@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
Patryn +22 Allies -VS- dawgoneit Axis
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Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Non Combat Move - ANZAC 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -1.33 Japanese : 0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; Germans buy 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from France to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 2 infantry moved from Western Germany to Denmark 3 armour, 2 infantry and 8 mech_infantrys moved from Karelia to Finland 3 armour and 4 mech_infantrys moved from Baltic States to Karelia 3 bombers moved from Novgorod to Smolensk 1 infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 2 fighters moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Rostov 2 armour and 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Western Germany to Denmark 8 infantry moved from Germany to Poland 1 artillery and 3 infantry moved from Poland to Eastern Poland 3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from France to Normandy Bordeaux 4 infantry moved from France to Holland Belgium Combat - Germans Battle in Smolensk Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 3 armour, 2 infantry and 8 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 armour, 2 infantry and 8 mech_infantrys in Finland, round 2 : 4/13 hits, 3.17 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Russians with 3 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 7 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Archangel to Karelia 3 bombers moved from Smolensk to Karelia Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 10 infantry placed in Germany 7 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : -0.33 Russians : -1.00
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians
Combat Hit Differential Summary :
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@dawgoneit sorry for the double post. i thought i for got to post.
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Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 10 artilleries and 14 infantry moved from Vologda to Archangel 3 infantry moved from Russia to Smolensk 2 infantry moved from Tambov to Rostov 1 armour moved from Samara to Caucasus 3 infantry moved from Kazakhstan to Caucasus 6 infantry moved from Kazakhstan to Sikang 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Rostov 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Archangel Russians attack with 10 artilleries and 14 infantry Germans defend with 2 infantry Russians win, taking Archangel from Germans with 10 artilleries and 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Sikang Russians attack with 6 infantry Japanese defend with 1 mech_infantry Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Smolensk to Russia 1 aaGun moved from Samara to Russia 1 aaGun moved from Kazakhstan to Caucasus 2 infantry moved from Samara to Vologda 3 infantry moved from Russia to Vologda 2 artilleries and 7 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 7 tactical_bombers moved from Kwangtung to 35 Sea Zone 1 bomber moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kiangsu to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kiangsu to Hunan 4 infantry moved from Kiangsu to Shantung Combat - Japanese
Combat Hit Differential Summary :
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@Patryn scramble in sz35?
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Triple scramble please.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 7 tactical_bombers moved from Kwangtung to 35 Sea Zone 1 bomber moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kiangsu to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kiangsu to Hunan 4 infantry moved from Kiangsu to Shantung Combat - Japanese ANZAC scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Yunnan Japanese attack with 2 fighters and 3 mech_infantrys British defend with 1 artillery and 2 infantry Japanese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Battle in 35 Sea Zone Japanese attack with 1 bomber and 7 tactical_bombers ANZAC defend with 1 carrier, 5 fighters and 1 transport Japanese roll dice for 1 bomber and 7 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits ANZAC roll dice for 1 carrier, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits 4 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC and 4 fighters owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 bomber and 3 tactical_bombers in 35 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 5 tactical_bombers Casualties for ANZAC: 1 carrier, 5 fighters and 1 transport Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung 2 fighters moved from Yunnan to Hunan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 0.00 Japanese : 2.17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:27:53 PM
Savegame -
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
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Scramble SZ 6?
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@Patryn none
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Philippines 4 infantry moved from Western United States to 10 Sea Zone 4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Caroline Islands to Philippines 1 transport moved from 110 Sea Zone to 117 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Morocco to Algeria 2 aaGuns and 10 infantry moved from Morocco to Algeria 5 infantry moved from Eastern United States to Quebec 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 6 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 3 infantry placed in Norway 2 artilleries and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 3 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Korea Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Philippines 4 infantry moved from Western United States to 10 Sea Zone 4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Caroline Islands to Philippines 1 transport moved from 110 Sea Zone to 117 Sea Zone 3 fighters moved from Gibraltar to United Kingdom 2 mech_infantrys moved from Morocco to Algeria 2 aaGuns and 10 infantry moved from Morocco to Algeria 5 infantry moved from Eastern United States to Quebec 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 6 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 3 infantry placed in Norway 2 artilleries and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 5 infantry moved from Algeria to Tunisia 1 infantry moved from Italian Somaliland to Ethiopia 5 artilleries, 6 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Persia to Northwest Persia 1 artillery and 5 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 4 artilleries and 25 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in Anglo Egyptian Sudan British attack with 5 artilleries, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 5 artilleries, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/13 hits, 3.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 5 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 5 artilleries, 1 fighter and 27 infantry Japanese defend with 2 mech_infantrys British roll dice for 5 artilleries, 1 fighter and 27 infantry in Yunnan, round 2 : 7/33 hits, 7.50 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 5 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Northwest Persia British attack with 1 bomber and 3 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits, 2.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Tunisia British attack with 1 artillery and 5 infantry Italians defend with 1 armour British roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 2 infantry moved from Morocco to Algeria 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 bomber moved from Northwest Persia to India 1 artillery and 3 infantry moved from India to Burma 3 aaGuns moved from Shan State to Yunnan 2 fighters moved from United Kingdom to Norway 3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 3 aaGuns and 3 infantry moved from 125 Sea Zone to Norway 1 fighter moved from Yunnan to India Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Italians : 0.50 Americans : 1.00 Chinese : 1.17 Japanese : 0.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 4 infantry Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 2 fighters in Trans-Jordan, round 3 : 2/7 hits, 3.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 4 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Southern Italy 2 fighters moved from Trans-Jordan to Greece 3 submarines moved from 91 Sea Zone to 94 Sea Zone 2 submarines moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from New South Wales to Philippines 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Norway 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 8 mech_infantrys moved from Finland to Novgorod 3 armour and 4 mech_infantrys moved from Karelia to Novgorod 3 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Baltic States to Archangel 3 bombers, 3 fighters and 1 tactical_bomber moved from Karelia to Archangel 2 infantry moved from Finland to Karelia 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 artillery moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Rostov Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Battle in Archangel Germans attack with 5 armour, 3 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber Russians defend with 10 artilleries and 14 infantry Germans roll dice for 5 armour, 3 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 9/21 hits, 8.17 expected hits Russians roll dice for 10 artilleries and 14 infantry in Archangel, round 2 : 10/24 hits, 8.00 expected hits 9 infantry owned by the Russians, 3 infantry owned by the Germans, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 4 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Archangel, round 3 : 6/11 hits, 6.17 expected hits Russians roll dice for 10 artilleries and 5 infantry in Archangel, round 3 : 5/15 hits, 5.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans and 4 armour owned by the Germans lost in Archangel retreated to Archangel Russians win with 9 artilleries remaining. Battle score for attacker is -27 Casualties for Germans: 5 armour, 1 fighter, 3 infantry and 6 mech_infantrys Casualties for Russians: 1 artillery and 14 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Archangel to Novgorod 8 infantry moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 3 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Denmark 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 infantry placed in Germany 9 infantry placed in Western Germany 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : 2.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Norway to Finland Russians take Finland from Germans 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 4 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Dzavhan 1 armour moved from Caucasus to Tambov 1 aaGun and 3 infantry moved from Caucasus to Volgograd 4 infantry moved from Sikang to Kazakhstan 9 artilleries moved from Archangel to Smolensk 1 infantry moved from Vologda to Archangel 4 infantry moved from Vologda to Smolensk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 2 infantry moved from Amur to Korea 3 fighters moved from Japan to Korea 2 infantry moved from Chahar to Hopei 2 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 infantry moved from Jehol to Manchuria 2 infantry moved from Shantung to Jehol 1 bomber moved from Kwangtung to Korea 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 2 infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in Korea, round 2 : 2/8 hits, 2.83 expected hits Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in Korea, round 3 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kwangsi Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Hunan to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 6 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe 3 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kiangsi 4 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi 3 fighters moved from Korea to Japan 1 bomber moved from Korea to Japan Place Units - Japanese 2 fighters placed in Japan 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,6,4,2,6,3,1,3,4,1,1,1,5,3,6,1,3,2,4 Japanese collect 24 PUs (11 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : 0.67 Japanese : 0.83