G-40 entek allies +20 -vs- dawgoneit axis

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Philippines to 19 Sea Zone
            4 fighters moved from 6 Sea Zone to Manchuria
            5 artilleries and 2 infantry moved from Korea to Manchuria
            3 bombers moved from Philippines to Manchuria
            1 fighter moved from Midway to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            5 transports moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 10 transports
                    10 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 70
                Casualties for Germans: 10 transports
            Battle in Southern France
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Manchuria
                Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
                    AA fire in Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
                    Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 3 artilleries and 2 infantry
                Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            3 bombers moved from Manchuria to Korea
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 fighters moved from 113 Sea Zone to Norway
            3 armour, 1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            4 artilleries and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    AA fire in Manchuria : : -0.50
    Japanese : -1.00
    

    Production/PUs Summary :

    Germans : 58 / 78
    Russians : 0 / 0
    Japanese : 50 / 45
    Americans : 63 / 88
    Chinese : 3 / 2
    British : 38 / 43
    UK_Pacific : 18 / 22
    Italians : 14 / 13
    ANZAC : 13 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 58 / 78
    Russians : 0 / 0
    Japanese : 50 / 45
    Americans : 63 / 88
    Chinese : 3 / 5
    British : 38 / 43
    UK_Pacific : 18 / 22
    Italians : 14 / 13
    ANZAC : 13 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 113 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Philippines to 19 Sea Zone
            4 fighters moved from 6 Sea Zone to Manchuria
            5 artilleries and 2 infantry moved from Korea to Manchuria
            3 bombers moved from Philippines to Manchuria
            1 fighter moved from Midway to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            5 transports moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 2 fighters
                Germans defend with 10 transports
                    10 transports owned by the Germans lost in 113 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 70
                Casualties for Germans: 10 transports
            Battle in Southern France
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Manchuria
                Americans attack with 5 artilleries, 3 bombers, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 factory_minor, 3 fighters and 6 infantry
                    AA fire in Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 3 bombers, 4 fighters and 2 infantry in Manchuria, round 2 : 7/14 hits, 6.33 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters and 6 infantry in Manchuria, round 2 : 4/9 hits, 4.00 expected hits
                    6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
                    Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Manchuria, round 3 : 4/10 hits, 5.00 expected hits
                    Japanese roll dice for 3 fighters in Manchuria, round 3 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 artilleries, 3 bombers and 4 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 3 artilleries and 2 infantry
                Casualties for Japanese: 1 aaGun, 3 fighters and 6 infantry
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            3 bombers moved from Manchuria to Korea
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 fighters moved from 113 Sea Zone to Norway
            3 armour, 1 artillery and 1 infantry moved from Norway to Finland
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            4 artilleries and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries and 3 infantry moved from Finland to Karelia
            3 armour and 5 mech_infantrys moved from Iraq to Caucasus
            1 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from Union of South Africa to Iraq
            3 mech_infantrys moved from Egypt to Iraq
    
        Combat - British
            Battle in Karelia
                British attack with 6 artilleries and 3 infantry
                Germans defend with 1 armour and 3 infantry; Italians defend with 1 armour
                    British roll dice for 6 artilleries and 3 infantry in Karelia, round 2 : 4/9 hits, 3.00 expected hits
                    Italians roll dice for 2 armour and 3 infantry in Karelia, round 2 : 3/5 hits, 2.00 expected hits
                    3 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the Italians lost in Karelia
                    British roll dice for 6 artilleries in Karelia, round 3 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia
                British win, taking Karelia from Italians with 6 artilleries remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 4 armour and 10 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 4 armour and 10 mech_infantrys in Caucasus, round 2 : 4/14 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 4 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            2 fighters placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.33
    Italians : 0.50
    Americans : -0.33
    AA fire in Manchuria : : -0.50
    Japanese : -1.00
    

    Production/PUs Summary :

    Germans : 56 / 78
    Russians : 0 / 0
    Japanese : 49 / 45
    Americans : 63 / 88
    Chinese : 3 / 5
    British : 41 / 47
    UK_Pacific : 19 / 19
    Italians : 13 / 13
    ANZAC : 13 / 24
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Albania
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Americans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Southern France, round 2 : 5/6 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,4,4,1,4,6,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 37 Sea Zone to Malaya
            1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to 37 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            ANZAC undo move 3.
            1 artillery and 1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 1.33
    

    Production/PUs Summary :

    Germans : 56 / 78
    Russians : 0 / 0
    Japanese : 49 / 45
    Americans : 60 / 88
    Chinese : 3 / 5
    British : 41 / 47
    UK_Pacific : 19 / 19
    Italians : 16 / 10
    ANZAC : 13 / 18
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 37 Sea Zone to Malaya
            1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 2 fighters in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to 37 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
            ANZAC undo move 3.
            1 artillery and 1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Caucasus: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 1.33
    

    Production/PUs Summary :

    Germans : 56 / 78
    Russians : 0 / 0
    Japanese : 49 / 45
    Americans : 60 / 88
    Chinese : 3 / 5
    British : 41 / 47
    UK_Pacific : 19 / 19
    Italians : 16 / 10
    ANZAC : 13 / 18
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour and 2 mech_infantrys moved from Sikang to Caucasus
            3 infantry moved from Tambov to Russia
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 10 armour, 2 infantry and 4 mech_infantrys
                British defend with 4 armour and 10 mech_infantrys; French defend with 3 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 10 armour, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 8/16 hits, 6.00 expected hits
                    British roll dice for 4 armour, 5 infantry and 10 mech_infantrys in Caucasus, round 2 : 7/19 hits, 7.00 expected hits
                    3 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits
                    British roll dice for 4 armour and 7 mech_infantrys in Caucasus, round 3 : 3/11 hits, 4.33 expected hits
                    4 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 6 armour in Caucasus, round 4 : 2/6 hits, 3.00 expected hits
                    British roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 4 : 3/7 hits, 3.00 expected hits
                    2 mech_infantrys owned by the British and 3 armour owned by the Germans lost in Caucasus
                3 armour owned by the Germans retreated to Kazakhstan
                British win with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Germans: 7 armour, 2 infantry and 4 mech_infantrys
                Casualties for ANZAC: 2 infantry
                Casualties for British: 9 mech_infantrys
                Casualties for French: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Germany to Poland
            2 armour moved from Western Germany to Poland
            2 artilleries moved from Western Germany to Germany
            4 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Volgograd
            3 armour placed in Novgorod
            4 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : -1.33
    

    Savegame


  • @Entek looks like i messed this 1 up

  • '20 '19 '18 '17 '16

    @dawgoneit Want to start a new one? Or something else? Or swap sides on this with the same bid and something else?


  • @Entek Rematch?
    and any of the others is fine with me

Suggested Topics

  • 42
  • 15
  • 36
  • 22
  • 133
  • 39
  • 105
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts