• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Szechwan
            2 Fighters moved from Lanchow to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            2 Fighters moved from Szechwan to Shensi
            9 Infantrys and 3 Tanks moved from Lanchow to Shensi
            1 Infantry moved from Sikang to Szechwan
            6 Infantrys moved from E.Qinghai to Ningsia
            2 ArmoredCars moved from Gobi Altai to Shensi
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Mech.Inf moved from Urumqi to Ningsia
            1 Tank moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            4 Infantrys placed in Urumqi
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Chinese : 0.00
    

    Production/PUs Summary :

    Germans : 144 / 151
    Russians : 58 / 59
    Italians : 79 / 79
    French : 13 / 14
    Yamamoto : 66 / 68
    Chinese : 26 / 26
    Hisaichi : 47 / 52
    British : 96 / 109
    Anzac : 36 / 36
    Dutch : 16 / 20
    Finns : 15 / 17
    Romanians : 28 / 28
    Thai : 23 / 21
    Americans : 133 / 133
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery moved from Liaoning to 84 Sea Zone
            1 Artillery moved from Peking to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            1 Bomber moved from Peking to 61 Sea Zone
            1 Marine moved from Shantung to 84 Sea Zone
            2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from 84 Sea Zone to 93 Sea Zone
            2 Artillerys, 5 Infantrys, 1 Marine and 4 Transports moved from 93 Sea Zone to 111 Sea Zone
            1 Artillery and 5 Infantrys moved from 111 Sea Zone to Lombok
            1 Marine moved from 111 Sea Zone to Lombok
            1 Artillery moved from 111 Sea Zone to Lombok
            2 Fighters moved from S.Thailand to 61 Sea Zone
            2 Adv.Fighters moved from 84 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            2 Adv.Fighters moved from 111 Sea Zone to Lombok
            1 Destroyer moved from 105 Sea Zone to 111 Sea Zone
            1 Battleship moved from 85 Sea Zone to 93 Sea Zone
            1 Battleship moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Khabarovsk
            1 Infantry moved from Hulunbuir to Chita
            1 Artillery moved from Hulunbuir to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 Mech.Inf moved from Hulunbuir to Ayan
            1 Tank moved from Hulunbuir to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Destroyer, 1 Fighter and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 2 Adv.Fighters, 2 Artillerys, 5 Infantrys and 1 Marine
                Anzac defend with 2 Artillerys and 4 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 5 Infantrys and 1 Marine in Lombok, round 2 : 2/10 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 4 Infantrys in Lombok, round 2 : 3/7 hits, 2.50 expected hits
                    1 Infantry owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Infantrys and 1 Marine in Lombok, round 3 : 0/7 hits, 2.83 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Lombok, round 3 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Artillerys and 1 Marine in Lombok, round 4 : 2/5 hits, 2.33 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Lombok, round 4 : 1/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Lombok, round 5 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Lombok, round 5 : 2/4 hits, 1.50 expected hits
                    2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac, 1 Adv.Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Marine in Lombok, round 6 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Lombok, round 6 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Adv.Fighter owned by the Hisaichi lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 1 Marine remaining. Battle score for attacker is -16
                Casualties for Hisaichi: 2 Adv.Fighters, 2 Artillerys and 5 Infantrys
                Casualties for Anzac: 2 Artillerys and 4 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Ayan
                Hisaichi attack with 1 Infantry and 1 Mech.Inf
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in 61 Sea Zone
                Hisaichi attack with 1 Bomber and 2 Fighters
                British defend with 2 S.Submarines
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 61 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                2 S.Submarines owned by the British lost in 61 Sea Zone
                Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 20
                Casualties for British: 2 S.Submarines
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 84 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 111 Sea Zone
            1 Carrier moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 111 Sea Zone
            2 Fighters moved from 61 Sea Zone to S.Thailand
            1 Bomber moved from 61 Sea Zone to S.Thailand
            2 Infantrys moved from S.Thailand to 105 Sea Zone
            2 Infantrys and 3 Transports moved from 105 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            3 Artillerys, 10 Infantrys and 2 Tanks moved from Hulunbuir to Peking
            2 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Shansi to Hupeh
            3 Infantrys moved from Shantung to Anhwei
            1 Infantry moved from Shantung to Shansi
            1 Elite moved from Chahar to Peking
            1 Artillery moved from Chahar to Peking
    
        Place Units - Hisaichi
            1 Destroyer placed in 84 Sea Zone
            1 Fighter placed in Changchun
            1 Bunker and 7 Infantrys placed in Changchun
            1 Bunker and 3 Infantrys placed in Peking
            2 Infantrys placed in Liaoning
            Hisaichi undo move 3.
            2 Infantrys placed in Liaoning
            1 Bunker and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Russians : 2.00
    Dutch : 0.17
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            3 Infantrys moved from Wales to Dover
            10 Adv.Fighters, 1 Bomber and 6 Fighters moved from Manchester to Dover
            1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Northern Ireland to Scotland
            1 Tank moved from Munster to Northern Ireland
            2 Cruisers moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from Iraq to 58 Sea Zone
            2 Cruisers and 2 Infantrys moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Italian East Africa
            2 Mech.Infs moved from Belgian Congo to Equatoria
            1 Mech.Inf moved from French Equatorial Africa to Equatoria
            2 Mech.Infs moved from French Equatorial Africa to Darfur
            1 Artillery moved from Iraq to Syria
            2 Tanks moved from W.Iran to Syria
            3 Infantrys moved from Cairo to Lower Egypt
            2 Adv.Fighters moved from Cairo to Lower Egypt
            2 Infantrys moved from Yunnan to N.Thailand
            4 Fighters moved from Burma to N.Thailand
            1 Infantry moved from Assam to Yunnan
            2 ArmoredCars, 6 Elites, 7 Infantrys and 1 Tank moved from Assam to Burma
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Fighters, 14 Infantrys, 5 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Italian East Africa
                British attack with 2 Infantrys
                Italians defend with 1 ArmoredCar
                    British roll dice for 1 Battleship and 3 Cruisers in Italian East Africa, round 2 : 3/4 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 ArmoredCar
            Battle in Lower Egypt
                British attack with 2 Adv.Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 2 Adv.Fighters and 3 Infantrys in Lower Egypt, round 3 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Darfur
                British attack with 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Darfur, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Mech.Infs in Darfur, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                    British roll dice for 1 Mech.Inf in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Italians win with 1 Infantry remaining. Battle score for attacker is -12
                Casualties for British: 2 Mech.Infs
            Battle in Equatoria
                British attack with 3 Mech.Infs
                Italians defend with 1 Tank
                    British roll dice for 3 Mech.Infs in Equatoria, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in Equatoria, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Mech.Inf owned by the British lost in Equatoria
                British win, taking Equatoria from Italians with 2 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 Tank
            Battle in Dover
                British attack with 10 Adv.Fighters, 1 Bomber, 6 Fighters and 3 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 10 Adv.Fighters, 1 Bomber, 6 Fighters and 3 Infantrys in Dover, round 2 : 10/20 hits, 8.17 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Dover
                British win, taking Dover from Germans with 10 Adv.Fighters, 1 Bomber, 6 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
            Battle in N.Thailand
                British attack with 4 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 4 Fighters and 2 Infantrys in N.Thailand, round 2 : 3/6 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            4 Fighters moved from N.Thailand to Burma
            1 AAGun moved from Assam to Burma
            1 Artillery and 9 Infantrys moved from Bihar to Assam
            5 Mech.Infs moved from Delhi to Burma
            8 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Adv.Fighters moved from Lower Egypt to Cairo
            10 Adv.Fighters, 1 Bomber and 6 Fighters moved from Dover to Manchester
    
        Place Units - British
            2 Adv.Fighters, 2 Fighters and 4 Infantrys placed in London
            4 Infantrys placed in Wales
            British undo move 1.
            2 Adv.Fighters and 2 Fighters placed in Manchester
            8 Infantrys placed in London
            2 Mech.Infs placed in Cape Town
            1 Elite, 3 Mech.Infs and 1 Tank placed in Delhi
            2 Artillerys and 2 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 3.33
    Italians : 0.50
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Cruiser moved from 66 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Elite moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Flores
            2 Adv.Fighters moved from 67 Sea Zone to Lombok
            1 Adv.Fighter moved from 67 Sea Zone to Flores
            1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 4 Elites, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 3 Adv.Fighters
                Yamamoto defend with 1 S.Submarine
                    Anzac roll dice for 3 Adv.Fighters in 112 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                1 S.Submarine owned by the Yamamoto Submerged
            Battle in Flores
                Anzac attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys
                Hisaichi defend with 2 Infantrys; Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Flores
                    Anzac roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys in Flores, round 2 : 4/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Flores
                Anzac winAnzac win with 3 Adv.Fighters remaining, taking Flores from Yamamoto with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Marine
                    Anzac roll dice for 1 Cruiser in Lombok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            3 Adv.Fighters moved from 112 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Flores to 67 Sea Zone
            2 Infantrys moved from West Papua to Hollandia
            3 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from New South Wales to South Australia
            3 Infantrys moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Artillery and 2 Elites placed in Broome
            1 Artillery and 2 Elites placed in Townsville
            3 Infantrys placed in Port Moresby
            3 Infantrys and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : 1.17
    

    Territory Summary for Anzac :

    New South Wales : 3 Infantrys
    West Papua : 1 AAGun and 3 Infantrys
    Port Moresby : 1 Factory and 3 Infantrys
    Wellington : 1 AAGun and 1 Factory
    Broome : 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites and 1 Factory
    New Britain : 1 Infantry
    Canberra : 1 AAGun, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank
    Townsville : 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites and 1 Factory
    South Australia : 1 Infantry
    Hollandia : 2 Infantrys
    Flores : 2 Artillerys, 1 Elite and 3 Infantrys
    Lombok : 2 Infantrys
    67 Sea Zone : 6 Adv.Fighters, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Submarines, 1 T.Boat and 4 Transports
    

    Production/PUs Summary :

    Germans : 141 / 151
    Russians : 51 / 59
    Italians : 74 / 79
    French : 13 / 14
    Yamamoto : 65 / 68
    Chinese : 26 / 26
    Hisaichi : 54 / 55
    British : 106 / 106
    Anzac : 36 / 36
    Dutch : 17 / 20
    Finns : 15 / 17
    Romanians : 28 / 28
    Thai : 21 / 21
    Americans : 133 / 133
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Infantry moved from Bolivia to Rio De Janeiro
            4 Infantrys moved from Amazon to Rio De Janeiro
            1 Tank moved from Suriname to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 2 Bunkers; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 5 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 5 Infantrys and 1 Tank in Rio De Janeiro, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
                    Dutch roll dice for 4 Infantrys and 1 Tank in Rio De Janeiro, round 3 : 0/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Rio De Janeiro
                    Dutch roll dice for 3 Infantrys and 1 Tank in Rio De Janeiro, round 4 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
                    Dutch roll dice for 2 Infantrys and 1 Tank in Rio De Janeiro, round 5 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Place Units - Dutch
            2 ArmoredCars placed in Suriname
            1 Bunker placed in Lombok
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Dutch : -0.33
    

    Territory Summary for Dutch :

    Timor : 1 Infantry
    Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
    Flores : 1 Bunker
    Lombok : 1 Bunker
    Suriname : 2 ArmoredCars and 1 Factory
    Tanimbar : 1 Infantry
    Java : 1 Bunker
    Bolivia : 1 flag
    Rio De Janeiro : 1 flag, 2 Infantrys and 1 Tank
    Amazon : 1 flag
    

    Production/PUs Summary :

    Germans : 141 / 151
    Russians : 51 / 59
    Italians : 74 / 79
    French : 13 / 14
    Yamamoto : 65 / 68
    Chinese : 26 / 26
    Hisaichi : 54 / 55
    British : 106 / 106
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 15 / 17
    Romanians : 28 / 28
    Thai : 21 / 21
    Americans : 133 / 133
    

    Savegame

  • '20

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Tanks moved from Rostov to Astrakhan
                  Romanians take Saratov from Russians
            3 Tanks moved from Penza to Chimkent
            4 Tanks moved from Penza to Ufa
            1 Mot.Inf and 1 Tank moved from Penza to Astrakhan
            1 Infantry moved from S.Karelia to Vologda
            1 Fighter moved from Tula to Vologda
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Astrakhan
                Romanians attack with 1 Mot.Inf and 3 Tanks
                Russians defend with 3 Infantrys
                    Romanians roll dice for 1 Mot.Inf and 3 Tanks in Astrakhan, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Astrakhan, round 2 : 1/3 hits, 1.00 expected hits
                1 Mot.Inf owned by the Romanians and 1 Infantry owned by the Russians lost in Astrakhan
                    Romanians roll dice for 3 Tanks in Astrakhan, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Astrakhan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Astrakhan
                    Romanians roll dice for 2 Tanks in Astrakhan, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Astrakhan, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Romanians lost in Astrakhan
                    Romanians roll dice for 1 Tank in Astrakhan, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Astrakhan, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Astrakhan
                    Romanians roll dice for 1 Tank in Astrakhan, round 6 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 6 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Tank in Astrakhan, round 7 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 7 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Romanians lost in Astrakhan
                Russians win with 1 Infantry remaining. Battle score for attacker is -16
                Casualties for Romanians: 1 Mot.Inf and 3 Tanks
                Casualties for Russians: 2 Infantrys
            Battle in Ufa
                Romanians attack with 4 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 4 Tanks in Ufa, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 4 Tanks in Ufa, round 3 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 4 Tanks in Ufa, round 4 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 4 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 4 Tanks in Ufa, round 5 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Ufa, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ufa
                Romanians win, taking Ufa from Russians with 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vologda
                Romanians attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Infantry in Vologda, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Vologda
                 retreated to Vologda
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
            Battle in Chimkent
                Romanians attack with 3 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 3 Tanks in Chimkent, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 3 Tanks in Chimkent, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Romanians lost in Chimkent
                    Romanians roll dice for 2 Tanks in Chimkent, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chimkent
                Romanians win, taking Chimkent from Russians with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun, 2 Artillerys and 2 Infantrys moved from Donetsk to Rostov
            1 Tank moved from Kiev to Rostov
            1 Artillery moved from Tula to Rostov
            3 Tanks moved from Vinnytsia to Rostov
            2 Infantrys moved from Kiev to Kursk
            1 Fighter moved from Vologda to Kuybyshev
            1 Infantry moved from Bulgaria to Greece
            1 Infantry moved from Bucharest to E.Romania
            3 Tanks moved from Bucharest to Vinnytsia
    
        Place Units - Romanians
            1 ArmoredCar and 2 Tanks placed in Kiev
            1 ArmoredCar, 2 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Romanians : -14.17
    Russians : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 980 times
            2 was rolled 987 times
            3 was rolled 988 times
            4 was rolled 1005 times
            5 was rolled 968 times
            6 was rolled 931 times
        Average roll : 3.476
        Median : 3.000
        Variance : 0.548
        Standard Deviation : 0.740
        Total rolls : 5859
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 8 times
            6 was rolled 7 times
        Average roll : 4.111
        Median : 5.000
        Variance : 1.135
        Standard Deviation : 1.065
        Total rolls : 27
    
    Germans Combat
            1 was rolled 193 times
            2 was rolled 183 times
            3 was rolled 204 times
            4 was rolled 155 times
            5 was rolled 150 times
            6 was rolled 169 times
        Average roll : 3.373
        Median : 3.000
        Variance : 2.172
        Standard Deviation : 1.474
        Total rolls : 1054
    
    Romanians Combat
            1 was rolled 28 times
            2 was rolled 26 times
            3 was rolled 37 times
            4 was rolled 41 times
            5 was rolled 36 times
            6 was rolled 33 times
        Average roll : 3.647
        Median : 4.000
        Variance : 0.807
        Standard Deviation : 0.899
        Total rolls : 201
    
    Neutral Combat
            1 was rolled 33 times
            2 was rolled 34 times
            3 was rolled 31 times
            4 was rolled 32 times
            5 was rolled 32 times
            6 was rolled 31 times
        Average roll : 3.461
        Median : 3.000
        Variance : 0.036
        Standard Deviation : 0.189
        Total rolls : 193
    
    British Combat
            1 was rolled 108 times
            2 was rolled 130 times
            3 was rolled 130 times
            4 was rolled 149 times
            5 was rolled 123 times
            6 was rolled 112 times
        Average roll : 3.512
        Median : 4.000
        Variance : 1.448
        Standard Deviation : 1.203
        Total rolls : 752
    
    Italians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 72 times
            4 was rolled 67 times
            5 was rolled 68 times
            6 was rolled 73 times
        Average roll : 3.587
        Median : 4.000
        Variance : 0.379
        Standard Deviation : 0.616
        Total rolls : 402
    
    Hisaichi Combat
            1 was rolled 83 times
            2 was rolled 99 times
            3 was rolled 84 times
            4 was rolled 92 times
            5 was rolled 105 times
            6 was rolled 95 times
        Average roll : 3.577
        Median : 4.000
        Variance : 0.657
        Standard Deviation : 0.811
        Total rolls : 558
    
    Americans Combat
            1 was rolled 66 times
            2 was rolled 53 times
            3 was rolled 63 times
            4 was rolled 79 times
            5 was rolled 55 times
            6 was rolled 45 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.958
        Standard Deviation : 1.399
        Total rolls : 361
    
    Anzac Combat
            1 was rolled 32 times
            2 was rolled 20 times
            3 was rolled 18 times
            4 was rolled 24 times
            5 was rolled 24 times
            6 was rolled 34 times
        Average roll : 3.592
        Median : 4.000
        Variance : 1.360
        Standard Deviation : 1.166
        Total rolls : 152
    
    French Combat
            1 was rolled 28 times
            2 was rolled 28 times
            3 was rolled 23 times
            4 was rolled 33 times
            5 was rolled 25 times
            6 was rolled 33 times
        Average roll : 3.576
        Median : 4.000
        Variance : 0.493
        Standard Deviation : 0.702
        Total rolls : 170
    
    Yamamoto Combat
            1 was rolled 127 times
            2 was rolled 131 times
            3 was rolled 97 times
            4 was rolled 112 times
            5 was rolled 111 times
            6 was rolled 96 times
        Average roll : 3.352
        Median : 3.000
        Variance : 1.586
        Standard Deviation : 1.259
        Total rolls : 674
    
    Chinese Combat
            1 was rolled 44 times
            2 was rolled 42 times
            3 was rolled 34 times
            4 was rolled 40 times
            5 was rolled 39 times
            6 was rolled 39 times
        Average roll : 3.441
        Median : 3.000
        Variance : 0.242
        Standard Deviation : 0.492
        Total rolls : 238
    
    Finns Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 36
    
    Thai Combat
            1 was rolled 24 times
            2 was rolled 19 times
            3 was rolled 16 times
            4 was rolled 21 times
            5 was rolled 25 times
            6 was rolled 23 times
        Average roll : 3.570
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 128
    
    Russians Combat
            1 was rolled 111 times
            2 was rolled 129 times
            3 was rolled 136 times
            4 was rolled 116 times
            5 was rolled 123 times
            6 was rolled 100 times
        Average roll : 3.435
        Median : 3.000
        Variance : 1.175
        Standard Deviation : 1.084
        Total rolls : 715
    
    Dutch Combat
            1 was rolled 31 times
            2 was rolled 25 times
            3 was rolled 32 times
            4 was rolled 37 times
            5 was rolled 38 times
            6 was rolled 35 times
        Average roll : 3.662
        Median : 4.000
        Variance : 0.579
        Standard Deviation : 0.761
        Total rolls : 198
    

    Savegame

  • '20

    Romanians : -14.17
    Russians : -0.33

    4 very small battles. You’ve got to love the dice roller.

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            2 Infantrys moved from Malaya to S.Thailand
            2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            1 Bunker placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Submarine moved from 102 Sea Zone to 101 Sea Zone
            3 Adv.Fighters moved from 102 Sea Zone to 101 Sea Zone
            2 Battleships moved from 102 Sea Zone to 86 Sea Zone
            1 Adv.Fighter, 2 Carriers and 6 Destroyers moved from 102 Sea Zone to 86 Sea Zone
            3 Submarines moved from 102 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Rio de Oro to 31 Sea Zone
            1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco
            1 Adv.Fighter and 1 Infantry moved from 31 Sea Zone to W.Morocco
            1 Bomber moved from Rio de Oro to W.Morocco
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 4 Artillerys, 1 B.Transport, 2 Battleships, 2 Bombers, 9 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ayan
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Ayan
                Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Battleships, 2 Carriers, 6 Destroyers and 3 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 3 Submarines in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Battleships, 2 Carriers, 6 Destroyers and 3 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 101 Sea Zone
                Americans attack with 3 Adv.Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
                Americans win with 3 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in W.Morocco
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys
                Italians defend with 1 Artillery, 1 Elite and 1 Tank
                    Americans roll dice for 1 Cruiser in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Italians lost in W.Morocco
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys in W.Morocco, round 2 : 4/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Tank in W.Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Americans and 1 Artillery owned by the Italians lost in W.Morocco
                Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Artillery, 1 Elite and 1 Tank
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from W.Morocco to 31 Sea Zone
            1 Bomber moved from W.Morocco to Rio de Oro
            4 Tanks moved from Rio de Oro to Mauritania
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery and 5 Infantrys moved from 34 Sea Zone to Mauritania
            1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Wake to 88 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
            3 Infantrys moved from 86 Sea Zone to Saipan
            3 Adv.Fighters moved from 101 Sea Zone to 86 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 Cruiser, 2 Infantrys and 1 S.Submarine moved from 102 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone
            2 Infantrys moved from Ulithi to 102 Sea Zone
            2 Infantrys moved from Woleai to 102 Sea Zone
            1 Infantry moved from Yap to Ulithi
            2 Artillerys, 2 B.Transports, 6 Infantrys and 2 Transports moved from 102 Sea Zone to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from 86 Sea Zone to Saipan
            7 Infantrys moved from 86 Sea Zone to Saipan
            2 S.Submarines moved from 91 Sea Zone to 88 Sea Zone
            1 Destroyer and 1 Submarine moved from 89 Sea Zone to 95 Sea Zone
            2 S.Submarines moved from 88 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
    
        Place Units - Americans
            1 Bomber and 1 Infantry placed in Ponape
            2 Battleships placed in 86 Sea Zone
            1 Adv.Fighter placed in Saipan
            1 S.Submarine placed in 71 Sea Zone
            1 Bomber and 1 Infantry placed in Alaska
            2 Infantrys placed in South Atlantic USA
            2 Artillerys and 1 Tank placed in Rio de Oro
            2 Artillerys placed in Salvador
            1 B.Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Infantrys placed in Pearl Harbor
            2 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 133 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Italians : 0.17
    Yamamoto : -0.67
    Americans : 4.17
    

    Territory Summary for Americans :

    Ayan : 1 Artillery and 1 Infantry
    Mauritania : 1 Artillery, 19 Infantrys and 10 Tanks
    W.Morocco : 1 Artillery and 3 Infantrys
    Kusaie : 1 flag
    Minamitori : 1 flag
    Kwajalein : 1 flag
    Ulithi : 1 flag, 1 Infantry
    Kunashir : 1 flag, 1 Infantry
    Eniwetok : 1 flag
    Rongelap : 1 flag
    Iwo Jima : 1 flag, 1 Infantry
    Saipan : 1 flag, 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Bunker, 1 Factory, 16 Infantrys, 3 Marines and 1 Tank
    Jaluit : 1 flag
    Yap : 1 flag
    Iturup : 1 flag
    Peleliu : 1 flag, 1 Infantry
    Washington : 1 AAGun, 1 Factory and 2 Infantrys
    San Francisco : 1 Factory and 4 Infantrys
    Pearl Harbor : 1 Factory and 2 Infantrys
    South Central USA : 1 AAGun and 1 Factory
    Ponape : 1 Bomber, 1 Factory and 4 Infantrys
    Wake : 1 AAGun
    Alaska : 1 AAGun, 1 Bomber, 1 Factory and 1 Infantry
    Woleai : 2 Infantrys
    Guam : 1 Infantry
    South Atlantic USA : 1 AAGun, 1 Factory and 4 Infantrys
    Bahia : 1 flag, 4 Infantrys
    W.Mexico : 1 flag
    Salvador : 1 flag, 1 AAGun, 3 Artillerys and 1 Factory
    Peru : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 2 Artillerys, 1 Bomber, 1 Factory and 1 Tank
    S.Chile : 1 flag
    Andalusia : 1 flag
    E.Mexico : 1 flag
    N.Chile : 1 flag
    Venezuela : 1 flag
    Santiago : 1 flag, 1 AAGun and 1 Factory
    31 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers and 3 Submarines
    35 Sea Zone : 1 B.Transport and 2 Transports
    32 Sea Zone : 1 B.Transport
    71 Sea Zone : 1 S.Submarine
    83 Sea Zone : 1 B.Transport
    101 Sea Zone : 1 Submarine
    95 Sea Zone : 1 Destroyer, 2 S.Submarines and 1 Submarine
    86 Sea Zone : 6 Adv.Fighters, 2 B.Transports, 4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 2 S.Submarines, 4 Submarines and 3 Transports
    88 Sea Zone : 1 Destroyer
    34 Sea Zone : 1 B.Transport, 1 Destroyer and 1 Transport
    72 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 T.Boat
    

    Production/PUs Summary :

    Germans : 141 / 151
    Russians : 50 / 59
    Italians : 72 / 79
    French : 15 / 14
    Yamamoto : 65 / 68
    Chinese : 26 / 26
    Hisaichi : 52 / 55
    British : 106 / 106
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 16 / 16
    Romanians : 30 / 32
    Thai : 21 / 24
    Americans : 133 / 133
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            1 Tank moved from Kuybyshev to Tashkent
                  Germans take Tashkent from Russians
            4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk
            3 JetFighters moved from Penza to Sverdlovsk
            1 Tank moved from Rostov to Astrakhan
            1 ArmoredCar moved from Georgia to Astrakhan
            1 Mot.Inf moved from Kursk to Astrakhan
            4 ArmoredCars moved from Kursk to Stalingrad
            5 Artillerys moved from Rostov to Stalingrad
            2 Artillerys and 1 Infantry moved from Gorky to Kirov
            1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            7 Infantrys moved from Picardy to 20 Sea Zone
            3 Infantrys moved from Belgium to 20 Sea Zone
            3 Infantrys moved from Netherlands to 20 Sea Zone
            8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone
            3 Elites moved from Hamburg to 22 Sea Zone
            8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone
            8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales
            1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales
            3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales
            1 Bomber moved from Hamburg to Wales
    
        Purchase Units - Germans
            Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Wales
                Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys
                British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank
                    AA fire in Wales : 1/9 hits, 1.50 expected hits
                    1 Fighter owned by the Germans lost in Wales
                    Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the British lost in Wales
                    Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits
                    British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits
                    5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales
                    Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales
                Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 1 Fighter and 6 Infantrys
                Casualties for British: 17 Infantrys and 1 Tank
            Battle in Astrakhan
                Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan
                Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Sverdlovsk
                Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks
                French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs
                    AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits
                    12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk
                    Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits
                    Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits
                    1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk
                Germans captures 59PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30
                Casualties for Germans: 8 Tanks
                Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs
                Casualties for French: 1 Fighter
            Battle in Kirov
                Germans attack with 2 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Stalingrad
                Germans attack with 4 ArmoredCars and 5 Artillerys
                Russians defend with 1 Factory and 4 Infantrys
                    Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits
                    Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Rostov to Saratov
            2 Elites and 2 Infantrys moved from Donetsk to Rostov
            1 AAGun and 1 Elite moved from Kursk to Rostov
            4 ArmoredCars moved from Vinnytsia to Rostov
            3 JetFighters moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Gorky to Kuybyshev
            1 Infantry moved from Moscow to Gorky
            3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia
            3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia
            1 AAGun moved from Yaroslavl to Gorky
            1 Elite and 3 Infantrys moved from Lithuania to Minsk
            4 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Danzig to Pomerania
            2 ArmoredCars moved from Bohemia to Vinnytsia
            2 Stukas moved from Bohemia to Provence
            1 Infantry moved from Bohemia to Krakow
            2 Tanks moved from Berlin to Rhine
            4 Elites moved from Rhine to Netherlands
            3 Elites moved from Bavaria to Rhine
            8 Infantrys moved from Paris to Picardy
            11 Elites and 1 Infantry moved from Berlin to Saxony
            1 Artillery moved from Berlin to Saxony
            4 Elites moved from Minsk to Kursk
            4 Infantrys moved from Brest to Minsk
            4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone
            1 Bomber moved from Wales to Netherlands
            1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
            2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Moscow to Yaroslavl
            1 Elite moved from Yaroslavl to Tula
            5 Elites and 3 Infantrys moved from Moscow to Penza
    
        Place Units - Germans
            1 Bunker placed in N.Algeria
            1 Adv.Fighter placed in 20 Sea Zone
            2 Adv.Fighters and 1 Fighter placed in Bavaria
            3 Artillerys placed in Normandy
            Germans undo move 4.
            3 Artillerys placed in Netherlands
            3 Artillerys placed in Belgium
            2 Artillerys placed in Normandy
            8 Infantrys placed in Paris
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Kursk
            Germans undo move 8.
            1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia
            6 ArmoredCars and 3 Infantrys placed in Moscow
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 159 PUs; end with 219 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -0.33
    AA fire in Sverdlovsk : : -0.50
    AA fire in Wales : : -0.50
    Russians : -3.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            1 Tank moved from Kuybyshev to Tashkent
                  Germans take Tashkent from Russians
            4 HeavyTanks and 20 Tanks moved from Kuybyshev to Sverdlovsk
            3 JetFighters moved from Penza to Sverdlovsk
            1 Tank moved from Rostov to Astrakhan
            1 ArmoredCar moved from Georgia to Astrakhan
            1 Mot.Inf moved from Kursk to Astrakhan
            4 ArmoredCars moved from Kursk to Stalingrad
            5 Artillerys moved from Rostov to Stalingrad
            2 Artillerys and 1 Infantry moved from Gorky to Kirov
            1 Battleship, 1 Cruiser and 15 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            7 Infantrys moved from Picardy to 20 Sea Zone
            3 Infantrys moved from Belgium to 20 Sea Zone
            3 Infantrys moved from Netherlands to 20 Sea Zone
            8 Artillerys and 8 Infantrys moved from Hamburg to 22 Sea Zone
            3 Elites moved from Hamburg to 22 Sea Zone
            8 Artillerys, 3 Elites, 8 Infantrys, 3 S.Submarines and 8 Transports moved from 22 Sea Zone to 20 Sea Zone
            8 Artillerys, 3 Elites and 24 Infantrys moved from 20 Sea Zone to Wales
            1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to Wales
            3 Adv.Fighters and 3 Fighters moved from 22 Sea Zone to Wales
            1 Bomber moved from Hamburg to Wales
    
        Purchase Units - Germans
            Germans buy 4 Adv.Fighters, 12 ArmoredCars, 8 Artillerys, 1 Bunker, 1 Fighter and 13 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Wales
                Germans attack with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 4 Fighters and 24 Infantrys
                British defend with 1 AAGun, 1 Factory, 17 Infantrys and 1 Tank
                    AA fire in Wales : 1/9 hits, 1.50 expected hits
                    1 Fighter owned by the Germans lost in Wales
                    Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the British lost in Wales
                    Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 24 Infantrys in Wales, round 2 : 14/43 hits, 12.67 expected hits
                    British roll dice for 15 Infantrys and 1 Tank in Wales, round 2 : 5/16 hits, 5.50 expected hits
                    5 Infantrys owned by the Germans and 14 Infantrys owned by the British lost in Wales
                    Germans roll dice for 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 19 Infantrys in Wales, round 3 : 8/38 hits, 11.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Wales, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Wales
                Germans win, taking Wales from British with 4 Adv.Fighters, 8 Artillerys, 1 Bomber, 3 Elites, 3 Fighters and 18 Infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 1 Fighter and 6 Infantrys
                Casualties for British: 17 Infantrys and 1 Tank
            Battle in Astrakhan
                Germans attack with 1 ArmoredCar, 1 Mot.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Astrakhan
                Germans win, taking Astrakhan from Russians with 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Sverdlovsk
                Germans attack with 4 HeavyTanks, 3 JetFighters and 20 Tanks
                French defend with 1 Fighter; Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 1 Fighter, 15 Infantrys and 2 Mech.Infs
                    AA fire in Sverdlovsk : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 HeavyTanks, 3 JetFighters and 20 Tanks in Sverdlovsk, round 2 : 14/27 hits, 14.67 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 2 Mech.Infs in Sverdlovsk, round 2 : 5/21 hits, 7.67 expected hits
                    12 Infantrys owned by the Russians and 5 Tanks owned by the Germans lost in Sverdlovsk
                    Germans roll dice for 4 HeavyTanks, 3 JetFighters and 15 Tanks in Sverdlovsk, round 3 : 12/22 hits, 12.17 expected hits
                    Russians roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Mech.Infs in Sverdlovsk, round 3 : 3/9 hits, 3.67 expected hits
                    1 Fighter owned by the French, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 2 Mech.Infs owned by the Russians, 2 Bunkers owned by the Russians and 3 Tanks owned by the Germans lost in Sverdlovsk
                Germans captures 59PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 4 HeavyTanks, 3 JetFighters and 12 Tanks remaining. Battle score for attacker is 30
                Casualties for Germans: 8 Tanks
                Casualties for Russians: 2 Bunkers, 1 Fighter, 15 Infantrys and 2 Mech.Infs
                Casualties for French: 1 Fighter
            Battle in Kirov
                Germans attack with 2 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Kirov, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Stalingrad
                Germans attack with 4 ArmoredCars and 5 Artillerys
                Russians defend with 1 Factory and 4 Infantrys
                    Germans roll dice for 4 ArmoredCars and 5 Artillerys in Stalingrad, round 2 : 4/9 hits, 3.00 expected hits
                    Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Germans and 4 Infantrys owned by the Russians lost in Stalingrad
                Germans win, taking Stalingrad from Russians with 2 ArmoredCars and 5 Artillerys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Rostov to Saratov
            2 Elites and 2 Infantrys moved from Donetsk to Rostov
            1 AAGun and 1 Elite moved from Kursk to Rostov
            4 ArmoredCars moved from Vinnytsia to Rostov
            3 JetFighters moved from Sverdlovsk to Kuybyshev
            1 Infantry moved from Gorky to Kuybyshev
            1 Infantry moved from Moscow to Gorky
            3 Artillerys and 6 Infantrys moved from Vyborg to S.Karelia
            3 Artillerys and 3 Infantrys moved from N.Karelia to S.Karelia
            1 AAGun moved from Yaroslavl to Gorky
            1 Elite and 3 Infantrys moved from Lithuania to Minsk
            4 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Danzig to Pomerania
            2 ArmoredCars moved from Bohemia to Vinnytsia
            2 Stukas moved from Bohemia to Provence
            1 Infantry moved from Bohemia to Krakow
            2 Tanks moved from Berlin to Rhine
            4 Elites moved from Rhine to Netherlands
            3 Elites moved from Bavaria to Rhine
            8 Infantrys moved from Paris to Picardy
            11 Elites and 1 Infantry moved from Berlin to Saxony
            1 Artillery moved from Berlin to Saxony
            4 Elites moved from Minsk to Kursk
            4 Infantrys moved from Brest to Minsk
            4 Adv.Fighters and 3 Fighters moved from Wales to 20 Sea Zone
            1 Bomber moved from Wales to Netherlands
            1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            3 Carriers, 4 Destroyers and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
            2 Carriers and 2 Submarines moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Moscow to Yaroslavl
            1 Elite moved from Yaroslavl to Tula
            5 Elites and 3 Infantrys moved from Moscow to Penza
    
        Place Units - Germans
            1 Bunker placed in N.Algeria
            1 Adv.Fighter placed in 20 Sea Zone
            2 Adv.Fighters and 1 Fighter placed in Bavaria
            3 Artillerys placed in Normandy
            Germans undo move 4.
            3 Artillerys placed in Netherlands
            3 Artillerys placed in Belgium
            2 Artillerys placed in Normandy
            8 Infantrys placed in Paris
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Kursk
            Germans undo move 8.
            1 Adv.Fighter and 3 ArmoredCars placed in Vinnytsia
            6 ArmoredCars and 3 Infantrys placed in Moscow
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 159 PUs; end with 219 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Georgia: 3 ArmoredCars
            EDIT: Removing units owned by Germans from Vinnytsia: 3 ArmoredCars
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -0.33
    AA fire in Sverdlovsk : : -0.50
    AA fire in Wales : : -0.50
    Russians : -3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            3 Infantrys moved from Rome to 46 Sea Zone
            3 Infantrys and 13 S.Submarines moved from 46 Sea Zone to 45 Sea Zone
            1 Elite and 4 Infantrys moved from N.Tunisia to 45 Sea Zone
            1 Elite, 7 Infantrys and 13 S.Submarines moved from 45 Sea Zone to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to Andalusia
                  Italians take Andalusia from Americans
            1 Elite and 6 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Elite and 3 Infantrys moved from N.Algeria to E.Morocco
            1 Artillery moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Greece to 51 Sea Zone
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            1 Battleship, 1 Carrier, 4 Cruisers, 1 Destroyer, 5 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
                  Italians take Palestine from British
            4 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt
            1 Adv.Fighter moved from 51 Sea Zone to Lower Egypt
            1 ArmoredCar moved from Kufra to Equatoria
            1 Infantry moved from Darfur to Equatoria
            1 ArmoredCar moved from Nubia to Kordofan
            1 ArmoredCar moved from New Valley to Nubia
            1 Infantry moved from Kufra to New Valley
            1 ArmoredCar moved from New Valley to Equatoria
            1 Infantry moved from Hun to Kufra
            1 Elite moved from Hun to Kufra
            1 Artillery moved from Hun to Kufra
            1 ArmoredCar moved from Tripoli to Hun
            1 ArmoredCar moved from Tripoli to Kufra
            1 ArmoredCar moved from Hun to Kufra
            1 Artillery moved from El Agheila to Kufra
            1 Elite moved from E.Morocco to W.Morocco
            1 Artillery moved from E.Morocco to W.Morocco
            1 Artillery moved from E.Morocco to W.Morocco
            3 Infantrys moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Elites, 8 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 Adv.Fighters and 4 Infantrys
                British defend with 3 Infantrys
                    Italians roll dice for 1 Battleship and 4 Cruisers in Lower Egypt, round 2 : 4/5 hits, 2.67 expected hits
                    3 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 3 Infantrys
            Battle in Equatoria
                Italians attack with 2 ArmoredCars and 1 Infantry
                British defend with 2 Mech.Infs
                    Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 Mech.Infs in Equatoria, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Equatoria
                    Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Mech.Inf in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 4 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Mech.Inf in Equatoria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Infantry in Equatoria, round 5 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Mech.Inf in Equatoria, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 Mech.Infs
            Battle in W.Morocco
                Italians attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Americans defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 2 : 2/6 hits, 1.83 expected hits
                    French roll dice for 1 Artillery and 3 Infantrys in W.Morocco, round 2 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Americans and 3 Infantrys owned by the Italians lost in W.Morocco
                    Italians roll dice for 2 Artillerys and 1 Elite in W.Morocco, round 3 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Italians, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 2 Artillerys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite and 3 Infantrys
                Casualties for Americans: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Italians
            1 Infantry moved from Tunis to N.Tunisia
            1 Infantry moved from Tunis to N.Tunisia
            1 ArmoredCar moved from Tunis to Ghadames
            1 ArmoredCar moved from Tunis to N.Algeria
            1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
            1 Adv.Fighter moved from Lower Egypt to 56 Sea Zone
    
        Place Units - Italians
            3 ArmoredCars placed in Tunis
            3 Infantrys placed in Hun
            1 Artillery and 1 Infantry placed in Rome
            4 Infantrys placed in Greece
            1 Artillery and 1 Elite placed in E.Morocco
            1 ArmoredCar placed in Tunis
            1 Elite placed in Rome
            2 Destroyers placed in 41 Sea Zone
            2 S.Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -1.67
    French : 2.00
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Purchase Units - French
            French buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Adv.Fighter moved from London to Iceland
    
        Place Units - French
            1 Infantry and 1 Tank placed in Syria
            1 Infantry and 1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 159 / 219
    Russians : 42 / 42
    Italians : 80 / 80
    French : 13 / 13
    Yamamoto : 65 / 68
    Chinese : 26 / 26
    Hisaichi : 46 / 55
    British : 98 / 106
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 16 / 16
    Romanians : 30 / 32
    Thai : 21 / 24
    Americans : 131 / 133
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 S.Submarine moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Submarine moved from 75 Sea Zone to 85 Sea Zone
            5 Infantrys moved from N.French Indochina to Kwangsi
            1 Infantry moved from Kweichow to N.French Indochina
            1 Infantry moved from Kweichow to Hunan
            1 Artillery and 17 Infantrys moved from Hupeh to Hunan
            1 Bomber moved from Davao to 101 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
            3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Bunker, 3 Submarines and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 101 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Bomber in 101 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Iwo Jima
                Yamamoto attack with 3 Adv.Fighters and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Iwo Jima, round 2 : 2/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            1 Bomber moved from 101 Sea Zone to Tokyo
            1 Tank moved from Kyushu to Tokyo
            1 AAGun moved from Hupeh to Hunan
    
        Place Units - Yamamoto
            1 Battleship and 3 Submarines placed in 85 Sea Zone
            1 Bunker and 4 Tanks placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    

    Savegame

  • '20 '18 '17 '15

    Hello all! Anybody looking for some 1vs1 WAW games? I’m open for more.

    I’d also like it if you’d be willing to play 2 games, 1 as each side, simultaneously. I’m okay with just one though, if you don’t have the time.

    Thanks in advance and game on!

  • '20

    @Whackamatt
    In your opinion, is the map balanced?


  • @Colt45554

    In my opinion, the map favors the Allies slightly, like 60-40%. I’ve found that the Axis have it rough in the Pacific initially, where they’re required to have some good luck in the first round as Hisaichi/Yamamoto. To effectively expand to gain the advantage, they need that luck on some 70-80% attacks in the beginning. When they try and do the “slow and steady” approach, it’s easier for the Allies to cut off lanes of advance.

    With bad luck in the first round, particularly for Yam, you could see strongholds emerge for the Allies like the Dutch capital, Malaya, or the DEI be pushed directly out of their reach for the game on Round 1 or 2.

    It could just be me, however, and others might think the Axis have it made. There just seems to be too many needed targets for Yamamoto to take in the first few rounds, and if they don’t, bad things happen on par with Germany failing to sack Paris.

  • '20

    @Whackamatt thanks for the in-depth response.
    I think I faces you once and your Yamamoto went absolutely ham, had me reeling.
    I would play a match with you. Maybe we could bid, as I agree Allies have slight advantage. Or do you prefer vanilla?

    I know Cpt believes Allies are doomed for this team game but do the other Allies agree? It probably hinges on how fast US can vanquish Pacific Axis and how fast I can get London and more.

  • '20 '18 '17 '15

    Maybe a +12 bid for the Axis? I’ll start with that. I’m not sure yet if the game truly favors the Allies, or I just haven’t found the right Pacific strategy yet.

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