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G40.2 StuckTojo (Axis) vs. Dawgoneit (Allies +25)


  • 2017 2016

    @dawgoneit

    Hello, friend.

    So, I’m leaving for 3 1/2 weeks to explore Central America. I will try to get one more turn in before my flight leaves tonight, but I may not have time.

    Hope all’s well with you and yours in the meantime.

    Roger


  • 2017 2016

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Amur to Buryatia
            1 mech_infantry moved from Shan State to Malaya
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Shan State to Malaya
            1 bomber moved from Szechwan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            4 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 artillery
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Shan State to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
            2 fighters moved from 45 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Jehol to Philippines
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Jehol to Japan
            1 infantry moved from Siberia to 5 Sea Zone
            1 aaGun and 1 armour moved from Amur to 5 Sea Zone
            1 aaGun, 1 armour, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour and 1 infantry moved from 6 Sea Zone to Japan
            2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
            1 armour moved from Urals to Novosibirsk
            3 mech_infantrys moved from Kweichow to Szechwan
            1 armour moved from Yunnan to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 37 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Burma to French Indo China
            1 tactical_bomber moved from 41 Sea Zone to Shan State
            1 infantry moved from French Indo China to Shan State
            1 aaGun moved from Yunnan to Shan State
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in French Indo China
            4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    UK_Pacific : 0.00
    Japanese : 2.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Iraq to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            3 infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            4 infantry moved from Libya to Tobruk
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            4 infantry moved from Tunisia to Libya
            3 infantry moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 armour and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Japanese
            1 infantry moved from Eastern Persia to Turkmenistan
            2 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from West India to India
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Eastern Persia to Persia
            4 infantry moved from Iraq to Northwest Persia
            7 infantry moved from Trans-Jordan to Iraq
            7 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Libya to Tobruk
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from Brazil to Suriname
            2 infantry moved from Algeria to Tunisia
            4 infantry moved from Northwest Persia to Caucasus
            4 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 4 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 3 mech_infantrys; Italians defend with 2 armour and 1 mech_infantry
                    British roll dice for 4 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/10 hits, 4.00 expected hits
                    Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 3 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans, 1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
                British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 4 infantry
                Casualties for Germans: 3 mech_infantrys
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Burma
                British attack with 1 bomber and 3 infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                    British roll dice for 1 bomber and 3 infantry in Burma, round 3 : 0/4 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber and 2 infantry in Burma, round 4 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Burma, round 5 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            4 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
    
        Place Units - British
            3 armour placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -3.83
    Italians : 0.33
    Japanese : 0.33
    

    Savegame


  • 2017 2016

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Kazakhstan
            1 fighter moved from Ukraine to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 armour and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Kazakhstan
                 retreated to Kazakhstan
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Yugoslavia to Romania
            2 artilleries and 2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 56 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from Queensland to Sumatra
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            ANZAC undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            3 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
            Battle in Caucasus
                French attack with 3 infantry
                Italians defend with 1 mech_infantry
                    French roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Caucasus
                French win, taking Caucasus from Italians with 2 infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : 0.00
    

    Savegame


  • 2017 2016

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Bryansk to Kazakhstan
            2 mech_infantrys moved from Rostov to Kazakhstan
            3 mech_infantrys moved from Rostov to Caucasus
            2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
            1 bomber moved from Novgorod to Kazakhstan
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                French defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
                    French roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from French with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Kazakhstan to Bulgaria
            1 bomber moved from Novgorod to Bulgaria
            3 armour moved from Rostov to Volgograd
            4 aaGuns moved from Rostov to Volgograd
            3 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            14 armour moved from Russia to Volgograd
            1 armour moved from Russia to Urals
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
            1 bomber placed in Russia
            Germans undo move 4.
            1 bomber placed in Western Germany
            1 destroyer and 1 transport placed in 112 Sea Zone
            Germans undo move 4.
            1 submarine placed in 112 Sea Zone
            1 bomber placed in Russia
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    French : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2017 2016

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Malaya to Burma
            1 tactical_bomber moved from Shan State to Burma
            1 armour moved from Novosibirsk to Evenkiyskiy
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 artillery moved from Buryatia to Yakut S.S.R.
            2 mech_infantrys moved from Volgograd to Turkmenistan
            1 bomber moved from French Indo China to Turkmenistan
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 45 Sea Zone
            2 fighters moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Alaska from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Turkmenistan
                Japanese attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Turkmenistan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Turkmenistan to Kazakhstan
            2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Malaya to Shan State
            3 mech_infantrys moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to Shan State
            1 mech_infantry moved from Kweichow to Shan State
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Szechwan to Kazakhstan
            2 armour moved from Yunnan to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 4 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Shan State
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            3 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
            Japanese collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -1.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @StuckTojo you pretty much have this game.
    just wondering, we started this game out as a just for fun game last year. do you want to count this game or start a new set for this year?


  • 2017 2016

    @dawgoneit

    We don’t have to count this one.

    I"m OK with starting a new set for this year.

    Would you like to bid for the Allies?


  • 2019 2018 2017 2016 2015 '14 '13

    @StuckTojo ya. i bid 390 😉


  • 2019 2018 2017 2016 2015 '14 '13

    @dawgoneit syke. how about 30


  • 2017 2016

    @dawgoneit

    30 it is. 😁

    OK, give me your placements and I’ll set it up as soon as I get a chance.


  • 2019 2018 2017 2016 2015 '14 '13

    @StuckTojo wow really. well this might take a thought or two. LOL


  • 2019 2018 2017 2016 2015 '14 '13

    @dawgoneit A Carrier in sz98, A Sub in sz91, And a Destroyer in SZ106


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