WaW Team Game III


  • 2017

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery moved from Java to Sumatra
            1 Submarine moved from 65 Sea Zone to 67 Sea Zone
    
        Place Units - Dutch
            1 Adv.Fighter, 2 Fighters and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 86 / 87
    Russians : 101 / 105
    Italians : 58 / 68
    French : 37 / 39
    Yamamoto : 71 / 71
    Chinese : 19 / 29
    Hisaichi : 62 / 62
    British : 111 / 113
    Anzac : 36 / 36
    Dutch : 28 / 28
    Finns : 10 / 12
    Romanians : 12 / 12
    Thai : 8 / 8
    Americans : 100 / 110
    

    Savegame



  • triplea_32287_Rom2.tsvg
    sorry guys i haven’t been able to post game summary since this migration so files only will have to suffice.


  • 2019 2018 2017 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Tank moved from Bangkok to S.Thailand
                  Thai take S.Thailand from British
            1 Tank moved from S.Thailand to Bangkok
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Fighter moved from Bangkok to 61 Sea Zone
            1 Fighter moved from 61 Sea Zone to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Tank moved from Bangkok to S.Thailand
                  Thai take S.Thailand from British
            1 Tank moved from S.Thailand to Bangkok
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Fighter moved from Bangkok to 61 Sea Zone
            1 Fighter moved from 61 Sea Zone to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from 105 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Adding units owned by Thai to 110 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16 '15 '13

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Bomber and 1 Fighter moved from Colombia to 25 Sea Zone
            2 Transports moved from 100 Sea Zone to 83 Sea Zone
            1 Artillery moved from W.Mexico to 99 Sea Zone
            1 Artillery and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
            1 Artillery and 2 Infantrys moved from E.Mexico to 100 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
            2 Artillerys and 2 Infantrys moved from 119 Sea Zone to N.Chile
            1 Tank moved from Peru to N.Chile
            1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Battleship, 1 Cruiser and 1 Infantry moved from 91 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            4 Fighters moved from 91 Sea Zone to Kwajalein
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 2 Cruisers, 2 Destroyers, 8 Infantrys, 2 Marines and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 1 Fighter in 25 Sea Zone, round 2 :  1/2 hits
                    1 Submarine owned by the Germans lost in 25 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Kwajalein
                Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Kwajalein, round 2 :  1/2 hits
                    1 Infantry owned by the Yamamoto lost in Kwajalein
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Kwajalein, round 2 :  2/6 hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 2 :  0/1 hits
                    1 Artillery owned by the Yamamoto lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in N.Chile
                Americans attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.Chile, round 2 :  1/5 hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 :  0/3 hits
                    1 Infantry owned by the Neutral lost in N.Chile
                    Americans roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.Chile, round 3 :  2/5 hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 :  0/2 hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            1 Bomber moved from 25 Sea Zone to Amazon
            2 Infantrys moved from Venezuela to Amazon
            1 Tank moved from Venezuela to Peru
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            1 Artillery and 1 Infantry moved from Central America to 25 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Fighter moved from 25 Sea Zone to Peru
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Suriname
            2 Tanks moved from E.Mexico to Colombia
            2 Tanks moved from W.Mexico to Central America
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Fighter moved from Wake to Koryakia
            4 Fighters moved from Kwajalein to 96 Sea Zone
            2 Carriers, 3 Destroyers and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            2 Bombers moved from Pearl Harbor to Johnston
    
        Place Units - Americans
            1 B.Transport, 1 Cruiser, 1 Destroyer and 1 Submarine placed in 83 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 1 Marine placed in San Francisco
            1 Cruiser placed in 26 Sea Zone
            1 Infantry and 1 Marine placed in South Atlantic USA
            1 Destroyer and 2 Submarines placed in 91 Sea Zone
            1 Infantry placed in Washington
            1 Infantry placed in South Central USA
            1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs total
    

    Territory Summary for Americans :

    Koryakia : 1 Artillery, 1 Fighter and 1 Infantry
    Kwajalein : 1 flag, 1 Artillery and 1 Infantry
    Jaluit : 1 flag, 1 Infantry
    Suriname : 1 Artillery and 1 Infantry
    New Caledonia : 1 Infantry
    Washington : 1 AAGun, 1 Factory and 4 Infantrys
    San Francisco : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Factory, 7 Infantrys and 1 Marine
    Pearl Harbor : 1 AAGun, 1 Factory and 1 Infantry
    Christmas : 1 Infantry
    South Central USA : 1 AAGun, 1 Factory and 2 Infantrys
    Ponape : 1 Artillery and 1 Infantry
    Wake : 1 Artillery and 1 Infantry
    Johnston : 2 Bombers and 1 Infantry
    Colombia : 2 Tanks
    Palmyra : 1 Infantry
    Midway : 1 Infantry
    Kermandec : 1 Infantry
    Guam : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Factory, 2 Infantrys and 1 Marine
    W.Mexico : 1 flag
    Peru : 1 flag, 1 Fighter and 1 Tank
    Central America : 1 flag, 2 Tanks
    Amazon : 1 Bomber and 2 Infantrys
    E.Mexico : 1 flag
    N.Chile : 1 flag, 2 Artillerys, 2 Infantrys and 1 Tank
    Venezuela : 1 flag
    26 Sea Zone : 1 Cruiser, 1 Destroyer and 1 Transport
    91 Sea Zone : 1 Destroyer and 2 Submarines
    119 Sea Zone : 2 Transports
    83 Sea Zone : 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
    96 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 4 Fighters, 1 Submarine and 1 Transport
    72 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 86 / 87
    Russians : 98 / 105
    Italians : 58 / 68
    French : 37 / 39
    Yamamoto : 69 / 71
    Chinese : 19 / 29
    Hisaichi : 62 / 62
    British : 109 / 113
    Anzac : 36 / 36
    Dutch : 23 / 28
    Finns : 12 / 12
    Romanians : 13 / 14
    Thai : 15 / 15
    Americans : 104 / 104
    

    triplea_32287_Ame2.tsvg



  • triplea_32287_Ger3.tsvg
    Sorry for messy NCM


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from S.Karelia to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            1 Bomber moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
            1 Infantry moved from Chita to Hulunbuir
                  Russians take Hulunbuir from Hisaichi
            1 Artillery moved from Chita to Heilungchiang
                  Russians take Heilungchiang from Hisaichi
            1 Infantry moved from N.Buryat Mongolia to Chita
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 Artillerys, 31 Infantrys and 5 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Bulgaria
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Vyborg to Leningrad
            1 Fighter moved from Vyborg to Leningrad
            1 AAGun, 1 Artillery and 3 Infantrys moved from Smolensk to Kursk
            1 Tank moved from Yaroslavl to Kursk
            5 Infantrys moved from Donetsk to Kursk
            1 Artillery moved from Tula to Kursk
            1 Adv.Fighter and 3 Tanks moved from Moscow to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            2 Infantrys moved from Penza to Tula
            1 Infantry moved from Vologda to S.Karelia
            5 Infantrys moved from Moscow to Yaroslavl
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            4 Infantrys moved from Leningrad to Vyborg
            1 Tank moved from Leningrad to Vyborg
            5 Infantrys moved from Sverdlovsk to Perm
            1 Artillery and 1 Infantry moved from Kuybyshev to Penza
            2 Infantrys moved from Tashkent to Chimkent
            1 Artillery moved from Yakutsk to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
            4 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Yeniseysk to Evenkia
            1 Fighter moved from Sibirsky to N.Buryat Mongolia
            1 AAGun moved from Sibirsky to Evenkia
            2 Tanks moved from Sibirsky to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            1 Adv.Fighter, 7 Infantrys and 2 Tanks placed in Moscow
            5 Infantrys and 1 Tank placed in Sibirsky
            3 Infantrys and 2 Tanks placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Stalingrad
            Russians undo move 6.
            Russians undo move 7.
            3 Infantrys and 2 Tanks placed in Stalingrad
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 105 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Finns : 0.33
    Russians : 0.17
    

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 58 / 68
    French : 26 / 0
    Yamamoto : 69 / 71
    Chinese : 19 / 29
    Hisaichi : 56 / 62
    British : 108 / 113
    Anzac : 36 / 36
    Dutch : 23 / 28
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 104 / 104
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            1 Elite moved from Provence to 43 Sea Zone
            1 Infantry moved from Provence to 43 Sea Zone
            1 Artillery moved from Provence to 43 Sea Zone
            1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 43 Sea Zone to 41 Sea Zone
            1 Tank moved from N.Algeria to E.Morocco
            1 Tank moved from N.Algeria to E.Morocco
            2 Artillerys and 2 Infantrys moved from N.Tunisia to 45 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 45 Sea Zone to 41 Sea Zone
            4 Mech.Infs moved from Tunis to E.Morocco
            2 Infantrys moved from S.Algeria to E.Morocco
            3 Artillerys, 1 Elite and 3 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
            1 ArmoredCar moved from Burgundy to Languedoc
            1 Tank moved from Languedoc to Provence
            1 Tank moved from Burgundy to Paris
            1 Transport moved from 48 Sea Zone to 49 Sea Zone
            1 Artillery moved from Campania to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            1 Artillery moved from 49 Sea Zone to Greece
            1 Infantry moved from 49 Sea Zone to Greece
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Infantry moved from Sicily to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 49 Sea Zone
            1 Infantry moved from 49 Sea Zone to Greece
            1 Infantry moved from 49 Sea Zone to Greece
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Battleship moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Kufra to New Valley
                  Italians take New Valley from British
            1 Fighter moved from Tobruk to Darfur
            1 Infantry moved from Kufra to Darfur
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 3 Cruisers, 3 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 3 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 2 Tanks
                British defend with 1 Fighter; French defend with 1 AAGun, 4 Adv.Fighters, 1 Artillery, 1 Factory and 4 Infantrys
                    Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 2 : 4/15 hits, 5.50 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery, 1 Fighter and 4 Infantrys in E.Morocco, round 2 : 7/10 hits, 4.83 expected hits
                    4 Infantrys owned by the French, 2 Artillerys owned by the Italians and 5 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Artillery, 1 Elite, 4 Mech.Infs and 2 Tanks in E.Morocco, round 3 : 1/8 hits, 3.17 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery and 1 Fighter in E.Morocco, round 3 : 1/6 hits, 3.50 expected hits
                    1 Artillery owned by the French and 1 Artillery owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Elite, 4 Mech.Infs and 2 Tanks in E.Morocco, round 4 : 3/7 hits, 2.83 expected hits
                    French roll dice for 4 Adv.Fighters and 1 Fighter in E.Morocco, round 4 : 3/5 hits, 3.17 expected hits
                    1 Fighter owned by the British, 2 Adv.Fighters owned by the French and 3 Mech.Infs owned by the Italians lost in E.Morocco
                    Italians roll dice for 1 Elite, 1 Mech.Inf and 2 Tanks in E.Morocco, round 5 : 1/4 hits, 1.83 expected hits
                    French roll dice for 2 Adv.Fighters in E.Morocco, round 5 : 1/2 hits, 1.33 expected hits
                    1 Elite owned by the Italians and 1 Adv.Fighter owned by the French lost in E.Morocco
                    Italians roll dice for 1 Mech.Inf and 2 Tanks in E.Morocco, round 6 : 2/3 hits, 1.33 expected hits
                    French roll dice for 1 Adv.Fighter in E.Morocco, round 6 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Italians and 1 Adv.Fighter owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Italians: 3 Artillerys, 1 Elite, 5 Infantrys, 3 Mech.Infs and 1 Tank
                Casualties for French: 4 Adv.Fighters, 1 Artillery and 4 Infantrys
                Casualties for British: 1 Fighter
            Battle in Greece
                Italians attack with 1 Artillery and 3 Infantrys
                Neutral defend with 1 AAGun and 1 Fighter
                    Italians roll dice for 1 Artillery and 3 Infantrys in Greece, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Fighter in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Fighter
            Battle in Darfur
                Italians attack with 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Fighter and 1 Infantry in Darfur, round 4 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                 retreated to Darfur
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Battleship, 1 Destroyer and 1 Submarine
                French defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
    
        Non Combat Move - Italians
            1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            1 AAGun moved from Languedoc to Provence
            1 AAGun moved from Provence to Lombardy
            1 Carrier moved from 43 Sea Zone to 46 Sea Zone
            1 Fighter moved from N.Algeria to 46 Sea Zone
            1 Fighter moved from N.Algeria to 46 Sea Zone
            1 Fighter moved from 43 Sea Zone to Campania
            1 Fighter moved from Darfur to Kufra
    
        Place Units - Italians
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Tunis
            3 Elites and 2 Infantrys placed in Rome
            3 Cruisers placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Italians : -5.00
    British : 0.00
    French : -0.83
    

    Territory Summary for Italians :

    Rome : 3 Elites, 1 Factory and 2 Infantrys
    Lombardy : 1 AAGun and 1 Factory
    Campania : 1 AAGun and 1 Fighter
    Kufra : 1 Fighter and 1 Tank
    Paris : 1 Tank
    Burgundy : 1 flag, 1 ArmoredCar
    Languedoc : 1 flag, 1 ArmoredCar
    Provence : 1 flag, 1 AAGun, 1 Factory and 1 Tank
    E.Morocco : 1 flag, 1 AAGun, 1 Factory, 1 Mech.Inf and 1 Tank
    Tunis : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Mech.Inf and 1 Tank
    New Valley : 1 flag, 1 Infantry
    Equatoria : 1 flag
    Kordofan : 1 flag
    Croatia : 1 flag
    Greece : 1 flag, 1 AAGun, 1 Artillery and 3 Infantrys
    Serbia : 1 flag
    41 Sea Zone : 1 Cruiser, 1 Destroyer and 3 Transports
    56 Sea Zone : 1 Destroyer
    51 Sea Zone : 1 Battleship, 1 Destroyer and 1 Submarine
    49 Sea Zone : 2 Transports
    46 Sea Zone : 1 Carrier, 3 Cruisers, 2 Fighters and 1 Transport
    

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 67 / 68
    French : 22 / 0
    Yamamoto : 69 / 71
    Chinese : 19 / 29
    Hisaichi : 56 / 62
    British : 107 / 113
    Anzac : 36 / 36
    Dutch : 23 / 28
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 104 / 104
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.


  • 2017

    TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
    
        Combat - French
            Battle in Normandy
                French attack with 2 Artillerys, 1 Fighter and 14 Infantrys
                Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks
                    French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    French : 0.33
    

    Savegame


  • 2017

    Hey Axis players, what OOL would you like in Normandy?

    If you want to call it round by round, let me know. Otherwise, I mostly need to know if you want to lose armored cars before infantry.



  • @wheatbeer round-by-round please. 2 cars, two infantry


  • 2017

    TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
    
        Combat - French
            Battle in Normandy
                French attack with 2 Artillerys, 1 Fighter and 14 Infantrys
                Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks
                    French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
                    Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy
                    French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -2.83
    French : -1.50
    

    Savegame


  • 2017

    German 1st round defense took out 4 French infantry.

    French 2nd round attack only scored one hit.



  • all infantry and start killing cars to conclusion. artillery before mech. thank you


  • 2017

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
    
        Combat - French
            Battle in Normandy
                French attack with 2 Artillerys, 1 Fighter and 14 Infantrys
                Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks
                    French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
                    Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy
                    French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits
                    Germans roll dice for 4 ArmoredCars, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 3 : 10/18 hits, 6.83 expected hits
                    1 Infantry owned by the Germans, 1 Artillery owned by the French and 9 Infantrys owned by the French lost in Normandy
                1 Fighter owned by the French retreated
                    French roll dice for 1 Artillery in Normandy, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 9 Tanks in Normandy, round 4 : 3/17 hits, 6.50 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the French lost in Normandy
                Germans win with 4 ArmoredCars, 1 Artillery, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -20
                Casualties for French: 2 Artillerys and 14 Infantrys
                Casualties for Germans: 2 ArmoredCars and 4 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from Normandy to Wales
            1 AAGun moved from Orleanais to Aquitaine
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Tank moved from Syria to Lower Egypt
            1 Destroyer moved from 10 Sea Zone to 20 Sea Zone
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    French : -0.83
    

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 67 / 68
    French : 22 / 22
    Yamamoto : 69 / 71
    Chinese : 19 / 29
    Hisaichi : 56 / 62
    British : 107 / 113
    Anzac : 36 / 36
    Dutch : 23 / 28
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 104 / 104
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Marines moved from 110 Sea Zone to Banjarmasin
            3 Fighters moved from Panay to Banjarmasin
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery moved from Mindoro to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from 107 Sea Zone to Banjarmasin
            1 Bomber moved from Panay to Banjarmasin
            1 Infantry and 1 Tank moved from Manila to 106 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Bomber moved from Peleliu to Banjarmasin
            1 Artillery moved from Manila to 92 Sea Zone
            1 Artillery and 1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            6 Mech.Infs moved from Hong Kong to Hupeh
            4 Tanks moved from Hunan to Szechwan
            2 Artillerys moved from Hunan to Hupeh
            2 Tanks moved from Kwangsi to Yunnan
            1 Tank moved from Kwangsi to 92 Sea Zone
            1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Transport moved from 107 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to 102 Sea Zone
            1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            4 Fighters moved from 109 Sea Zone to Ponape
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
            1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Cruiser, 1 Destroyer, 4 Infantrys, 4 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ponape
                Yamamoto attack with 1 Artillery, 4 Fighters and 1 Infantry
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Ponape, round 2 : 4/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Artillery and 4 Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks
                Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Fighters, 10 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks in Banjarmasin, round 2 : 6/19 hits, 7.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/15 hits, 6.00 expected hits
                    2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 Fighters, 2 Marines and 2 Tanks in Banjarmasin, round 3 : 4/12 hits, 5.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits
                    2 Marines owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Bombers, 4 Fighters and 2 Tanks in Banjarmasin, round 4 : 5/8 hits, 3.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 1/5 hits, 2.67 expected hits
                    2 Fighters owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 1 Tank owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Banjarmasin
                Yamamoto captures 28PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Bombers, 4 Fighters and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 4 Artillerys, 1 Fighter, 4 Infantrys, 2 Marines and 1 Tank
                Casualties for Dutch: 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Battleship, 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            1 Fighter moved from Ponape to 85 Sea Zone
            1 Battleship, 2 Carriers and 1 Destroyer moved from 109 Sea Zone to 107 Sea Zone
            3 Fighters moved from Ponape to 107 Sea Zone
            4 Fighters moved from Banjarmasin to West Borneo
            1 Bomber moved from Banjarmasin to Mindanao
            1 Bomber moved from Banjarmasin to West Borneo
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer and 4 Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            3 Tanks placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -1.17
    Yamamoto : -0.00
    Americans : 0.33
    Dutch : -0.67
    

    Savegame


  • 2017

    @Wittmann said in WaW Team Game III:

    Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.

    I forgot to do this … I’ll try to remember when it’s time for UK1 (if no one else gets it first)


  • 2019 2018 2017 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Sicily: 1 Fighter
            EDIT: Removing units owned by Italians from Campania: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            1 Artillery, 1 Fighter and 5 Tanks moved from Shensi to Ningsia
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            5 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun moved from Gobi Altai to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 67 / 68
    French : 22 / 22
    Yamamoto : 76 / 104
    Chinese : 19 / 19
    Hisaichi : 56 / 62
    British : 107 / 113
    Anzac : 36 / 36
    Dutch : 19 / 0
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 101 / 104
    

    Savegame


  • 2019 2018 2017 '16

    @Wittmann said in WaW Team Game III:

    Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.

    I took care of this!


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    @Entek Thanks.


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Suiyuan to Shensi
            1 Artillery moved from Suiyuan to Shensi
            1 Infantry moved from Hupeh to Shensi
            1 Artillery moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Ayan to Heilungchiang
            1 Elite moved from Ayan to Okhotsk
                  Hisaichi take Okhotsk from Russians
            2 Artillerys and 6 Infantrys moved from Ayan to Chita
            1 Tank moved from Peking to Hulunbuir
            1 Fighter moved from Shansi to Hulunbuir
            1 Bomber moved from Shansi to Hulunbuir
            1 Infantry moved from N.Thailand to Burma
                  Hisaichi take Burma from British
            1 Fighter moved from Shansi to Sikang
            1 Tank moved from Szechwan to Sikang
            1 Artillery and 4 Infantrys moved from Yunnan to Sikang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 5 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Chita, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Hulunbuir
                Hisaichi attack with 1 Bomber, 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Tank in Hulunbuir, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 4 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Sikang, round 2 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Hisaichi lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 4 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Sikang, round 5 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Sikang
                Hisaichi loses 0 PUs for violating Sikangs neutrality.
                Hisaichi win, taking Sikang from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hulunbuir to Peking
            1 Bomber moved from Hulunbuir to Peking
            1 Fighter moved from Sikang to Yunnan
            1 Artillery and 2 Infantrys moved from Kweichow to Yunnan
            1 Mech.Inf moved from Peking to Chita
            1 Tank moved from Peking to Chita
            4 Tanks moved from Shansi to Szechwan
            1 Tank moved from Hupeh to Yunnan
            4 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            2 Elites moved from Changchun to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            2 Elites, 5 Infantrys, 1 Tank and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            2 Elites, 5 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina
            2 Tanks moved from British Borneo to 106 Sea Zone
            2 Infantrys moved from British Borneo to 106 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 106 Sea Zone to 92 Sea Zone
            2 Tanks moved from 92 Sea Zone to N.French Indochina
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
            2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
            1 Battleship moved from 106 Sea Zone to 92 Sea Zone
            1 Carrier moved from 106 Sea Zone to 110 Sea Zone
            2 Fighters moved from 106 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            3 Tanks placed in Peking
            4 Mech.Infs placed in Liaoning
            2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Hisaichi : -3.33
    Chinese : -0.67
    Russians : -0.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Tank moved from Malaya to S.French Indochina
                  British take S.Thailand from Thai
                  French take S.French Indochina from Hisaichi
            1 Fighter moved from Malaya to Burma
            1 Tank moved from Malaya to N.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Burma
            1 Artillery, 2 Infantrys and 1 Tank moved from Assam to Sikang
            1 Artillery moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys moved from Madras to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Madras to Hyderabad
            1 Infantry moved from French Equatorial Africa to Equatoria
                  British take Equatoria from Italians
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Artillery moved from Kenya to Equatoria
            1 Infantry moved from South Africa to Angola
            2 ArmoredCars moved from Cape Town to Angola
            1 Infantry moved from Rhodesia to Angola
            1 Infantry moved from South Africa to Angola
            1 Transport moved from 68 Sea Zone to 38 Sea Zone
            1 Infantry moved from French Sudan to 38 Sea Zone
            1 Infantry moved from 38 Sea Zone to Angola
            2 Submarines moved from 18 Sea Zone to 30 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 30 Sea Zone
            2 Destroyers moved from 10 Sea Zone to 30 Sea Zone
            1 Battleship moved from 18 Sea Zone to 30 Sea Zone
            3 Fighters moved from Orleanais to Manchester
            3 Adv.Fighters moved from Wales to Manchester
            1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
            2 Infantrys moved from Iceland to 10 Sea Zone
            2 Infantrys and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Fighter moved from Greenland to Manchester
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Bomber moved from Wales to 30 Sea Zone
            1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Tank moved from British Columbia to Alaska
            1 Infantry moved from Yukon to Alaska
            2 Artillerys and 1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from Lower Egypt to 57 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 58 Sea Zone
            2 Artillerys and 2 Infantrys moved from 58 Sea Zone to E.Iran
            3 Infantrys moved from W.Iran to E.Iran
            1 Tank moved from Azerbaijan to E.Iran
            1 Artillery moved from Azerbaijan to W.Iran
            2 Infantrys moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            3 Fighters moved from Lower Egypt to E.Iran
            2 Infantrys moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 7 Infantrys, 5 Mech.Infs, 1 Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sikang
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Tank
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sikang
                British win, taking Sikang from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Artillery and 1 Tank
            Battle in 30 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 3 Destroyers and 2 Submarines
                Germans defend with 1 Destroyer and 5 Submarines
                    British roll dice for 2 Submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 5 Submarines in 30 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 30 Sea Zone
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 30 Sea Zone
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 30 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 30 Sea Zone
                British win with 1 Battleship, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 13
                Casualties for British: 2 Destroyers and 2 Submarines
                Casualties for Germans: 1 Destroyer and 5 Submarines
            Battle in Burma
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 5 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in E.Iran
                British attack with 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank in E.Iran, round 2 : 4/11 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
                    British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank in E.Iran, round 3 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker in E.Iran, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Angola
                British attack with 2 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 4 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Picardy
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 Infantry and 1 Stuka
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 2/2 hits, 0.50 expected hits
                    2 Infantrys owned by the British lost in Picardy
                    British roll dice for 1 Artillery and 1 Tank in Picardy, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    British roll dice for 1 Artillery and 1 Tank in Picardy, round 5 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Stuka in Picardy, round 5 : 0/1 hits, 0.17 expected hits
                    1 Stuka owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry and 1 Stuka
            Battle in N.Thailand
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from E.Iran to Baluchistan
            1 Bomber moved from 30 Sea Zone to Manchester
            2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 58 Sea Zone
            1 Fighter moved from Burma to Malaya
    
        Place Units - British
            1 Destroyer placed in 21 Sea Zone
            1 Submarine and 1 T.Boat placed in 20 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Delhi
            1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Madras
            1 Artillery and 1 Infantry placed in Bombay
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Cape Town
            1 Artillery and 3 Infantrys placed in Cairo
            2 ArmoredCars placed in Vancouver
            1 Infantry placed in Cairo
    
        Turn Complete - British
            British collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Neutral : -0.33
    British : -2.83
    Hisaichi : -2.17
    Thai : -0.33
    

    Savegame


  • 2017

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
            2 Fighters moved from 67 Sea Zone to Mindanao
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Mindanao
                Anzac attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Bomber
                    Anzac roll dice for 2 Fighters and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bomber in Mindanao, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Mindanao
                Anzac win, taking Mindanao from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Anzac
            2 Fighters could not land in 67 Sea Zone and were removed
            2 Fighters moved from Mindanao to 67 Sea Zone
            1 Fighter moved from Broome to 67 Sea Zone
            1 Fighter moved from Townsville to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            2 Infantrys moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from New South Wales to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            2 Infantrys, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Artillery and 1 Infantry moved from Lombok to Java
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Infantry moved from Western Australia to Broome
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from South Australia to Western Australia
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from Queensland to South Australia
            1 Infantry moved from Queensland to Townsville
            2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Carrier placed in 67 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery and 1 Elite placed in Broome
            1 Fighter placed in Canberra
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 1.00
    

    Production/PUs Summary :

    Germans : 99 / 146
    Russians : 95 / 106
    Italians : 65 / 68
    French : 26 / 22
    Yamamoto : 74 / 104
    Chinese : 17 / 19
    Hisaichi : 66 / 70
    British : 124 / 124
    Anzac : 36 / 36
    Dutch : 19 / 0
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 11 / 15
    Americans : 103 / 104
    

    Savegame


  • 2017

    @wheatbeer said in WaW Team Game III:

        Non Combat Move - Anzac
            2 Fighters could not land in 67 Sea Zone and were removed
    

            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
    

    Did someone adjust the options? I thought we were allowed to land fighters on newly mobilized carriers.

    If we’re not allowing that, then I guess I will land the 2 fighters that attacked Mindanao from SZ67 on the carrier that already existed, and leave the other 2 in their original spots.


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