@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
Dice are slapping me hard here… lol
yea lol that’s why i typically hate those kinds of island raids
@Patryn 4 hits in sz91. ool please
2x carriers single hit, 1 destroyer, 1 carrier sunk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Tunisia
Italians take Tunisia from Americans
8 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Libya to Egypt
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 8 submarines
British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports
Italians roll dice for 8 submarines in 91 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 8 transports in 91 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 6 submarines in 91 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 8 transports in 91 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 6 : 1/3 hits, 1.00 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 7 : 2/3 hits, 1.00 expected hits
2 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 8 : 1/3 hits, 1.00 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 9 : 1/3 hits, 1.00 expected hits
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 10 : 3/3 hits, 1.00 expected hits
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
3 submarines owned by the Italians Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 86
Casualties for Italians: 5 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 7 transports
Casualties for British: 1 transport
3 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 submarines placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : -0.33
Americans : -2.00
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Denmark
3 armour, 2 infantry and 8 mech_infantrys moved from Karelia to Finland
3 armour and 4 mech_infantrys moved from Baltic States to Karelia
3 bombers moved from Novgorod to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Rostov
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to Denmark
8 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
3 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Smolensk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Smolensk, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 armour, 2 infantry and 8 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 8 mech_infantrys in Finland, round 2 : 4/13 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Russians with 3 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Archangel to Karelia
3 bombers moved from Smolensk to Karelia
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Germany
7 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -0.33
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Combat Hit Differential Summary :
@dawgoneit sorry for the double post. i thought i for got to post.
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
10 artilleries and 14 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
1 armour moved from Samara to Caucasus
3 infantry moved from Kazakhstan to Caucasus
6 infantry moved from Kazakhstan to Sikang
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 10 artilleries and 14 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 10 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Sikang
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery
Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Samara to Russia
1 aaGun moved from Kazakhstan to Caucasus
2 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
2 artilleries and 7 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
7 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kiangsu to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
4 infantry moved from Kiangsu to Shantung
Combat - Japanese
Combat Hit Differential Summary :
@Patryn scramble in sz35?
Triple scramble please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
7 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kiangsu to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
4 infantry moved from Kiangsu to Shantung
Combat - Japanese
ANZAC scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Yunnan
Japanese attack with 2 fighters and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters and 3 mech_infantrys in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 7 tactical_bombers
ANZAC defend with 1 carrier, 5 fighters and 1 transport
Japanese roll dice for 1 bomber and 7 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
ANZAC roll dice for 1 carrier, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
4 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC and 4 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 bomber and 3 tactical_bombers in 35 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 5 tactical_bombers
Casualties for ANZAC: 1 carrier, 5 fighters and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
2 fighters moved from Yunnan to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 0.00
Japanese : 2.17
Test summary from TripleA, engine version: 1.9, time: 7:27:53 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
Scramble SZ 6?
@Patryn none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Philippines
4 infantry moved from Western United States to 10 Sea Zone
4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Philippines
1 transport moved from 110 Sea Zone to 117 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Morocco to Algeria
2 aaGuns and 10 infantry moved from Morocco to Algeria
5 infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
6 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
3 infantry placed in Norway
2 artilleries and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Philippines
4 infantry moved from Western United States to 10 Sea Zone
4 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Philippines
1 transport moved from 110 Sea Zone to 117 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Morocco to Algeria
2 aaGuns and 10 infantry moved from Morocco to Algeria
5 infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
6 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
3 infantry placed in Norway
2 artilleries and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 5 infantry moved from Algeria to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
5 artilleries, 6 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries and 25 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 5 artilleries, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 artilleries, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/13 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 5 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 5 artilleries, 1 fighter and 27 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 5 artilleries, 1 fighter and 27 infantry in Yunnan, round 2 : 7/33 hits, 7.50 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 5 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 bomber and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
British attack with 1 artillery and 5 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber moved from Northwest Persia to India
1 artillery and 3 infantry moved from India to Burma
3 aaGuns moved from Shan State to Yunnan
2 fighters moved from United Kingdom to Norway
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
3 aaGuns and 3 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Yunnan to India
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Italians : 0.50
Americans : 1.00
Chinese : 1.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 4 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 2 fighters in Trans-Jordan, round 3 : 2/7 hits, 3.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
2 fighters moved from Trans-Jordan to Greece
3 submarines moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from New South Wales to Philippines
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :