from Bryansk to Tambov
2 bombers and 2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
6 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Russians launches 16 interceptors out of Russia
Attackers Fire, : 3/11 hits, 1.83 expected hits
Defenders Fire, : 1/16 hits, 2.67 expected hits
1 fighter owned by the Germans lost in Russia
3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,4,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Normandy Bordeaux
Germans attack with 12 bombers, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 12 bombers, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 9/15 hits, 8.50 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 12 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
4 bombers and 4 fighters moved from Russia to Bryansk
1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
2 bombers and 2 tactical_bombers moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from France to Western Germany
12 bombers moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Yugoslavia to Western Germany
Place Units - Germans
3 bombers and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,2,2,5,6,4,5,3,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -1.33
Defenders Fire, : : -1.67
Americans : -0.67
Attackers Fire, : : 1.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 tactical_bombers moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 bombers, 1 harbour and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 mech_infantry moved from Novosibirsk to Samara
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 aaGuns, 11 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from West India to Persia
5 artilleries and 6 infantry moved from India to 39 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 39 Sea Zone to 80 Sea Zone
4 artilleries and 4 infantry moved from Burma to 38 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 80 Sea Zone
1 battleship, 4 carriers, 4 destroyers and 2 submarines moved from 38 Sea Zone to 80 Sea Zone
3 fighters moved from French Indo China to Eastern Persia
3 bombers moved from Shensi to Eastern Persia
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
3 bombers moved from Yunnan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 bomber moved from 20 Sea Zone to India
2 bombers moved from 35 Sea Zone to India
1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Kiangsu to Anhwe
9 artilleries and 10 infantry moved from 80 Sea Zone to Persia
Place Units - Japanese
1 armour and 2 mech_infantrys placed in West India
1 airfield and 1 harbour placed in Eastern Persia
3 bombers placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,3,1,4,4,1,4,6
Japanese collect 55 PUs (13 lost to blockades); end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Iraq to 72 Sea Zone
1 armour moved from Morocco to Tunisia
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Japan
Americans attack with 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
Americans captures 65PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Kiangsu from Japanese, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in Okinawa
Battle in Shantung
Battle in 35 Sea Zone
Americans attack with 6 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Okinawa from Japanese, taking Shantung from Japanese, taking 35 Sea Zone from Japanese with 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 72 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone
Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western United States to Gibraltar
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
3 fighters moved from Western United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Eastern United States
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 carriers moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United States
Place Units - Americans
1 artillery, 7 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 131 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 156 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 19 Sea Zone to 35 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Iraq to 72 Sea Zone
1 armour moved from Morocco to Tunisia
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Kiangsu
Battle in Japan
Americans attack with 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Japanese lost in Japan
Americans captures 65PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Kiangsu from Japanese, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Battle in Okinawa
Battle in Shantung
Battle in 35 Sea Zone
Americans attack with 6 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Okinawa from Japanese, taking Shantung from Japanese, taking 35 Sea Zone from Japanese with 6 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in 72 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone
Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western United States to Gibraltar
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
3 fighters moved from Western United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Eastern United States
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
2 carriers moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Western United States
Place Units - Americans
1 artillery, 7 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 131 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 141 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 146 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 151 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 156 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 72 Sea Zone
2 submarines moved from 71 Sea Zone to 72 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
11 fighters moved from Russia to Kazakhstan
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter in 72 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
British attack with 11 fighters
Japanese defend with 1 armour
British roll dice for 11 fighters in Kazakhstan, round 2 : 5/11 hits, 5.50 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British win with 10 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - British
10 fighters moved from Kazakhstan to Russia
3 aaGuns, 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from 72 Sea Zone to Kenya
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,1,5,3,5,2,3,5
British collect 30 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.33
Americans : 0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,5,3,6,1,5,4,2,6,2
Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Korea to Anhwe
1 armour moved from Queensland to New South Wales
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Kiangsu
3 fighters moved from Queensland to Philippines
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Jehol
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
6 bombers and 4 fighters moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians