• '17

    Hey Axis players, what OOL would you like in Normandy?

    If you want to call it round by round, let me know. Otherwise, I mostly need to know if you want to lose armored cars before infantry.

  • '20

    @wheatbeer round-by-round please. 2 cars, two infantry

  • '17

    TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
    
        Combat - French
            Battle in Normandy
                French attack with 2 Artillerys, 1 Fighter and 14 Infantrys
                Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks
                    French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
                    Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy
                    French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -2.83
    French : -1.50
    

    Savegame

  • '17

    German 1st round defense took out 4 French infantry.

    French 2nd round attack only scored one hit.

  • '20

    all infantry and start killing cars to conclusion. artillery before mech. thank you

  • '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Fighter and 13 Infantrys moved from Orleanais to Normandy
            1 Artillery and 1 Infantry moved from Scotland to 10 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
    
        Combat - French
            Battle in Normandy
                French attack with 2 Artillerys, 1 Fighter and 14 Infantrys
                Germans defend with 6 ArmoredCars, 1 Artillery, 1 Factory, 4 Infantrys, 2 Mech.Infs and 9 Tanks
                    French roll dice for 2 Artillerys, 1 Fighter and 14 Infantrys in Normandy, round 2 : 4/17 hits, 3.67 expected hits
                    Germans roll dice for 6 ArmoredCars, 1 Artillery, 4 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 2 : 5/22 hits, 7.83 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Germans and 5 Infantrys owned by the French lost in Normandy
                    French roll dice for 2 Artillerys, 1 Fighter and 9 Infantrys in Normandy, round 3 : 1/12 hits, 2.83 expected hits
                    Germans roll dice for 4 ArmoredCars, 1 Artillery, 2 Infantrys, 2 Mech.Infs and 9 Tanks in Normandy, round 3 : 10/18 hits, 6.83 expected hits
                    1 Infantry owned by the Germans, 1 Artillery owned by the French and 9 Infantrys owned by the French lost in Normandy
                1 Fighter owned by the French retreated
                    French roll dice for 1 Artillery in Normandy, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 9 Tanks in Normandy, round 4 : 3/17 hits, 6.50 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the French lost in Normandy
                Germans win with 4 ArmoredCars, 1 Artillery, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is -20
                Casualties for French: 2 Artillerys and 14 Infantrys
                Casualties for Germans: 2 ArmoredCars and 4 Infantrys
    
        Non Combat Move - French
            1 Fighter moved from Normandy to Wales
            1 AAGun moved from Orleanais to Aquitaine
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Tank moved from Syria to Lower Egypt
            1 Destroyer moved from 10 Sea Zone to 20 Sea Zone
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    French : -0.83
    

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 67 / 68
    French : 22 / 22
    Yamamoto : 69 / 71
    Chinese : 19 / 29
    Hisaichi : 56 / 62
    British : 107 / 113
    Anzac : 36 / 36
    Dutch : 23 / 28
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 104 / 104
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Marines moved from 110 Sea Zone to Banjarmasin
            3 Fighters moved from Panay to Banjarmasin
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Artillery moved from Mindoro to 111 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from 107 Sea Zone to Banjarmasin
            1 Bomber moved from Panay to Banjarmasin
            1 Infantry and 1 Tank moved from Manila to 106 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Bomber moved from Peleliu to Banjarmasin
            1 Artillery moved from Manila to 92 Sea Zone
            1 Artillery and 1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            6 Mech.Infs moved from Hong Kong to Hupeh
            4 Tanks moved from Hunan to Szechwan
            2 Artillerys moved from Hunan to Hupeh
            2 Tanks moved from Kwangsi to Yunnan
            1 Tank moved from Kwangsi to 92 Sea Zone
            1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Transport moved from 107 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Woleai to 102 Sea Zone
            1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            4 Fighters moved from 109 Sea Zone to Ponape
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Ponape
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
            1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Liaoning
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Cruiser, 1 Destroyer, 4 Infantrys, 4 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ponape
                Yamamoto attack with 1 Artillery, 4 Fighters and 1 Infantry
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Ponape, round 2 : 4/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Artillery and 4 Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks
                Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Fighters, 10 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 5 Fighters, 4 Infantrys, 2 Marines and 2 Tanks in Banjarmasin, round 2 : 6/19 hits, 7.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/15 hits, 6.00 expected hits
                    2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 6 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 Fighters, 2 Marines and 2 Tanks in Banjarmasin, round 3 : 4/12 hits, 5.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits
                    2 Marines owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Bombers, 4 Fighters and 2 Tanks in Banjarmasin, round 4 : 5/8 hits, 3.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 1/5 hits, 2.67 expected hits
                    2 Fighters owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 1 Tank owned by the Yamamoto and 2 Tanks owned by the Dutch lost in Banjarmasin
                Yamamoto captures 28PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Bombers, 4 Fighters and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 4 Artillerys, 1 Fighter, 4 Infantrys, 2 Marines and 1 Tank
                Casualties for Dutch: 1 Adv.Fighter, 2 Fighters, 10 Infantrys and 2 Tanks
    
        Non Combat Move - Yamamoto
            1 Battleship, 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            1 Fighter moved from Ponape to 85 Sea Zone
            1 Battleship, 2 Carriers and 1 Destroyer moved from 109 Sea Zone to 107 Sea Zone
            3 Fighters moved from Ponape to 107 Sea Zone
            4 Fighters moved from Banjarmasin to West Borneo
            1 Bomber moved from Banjarmasin to Mindanao
            1 Bomber moved from Banjarmasin to West Borneo
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer and 4 Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            3 Tanks placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -1.17
    Yamamoto : -0.00
    Americans : 0.33
    Dutch : -0.67
    

    Savegame

  • '17

    @Wittmann said in WaW Team Game III:

    Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.

    I forgot to do this … I’ll try to remember when it’s time for UK1 (if no one else gets it first)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Sicily: 1 Fighter
            EDIT: Removing units owned by Italians from Campania: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
            1 Artillery, 1 Fighter and 5 Tanks moved from Shensi to Ningsia
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            5 Infantrys moved from E.Qinghai to Ningsia
            1 AAGun moved from Gobi Altai to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 107 / 146
    Russians : 105 / 106
    Italians : 67 / 68
    French : 22 / 22
    Yamamoto : 76 / 104
    Chinese : 19 / 19
    Hisaichi : 56 / 62
    British : 107 / 113
    Anzac : 36 / 36
    Dutch : 19 / 0
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 15 / 15
    Americans : 101 / 104
    

    Savegame

  • '20 '19 '18 '17 '16

    @Wittmann said in WaW Team Game III:

    Could I please have my Sicilian Ft on Sicily, not Campania? Thank you.

    I took care of this!


  • @Entek Thanks.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Suiyuan to Shensi
            1 Artillery moved from Suiyuan to Shensi
            1 Infantry moved from Hupeh to Shensi
            1 Artillery moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Ayan to Heilungchiang
            1 Elite moved from Ayan to Okhotsk
                  Hisaichi take Okhotsk from Russians
            2 Artillerys and 6 Infantrys moved from Ayan to Chita
            1 Tank moved from Peking to Hulunbuir
            1 Fighter moved from Shansi to Hulunbuir
            1 Bomber moved from Shansi to Hulunbuir
            1 Infantry moved from N.Thailand to Burma
                  Hisaichi take Burma from British
            1 Fighter moved from Shansi to Sikang
            1 Tank moved from Szechwan to Sikang
            1 Artillery and 4 Infantrys moved from Yunnan to Sikang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 5 Infantrys, 5 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Artillerys and 6 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Chita, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Hulunbuir
                Hisaichi attack with 1 Bomber, 1 Fighter and 1 Tank
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 Tank in Hulunbuir, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 4 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Sikang, round 2 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Hisaichi lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Sikang, round 4 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Sikang, round 5 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Sikang
                Hisaichi loses 0 PUs for violating Sikangs neutrality.
                Hisaichi win, taking Sikang from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hulunbuir to Peking
            1 Bomber moved from Hulunbuir to Peking
            1 Fighter moved from Sikang to Yunnan
            1 Artillery and 2 Infantrys moved from Kweichow to Yunnan
            1 Mech.Inf moved from Peking to Chita
            1 Tank moved from Peking to Chita
            4 Tanks moved from Shansi to Szechwan
            1 Tank moved from Hupeh to Yunnan
            4 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            2 Elites moved from Changchun to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            2 Elites, 5 Infantrys, 1 Tank and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            2 Elites, 5 Infantrys and 1 Tank moved from 92 Sea Zone to N.French Indochina
            2 Tanks moved from British Borneo to 106 Sea Zone
            2 Infantrys moved from British Borneo to 106 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 106 Sea Zone to 92 Sea Zone
            2 Tanks moved from 92 Sea Zone to N.French Indochina
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
            2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
            1 Battleship moved from 106 Sea Zone to 92 Sea Zone
            1 Carrier moved from 106 Sea Zone to 110 Sea Zone
            2 Fighters moved from 106 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            3 Tanks placed in Peking
            4 Mech.Infs placed in Liaoning
            2 Artillerys, 5 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Hisaichi : -3.33
    Chinese : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Tank moved from Malaya to S.French Indochina
                  British take S.Thailand from Thai
                  French take S.French Indochina from Hisaichi
            1 Fighter moved from Malaya to Burma
            1 Tank moved from Malaya to N.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Burma
            1 Artillery, 2 Infantrys and 1 Tank moved from Assam to Sikang
            1 Artillery moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Transport moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys moved from Madras to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Madras to Hyderabad
            1 Infantry moved from French Equatorial Africa to Equatoria
                  British take Equatoria from Italians
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Artillery moved from Kenya to Equatoria
            1 Infantry moved from South Africa to Angola
            2 ArmoredCars moved from Cape Town to Angola
            1 Infantry moved from Rhodesia to Angola
            1 Infantry moved from South Africa to Angola
            1 Transport moved from 68 Sea Zone to 38 Sea Zone
            1 Infantry moved from French Sudan to 38 Sea Zone
            1 Infantry moved from 38 Sea Zone to Angola
            2 Submarines moved from 18 Sea Zone to 30 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 30 Sea Zone
            2 Destroyers moved from 10 Sea Zone to 30 Sea Zone
            1 Battleship moved from 18 Sea Zone to 30 Sea Zone
            3 Fighters moved from Orleanais to Manchester
            3 Adv.Fighters moved from Wales to Manchester
            1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
            2 Infantrys moved from Iceland to 10 Sea Zone
            2 Infantrys and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Fighter moved from Greenland to Manchester
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
                  British take Netherlands from Germans
            1 Bomber moved from Wales to 30 Sea Zone
            1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Tank moved from British Columbia to Alaska
            1 Infantry moved from Yukon to Alaska
            2 Artillerys and 1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from Lower Egypt to 57 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 58 Sea Zone
            2 Artillerys and 2 Infantrys moved from 58 Sea Zone to E.Iran
            3 Infantrys moved from W.Iran to E.Iran
            1 Tank moved from Azerbaijan to E.Iran
            1 Artillery moved from Azerbaijan to W.Iran
            2 Infantrys moved from Cairo to Lower Egypt
            1 Artillery moved from Cairo to Lower Egypt
            3 Fighters moved from Lower Egypt to E.Iran
            2 Infantrys moved from Koryakia to Kolyma
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from 72 Sea Zone to Koryakia
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 7 Infantrys, 5 Mech.Infs, 1 Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sikang
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Tank
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sikang
                British win, taking Sikang from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Artillery and 1 Tank
            Battle in 30 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 3 Destroyers and 2 Submarines
                Germans defend with 1 Destroyer and 5 Submarines
                    British roll dice for 2 Submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 5 Submarines in 30 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 30 Sea Zone
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber and 3 Destroyers in 30 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 30 Sea Zone
                    Germans roll dice for 2 Submarines in 30 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 1 Bomber and 2 Destroyers in 30 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 Destroyer in 30 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Germans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 30 Sea Zone
                British win with 1 Battleship, 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 13
                Casualties for British: 2 Destroyers and 2 Submarines
                Casualties for Germans: 1 Destroyer and 5 Submarines
            Battle in Burma
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 5 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in E.Iran
                British attack with 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 2 Artillerys, 3 Fighters, 5 Infantrys and 1 Tank in E.Iran, round 2 : 4/11 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
                    British roll dice for 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank in E.Iran, round 3 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker in E.Iran, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 2 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Angola
                British attack with 2 ArmoredCars and 4 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 4 Infantrys in Angola, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 2 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Picardy
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 AAGun, 1 Infantry and 1 Stuka
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Picardy, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 3 : 2/2 hits, 0.50 expected hits
                    2 Infantrys owned by the British lost in Picardy
                    British roll dice for 1 Artillery and 1 Tank in Picardy, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry and 1 Stuka in Picardy, round 4 : 0/2 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    British roll dice for 1 Artillery and 1 Tank in Picardy, round 5 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Stuka in Picardy, round 5 : 0/1 hits, 0.17 expected hits
                    1 Stuka owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry and 1 Stuka
            Battle in N.Thailand
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            3 Fighters moved from E.Iran to Baluchistan
            1 Bomber moved from 30 Sea Zone to Manchester
            2 Cruisers, 2 Destroyers and 1 Submarine moved from 57 Sea Zone to 58 Sea Zone
            1 Fighter moved from Burma to Malaya
    
        Place Units - British
            1 Destroyer placed in 21 Sea Zone
            1 Submarine and 1 T.Boat placed in 20 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Delhi
            1 ArmoredCar, 1 Artillery, 1 Infantry and 2 Tanks placed in Madras
            1 Artillery and 1 Infantry placed in Bombay
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in Cape Town
            1 Artillery and 3 Infantrys placed in Cairo
            2 ArmoredCars placed in Vancouver
            1 Infantry placed in Cairo
    
        Turn Complete - British
            British collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Neutral : -0.33
    British : -2.83
    Hisaichi : -2.17
    Thai : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
            2 Fighters moved from 67 Sea Zone to Mindanao
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Mindanao
                Anzac attack with 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Bomber
                    Anzac roll dice for 2 Fighters and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bomber in Mindanao, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Mindanao
                Anzac win, taking Mindanao from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Anzac
            2 Fighters could not land in 67 Sea Zone and were removed
            2 Fighters moved from Mindanao to 67 Sea Zone
            1 Fighter moved from Broome to 67 Sea Zone
            1 Fighter moved from Townsville to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            2 Infantrys moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from New South Wales to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            2 Infantrys, 1 Submarine and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Artillery and 1 Infantry moved from Lombok to Java
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Infantry moved from Western Australia to Broome
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from South Australia to Western Australia
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from Queensland to South Australia
            1 Infantry moved from Queensland to Townsville
            2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Carrier placed in 67 Sea Zone
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery and 1 Elite placed in Broome
            1 Fighter placed in Canberra
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 1.00
    

    Production/PUs Summary :

    Germans : 99 / 146
    Russians : 95 / 106
    Italians : 65 / 68
    French : 26 / 22
    Yamamoto : 74 / 104
    Chinese : 17 / 19
    Hisaichi : 66 / 70
    British : 124 / 124
    Anzac : 36 / 36
    Dutch : 19 / 0
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 11 / 15
    Americans : 103 / 104
    

    Savegame

  • '17

    @wheatbeer said in WaW Team Game III:

        Non Combat Move - Anzac
            2 Fighters could not land in 67 Sea Zone and were removed
    

            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
    

    Did someone adjust the options? I thought we were allowed to land fighters on newly mobilized carriers.

    If we’re not allowing that, then I guess I will land the 2 fighters that attacked Mindanao from SZ67 on the carrier that already existed, and leave the other 2 in their original spots.

  • '17

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 99 / 146
    Russians : 95 / 106
    Italians : 65 / 68
    French : 26 / 22
    Yamamoto : 74 / 104
    Chinese : 17 / 19
    Hisaichi : 66 / 70
    British : 124 / 124
    Anzac : 36 / 36
    Dutch : 19 / 19
    Finns : 10 / 12
    Romanians : 11 / 14
    Thai : 11 / 15
    Americans : 103 / 104
    

    Savegame

  • '20

    triplea_32287_Rom3.tsvg

    I fixed the cv rules back to being able to place figs on new ones.
    I wish you had asked for casualties in Picardy or assumed max defense. There was not really a benefit to you retreating after round one so I would have done max defense and got the hit on the “two” die roll round 2.


  • @wheatbeer

    I went and looked at the map options, we did not remember to turn on LHTR carrier rules, so that is not currently allowed. We should fix the map and turn it back on though.


  • who’s doing the Thai forces?

  • '21 '19 '18 '17 '16

    I’ll do the Thai forces after someone does the Finn and Rom troops.

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